21,011 research outputs found
The design and evaluation of an interface and control system for a scariculated rehabilitation robot arm
This thesis is concerned with the design and development of a prototype implementation of a Rehabilitation Robotic manipulator based on a novel kinematic configuration. The initial aim of the research was to identify appropriate design criteria for the design of a user interface and control system, and for the subsequent evaluation of the manipulator prototype. This led to a review of the field of rehabilitation robotics, focusing on user evaluations of existing systems.
The review showed that the design objectives of individual projects were often contradictory, and that a requirement existed for a more general and complete set of design criteria. These were identified through an analysis of the strengths and weaknesses of existing systems, including an
assessment of manipulator performances, commercial success and user feedback.
The resulting criteria were used for the design and development of a novel interface and control system for the Middlesex Manipulator - the novel scariculated robotic system. A highly modular architecture was adopted, allowing the manipulator to provide a level of adaptability not approached by existing rehabilitation robotic systems. This allowed the interface to be configured to match the controlling ability and input device selections of individual users.
A range of input devices was employed, offering variation in communication mode and bandwidth. These included a commercial voice recognition system, and a novel gesture
recognition device. The later was designed using electrolytic tilt sensors, the outputs of which were encoded by artificial neural networks. These allowed for control of the manipulator through head or hand gestures.
An individual with spinal-cord injury undertook a single-subject user evaluation of the Middlesex Manipulator over a period of four months. The evaluation provided evidence for the
value of adaptability presented by the user interface. It was also shown that the prototype did not currently confonn to all the design criteria, but allowed for the identification of areas for design improvements.
This work led to a second research objective, concerned with the problem of configuring an adaptable user interface for a specific individual. A novel form of task analysis is presented
within the thesis, that allows the relative usability of interface configurations to be predicted based upon individual user and input device characteristics. An experiment was undertaken with 6 subjects performing 72 tasks runs with 2 interface configurations controlled by user gestures. Task completion times fell within the range predicted, where the range was generated using confidence intervals (α = 0.05) on point estimates of user and device characteristics. This allowed successful prediction over all task runs of the relative task completion times of interface configurations for a given user
SVITE: A Spike-Based VITE Neuro-Inspired Robot Controller
This paper presents an implementation of a neuro-inspired algorithm
called VITE (Vector Integration To End Point) in FPGA in the spikes domain.
VITE aims to generate a non-planned trajectory for reaching tasks in robots.
The algorithm has been adapted to work completely in the spike domain under
Simulink simulations. The FPGA implementation consists in 4 VITE in parallel
for controlling a 4-degree-of-freedom stereo-vision robot. This work represents
the main layer of a complex spike-based architecture for robot neuro-inspired
reaching tasks in FPGAs. It has been implemented in two Xilinx FPGA
families: Virtex-5 and Spartan-6. Resources consumption comparative between
both devices is presented. Results obtained for Spartan device could allow
controlling complex robotic structures with up to 96 degrees of freedom per
FPGA, providing, in parallel, high speed connectivity with other neuromorphic
systems sending movement references. An exponential and gamma distribution
test over the inter spike interval has been performed to proof the approach to the
neural code proposed.Ministerio de Economía y Competitividad TEC2012-37868-C04-0
Middleware platform for distributed applications incorporating robots, sensors and the cloud
Cyber-physical systems in the factory of the future
will consist of cloud-hosted software governing an agile
production process executed by autonomous mobile robots
and controlled by analyzing the data from a vast number of
sensors. CPSs thus operate on a distributed production floor
infrastructure and the set-up continuously changes with each
new manufacturing task. In this paper, we present our OSGibased
middleware that abstracts the deployment of servicebased
CPS software components on the underlying distributed
platform comprising robots, actuators, sensors and the cloud.
Moreover, our middleware provides specific support to develop
components based on artificial neural networks, a technique that
recently became very popular for sensor data analytics and robot
actuation. We demonstrate a system where a robot takes actions
based on the input from sensors in its vicinity
Rehabilitative devices for a top-down approach
In recent years, neurorehabilitation has moved from a "bottom-up" to a "top down" approach. This change has also involved the technological devices developed for motor and cognitive rehabilitation. It implies that during a task or during therapeutic exercises, new "top-down" approaches are being used to stimulate the brain in a more direct way to elicit plasticity-mediated motor re-learning. This is opposed to "Bottom up" approaches, which act at the physical level and attempt to bring about changes at the level of the central neural system. Areas covered: In the present unsystematic review, we present the most promising innovative technological devices that can effectively support rehabilitation based on a top-down approach, according to the most recent neuroscientific and neurocognitive findings. In particular, we explore if and how the use of new technological devices comprising serious exergames, virtual reality, robots, brain computer interfaces, rhythmic music and biofeedback devices might provide a top-down based approach. Expert commentary: Motor and cognitive systems are strongly harnessed in humans and thus cannot be separated in neurorehabilitation. Recently developed technologies in motor-cognitive rehabilitation might have a greater positive effect than conventional therapies
In-home and remote use of robotic body surrogates by people with profound motor deficits
By controlling robots comparable to the human body, people with profound
motor deficits could potentially perform a variety of physical tasks for
themselves, improving their quality of life. The extent to which this is
achievable has been unclear due to the lack of suitable interfaces by which to
control robotic body surrogates and a dearth of studies involving substantial
numbers of people with profound motor deficits. We developed a novel, web-based
augmented reality interface that enables people with profound motor deficits to
remotely control a PR2 mobile manipulator from Willow Garage, which is a
human-scale, wheeled robot with two arms. We then conducted two studies to
investigate the use of robotic body surrogates. In the first study, 15 novice
users with profound motor deficits from across the United States controlled a
PR2 in Atlanta, GA to perform a modified Action Research Arm Test (ARAT) and a
simulated self-care task. Participants achieved clinically meaningful
improvements on the ARAT and 12 of 15 participants (80%) successfully completed
the simulated self-care task. Participants agreed that the robotic system was
easy to use, was useful, and would provide a meaningful improvement in their
lives. In the second study, one expert user with profound motor deficits had
free use of a PR2 in his home for seven days. He performed a variety of
self-care and household tasks, and also used the robot in novel ways. Taking
both studies together, our results suggest that people with profound motor
deficits can improve their quality of life using robotic body surrogates, and
that they can gain benefit with only low-level robot autonomy and without
invasive interfaces. However, methods to reduce the rate of errors and increase
operational speed merit further investigation.Comment: 43 Pages, 13 Figure
Brain-machine interfaces for rehabilitation in stroke: A review
BACKGROUND: Motor paralysis after stroke has devastating consequences for the patients, families and caregivers. Although therapies have improved in the recent years, traditional rehabilitation still fails in patients with severe paralysis. Brain-machine interfaces (BMI) have emerged as a promising tool to guide motor rehabilitation interventions as they can be applied to patients with no residual movement. OBJECTIVE: This paper reviews the efficiency of BMI technologies to facilitate neuroplasticity and motor recovery after stroke. METHODS: We provide an overview of the existing rehabilitation therapies for stroke, the rationale behind the use of BMIs for motor rehabilitation, the current state of the art and the results achieved so far with BMI-based interventions, as well as the future perspectives of neural-machine interfaces. RESULTS: Since the first pilot study by Buch and colleagues in 2008, several controlled clinical studies have been conducted, demonstrating the efficacy of BMIs to facilitate functional recovery in completely paralyzed stroke patients with noninvasive technologies such as the electroencephalogram (EEG). CONCLUSIONS: Despite encouraging results, motor rehabilitation based on BMIs is still in a preliminary stage, and further improvements are required to boost its efficacy. Invasive and hybrid approaches are promising and might set the stage for the next generation of stroke rehabilitation therapies.This study was funded by the Bundesministerium für Bildung und Forschung BMBF MOTORBIC (FKZ13GW0053)andAMORSA(FKZ16SV7754), the Deutsche Forschungsgemeinschaft (DFG), the fortüne-Program of the University of Tübingen (2422-0-0 and 2452-0-0), and the Basque GovernmentScienceProgram(EXOTEK:KK2016/00083). NIL was supported by the Basque Government’s scholarship for predoctoral students
Neuroplastic Changes Following Brain Ischemia and their Contribution to Stroke Recovery: Novel Approaches in Neurorehabilitation
Ischemic damage to the brain triggers substantial reorganization of spared areas and pathways, which is associated with limited, spontaneous restoration of function. A better understanding of this plastic remodeling is crucial to develop more effective strategies for stroke rehabilitation. In this review article, we discuss advances in the comprehension of post-stroke network reorganization in patients and animal models. We first focus on rodent studies that have shed light on the mechanisms underlying neuronal remodeling in the perilesional area and contralesional hemisphere after motor cortex infarcts. Analysis of electrophysiological data has demonstrated brain-wide alterations in functional connectivity in both hemispheres, well beyond the infarcted area. We then illustrate the potential use of non-invasive brain stimulation (NIBS) techniques to boost recovery. We finally discuss rehabilitative protocols based on robotic devices as a tool to promote endogenous plasticity and functional restoration
Robotic ubiquitous cognitive ecology for smart homes
Robotic ecologies are networks of heterogeneous robotic devices pervasively embedded in everyday environments, where they cooperate to perform complex tasks. While their potential makes them increasingly popular, one fundamental problem is how to make them both autonomous and adaptive, so as to reduce the amount of preparation, pre-programming and human supervision that they require in real world applications. The project RUBICON develops learning solutions which yield cheaper, adaptive and efficient coordination of robotic ecologies. The approach we pursue builds upon a unique combination of methods from cognitive robotics, machine learning, planning and agent- based control, and wireless sensor networks. This paper illustrates the innovations advanced by RUBICON in each of these fronts before describing how the resulting techniques have been integrated and applied to a smart home scenario. The resulting system is able to provide useful services and pro-actively assist the users in their activities. RUBICON learns through an incremental and progressive approach driven by the feed- back received from its own activities and from the user, while also self-organizing the manner in which it uses available sensors, actuators and other functional components in the process. This paper summarises some of the lessons learned by adopting such an approach and outlines promising directions for future work
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