892 research outputs found

    Deriving Minimal Sensory Configurations for Evolved Cooperative Robot Teams

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    This paper presents a study on the impact of different robot sensory configurations (morphologies) in simulated robot teams that must accomplish a collective (cooperative) behavior task. The study’s objective was to investigate if effective collective behaviors could be efficiently evolved given minimal morphological complexity of individual robots in an homogenous team. A range of sensory configurations are tested in company with evolved controllers for a collective construction task. Results indicate that a minimal sensory configuration yields the highest task performance, and increasing the complexity of the sensory configuration does not yield an increased task performance

    The Cost of Complexity in Robot Bodies

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    The evolutionary cost of morphological complexity in biological populations remains an open question. This study investigates the impact of imposing a cost on morphological complexity given co-adapting behavior-morphology couplings in simulated robots. Specifically, we investigate the environmental and evolutionary conditions for which morphological complexity can be evolved without sacrificing behavioral efficacy. This study evaluates the relationship between between task difficulty (environment complexity) and evolved morphological complexity. We use multi-objective neuro-evolution to evolve robot controller-morphology couplings in task environments of increasing difficulty, where the objectives are to minimize the cost of (morphological) complexity and to maximize behavior quality (task performance) over evolutionary time. Results indicate that imposing a cost of complexity induces the evolution of simpler morphologies with negligible differences in behavior (task performance) across varying task environments. That is, with a cost of complexity, evolution maintained a constant selection pressure for morphological complexity across all environments

    Neuro-evolution search methodologies for collective self-driving vehicles

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    Recently there has been an increasing amount of research into autonomous vehicles for real-world driving. Much progress has been made in the past decade with many automotive manufacturers demonstrating real-world prototypes. Current predictions indicate that roads designed exclusively for autonomous vehicles will be constructed and thus this thesis explores the use of methods to automatically produce controllers for autonomous vehicles that must navigate with each other on these roads. Neuro-Evolution, a method that combines evolutionary algorithms with neural networks, has shown to be effective in reinforcement-learning, multi-agent tasks such as maze navigation, biped locomotion, autonomous racing vehicles and fin-less rocket control. Hence, a neuro-evolution method is selected and investigated for the controller evolution of collective autonomous vehicles in homogeneous teams. The impact of objective and non-objective search (and a combination of both, a hybrid method) for controller evolution is comparatively evaluated for robustness on a range of driving tasks and collection sizes. Results indicate that the objective search was able to generalise the best on unseen task environments compared to all other methods and the hybrid approach was able to yield desired task performance on evolution far earlier than both approaches but was unable to generalise as effectively over new environments

    Novel approaches to cooperative coevolution of heterogeneous multiagent systems

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    Tese de doutoramento, Informática (Engenharia Informática), Universidade de Lisboa, Faculdade de Ciências, 2017Heterogeneous multirobot systems are characterised by the morphological and/or behavioural heterogeneity of their constituent robots. These systems have a number of advantages over the more common homogeneous multirobot systems: they can leverage specialisation for increased efficiency, and they can solve tasks that are beyond the reach of any single type of robot, by combining the capabilities of different robots. Manually designing control for heterogeneous systems is a challenging endeavour, since the desired system behaviour has to be decomposed into behavioural rules for the individual robots, in such a way that the team as a whole cooperates and takes advantage of specialisation. Evolutionary robotics is a promising alternative that can be used to automate the synthesis of controllers for multirobot systems, but so far, research in the field has been mostly focused on homogeneous systems, such as swarm robotics systems. Cooperative coevolutionary algorithms (CCEAs) are a type of evolutionary algorithm that facilitate the evolution of control for heterogeneous systems, by working over a decomposition of the problem. In a typical CCEA application, each agent evolves in a separate population, with the evaluation of each agent depending on the cooperation with agents from the other coevolving populations. A CCEA is thus capable of projecting the large search space into multiple smaller, and more manageable, search spaces. Unfortunately, the use of cooperative coevolutionary algorithms is associated with a number of challenges. Previous works have shown that CCEAs are not necessarily attracted to the global optimum, but often converge to mediocre stable states; they can be inefficient when applied to large teams; and they have not yet been demonstrated in real robotic systems, nor in morphologically heterogeneous multirobot systems. In this thesis, we propose novel methods for overcoming the fundamental challenges in cooperative coevolutionary algorithms mentioned above, and study them in multirobot domains: we propose novelty-driven cooperative coevolution, in which premature convergence is avoided by encouraging behavioural novelty; and we propose Hyb-CCEA, an extension of CCEAs that places the team heterogeneity under evolutionary control, significantly improving its scalability with respect to the team size. These two approaches have in common that they take into account the exploration of the behaviour space by the evolutionary process. Besides relying on the fitness function for the evaluation of the candidate solutions, the evolutionary process analyses the behaviour of the evolving agents to improve the effectiveness of the evolutionary search. The ultimate goal of our research is to achieve general methods that can effectively synthesise controllers for heterogeneous multirobot systems, and therefore help to realise the full potential of this type of systems. To this end, we demonstrate the proposed approaches in a variety of multirobot domains used in previous works, and we study the application of CCEAs to new robotics domains, including a morphological heterogeneous system and a real robotic system.Fundação para a Ciência e a Tecnologia (FCT, PEst-OE/EEI/LA0008/2011

    The Mechanics of Embodiment: A Dialogue on Embodiment and Computational Modeling

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    Embodied theories are increasingly challenging traditional views of cognition by arguing that conceptual representations that constitute our knowledge are grounded in sensory and motor experiences, and processed at this sensorimotor level, rather than being represented and processed abstractly in an amodal conceptual system. Given the established empirical foundation, and the relatively underspecified theories to date, many researchers are extremely interested in embodied cognition but are clamouring for more mechanistic implementations. What is needed at this stage is a push toward explicit computational models that implement sensory-motor grounding as intrinsic to cognitive processes. In this article, six authors from varying backgrounds and approaches address issues concerning the construction of embodied computational models, and illustrate what they view as the critical current and next steps toward mechanistic theories of embodiment. The first part has the form of a dialogue between two fictional characters: Ernest, the �experimenter�, and Mary, the �computational modeller�. The dialogue consists of an interactive sequence of questions, requests for clarification, challenges, and (tentative) answers, and touches the most important aspects of grounded theories that should inform computational modeling and, conversely, the impact that computational modeling could have on embodied theories. The second part of the article discusses the most important open challenges for embodied computational modelling

    Using MapReduce Streaming for Distributed Life Simulation on the Cloud

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    Distributed software simulations are indispensable in the study of large-scale life models but often require the use of technically complex lower-level distributed computing frameworks, such as MPI. We propose to overcome the complexity challenge by applying the emerging MapReduce (MR) model to distributed life simulations and by running such simulations on the cloud. Technically, we design optimized MR streaming algorithms for discrete and continuous versions of Conway’s life according to a general MR streaming pattern. We chose life because it is simple enough as a testbed for MR’s applicability to a-life simulations and general enough to make our results applicable to various lattice-based a-life models. We implement and empirically evaluate our algorithms’ performance on Amazon’s Elastic MR cloud. Our experiments demonstrate that a single MR optimization technique called strip partitioning can reduce the execution time of continuous life simulations by 64%. To the best of our knowledge, we are the first to propose and evaluate MR streaming algorithms for lattice-based simulations. Our algorithms can serve as prototypes in the development of novel MR simulation algorithms for large-scale lattice-based a-life models.https://digitalcommons.chapman.edu/scs_books/1014/thumbnail.jp

    Super Ball Bot - Structures for Planetary Landing and Exploration

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    Small, light-weight and low-cost missions will become increasingly important to NASA's exploration goals for our solar system. Ideally teams of dozens or even hundreds of small, collapsable robots, weighing only a few kilograms a piece, will be conveniently packed during launch and would reliably separate and unpack at their destination. Such teams will allow rapid, reliable in-situ exploration of hazardous destination such as Titan, where imprecise terrain knowledge and unstable precipitation cycles make single-robot exploration problematic. Unfortunately landing many lightweight conventional robots is difficult with conventional technology. Current robot designs are delicate, requiring combinations of devices such as parachutes, retrorockets and impact balloons to minimize impact forces and to place a robot in a proper orientation. Instead we propose to develop a radically different robot based on a "tensegrity" built purely upon tensile and compression elements. These robots can be light-weight, absorb strong impacts, are redundant against single-point failures, can recover from different landing orientations and are easy to collapse and uncollapse. We believe tensegrity robot technology can play a critical role in future planetary exploration

    A Methodology to Evolve Cooperation in Pursuit Domain using Genetic Network Programming

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    The design of strategies to devise teamwork and cooperation among agents is a central research issue in the field of multi-agent systems (MAS). The complexity of the cooperative strategy design can rise rapidly with increasing number of agents and their behavioral sophistication. The field of cooperative multi-agent learning promises solutions to such problems by attempting to discover agent behaviors as well as suggesting new approaches by applying machine learning techniques. Due to the difficulty in specifying a priori for an effective algorithm for multiple interacting agents, and the inherent adaptability of artificially evolved agents, recently, the use of evolutionary computation as a machining learning technique and a design process has received much attention. In this thesis, we design a methodology using an evolutionary computation technique called Genetic Network Programming (GNP) to automatically evolve teamwork and cooperation among agents in the pursuit domain. Simulation results show that our proposed methodology was effective in evolving teamwork and cooperation among agents. Compared with Genetic Programming approaches, its performance is significantly superior, its computation cost is less and the learning speed is faster. We also provide some analytical results of the proposed approach
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