24,522 research outputs found
A synthesis of logic and bio-inspired techniques in the design of dependable systems
Much of the development of model-based design and dependability analysis in the design of dependable systems, including software intensive systems, can be attributed to the application of advances in formal logic and its application to fault forecasting and verification of systems. In parallel, work on bio-inspired technologies has shown potential for the evolutionary design of engineering systems via automated exploration of potentially large design spaces. We have not yet seen the emergence of a design paradigm that effectively combines these two techniques, schematically founded on the two pillars of formal logic and biology, from the early stages of, and throughout, the design lifecycle. Such a design paradigm would apply these techniques synergistically and systematically to enable optimal refinement of new designs which can be driven effectively by dependability requirements. The paper sketches such a model-centric paradigm for the design of dependable systems, presented in the scope of the HiP-HOPS tool and technique, that brings these technologies together to realise their combined potential benefits. The paper begins by identifying current challenges in model-based safety assessment and then overviews the use of meta-heuristics at various stages of the design lifecycle covering topics that span from allocation of dependability requirements, through dependability analysis, to multi-objective optimisation of system architectures and maintenance schedules
Software dependability modeling using an industry-standard architecture description language
Performing dependability evaluation along with other analyses at
architectural level allows both making architectural tradeoffs and predicting
the effects of architectural decisions on the dependability of an application.
This paper gives guidelines for building architectural dependability models for
software systems using the AADL (Architecture Analysis and Design Language). It
presents reusable modeling patterns for fault-tolerant applications and shows
how the presented patterns can be used in the context of a subsystem of a
real-life application
Supporting Cyber-Physical Systems with Wireless Sensor Networks: An Outlook of Software and Services
Sensing, communication, computation and control technologies are the essential building blocks of a cyber-physical system (CPS). Wireless sensor networks (WSNs) are a way to support CPS as they provide fine-grained spatial-temporal sensing, communication and computation at a low premium of cost and power. In this article, we explore the fundamental concepts guiding the design and implementation of WSNs. We report the latest developments in WSN software and services for meeting existing requirements and newer demands; particularly in the areas of: operating system, simulator and emulator, programming abstraction, virtualization, IP-based communication and security, time and location, and network monitoring and management. We also reflect on the ongoing
efforts in providing dependable assurances for WSN-driven CPS. Finally, we report on its applicability with a case-study on smart buildings
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A survey on online monitoring approaches of computer-based systems
This report surveys forms of online data collection that are in current use (as well as being the subject of research to adapt them to changing technology and demands), and can be used as inputs to assessment of dependability and resilience, although they are not primarily meant for this use
A metaobject architecture for fault-tolerant distributed systems : the FRIENDS approach
The FRIENDS system developed at LAAS-CNRS is a metalevel architecture providing libraries of metaobjects for fault
tolerance, secure communication, and group-based distributed applications. The use of metaobjects provides a nice separation of concerns between mechanisms and applications. Metaobjects can be used transparently by applications and can be composed according to the needs of a given application, a given architecture, and its underlying properties. In FRIENDS, metaobjects are used recursively to add new properties to applications. They are designed using an object oriented design method and implemented on top of basic system services. This paper describes the FRIENDS software-based architecture, the object-oriented development of metaobjects, the experiments that we have done, and summarizes the advantages and drawbacks of a metaobject approach for building fault-tolerant system
Spartan Daily, April 16, 1982
Volume 78, Issue 44https://scholarworks.sjsu.edu/spartandaily/6887/thumbnail.jp
An Efficient Multiple Object Vision Tracking System using Bipartite Graph Matching
For application domains like 11 vs. 11 robot soccer league, crowd surveillance and air traffic control, vision systems need to be able to identify and maintain information in real time about multiple objects as they move through an environment using video images. In this paper, we reduce the multi-object tracking problem to a bipartite graph matching and present efficient techniques that compute the optimal matching in real time. We demonstrate the robustness of our system on a task of tracking indistinguishable objects. One of the advantages of our tracking system is that it requires a much lower frame rate than standard tracking systems to reliably keep track of multiple objects
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