347 research outputs found

    Scheduling and discrete event control of flexible manufacturing systems based on Petri nets

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    A flexible manufacturing system (FMS) is a computerized production system that can simultaneously manufacture multiple types of products using various resources such as robots and multi-purpose machines. The central problems associated with design of flexible manufacturing systems are related to process planning, scheduling, coordination control, and monitoring. Many methods exist for scheduling and control of flexible manufacturing systems, although very few methods have addressed the complexity of whole FMS operations. This thesis presents a Petri net based method for deadlock-free scheduling and discrete event control of flexible manufacturing systems. A significant advantage of Petri net based methods is their powerful modeling capability. Petri nets can explicitly and concisely model the concurrent and asynchronous activities, multi-layer resource sharing, routing flexibility, limited buffers and precedence constraints in FMSs. Petri nets can also provide an explicit way for considering deadlock situations in FMSs, and thus facilitate significantly the design of a deadlock-free scheduling and control system. The contributions of this work are multifold. First, it develops a methodology for discrete event controller synthesis for flexible manufacturing systems in a timed Petri net framework. The resulting Petri nets have the desired qualitative properties of liveness, boundedness (safeness), and reversibility, which imply freedom from deadlock, no capacity overflow, and cyclic behavior, respectively. This precludes the costly mathematical analysis for these properties and reduces on-line computation overhead to avoid deadlocks. The performance and sensitivity of resulting Petri nets, thus corresponding control systems, are evaluated. Second, it introduces a hybrid heuristic search algorithm based on Petri nets for deadlock-free scheduling of flexible manufacturing systems. The issues such as deadlock, routing flexibility, multiple lot size, limited buffer size and material handling (loading/unloading) are explored. Third, it proposes a way to employ fuzzy dispatching rules in a Petri net framework for multi-criterion scheduling. Finally, it shows the effectiveness of the developed methods through several manufacturing system examples compared with benchmark dispatching rules, integer programming and Lagrangian relaxation approaches

    Distributed object-oriented discrete event simulation

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    This paper presents criteria for an \u27ideal\u27 simulation language, compares four traditional simulation languages to this ideal and concludes that an object-oriented approach to simulation comes closer to the ideal than the traditional procedural approach. It also examines how the object-oriented approach can be very beneficial for distributing a simulation problem among several machines. A distributed object-oriented package is described and a manufacturing example written and explained using this package

    Supervisory machine control by predictive-reactive scheduling

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    Simulation in Automated Guided Vehicle System Design

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    The intense global competition that manufacturing companies face today results in an increase of product variety and shorter product life cycles. One response to this threat is agile manufacturing concepts. This requires materials handling systems that are agile and capable of reconfiguration. As competition in the world marketplace becomes increasingly customer-driven, manufacturing environments must be highly reconfigurable and responsive to accommodate product and process changes, with rigid, static automation systems giving way to more flexible types. Automated Guided Vehicle Systems (AGVS) have such capabilities and AGV functionality has been developed to improve flexibility and diminish the traditional disadvantages of AGV-systems. The AGV-system design is however a multi-faceted problem with a large number of design factors of which many are correlating and interdependent. Available methods and techniques exhibit problems in supporting the whole design process. A research review of the work reported on AGVS development in combination with simulation revealed that of 39 papers only four were industrially related. Most work was on the conceptual design phase, but little has been reported on the detailed simulation of AGVS. Semi-autonomous vehicles (SA V) are an innovative concept to overcome the problems of inflexible -systems and to improve materials handling functionality. The SA V concept introduces a higher degree of autonomy in industrial AGV -systems with the man-in-the-Ioop. The introduction of autonomy in industrial applications is approached by explicitly controlling the level of autonomy at different occasions. The SA V s are easy to program and easily reconfigurable regarding navigation systems and material handling equipment. Novel approaches to materials handling like the SA V -concept place new requirements on the AGVS development and the use of simulation as a part of the process. Traditional AGV -system simulation approaches do not fully meet these requirements and the improved functionality of AGVs is not used to its full power. There is a considerflble potential in shortening the AGV -system design-cycle, and thus the manufacturing system design-cycle, and still achieve more accurate solutions well suited for MRS tasks. Recent developments in simulation tools for manufacturing have improved production engineering development and the tools are being adopted more widely in industry. For the development of AGV -systems this has not fully been exploited. Previous research has focused on the conceptual part of the design process and many simulation approaches to AGV -system design lack in validity. In this thesis a methodology is proposed for the structured development of AGV -systems using simulation. Elements of this methodology address the development of novel functionality. The objective of the first research case of this research study was to identify factors for industrial AGV -system simulation. The second research case focuses on simulation in the design of Semi-autonomous vehicles, and the third case evaluates a simulation based design framework. This research study has advanced development by offering a framework for developing testing and evaluating AGV -systems, based on concurrent development using a virtual environment. The ability to exploit unique or novel features of AGVs based on a virtual environment improves the potential of AGV-systems considerably.University of Skovde. European Commission for funding the INCO/COPERNICUS Projec

    Decentralized Scheduling of Discrete Production Systems with Limited Buffers

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    Die Steuerung der Produktion ist eine der Kernaufgaben eines jeden produzierenden Unternehmens. Sie ist insbesondere wichtig, um auf die Anforderungen des Marktes und damit auf die Wünsche der Kunden reagieren zu können. Aktuelle Trends im Markt führen dabei zu einer hochindividualisierten Produktion bei gleichzeitiger Erhöhung der produzierten Stückzahlen. Eine Konsequenz daraus ist, dass Unternehmen über flexiblere und agilere Produktionssysteme verfügen müssen, um auf die sich ständig ändernden Kundenwünsche reagieren zu können. Da starre Fertigungslinien nicht mehr geeignet sind, werden zunehmend komplexere Strukturen wie die der Werkstattfertigung oder Matrixproduktion eingesetzt. Hierfür werden geeignete Steuerungsmethoden für die Produktion benötigt. Diese Arbeit beschäftigt sich mit eben jenen Steuerungsmethoden, genauer gesagt Methoden zur Planung von Produktionsaufträgen in diesen neuen Produktionssystemen. Zur Steuerung eignen sich echtzeitfähige und autonome Entscheidungssysteme, mit denen die Steuerung der neuen Organisationsstruktur der Produktion angepasst ist. Agentenbasierte Systeme bieten genau diese Eigenschaften und erlauben es, komplexe Planungsaufgaben in kleinere Teilprobleme zu zerlegen, die schneller und genauer gelöst werden können. Sie erfordern die Verfügbarkeit von Daten in Echtzeit und eine schnelle Kommunikation zwischen den Agenten, was heute dank der vierten industriellen Revolution zur Verfügung steht. Demgegenüber steht der erhöhte Koordinierungsbedarf, der in diesen Systemen beherrscht werden muss. Das Ziel dieser Arbeit ist es, einen dezentralen Produktionsplanungs-Algorithmus zu entwickeln, der in einem Multi-Agenten-System implementiert ist. Er berücksichtigt begrenzte Verfügbarkeit von Pufferplätzen an jedem Arbeitsplatz, ein Thema, das in der Literatur wenig erforscht ist. Der Algorithmus ist in einer flexiblen Werkstattfertigung anwendbar und zeigt eine große Zeiteffizienz bei der Einplanung größerer Mengen von Aufträgen. Um dieses Ziel zu erreichen, wird zunächst der Produktionsplanungs-Algorithmus ohne das Agentensystem entworfen. Er basiert auf der von \textcite{adams1988} veröffentlichten Shifting Bottleneck Heuristik. Da viele Änderungen notwendig sind, um die geforderten Eigenschaften berücksichtigen zu können, bleibt nur die grundlegende Vorgehensweise gleich, während alle Schritte der Heuristik von Grund auf neu modelliert werden. Anschließend wird ein Multi-Agenten-System entworfen, das die genannten Anforderungen abbildet und den Algorithmus zur Planung verwendet. In diesem System hat jeder Arbeitsplatz einen Arbeitsplatzagenten, der für die Planung und Steuerung seines zugeordneten Arbeitsplatzes zuständig ist, sowie einige zusätzliche Agenten für die Kommunikation, die Datenspeicherung und allgemeine Aufgaben. Der entworfene Algorithmus wird angepasst und in das Multi-Agenten-System implementiert. Da das System im praktischen Einsatz immer eine Lösung finden muss, stellen wir mögliche Fehlerfälle vor und wie mit ihnen umgegangen wird. Abschließend findet eine numerische Evaluierung mit zwei realen Produktionssystemen statt. Da sich diese Systeme in einem wichtigen Merkmal ähneln, werden weitere zufällig erzeugte Beispiele getestet und ausgewertet

    Foundations of Session Types and Behavioural Contracts

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    International audienceBehavioural type systems, usually associated to concurrent or distributed computations, encompass concepts such as interfaces, communication protocols, and contracts, in addition to the traditional input/output operations. The behavioural type of a software component specifies its expected patterns of interaction using expressive type languages, so that types can be used to determine automatically whether the component interacts correctly with other components. Two related important notions of behavioural types are those of session types and behavioural contracts. This paper surveys the main accomplishments of the last twenty years within these two approaches

    A systems approach to manufacturing science

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    Foundations of session types and behavioural contracts

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    Behavioural type systems, usually associated to concurrent or distributed computations, encompass concepts such as interfaces, communication protocols, and contracts, in addition to the traditional input/output operations. The behavioural type of a software component specifies its expected patterns of interaction using expressive type languages, so types can be used to determine automatically whether the component interacts correctly with other components. Two related important notions of behavioural types are those of session types and behavioural contracts. This article surveys the main accomplishments of the last 20 years within these two approaches
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