947 research outputs found

    On Modelling and Analysis of Dynamic Reconfiguration of Dependable Real-Time Systems

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    This paper motivates the need for a formalism for the modelling and analysis of dynamic reconfiguration of dependable real-time systems. We present requirements that the formalism must meet, and use these to evaluate well established formalisms and two process algebras that we have been developing, namely, Webpi and CCSdp. A simple case study is developed to illustrate the modelling power of these two formalisms. The paper shows how Webpi and CCSdp represent a significant step forward in modelling adaptive and dependable real-time systems.Comment: Presented and published at DEPEND 201

    Verification and Synthesis of Symmetric Uni-Rings for Leads-To Properties

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    This paper investigates the verification and synthesis of parameterized protocols that satisfy leadsto properties R⇝QR \leadsto Q on symmetric unidirectional rings (a.k.a. uni-rings) of deterministic and constant-space processes under no fairness and interleaving semantics, where RR and QQ are global state predicates. First, we show that verifying R⇝QR \leadsto Q for parameterized protocols on symmetric uni-rings is undecidable, even for deterministic and constant-space processes, and conjunctive state predicates. Then, we show that surprisingly synthesizing symmetric uni-ring protocols that satisfy R⇝QR \leadsto Q is actually decidable. We identify necessary and sufficient conditions for the decidability of synthesis based on which we devise a sound and complete polynomial-time algorithm that takes the predicates RR and QQ, and automatically generates a parameterized protocol that satisfies R⇝QR \leadsto Q for unbounded (but finite) ring sizes. Moreover, we present some decidability results for cases where leadsto is required from multiple distinct RR predicates to different QQ predicates. To demonstrate the practicality of our synthesis method, we synthesize some parameterized protocols, including agreement and parity protocols

    Process Algebra, CCS, and Bisimulation Decidability

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    Over the past fifteen years, there has been intensive study of formal systems that can model concurrency and communication. Two such systems are the Calculus of Communicating Systems, and the Algebra of Communicating Processes. The objective of this paper has two aspects; (1) to study the characteristics and features of these two systems, and (2) to investigate two interesting formal proofs concerning issues of decidability of bisimulation equivalence in these systems. An examination of the processes that generate context-free languages as a trace set shows that their bisimulation equivalence is decidable, in contrast to the undecidability of their trace set equivalence. Recent results have also shown that the bisimulation equivalence problem for processes with a limited amount of concurrency is decidable

    Subclasses of Formalized Data Flow Diagrams: Monogeneous, Linear & Topologically Free Choice RDFD\u27s

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    Formalized Data Flow Diagrams (FDFD\u27s) and, especially, Reduced Data Flow Diagrams (RDFD\u27s) are Turing equivalent (Symanzik and Baker, 1996). Therefore, no decidability problem can be solved for FDFD\u27s in general. However, it is possible to define subclasses of FDFD\u27s for which decidability problems can be answered. In this paper we will define certain subclasses of FDFD\u27s, which we call Monogeneous RDFD\u27s, Linear RDFD\u27s, and Topologically Free Choice RDFD\u27s. We will show that two of these three subclasses of FDFD\u27s can be simulated via isomorphism by the correspondingly named subclasses of FIFO Petri Nets. It is known that isomorphisms between computation systems guarantee the same answers to corresponding decidability problems (e. g., reachability, deadlock, liveness) in the two systems (Kasai and Miller, 1982). This means that problems where it is known that they can (not) be solved for a subclass of FIFO Petri Nets it follows immediately that the same problems can (not) be solved for the correspondingly named subclass of FDFD\u27s

    Connectors meet Choreographies

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    We present Cho-Reo-graphies (CR), a new language model that unites two powerful programming paradigms for concurrent software based on communicating processes: Choreographic Programming and Exogenous Coordination. In CR, programmers specify the desired communications among processes using a choreography, and define how communications should be concretely animated by connectors given as constraint automata (e.g., synchronous barriers and asynchronous multi-casts). CR is the first choreography calculus where different communication semantics (determined by connectors) can be freely mixed; since connectors are user-defined, CR also supports many communication semantics that were previously unavailable for choreographies. We develop a static analysis that guarantees that a choreography in CR and its user-defined connectors are compatible, define a compiler from choreographies to a process calculus based on connectors, and prove that compatibility guarantees deadlock-freedom of the compiled process implementations

    A Polynomial Translation of pi-calculus FCPs to Safe Petri Nets

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    We develop a polynomial translation from finite control pi-calculus processes to safe low-level Petri nets. To our knowledge, this is the first such translation. It is natural in that there is a close correspondence between the control flows, enjoys a bisimulation result, and is suitable for practical model checking.Comment: To appear in special issue on best papers of CONCUR'12 of Logical Methods in Computer Scienc

    Decidability Issues for Petri Nets

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    This is a survey of some decidability results for Petri nets, covering the last three decades. The presentation is structured around decidability of specific properties, various behavioural equivalences and finally the model checking problem for temporal logics

    Petri Games: Synthesis of Distributed Systems with Causal Memory

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    We present a new multiplayer game model for the interaction and the flow of information in a distributed system. The players are tokens on a Petri net. As long as the players move in independent parts of the net, they do not know of each other; when they synchronize at a joint transition, each player gets informed of the causal history of the other player. We show that for Petri games with a single environment player and an arbitrary bounded number of system players, deciding the existence of a safety strategy for the system players is EXPTIME-complete.Comment: In Proceedings GandALF 2014, arXiv:1408.556

    Translating Asynchronous Games for Distributed Synthesis (Full Version)

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    In distributed synthesis, we generate a set of process implementations that, together, accomplish an objective against all possible behaviors of the environment. A lot of recent work has focussed on systems with causal memory, i.e., sets of asynchronous processes that exchange their causal histories upon synchronization. Decidability results for this problem have been stated either in terms of control games, which extend Zielonka's asynchronous automata by partitioning the actions into controllable and uncontrollable, or in terms of Petri games, which extend Petri nets by partitioning the tokens into system and environment players. The precise connection between these two models was so far, however, an open question. In this paper, we provide the first formal connection between control games and Petri games. We establish the equivalence of the two game models based on weak bisimulations between their strategies. For both directions, we show that a game of one type can be translated into an equivalent game of the other type. We provide exponential upper and lower bounds for the translations. Our translations make it possible to transfer and combine decidability results between the two types of games. Exemplarily, we translate decidability in acyclic communication architectures, originally obtained for control games, to Petri games, and decidability in single-process systems, originally obtained for Petri games, to control games

    Adaptable processes

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    We propose the concept of adaptable processes as a way of overcoming the limitations that process calculi have for describing patterns of dynamic process evolution. Such patterns rely on direct ways of controlling the behavior and location of running processes, and so they are at the heart of the adaptation capabilities present in many modern concurrent systems. Adaptable processes have a location and are sensible to actions of dynamic update at runtime; this allows to express a wide range of evolvability patterns for concurrent processes. We introduce a core calculus of adaptable processes and propose two verification problems for them: bounded and eventual adaptation. While the former ensures that the number of consecutive erroneous states that can be traversed during a computation is bound by some given number k, the latter ensures that if the system enters into a state with errors then a state without errors will be eventually reached. We study the (un)decidability of these two problems in several variants of the calculus, which result from considering dynamic and static topologies of adaptable processes as well as different evolvability patterns. Rather than a specification language, our calculus intends to be a basis for investigating the fundamental properties of evolvable processes and for developing richer languages with evolvability capabilities
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