6 research outputs found

    Audio source separation into the wild

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    International audienceThis review chapter is dedicated to multichannel audio source separation in real-life environment. We explore some of the major achievements in the field and discuss some of the remaining challenges. We will explore several important practical scenarios, e.g. moving sources and/or microphones, varying number of sources and sensors, high reverberation levels, spatially diffuse sources, and synchronization problems. Several applications such as smart assistants, cellular phones, hearing aids and robots, will be discussed. Our perspectives on the future of the field will be given as concluding remarks of this chapter

    Acoustic sensor network geometry calibration and applications

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    In the modern world, we are increasingly surrounded by computation devices with communication links and one or more microphones. Such devices are, for example, smartphones, tablets, laptops or hearing aids. These devices can work together as nodes in an acoustic sensor network (ASN). Such networks are a growing platform that opens the possibility for many practical applications. ASN based speech enhancement, source localization, and event detection can be applied for teleconferencing, camera control, automation, or assisted living. For this kind of applications, the awareness of auditory objects and their spatial positioning are key properties. In order to provide these two kinds of information, novel methods have been developed in this thesis. Information on the type of auditory objects is provided by a novel real-time sound classification method. Information on the position of human speakers is provided by a novel localization and tracking method. In order to localize with respect to the ASN, the relative arrangement of the sensor nodes has to be known. Therefore, different novel geometry calibration methods were developed. Sound classification The first method addresses the task of identification of auditory objects. A novel application of the bag-of-features (BoF) paradigm on acoustic event classification and detection was introduced. It can be used for event and speech detection as well as for speaker identification. The use of both mel frequency cepstral coefficient (MFCC) and Gammatone frequency cepstral coefficient (GFCC) features improves the classification accuracy. By using soft quantization and introducing supervised training for the BoF model, superior accuracy is achieved. The method generalizes well from limited training data. It is working online and can be computed in a fraction of real-time. By a dedicated training strategy based on a hierarchy of stationarity, the detection of speech in mixtures with noise was realized. This makes the method robust against severe noises levels corrupting the speech signal. Thus it is possible to provide control information to a beamformer in order to realize blind speech enhancement. A reliable improvement is achieved in the presence of one or more stationary noise sources. Speaker localization The localization method enables each node to determine the direction of arrival (DoA) of concurrent sound sources. The author's neuro-biologically inspired speaker localization method for microphone arrays was refined for the use in ASNs. By implementing a dedicated cochlear and midbrain model, it is robust against the reverberation found in indoor rooms. In order to better model the unknown number of concurrent speakers, an application of the EM algorithm that realizes probabilistic clustering according to auditory scene analysis (ASA) principles was introduced. Based on this approach, a system for Euclidean tracking in ASNs was designed. Each node applies the node wise localization method and shares probabilistic DoA estimates together with an estimate of the spectral distribution with the network. As this information is relatively sparse, it can be transmitted with low bandwidth. The system is robust against jitter and transmission errors. The information from all nodes is integrated according to spectral similarity to correctly associate concurrent speakers. By incorporating the intersection angle in the triangulation, the precision of the Euclidean localization is improved. Tracks of concurrent speakers are computed over time, as is shown with recordings in a reverberant room. Geometry calibration The central task of geometry calibration has been solved with special focus on sensor nodes equipped with multiple microphones. Novel methods were developed for different scenarios. An audio-visual method was introduced for the calibration of ASNs in video conferencing scenarios. The DoAs estimates are fused with visual speaker tracking in order to provide sensor positions in a common coordinate system. A novel acoustic calibration method determines the relative positioning of the nodes from ambient sounds alone. Unlike previous methods that only infer the positioning of distributed microphones, the DoA is incorporated and thus it becomes possible to calibrate the orientation of the nodes with a high accuracy. This is very important for all applications using the spatial information, as the triangulation error increases dramatically with bad orientation estimates. As speech events can be used, the calibration becomes possible without the requirement of playing dedicated calibration sounds. Based on this, an online method employing a genetic algorithm with incremental measurements was introduced. By using the robust speech localization method, the calibration is computed in parallel to the tracking. The online method is be able to calibrate ASNs in real time, as is shown with recordings of natural speakers in a reverberant room. The informed acoustic sensor network All new methods are important building blocks for the use of ASNs. The online methods for localization and calibration both make use of the neuro-biologically inspired processing in the nodes which leads to state-of-the-art results, even in reverberant enclosures. The high robustness and reliability can be improved even more by including the event detection method in order to exclude non-speech events. When all methods are combined, both semantic information on what is happening in the acoustic scene as well as spatial information on the positioning of the speakers and sensor nodes is automatically acquired in real time. This realizes truly informed audio processing in ASNs. Practical applicability is shown by application to recordings in reverberant rooms. The contribution of this thesis is thus not only to advance the state-of-the-art in automatically acquiring information on the acoustic scene, but also pushing the practical applicability of such methods

    Acoustic Echo Estimation using the model-based approach with Application to Spatial Map Construction in Robotics

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    Online Audio-Visual Multi-Source Tracking and Separation: A Labeled Random Finite Set Approach

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    The dissertation proposes an online solution for separating an unknown and time-varying number of moving sources using audio and visual data. The random finite set framework is used for the modeling and fusion of audio and visual data. This enables an online tracking algorithm to estimate the source positions and identities for each time point. With this information, a set of beamformers can be designed to separate each desired source and suppress the interfering sources

    A Geometric Deep Learning Approach to Sound Source Localization and Tracking

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    La localización y el tracking de fuentes sonoras mediante agrupaciones de micrófonos es un problema que, pese a llevar décadas siendo estudiado, permanece abierto. En los últimos años, modelos basados en deep learning han superado el estado del arte que había sido establecido por las técnicas clásicas de procesado de señal, pero estos modelos todavía presentan problemas para trabajar en espacios con alta reverberación o para realizar el tracking de varias fuentes sonoras, especialmente cuando no es posible aplicar ningún criterio para clasificarlas u ordenarlas. En esta tesis, se proponen nuevos modelos que, basados en las ideas del Geometric Deep Learning, suponen un avance en el estado del arte para las situaciones mencionadas previamente.Los modelos propuestos utilizan como entrada mapas de potencia acústica calculados con el algoritmo SRP-PHAT, una técnica clásica de procesado de señal que permite estimar la energía acústica recibida desde cualquier dirección del espacio. Además, también proponemos una nueva técnica para suprimir analíticamente el efecto de una fuente en las funciones de correlación cruzada usadas para calcular los mapas SRP-PHAT. Basándonos en técnicas de banda estrecha, se demuestra que es posible proyectar las funciones de correlación cruzada de las señales capturadas por una agrupación de micrófonos a un espacio ortogonal a una dirección dada simplemente usando una combinación lineal de las funciones originales con retardos temporales. La técnica propuesta puede usarse para diseñar sistemas iterativos de localización de múltiples fuentes que, tras localizar la fuente con mayor energía en las funciones de correlación cruzada o en los mapas SRP-PHAT, la cancelen para poder encontrar otras fuentes que estuvieran enmascaradas por ella.Antes de poder entrenar modelos de deep learning necesitamos datos. Esto, en el caso de seguir un esquema de aprendizaje supervisado, supone un dataset de grabaciones de audio multicanal con la posición de las fuentes etiquetada con precisión. Pese a que existen algunos datasets con estas características, estos no son lo suficientemente extensos para entrenar una red neuronal y los entornos acústicos que incluyen no son suficientemente variados. Para solventar el problema de la falta de datos, presentamos una técnica para simular escenas acústicas con una o varias fuentes en movimiento y, para realizar estas simulaciones conforme son necesarias durante el entrenamiento de la red, presentamos la que es, que sepamos, la primera librería de software libre para la simulación de acústica de salas con aceleración por GPU. Tal y como queda demostrado en esta tesis, esta librería es más de dos órdenes de magnitud más rápida que otras librerías del estado del arte.La idea principal del Geometric Deep Learning es que los modelos deberían compartir las simetrías (i.e. las invarianzas y equivarianzas) de los datos y el problema que se quiere resolver. Para la estimación de la dirección de llegada de una única fuente, el uso de mapas SRP-PHAT como entrada de nuestros modelos hace que la equivarianza a las rotaciones sea obvia y, tras presentar una primera aproximación usando redes convolucionales tridimensionales, presentamos un modelo basado en convoluciones icosaédricas que son capaces de aproximar la equivarianza al grupo continuo de rotaciones esféricas por la equivarianza al grupo discreto de las 60 simetrías del icosaedro. En la tesis se demuestra que los mapas SRP-PHAT son una característica de entrada mucho más robusta que los espectrogramas que se usan típicamente en muchos modelos del estado del arte y que el uso de las convoluciones icosaédricas, combinado con una nueva función softargmax que obtiene una salida de regresión a partir del resultado de una red convolucional interpretándolo como una distribución de probabilidad y calculando su valor esperado, permite reducir enormemente el número de parámetros entrenables de los modelos sin reducir la precisión de sus estimaciones.Cuando queremos realizar el tracking de varias fuentes en movimiento y no podemos aplicar ningún criterio para ordenarlas o clasificarlas, el problema se vuelve invariante a las permutaciones de las estimaciones, por lo que no podemos compararlas directamente con las etiquetas de referencia dado que no podemos esperar que sigan el mismo orden. Este tipo de modelos se han entrenado típicamente usando estrategias de entrenamiento invariantes a las permutaciones, pero estas normalmente no penalizan los cambios de identidad por lo que los modelos entrenados con ellas no mantienen la identidad de cada fuente de forma consistente. Para resolver este problema, en esta tesis proponemos una nueva estrategia de entrenamiento, a la que llamamos sliding permutation invariant training (sPIT), que es capaz de optimizar todas las características que podemos esperar de un sistema de tracking de múltiples fuentes: la precisión de sus estimaciones de dirección de llegada, la exactitud de sus detecciones y la consistencia de las identidades asignadas a cada fuente.Finalmente, proponemos un nuevo tipo de red recursiva que usa conjuntos de vectores en lugar de vectores para representar su entrada y su estado y que es invariante a las permutaciones de los elementos del conjunto de entrada y equivariante a las del conjunto de estado. En esta tesis se muestra como este es el comportamiento que deberíamos esperar de un sistema de tracking que toma como entradas las estimaciones de un modelo de localización multifuente y se compara el rendimiento de estas redes recursivas invariantes a las permutaciones con redes recursivas GRU convencionales para aplicaciones de tracking de fuentes sonoras.The localization and tracking of sound sources using microphone arrays is a problem that, even if it has attracted attention from the signal processing research community for decades, remains open. In recent years, deep learning models have surpassed the state-of-the-art that had been established by classic signal processing techniques, but these models still struggle with handling rooms with strong reverberations or tracking multiple sources that dynamically appear and disappear, especially when we cannot apply any criteria to classify or order them. In this thesis, we follow the ideas of the Geometric Deep Learning framework to propose new models and techniques that mean an advance of the state-of-the-art in the aforementioned scenarios. As the input of our models, we use acoustic power maps computed using the SRP-PHAT algorithm, a classic signal processing technique that allows us to estimate the acoustic energy received from any direction of the space and, therefore, compute arbitrary-shaped power maps. In addition, we also propose a new technique to analytically cancel a source from the generalized cross-correlations used to compute the SRP-PHAT maps. Based on previous narrowband cancellation techniques, we prove that we can project the cross-correlation functions of the signals captured by a microphone array into a space orthogonal to a given direction by just computing a linear combination of time-shifted versions of the original cross-correlations. The proposed cancellation technique can be used to design iterative multi-source localization systems where, after having found the strongest source in the generalized cross-correlation functions or in the SRP-PHAT maps, we can cancel it and find new sources that were previously masked by thefirst source. Before being able to train deep learning models we need data, which, in the case of following a supervised learning approach, means a dataset of multichannel recordings with the position of the sources accurately labeled. Although there exist some datasets like this, they are not large enough to train a neural network and the acoustic environments they include are not diverse enough. To overcome this lack of real data, we present a technique to simulate acoustic scenes with one or several moving sound sources and, to be able to perform these simulations as they are needed during the training, we present what is, to the best of our knowledge, the first free and open source room acoustics simulation library with GPU acceleration. As we prove in this thesis, the presented library is more than two orders of magnitude faster than other state-of-the-art CPU libraries. The main idea of the Geometric Deep Learning philosophy is that the models should fit the symmetries (i.e. the invariances and equivariances) of the data and the problem we want to solve. For single-source direction of arrival estimation, the use of SRP-PHAT maps as inputs of our models makes the rotational equivariance of the problem undeniably clear and, after a first approach using 3D convolutional neural networks, we present a model using icosahedral convolutions that approximate the equivariance to the continuous group of spherical rotations by the discrete group of the 60 icosahedral symmetries. We prove that the SRP-PHAT maps are a much more robust input feature than the spectrograms typically used in many state-of-the-art models and that the use of the icosahedral convolutions, combined with a new soft-argmax function that obtains a regression output from the output of the convolutional neural network by interpreting it as a probability distribution and computing its expected value, allows us to dramatically reduce the number of trainable parameters of the models without losing accuracy in their estimations. When we want to track multiple moving sources and we cannot use any criteria to order or classify them, the problem becomes invariant to the permutations of the estimates, so we cannot directly compare them with the ground truth labels since we cannot expect them to be in the same order. This kind of models has typically been trained using permutation invariant training strategies, but these strategies usually do not penalize the identity switches and the models trained with them do not keep the identity of every source consistent during the tracking. To solve this issue, we propose a new training strategy, which we call sliding permutation invariant training, that is able to optimize all the features that we could expect from a multi-source tracking system: the precision of the direction of arrival estimates, the accuracy of the source detections, and the consistency of the assigned identities. Finally, we propose a new kind of recursive neural network that, instead of using vectors as their input and their state, uses sets of vectors and is invariant to the permutation of the elements of the input set and equivariant to the permutations of the elements of the state set. We show how this is the behavior that we should expect from a tracking model which takes as inputs the estimates of a multi-source localization model and compare these permutation-invariant recursive neural networks with the conventional gated recurrent units for sound source tracking applications.<br /

    The Use of Optimal Cue Mapping to Improve the Intelligibility and Quality of Speech in Complex Binaural Sound Mixtures.

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    A person with normal hearing has the ability to follow a particular conversation of interest in a noisy and reverberant environment, whilst simultaneously ignoring the interfering sounds. This task often becomes more challenging for individuals with a hearing impairment. Attending selectively to a sound source is difficult to replicate in machines, including devices such as hearing aids. A correctly set up hearing aid will work well in quiet conditions, but its performance may deteriorate seriously in the presence of competing sounds. To be of help in these more challenging situations the hearing aid should be able to segregate the desired sound source from any other, unwanted sounds. This thesis explores a novel approach to speech segregation based on optimal cue mapping (OCM). OCM is a signal processing method for segregating a sound source based on spatial and other cues extracted from the binaural mixture of sounds arriving at a listener's ears. The spectral energy fraction of the target speech source in the mixture is estimated frame-by-frame using artificial neural networks (ANNs). The resulting target speech magnitude estimates for the left and right channels are combined with the corresponding original phase spectra to produce the final binaural output signal. The performance improvements delivered by the OCM algorithm are evaluated using the STOI and PESQ metrics for speech intelligibility and quality, respectively. A variety of increasingly challenging binaural mixtures are synthesised involving up to five spatially separate sound sources in both anechoic and reverberant environments. The segregated speech consistently exhibits gains in intelligibility and quality and compares favourably with a leading, somewhat more complex approach. The OCM method allows the selection and integration of multiple cues to be optimised and provides scalable performance benefits to suit the available computational resources. The ability to determine the varying relative importance of each cue in different acoustic conditions is expected to facilitate computationally efficient solutions suitable for use in a hearing aid, allowing the aid to operate effectively in a range of typical acoustic environments. Further developments are proposed to achieve this overall goal
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