950 research outputs found

    Crossover Method for Interactive Genetic Algorithms to Estimate Multimodal Preferences

    Get PDF
    We apply an interactive genetic algorithm (iGA) to generate product recommendations. iGAs search for a single optimum point based on a user’s Kansei through the interaction between the user and machine. However, especially in the domain of product recommendations, there may be numerous optimum points. Therefore, the purpose of this study is to develop a new iGA crossover method that concurrently searches for multiple optimum points for multiple user preferences. The proposed method estimates the locations of the optimum area by a clustering method and then searches for the maximum values of the area by a probabilistic model. To confirm the effectiveness of this method, two experiments were performed. In the first experiment, a pseudouser operated an experiment system that implemented the proposed and conventional methods and the solutions obtained were evaluated using a set of pseudomultiple preferences. With this experiment, we proved that when there are multiple preferences, the proposed method searches faster and more diversely than the conventional one. The second experiment was a subjective experiment. This experiment showed that the proposed method was able to search concurrently for more preferences when subjects had multiple preferences

    ADAPTIVE SEARCH AND THE PRELIMINARY DESIGN OF GAS TURBINE BLADE COOLING SYSTEMS

    Get PDF
    This research concerns the integration of Adaptive Search (AS) technique such as the Genetic Algorithms (GA) with knowledge based software to develop a research prototype of an Adaptive Search Manager (ASM). The developed approach allows to utilise both quantitative and qualitative information in engineering design decision making. A Fuzzy Expert System manipulates AS software within the design environment concerning the preliminary design of gas turbine blade cooling systems. Steady state cooling hole geometry models have been developed for the project in collaboration with Rolls Royce plc. The research prototype of ASM uses a hybrid of Adaptive Restricted Tournament Selection (ARTS) and Knowledge Based Hill Climbing (KBHC) to identify multiple "good" design solutions as potential design options. ARTS is a GA technique that is particularly suitable for real world problems having multiple sub-optima. KBHC uses information gathered during the ARTS search as well as information from the designer to perform a deterministic hill climbing. Finally, a local stochastic hill climbing fine tunes the "good" designs. Design solution sensitivity, design variable sensitivities and constraint sensitivities are calculated following Taguchi's methodology, which extracts sensitivity information with a very small number of model evaluations. Each potential design option is then qualitatively evaluated separately for manufacturability, choice of materials and some designer's special preferences using the knowledge of domain experts. In order to guarantee that the qualitative evaluation module can evaluate any design solution from the entire design space with a reasonably small number of rules, a novel knowledge representation technique is developed. The knowledge is first separated in three categories: inter-variable knowledge, intra-variable knowledge and heuristics. Inter-variable knowledge and intra-variable knowledge are then integrated using a concept of compromise. Information about the "good" design solutions is presented to the designer through a designer's interface for decision support.Rolls Royce plc., Bristol (UK

    An Interactive Visualisation System for Engineering Design using Evolutionary Computing

    Get PDF
    This thesis describes a system designed to promote collaboration between the human and computer during engineering design tasks. Evolutionary algorithms (in particular the genetic algorithm) can find good solutions to engineering design problems in a small number of iterations, but a review of the interactive evolutionary computing literature reveals that users would benefit from understanding the design space and having the freedom to direct the search. The main objective of this research is to fulfil a dual requirement: the computer should generate data and analyse the design space to identify high performing regions in terms of the quality and robustness of solutions, while at the same time the user should be allowed to interact with the data and use their experience and the information provided to guide the search inside and outside regions already found. To achieve these goals a flexible user interface was developed that links and clarifies the research fields of evolutionary computing, interactive engineering design and multivariate visualisation. A number of accessible visualisation techniques were incorporated into the system. An innovative algorithm based on univariate kernel density estimation is introduced that quickly identifies the relevant clusters in the data from the point of view of the original design variables or a natural coordinate system such as the principal or independent components. The robustness of solutions inside a region can be investigated by novel use of 'negative' genetic algorithm search to find the worst case scenario. New high performance regions can be discovered in further runs of the evolutionary algorithm; penalty functions are used to avoid previously found regions. The clustering procedure was also successfully applied to multiobjective problems and used to force the genetic algorithm to find desired solutions in the trade-off between objectives. The system was evaluated by a small number of users who were asked to solve simulated engineering design scenarios by finding and comparing robust regions in artificial test functions. Empirical comparison with benchmark algorithms was inconclusive but it was shown that even a devoted hybrid algorithm needs help to solve a design task. A critical analysis of the feedback and results suggested modifications to the clustering algorithm and a more practical way to evaluate the robustness of solutions. The system was also shown to experienced engineers working on their real world problems, new solutions were found in pertinent regions of objective space; links to the artefact aided comparison of results. It was confirmed that in practice a lot of design knowledge is encoded into design problems but experienced engineers use subjective knowledge of the problem to make decisions and evaluate the robustness of solutions. So the full potential of the system was seen in its ability to support decision making by supplying a diverse range of alternative design options, thereby enabling knowledge discovery in a wide-ranging number of applications

    Python Library for Consumer Decision Support System with Automatic Identification of Preferences

    Get PDF
    The development of information systems (IS) has increased in the e-commerce field. The need for continuous improvement of decision support systems implies the integration of multiple methodologies such as expert knowledge, data mining, big data, artificial intelligence, and multicriteria decision analysis (MCDA) methods. Artificial intelligence algorithms have proven their effectiveness as an engine for data-driven information systems. MCDA methods demonstrated usefulness in domains dealing with multiple dimensions. One of the most critical points of any MCDA procedure is criteria weighting using subjective or objective methods. However, both approaches have several limitations when there is a need to map the preferences of unavailable experts. EVO-SPOTIS library integrating a stochastic evolutionary algorithm with the MCDA method, introduced in this paper, attempts to address this problem. In this approach, the Differential Evolution (DE) algorithm is used to identify decision-makers’ preferences based on datasets evaluated by experts in the past. The Stable Preference Ordering Towards Ideal Solution (SPOTIS) method is used to compute the DE objective function’s values and perform the final evaluation of alternatives using the identified weights. Results confirm the high potential of the library for identification preferences and modeling customer behavior

    Developing collaborative planning support tools for optimised farming in Western Australia

    Get PDF
    Land-use (farm) planning is a highly complex and dynamic process. A land-use plan can be optimal at one point in time, but its currency can change quickly due to the dynamic nature of the variables driving the land-use decision-making process. These include external drivers such as weather and produce markets, that also interact with the biophysical interactions and management activities of crop production.The active environment of an annual farm planning process can be envisioned as being cone-like. At the beginning of the sowing year, the number of options open to the manager is huge, although uncertainty is high due to the inability to foresee future weather and market conditions. As the production year reveals itself, the uncertainties around weather and markets become more certain, as does the impact of weather and management activities on future production levels. This restricts the number of alternative management options available to the farm manager. Moreover, every decision made, such as crop type sown in a paddock, will constrains the range of management activities possible in that paddock for the rest of the growing season.This research has developed a prototype Land-use Decision Support System (LUDSS) to aid farm managers in their tactical farm management decision making. The prototype applies an innovative approach that mimics the way in which a farm manager and/or consultant would search for optimal solutions at a whole-farm level. This model captured the range of possible management activities available to the manager and the impact that both external (to the farm) and internal drivers have on crop production and the environment. It also captured the risk and uncertainty found in the decision space.The developed prototype is based on a Multiple Objective Decision-making (MODM) - á Posteriori approach incorporating an Exhaustive Search method. The objective set used for the model is: maximising profit and minimising environmental impact. Pareto optimisation theory was chosen as the method to select the optimal solution and a Monte Carlo simulator is integrated into the prototype to incorporate the dynamic nature of the farm decision making process. The prototype has a user-friendly front and back end to allow farmers to input data, drive the application and extract information easily

    System Architecture Design Using Multi-Criteria Optimization

    Get PDF
    System architecture is defined as the description of a complex system in terms of its functional requirements, physical elements and their interrelationships. Designing a complex system architecture can be a difficult task involving multi-faceted trade-off decisions. The system architecture designs often have many project-specific goals involving mix of quantitative and qualitative criteria and a large design trade space. Several tools and methods have been developed to support the system architecture design process in the last few decades. However, many conventional problem solving techniques face difficulties in dealing with complex system design problems having many goals. In this research work, an interactive multi-criteria design optimization framework is proposed for solving many-objective system architecture design problems and generating a well distributed set of Pareto optimal solutions for these problems. System architecture design using multi-criteria optimization is demonstrated using a real-world application of an aero engine health management (EHM) system. A design process is presented for the optimal deployment of the EHM system functional operations over physical architecture subsystems. The EHM system architecture design problem is formulated as a multi-criteria optimization problem. The proposed methodology successfully generates a well distributed family of Pareto optimal architecture solutions for the EHM system, which provides valuable insights into the design trade-offs. Uncertainty analysis is implemented using an efficient polynomial chaos approach and robust architecture solutions are obtained for the EHM system architecture design. Performance assessment through evaluation of benchmark test metrics demonstrates the superior performance of the proposed methodology

    Recuperação multimodal e interativa de informação orientada por diversidade

    Get PDF
    Orientador: Ricardo da Silva TorresTese (doutorado) - Universidade Estadual de Campinas, Instituto de ComputaçãoResumo: Os métodos de Recuperação da Informação, especialmente considerando-se dados multimídia, evoluíram para a integração de múltiplas fontes de evidência na análise de relevância de itens em uma tarefa de busca. Neste contexto, para atenuar a distância semântica entre as propriedades de baixo nível extraídas do conteúdo dos objetos digitais e os conceitos semânticos de alto nível (objetos, categorias, etc.) e tornar estes sistemas adaptativos às diferentes necessidades dos usuários, modelos interativos que consideram o usuário mais próximo do processo de recuperação têm sido propostos, permitindo a sua interação com o sistema, principalmente por meio da realimentação de relevância implícita ou explícita. Analogamente, a promoção de diversidade surgiu como uma alternativa para lidar com consultas ambíguas ou incompletas. Adicionalmente, muitos trabalhos têm tratado a ideia de minimização do esforço requerido do usuário em fornecer julgamentos de relevância, à medida que mantém níveis aceitáveis de eficácia. Esta tese aborda, propõe e analisa experimentalmente métodos de recuperação da informação interativos e multimodais orientados por diversidade. Este trabalho aborda de forma abrangente a literatura acerca da recuperação interativa da informação e discute sobre os avanços recentes, os grandes desafios de pesquisa e oportunidades promissoras de trabalho. Nós propusemos e avaliamos dois métodos de aprimoramento do balanço entre relevância e diversidade, os quais integram múltiplas informações de imagens, tais como: propriedades visuais, metadados textuais, informação geográfica e descritores de credibilidade dos usuários. Por sua vez, como integração de técnicas de recuperação interativa e de promoção de diversidade, visando maximizar a cobertura de múltiplas interpretações/aspectos de busca e acelerar a transferência de informação entre o usuário e o sistema, nós propusemos e avaliamos um método multimodal de aprendizado para ranqueamento utilizando realimentação de relevância sobre resultados diversificados. Nossa análise experimental mostra que o uso conjunto de múltiplas fontes de informação teve impacto positivo nos algoritmos de balanceamento entre relevância e diversidade. Estes resultados sugerem que a integração de filtragem e re-ranqueamento multimodais é eficaz para o aumento da relevância dos resultados e também como mecanismo de potencialização dos métodos de diversificação. Além disso, com uma análise experimental minuciosa, nós investigamos várias questões de pesquisa relacionadas à possibilidade de aumento da diversidade dos resultados e a manutenção ou até mesmo melhoria da sua relevância em sessões interativas. Adicionalmente, nós analisamos como o esforço em diversificar afeta os resultados gerais de uma sessão de busca e como diferentes abordagens de diversificação se comportam para diferentes modalidades de dados. Analisando a eficácia geral e também em cada iteração de realimentação de relevância, nós mostramos que introduzir diversidade nos resultados pode prejudicar resultados iniciais, enquanto que aumenta significativamente a eficácia geral em uma sessão de busca, considerando-se não apenas a relevância e diversidade geral, mas também o quão cedo o usuário é exposto ao mesmo montante de itens relevantes e nível de diversidadeAbstract: Information retrieval methods, especially considering multimedia data, have evolved towards the integration of multiple sources of evidence in the analysis of the relevance of items considering a given user search task. In this context, for attenuating the semantic gap between low-level features extracted from the content of the digital objects and high-level semantic concepts (objects, categories, etc.) and making the systems adaptive to different user needs, interactive models have brought the user closer to the retrieval loop allowing user-system interaction mainly through implicit or explicit relevance feedback. Analogously, diversity promotion has emerged as an alternative for tackling ambiguous or underspecified queries. Additionally, several works have addressed the issue of minimizing the required user effort on providing relevance assessments while keeping an acceptable overall effectiveness. This thesis discusses, proposes, and experimentally analyzes multimodal and interactive diversity-oriented information retrieval methods. This work, comprehensively covers the interactive information retrieval literature and also discusses about recent advances, the great research challenges, and promising research opportunities. We have proposed and evaluated two relevance-diversity trade-off enhancement work-flows, which integrate multiple information from images, such as: visual features, textual metadata, geographic information, and user credibility descriptors. In turn, as an integration of interactive retrieval and diversity promotion techniques, for maximizing the coverage of multiple query interpretations/aspects and speeding up the information transfer between the user and the system, we have proposed and evaluated a multimodal learning-to-rank method trained with relevance feedback over diversified results. Our experimental analysis shows that the joint usage of multiple information sources positively impacted the relevance-diversity balancing algorithms. Our results also suggest that the integration of multimodal-relevance-based filtering and reranking was effective on improving result relevance and also boosted diversity promotion methods. Beyond it, with a thorough experimental analysis we have investigated several research questions related to the possibility of improving result diversity and keeping or even improving relevance in interactive search sessions. Moreover, we analyze how much the diversification effort affects overall search session results and how different diversification approaches behave for the different data modalities. By analyzing the overall and per feedback iteration effectiveness, we show that introducing diversity may harm initial results whereas it significantly enhances the overall session effectiveness not only considering the relevance and diversity, but also how early the user is exposed to the same amount of relevant items and diversityDoutoradoCiência da ComputaçãoDoutor em Ciência da ComputaçãoP-4388/2010140977/2012-0CAPESCNP

    Scalarized Preferences in Multi-objective Optimization

    Get PDF
    Multikriterielle Optimierungsprobleme verfügen über keine Lösung, die optimal in jeder Zielfunktion ist. Die Schwierigkeit solcher Probleme liegt darin eine Kompromisslösung zu finden, die den Präferenzen des Entscheiders genügen, der den Kompromiss implementiert. Skalarisierung – die Abbildung des Vektors der Zielfunktionswerte auf eine reelle Zahl – identifiziert eine einzige Lösung als globales Präferenzenoptimum um diese Probleme zu lösen. Allerdings generieren Skalarisierungsmethoden keine zusätzlichen Informationen über andere Kompromisslösungen, die die Präferenzen des Entscheiders bezüglich des globalen Optimums verändern könnten. Um dieses Problem anzugehen stellt diese Dissertation eine theoretische und algorithmische Analyse skalarisierter Präferenzen bereit. Die theoretische Analyse besteht aus der Entwicklung eines Ordnungsrahmens, der Präferenzen als Problemtransformationen charakterisiert, die präferierte Untermengen der Paretofront definieren. Skalarisierung wird als Transformation der Zielmenge in diesem Ordnungsrahmen dargestellt. Des Weiteren werden Axiome vorgeschlagen, die wünschenswerte Eigenschaften von Skalarisierungsfunktionen darstellen. Es wird gezeigt unter welchen Bedingungen existierende Skalarisierungsfunktionen diese Axiome erfüllen. Die algorithmische Analyse kennzeichnet Präferenzen anhand des Resultats, das ein Optimierungsalgorithmus generiert. Zwei neue Paradigmen werden innerhalb dieser Analyse identifiziert. Für beide Paradigmen werden Algorithmen entworfen, die skalarisierte Präferenzeninformationen verwenden: Präferenzen-verzerrte Paretofrontapproximationen verteilen Punkte über die gesamte Paretofront, fokussieren aber mehr Punkte in Regionen mit besseren Skalarisierungswerten; multimodale Präferenzenoptima sind Punkte, die lokale Skalarisierungsoptima im Zielraum darstellen. Ein Drei-Stufen-Algorith\-mus wird entwickelt, der lokale Skalarisierungsoptima approximiert und verschiedene Methoden werden für die unterschiedlichen Stufen evaluiert. Zwei Realweltprobleme werden vorgestellt, die die Nützlichkeit der beiden Algorithmen illustrieren. Das erste Problem besteht darin Fahrpläne für ein Blockheizkraftwerk zu finden, die die erzeugte Elektrizität und Wärme maximieren und den Kraftstoffverbrauch minimiert. Präferenzen-verzerrte Approximationen generieren mehr Energie-effiziente Lösungen, unter denen der Entscheider seine favorisierte Lösung auswählen kann, indem er die Konflikte zwischen den drei Zielen abwägt. Das zweite Problem beschäftigt sich mit der Erstellung von Fahrplänen für Geräte in einem Wohngebäude, so dass Energiekosten, Kohlenstoffdioxidemissionen und thermisches Unbehagen minimiert werden. Es wird gezeigt, dass lokale Skalarisierungsoptima Fahrpläne darstellen, die eine gute Balance zwischen den drei Zielen bieten. Die Analyse und die Experimente, die in dieser Arbeit vorgestellt werden, ermöglichen es Entscheidern bessere Entscheidungen zu treffen indem Methoden angewendet werden, die mehr Optionen generieren, die mit den Präferenzen der Entscheider übereinstimmen

    Comparing parameter tuning methods for evolutionary algorithms

    Get PDF
    Abstract — Tuning the parameters of an evolutionary algorithm (EA) to a given problem at hand is essential for good algorithm performance. Optimizing parameter values is, however, a non-trivial problem, beyond the limits of human problem solving.In this light it is odd that no parameter tuning algorithms are used widely in evolutionary computing. This paper is meant to be stepping stone towards a better practice by discussing the most important issues related to tuning EA parameters, describing a number of existing tuning methods, and presenting a modest experimental comparison among them. The paper is concluded by suggestions for future research – hopefully inspiring fellow researchers for further work. Index Terms — evolutionary algorithms, parameter tuning I. BACKGROUND AND OBJECTIVES Evolutionary Algorithms (EA) form a rich class of stochasti

    Optimal advertising campaign generation for multiple brands using MOGA

    Get PDF
    The paper proposes a new modified multiobjective genetic algorithm (MOGA) for the problem of optimal television (TV) advertising campaign generation for multiple brands. This NP-hard combinatorial optimization problem with numerous constraints is one of the key issues for an advertising agency when producing the optimal TV mediaplan. The classical approach to the solution of this problem is the greedy heuristic, which relies on the strength of the preceding commercial breaks when selecting the next break to add to the campaign. While the greedy heuristic is capable of generating only a group of solutions that are closely related in the objective space, the proposed modified MOGA produces a Pareto-optimal set of chromosomes that: 1) outperform the greedy heuristic and 2) let the mediaplanner choose from a variety of uniformly distributed tradeoff solutions. To achieve these results, the special problem-specific solution encoding, genetic operators, and original local optimization routine were developed for the algorithm. These techniques allow the algorithm to manipulate with only feasible individuals, thus, significantly improving its performance that is complicated by the problem constraints. The efficiency of the developed optimization method is verified using the real data sets from the Canadian advertising industry
    corecore