250,764 research outputs found

    SMC framework in motion control systems

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    Design of a motion control system should take into account both the unconstrained motion performed without interaction with environment or other system, and the constrained motion where system is in contact with environment or has certain functional interaction with another system. In this paper control systems design approach, based on siding mode methods, that allows selection of control for generic tasks as trajectory and/or force tracking as well as for systems that require maintain some functional relation like bilateral or multilateral systems, establisment of virtual relation among mobile robots or control of haptic systems is presented. It is shown that all basic motion control problems - trajectory tracking, force control, hybrid position/force control scheme and the impedance control - can be treated in the same way while avoiding the structural change of the controller and guarantying stable behavior of the system In order to show applicability of the proposed techniques simulation and experimental results for high precision systems in microsystems assembly tasks and bilateral control systems are presente

    Gesture and motion (encoding of)

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    International audienceIn the context of virtual reality systems, with the development of haptic systems and motion capture systems, and with the need of inter-communication of virtual reality systems through control data, the questions of gesture and motion data, and of their encoding, becomes more and more important

    Control of interconnected mechanical systems

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    In this paper control systems design approach, based on siding mode methods, that allows maintain some functional relation – like bilateral or multilateral systems, establishment of virtual relation among mobile robots or control of haptic systems - is presented. It is shown that all basic motion control problems - trajectory tracking, force control, hybrid position/force control scheme and the impedance control for the interacting systems- can be treated in the same way while avoiding the structural change of the controller and guarantying stable behavior of the system In order to show applicability of the proposed techniques simulation and experimental results for high precision systems in microsystems assembly tasks are presented.

    Model following control with discrete time SMC for time-delayed bilateral control systems

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    This paper proposes a new algorithm based on model following control to recover the uncompensated slave disturbance on time delayed motion control systems having contact with environment. In the previous works, a modified Communication Disturbance Observer (CDOB) was shown to be successful in ensuring position tracking in free motion under varying time delay. However, experiments show that due to the imperfections in slave plant Disturbance Observer (DOB) when there is rapid change of external force on the slave side, as in the case of environment contact, position tracking is degraded. This paper first analyzes the effect of environment contact for motion control systems with disturbance observers. Following this analysis, a model following controller scheme is proposed to restore the ideal motion on the slave system. A virtual plant is introduced which accepts the current from the master side and determines what the position output would be if there was no environment. Based on the error bet ween actual system and model system, a discrete time sliding mode controller is designed which enforces the real slave system to track the virtual slave output. In other words, convergence of slave position to the master position is achieved even though there is contact with environment. Experimental verification of the proposed control scheme also shows the improvement in slave position tracking under contact forces

    Labview-based FPGA implementation of sensor data acquisition for human body motion measurement

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    Measuring body motion is crucial to identify any abnormal neuromuscular control, biomechanical disorders and injury prevention in various applications such as rehabilitation [1], [2], sport science [3],[4], surveillance [5], and virtual reality [6]. The measurement can be performed by using vision-based [7]-[9] and non-vision-based [10]-[12] systems. The vision-based systems use optical sensors, such as cameras, to track human movements. Whilst the non-vision-based systems employ sensor technology, such as magnetic, and inertial, attached to the human body to collect human movement information. The vision-based systems offer a more accurate system, however, in this work, the non-vision-based systems are employed as it offers portability as one of the advantages

    Motion planning and assembly for microassembly workstation

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    In general, mechatronics systems have no standard operating system that could be used for planning and control when these complex devices are running. The goal of this paper is to formulate a work platform that can be used as a method for obtaining precision in the manipulation of micro-entities using micro-scale manipulation tools for microsystem applications. This paper provide groundwork for motion planning and assembly of the Micro-Assembly Workstation (MAW) manipulation system. To demonstrate the feasibility of the idea, the paper implements some of the motion planning algorithms; it investigates the performance of the conventional Euclidean distance algorithm (EDA), artificial potential fields’ algorithm, and A* algorithm when implemented on a virtual space

    Effects of Visual and Proprioceptive Motion Feedback on Human Control of Targeted Movement

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    This research seeks to ascertain the relative value of visual and proprioceptive motion feedback during force-based control of a non-self entity like a powered prosthesis. Accurately controlling such a device is very difficult when the operator cannot see or feel the movement that results from applied forces. As an analogy to prosthesis use, we tested the relative importance of visual and proprioceptive motion feedback during targeted force-based movement. Thirteen human subjects performed a virtual finger-pointing task in which the virtual finger’s velocity was always programmed to be directly proportional to the MCP joint torque applied by the subject’s right index finger. During successive repetitions of the pointing task, the system conveyed the virtual finger’s motion to the user through four combinations of graphical display (vision) and finger movement (proprioception). Success rate, speed, and qualitative ease of use were recorded, and visual motion feedback was found to increase all three performance measures. Proprioceptive motion feedback significantly improved success rate and ease of use, but it yielded slower motions. The results indicate that proprioceptive motion feedback improves human control of targeted movement in both sighted and unsighted conditions, supporting the pursuit of artificial proprioception for prosthetics and underscoring the importance of motion feedback for other force-controlled human-machine systems, such as interactive virtual environments and teleoperators

    Forward Modeling of Space-borne Gravitational Wave Detectors

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    Planning is underway for several space-borne gravitational wave observatories to be built in the next ten to twenty years. Realistic and efficient forward modeling will play a key role in the design and operation of these observatories. Space-borne interferometric gravitational wave detectors operate very differently from their ground based counterparts. Complex orbital motion, virtual interferometry, and finite size effects complicate the description of space-based systems, while nonlinear control systems complicate the description of ground based systems. Here we explore the forward modeling of space-based gravitational wave detectors and introduce an adiabatic approximation to the detector response that significantly extends the range of the standard low frequency approximation. The adiabatic approximation will aid in the development of data analysis techniques, and improve the modeling of astrophysical parameter extraction.Comment: 14 Pages, 14 Figures, RevTex

    Postural Control Disturbances Produced By Exposure to HMD and Dome Vr Systems

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    Two critical and unresolved human factors issues in VR systems are: 1) potential "cybersickness", a form of motion sickness which is experienced in virtual worlds, and 2) maladaptive sensorimotor performance following exposure to VR systems. Interestingly, these aftereffects are often quite similar to adaptive sensorimotor responses observed in astronauts during and/or following space flight. Most astronauts and cosmonauts experience perceptual and sensorimotor disturbances during and following space flight. All astronauts exhibit decrements in postural control following space flight. It has been suggested that training in virtual reality (VR) may be an effective countermeasure for minimizing perceptual and/or sensorimotor disturbances. People adapt to consistent, sustained alterations of sensory input such as those produced by microgravity, and experimentally-produced stimulus rearrangements (e.g., reversing prisms, magnifying lenses, flight simulators, and VR systems). Adaptation is revealed by aftereffects including perceptual disturbances and sensorimotor control disturbances. The purpose of the current study was to compare disturbances in postural control produced by dome and head-mounted virtual environment displays. Individuals recovered from motion sickness and the detrimental effects of exposure to virtual reality on postural control within one hour. Sickness severity and initial decrements in postural equilibrium decreases over days, which suggests that subjects become dual-adapted over time. These findings provide some direction for developing training schedules for VR users that facilitate adaptation, and address safety concerns about aftereffects
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