18 research outputs found
Consistent Digital Curved Rays and Pseudoline Arrangements
Representing a family of geometric objects in the digital world where each object is represented by a set of pixels is a basic problem in graphics and computational geometry. One important criterion is the consistency, where the intersection pattern of the objects should be consistent with axioms of the Euclidean geometry, e.g., the intersection of two lines should be a single connected component. Previously, the set of linear rays and segments has been considered. In this paper, we extended this theory to families of curved rays going through the origin. We further consider some psudoline arrangements obtained as unions of such families of rays
High Dimensional Consistent Digital Segments
We consider the problem of digitalizing Euclidean line segments from R^d to Z^d. Christ {et al.} (DCG, 2012) showed how to construct a set of {consistent digital segments} (CDS) for d=2: a collection of segments connecting any two points in Z^2 that satisfies the natural extension of the Euclidean axioms to Z^d. In this paper we study the construction of CDSs in higher dimensions.
We show that any total order can be used to create a set of {consistent digital rays} CDR in Z^d (a set of rays emanating from a fixed point p that satisfies the extension of the Euclidean axioms). We fully characterize for which total orders the construction holds and study their Hausdorff distance, which in particular positively answers the question posed by Christ {et al.}
Distance Bounds for High Dimensional Consistent Digital Rays and 2-D Partially-Consistent Digital Rays
We consider the problem of digitalizing Euclidean segments. Specifically, we
look for a constructive method to connect any two points in . The
construction must be {\em consistent} (that is, satisfy the natural extension
of the Euclidean axioms) while resembling them as much as possible. Previous
work has shown asymptotically tight results in two dimensions with error, where resemblance between segments is measured with the Hausdorff
distance, and is the distance between the two points. This
construction was considered tight because of a lower bound
that applies to any consistent construction in .
In this paper we observe that the lower bound does not directly extend to
higher dimensions. We give an alternative argument showing that any consistent
construction in dimensions must have error. We
tie the error of a consistent construction in high dimensions to the error of
similar {\em weak} constructions in two dimensions (constructions for which
some points need not satisfy all the axioms). This not only opens the
possibility for having constructions with error in high dimensions,
but also opens up an interesting line of research in the tradeoff between the
number of axiom violations and the error of the construction. In order to show
our lower bound, we also consider a colored variation of the concept of
discrepancy of a set of points that we find of independent interest
Distance Bounds for High Dimensional Consistent Digital Rays and 2-D Partially-Consistent Digital Rays
We consider the problem of digitalizing Euclidean segments. Specifically, we look for a constructive method to connect any two points in Zd. The construction must be consistent (that is, satisfy the natural extension of the Euclidean axioms) while resembling them as much as possible. Previous work has shown asymptotically tight results in two dimensions with Θ(logN) error, where resemblance between segments is measured with the Hausdorff distance, and N is the L1 distance between the two points. This construction was considered tight because of a Ω(logN) lower bound that applies to any consistent construction in Z2. In this paper we observe that the lower bound does not directly extend to higher dimensions. We give an alternative argument showing that any consistent construction in d dimensions must have Ω(log1/(d−1)N) error. We tie the error of a consistent construction in high dimensions to the error of similar weak constructions in two dimensions (constructions for which some points need not satisfy all the axioms). This not only opens the possibility for having constructions with o(logN) error in high dimensions, but also opens up an interesting line of research in the tradeoff between the number of axiom violations and the error of the construction. A side result, that we find of independent interest, is the introduction of the bichromatic discrepancy: a natural extension of the concept of discrepancy of a set of points. In this paper, we define this concept and extend known results to the chromatic setting
High Quality Consistent Digital Curved Rays via Vector Field Rounding
We consider the consistent digital rays (CDR) of curved rays, which approximates a set of curved rays emanating from the origin by the set of rooted paths (called digital rays) of a spanning tree of a grid graph. Previously, a construction algorithm of CDR for diffused families of curved rays to attain an O(?{n log n}) bound for the distance between digital ray and the corresponding ray is known [Chun et al., 2019]. In this paper, we give a description of the problem as a rounding problem of the vector field generated from the ray family, and investigate the relation of the quality of CDR and the discrepancy of the range space generated from gradient curves of rays. Consequently, we show the existence of a CDR with an O(log ^{1.5} n) distance bound for any diffused family of curved rays
Mapping Multiple Regions to the Grid with Bounded Hausdorff Distance
We study a problem motivated by digital geometry: given a set of disjoint geometric regions, assign each region Ri a set of grid cells Pi, so that Pi is connected, similar to Ri, and does not touch any grid cell assigned to another region. Similarity is measured using the Hausdorff distance. We analyze the achievable Hausdorff distance in terms of the number of input regions, and prove asymptotically tight bounds for several classes of input regions
Decomposition of Geometric Set Systems and Graphs
We study two decomposition problems in combinatorial geometry. The first part
deals with the decomposition of multiple coverings of the plane. We say that a
planar set is cover-decomposable if there is a constant m such that any m-fold
covering of the plane with its translates is decomposable into two disjoint
coverings of the whole plane. Pach conjectured that every convex set is
cover-decomposable. We verify his conjecture for polygons. Moreover, if m is
large enough, we prove that any m-fold covering can even be decomposed into k
coverings. Then we show that the situation is exactly the opposite in 3
dimensions, for any polyhedron and any we construct an m-fold covering of
the space that is not decomposable. We also give constructions that show that
concave polygons are usually not cover-decomposable. We start the first part
with a detailed survey of all results on the cover-decomposability of polygons.
The second part investigates another geometric partition problem, related to
planar representation of graphs. The slope number of a graph G is the smallest
number s with the property that G has a straight-line drawing with edges of at
most s distinct slopes and with no bends. We examine the slope number of
bounded degree graphs. Our main results are that if the maximum degree is at
least 5, then the slope number tends to infinity as the number of vertices
grows but every graph with maximum degree at most 3 can be embedded with only
five slopes. We also prove that such an embedding exists for the related notion
called slope parameter. Finally, we study the planar slope number, defined only
for planar graphs as the smallest number s with the property that the graph has
a straight-line drawing in the plane without any crossings such that the edges
are segments of only s distinct slopes. We show that the planar slope number of
planar graphs with bounded degree is bounded.Comment: This is my PhD thesi