742 research outputs found

    Conditional Answer Computation in SOL as Speculative Computation in Multi-Agent Environments1 1This research was supported partly by Grant-in-Aid from The Ministry of Education, Science and Culture of Japan.

    Get PDF
    AbstractIn this paper, we study speculative computation in a master-slave multi-agent system where reply messages sent from slave agents to a master are always tentative and may change from time to time. In this system, default values used in speculative computation are only partially determined in advance. Inoue et al. [8] formalized speculative computation in such an environment with tentative replies, using the framework of a first-order consequence-finding procedure SOL with the well-known answer literal method. We shall further refine the SOL calculus, using conditional answer computation and skip-preference in SOL. The conditional answer format has an great advantage of explicitly representing how a conclusion depends on tentative replies and defaults, both of which are used to derive the conclusion. The dependency representation is significantly important to avoid unnecessary recomputation of tentative conclusions. The skip-preference has the great ability of preventing irrational/redundant derivations

    Programming constraint services

    Get PDF
    This thesis presents design, application, implementation, and evaluation of computation spaces as abstractions for programming constraint services at a high level. Spaces are seamlessly integrated into a concurrent programming language and make constraintbased computations compatible with concurrency through encapsulation. Spaces are applied to search and combinators as essential constraint services. State-of-the-art and new search engines such as visual interactive search and parallel search are covered. Search is expressive and concurrency-compatible by using copying rather than trailing. Search is space and time efficient by using recomputation. Composable combinators, also known as deep-guard combinators, stress the control facilities and concurrency integration of spaces. The implementation of spaces comes as an orthogonal extension to the implementation of the underlying programming language. The resulting implementation is shown to be competitive with existing constraint programming systems.Diese Dissertation beschreibt Entwurf, Verwendung, Implementierung und Evaluierung von Computation Spaces für die Programmierung von Constraintdiensten. Spaces werden in eine nebenläufige Programmiersprache integriert. Sie fungieren als Kapseln für Berechnungen mit Constraints. Dadurch wird die Kompatibilität zu nebenläufigen Berechnungen gewährleistet. Suche und Kombinatoren sind zentrale Constraintdienste, die mit Spaces programmiert werden. Es werden sowohl übliche, als auch vollkommen neue Suchmaschinen, wie zum Beispiel interaktive Suche und parallele Suche, vorgestellt. Durch Kopieren wird Suche ausdrucksstark und kompatibel mit Nebenläufigkeit. Durch Wiederberechnung wird Suche effizient hinsichtlich Speicherbedarf und Laufzeit. Kombinatoren, die ineinander geschachtelt werden können (so genannte deep-guard Kombinatoren), verdeutlichen die Kontrollmöglichkeiten von Spaces. Die Implementierung von Spaces erfolgt als orthogonale Erweiterung einer Implementierung für die zugrundeliegende Programmiersprache. Das Ergebnis ist konkurrenzfähig zu existierenden Constraintprogrammiersystemen

    Opinions and Outlooks on Morphological Computation

    Get PDF
    Morphological Computation is based on the observation that biological systems seem to carry out relevant computations with their morphology (physical body) in order to successfully interact with their environments. This can be observed in a whole range of systems and at many different scales. It has been studied in animals – e.g., while running, the functionality of coping with impact and slight unevenness in the ground is "delivered" by the shape of the legs and the damped elasticity of the muscle-tendon system – and plants, but it has also been observed at the cellular and even at the molecular level – as seen, for example, in spontaneous self-assembly. The concept of morphological computation has served as an inspirational resource to build bio-inspired robots, design novel approaches for support systems in health care, implement computation with natural systems, but also in art and architecture. As a consequence, the field is highly interdisciplinary, which is also nicely reflected in the wide range of authors that are featured in this e-book. We have contributions from robotics, mechanical engineering, health, architecture, biology, philosophy, and others

    On applying Or-Parallelism and Tabling to logic programs

    Get PDF
    Dissertação de Doutoramento em Ciência de Computadores apresentada à Faculdade de Ciências da Universidade do Port

    On the computational complexity of ethics: moral tractability for minds and machines

    Get PDF
    Why should moral philosophers, moral psychologists, and machine ethicists care about computational complexity? Debates on whether artificial intelligence (AI) can or should be used to solve problems in ethical domains have mainly been driven by what AI can or cannot do in terms of human capacities. In this paper, we tackle the problem from the other end by exploring what kind of moral machines are possible based on what computational systems can or cannot do. To do so, we analyze normative ethics through the lens of computational complexity. First, we introduce computational complexity for the uninitiated reader and discuss how the complexity of ethical problems can be framed within Marr’s three levels of analysis. We then study a range of ethical problems based on consequentialism, deontology, and virtue ethics, with the aim of elucidating the complexity associated with the problems themselves (e.g., due to combinatorics, uncertainty, strategic dynamics), the computational methods employed (e.g., probability, logic, learning), and the available resources (e.g., time, knowledge, learning). The results indicate that most problems the normative frameworks pose lead to tractability issues in every category analyzed. Our investigation also provides several insights about the computational nature of normative ethics, including the differences between rule- and outcome-based moral strategies, and the implementation-variance with regard to moral resources. We then discuss the consequences complexity results have for the prospect of moral machines in virtue of the trade-off between optimality and efficiency. Finally, we elucidate how computational complexity can be used to inform both philosophical and cognitive-psychological research on human morality by advancing the moral tractability thesis

    Aesthetic Programming

    Get PDF
    Aesthetic Programming explores the technical as well as cultural imaginaries of programming from its insides. It follows the principle that the growing importance of software requires a new kind of cultural thinking — and curriculum — that can account for, and with which to better understand the politics and aesthetics of algorithmic procedures, data processing and abstraction. It takes a particular interest in power relations that are relatively under-acknowledged in technical subjects, concerning class and capitalism, gender and sexuality, as well as race and the legacies of colonialism. This is not only related to the politics of representation but also nonrepresentation: how power differentials are implicit in code in terms of binary logic, hierarchies, naming of the attributes, and how particular worldviews are reinforced and perpetuated through computation. Using p5.js, it introduces and demonstrates the reflexive practice of aesthetic programming, engaging with learning to program as a way to understand and question existing technological objects and paradigms, and to explore the potential for reprogramming wider eco-socio-technical systems. The book itself follows this approach, and is offered as a computational object open to modification and reversioning

    Planning under time pressure

    Get PDF
    Heuristic search is a technique used pervasively in artificial intelligence and automated planning. Often an agent is given a task that it would like to solve as quickly as possible. It must allocate its time between planning the actions to achieve the task and actually executing them. We call this problem planning under time pressure. Most popular heuristic search algorithms are ill-suited for this setting, as they either search a lot to find short plans or search a little and find long plans. The thesis of this dissertation is: when under time pressure, an automated agent should explicitly attempt to minimize the sum of planning and execution times, not just one or just the other. This dissertation makes four contributions. First we present new algorithms that use modern multi-core CPUs to decrease planning time without increasing execution. Second, we introduce a new model for predicting the performance of iterative-deepening search. The model is as accurate as previous offline techniques when using less training data, but can also be used online to reduce the overhead of iterative-deepening search, resulting in faster planning. Third we show offline planning algorithms that directly attempt to minimize the sum of planning and execution times. And, fourth we consider algorithms that plan online in parallel with execution. Both offline and online algorithms account for a user-specified preference between search and execution, and can greatly outperform the standard utility-oblivious techniques. By addressing the problem of planning under time pressure, these contributions demonstrate that heuristic search is no longer restricted to optimizing solution cost, obviating the need to choose between slow search times and expensive solutions

    Enabling technology for non-rigid registration during image-guided neurosurgery

    Get PDF
    In the context of image processing, non-rigid registration is an operation that attempts to align two or more images using spatially varying transformations. Non-rigid registration finds application in medical image processing to account for the deformations in the soft tissues of the imaged organs. During image-guided neurosurgery, non-rigid registration has the potential to assist in locating critical brain structures and improve identification of the tumor boundary. Robust non-rigid registration methods combine estimation of tissue displacement based on image intensities with the spatial regularization using biomechanical models of brain deformation. In practice, the use of such registration methods during neurosurgery is complicated by a number of issues: construction of the biomechanical model used in the registration from the image data, high computational demands of the application, and difficulties in assessing the registration results. In this dissertation we develop methods and tools that address some of these challenges, and provide components essential for the intra-operative application of a previously validated physics-based non-rigid registration method.;First, we study the problem of image-to-mesh conversion, which is required for constructing biomechanical model of the brain used during registration. We develop and analyze a number of methods suitable for solving this problem, and evaluate them using application-specific quantitative metrics. Second, we develop a high-performance implementation of the non-rigid registration algorithm and study the use of geographically distributed Grid resources for speculative registration computations. Using the high-performance implementation running on the remote computing resources we are able to deliver the results of registration within the time constraints of the neurosurgery. Finally, we present a method that estimates local alignment error between the two images of the same subject. We assess the utility of this method using multiple sources of ground truth to evaluate its potential to support speculative computations of non-rigid registration

    Using MapReduce Streaming for Distributed Life Simulation on the Cloud

    Get PDF
    Distributed software simulations are indispensable in the study of large-scale life models but often require the use of technically complex lower-level distributed computing frameworks, such as MPI. We propose to overcome the complexity challenge by applying the emerging MapReduce (MR) model to distributed life simulations and by running such simulations on the cloud. Technically, we design optimized MR streaming algorithms for discrete and continuous versions of Conway’s life according to a general MR streaming pattern. We chose life because it is simple enough as a testbed for MR’s applicability to a-life simulations and general enough to make our results applicable to various lattice-based a-life models. We implement and empirically evaluate our algorithms’ performance on Amazon’s Elastic MR cloud. Our experiments demonstrate that a single MR optimization technique called strip partitioning can reduce the execution time of continuous life simulations by 64%. To the best of our knowledge, we are the first to propose and evaluate MR streaming algorithms for lattice-based simulations. Our algorithms can serve as prototypes in the development of novel MR simulation algorithms for large-scale lattice-based a-life models.https://digitalcommons.chapman.edu/scs_books/1014/thumbnail.jp

    Opinions and Outlooks on Morphological Computation

    Get PDF
    • …
    corecore