1,975 research outputs found

    NOVEL DENSE STEREO ALGORITHMS FOR HIGH-QUALITY DEPTH ESTIMATION FROM IMAGES

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    This dissertation addresses the problem of inferring scene depth information from a collection of calibrated images taken from different viewpoints via stereo matching. Although it has been heavily investigated for decades, depth from stereo remains a long-standing challenge and popular research topic for several reasons. First of all, in order to be of practical use for many real-time applications such as autonomous driving, accurate depth estimation in real-time is of great importance and one of the core challenges in stereo. Second, for applications such as 3D reconstruction and view synthesis, high-quality depth estimation is crucial to achieve photo realistic results. However, due to the matching ambiguities, accurate dense depth estimates are difficult to achieve. Last but not least, most stereo algorithms rely on identification of corresponding points among images and only work effectively when scenes are Lambertian. For non-Lambertian surfaces, the brightness constancy assumption is no longer valid. This dissertation contributes three novel stereo algorithms that are motivated by the specific requirements and limitations imposed by different applications. In addressing high speed depth estimation from images, we present a stereo algorithm that achieves high quality results while maintaining real-time performance. We introduce an adaptive aggregation step in a dynamic-programming framework. Matching costs are aggregated in the vertical direction using a computationally expensive weighting scheme based on color and distance proximity. We utilize the vector processing capability and parallelism in commodity graphics hardware to speed up this process over two orders of magnitude. In addressing high accuracy depth estimation, we present a stereo model that makes use of constraints from points with known depths - the Ground Control Points (GCPs) as referred to in stereo literature. Our formulation explicitly models the influences of GCPs in a Markov Random Field. A novel regularization prior is naturally integrated into a global inference framework in a principled way using the Bayes rule. Our probabilistic framework allows GCPs to be obtained from various modalities and provides a natural way to integrate information from various sensors. In addressing non-Lambertian reflectance, we introduce a new invariant for stereo correspondence which allows completely arbitrary scene reflectance (bidirectional reflectance distribution functions - BRDFs). This invariant can be used to formulate a rank constraint on stereo matching when the scene is observed by several lighting configurations in which only the lighting intensity varies

    Perception and intelligent localization for autonomous driving

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    Mestrado em Engenharia de Computadores e TelemáticaVisão por computador e fusão sensorial são temas relativamente recentes, no entanto largamente adoptados no desenvolvimento de robôs autónomos que exigem adaptabilidade ao seu ambiente envolvente. Esta dissertação foca-se numa abordagem a estes dois temas para alcançar percepção no contexto de condução autónoma. O uso de câmaras para atingir este fim é um processo bastante complexo. Ao contrário dos meios sensoriais clássicos que fornecem sempre o mesmo tipo de informação precisa e atingida de forma determinística, as sucessivas imagens adquiridas por uma câmara estão repletas da mais variada informação e toda esta ambígua e extremamente difícil de extrair. A utilização de câmaras como meio sensorial em robótica é o mais próximo que chegamos na semelhança com aquele que é o de maior importância no processo de percepção humana, o sistema de visão. Visão por computador é uma disciplina científica que engloba àreas como: processamento de sinal, inteligência artificial, matemática, teoria de controlo, neurobiologia e física. A plataforma de suporte ao estudo desenvolvido no âmbito desta dissertação é o ROTA (RObô Triciclo Autónomo) e todos os elementos que consistem o seu ambiente. No contexto deste, são descritas abordagens que foram introduzidas com fim de desenvolver soluções para todos os desafios que o robô enfrenta no seu ambiente: detecção de linhas de estrada e consequente percepção desta, detecção de obstáculos, semáforos, zona da passadeira e zona de obras. É também descrito um sistema de calibração e aplicação da remoção da perspectiva da imagem, desenvolvido de modo a mapear os elementos percepcionados em distâncias reais. Em consequência do sistema de percepção, é ainda abordado o desenvolvimento de auto-localização integrado numa arquitectura distribuída incluindo navegação com planeamento inteligente. Todo o trabalho desenvolvido no decurso da dissertação é essencialmente centrado no desenvolvimento de percepção robótica no contexto de condução autónoma.Computer vision and sensor fusion are subjects that are quite recent, however widely adopted in the development of autonomous robots that require adaptability to their surrounding environment. This thesis gives an approach on both in order to achieve perception in the scope of autonomous driving. The use of cameras to achieve this goal is a rather complex subject. Unlike the classic sensorial devices that provide the same type of information with precision and achieve this in a deterministic way, the successive images acquired by a camera are replete with the most varied information, that this ambiguous and extremely dificult to extract. The use of cameras for robotic sensing is the closest we got within the similarities with what is of most importance in the process of human perception, the vision system. Computer vision is a scientific discipline that encompasses areas such as signal processing, artificial intelligence, mathematics, control theory, neurobiology and physics. The support platform in which the study within this thesis was developed, includes ROTA (RObô Triciclo Autónomo) and all elements comprising its environment. In its context, are described approaches that introduced in the platform in order to develop solutions for all the challenges facing the robot in its environment: detection of lane markings and its consequent perception, obstacle detection, trafic lights, crosswalk and road maintenance area. It is also described a calibration system and implementation for the removal of the image perspective, developed in order to map the elements perceived in actual real world distances. As a result of the perception system development, it is also addressed self-localization integrated in a distributed architecture that allows navigation with long term planning. All the work developed in the course of this work is essentially focused on robotic perception in the context of autonomous driving

    Characteristics of flight simulator visual systems

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    The physical parameters of the flight simulator visual system that characterize the system and determine its fidelity are identified and defined. The characteristics of visual simulation systems are discussed in terms of the basic categories of spatial, energy, and temporal properties corresponding to the three fundamental quantities of length, mass, and time. Each of these parameters are further addressed in relation to its effect, its appropriate units or descriptors, methods of measurement, and its use or importance to image quality

    Melanopsin Sensitivity in the Human Visual System

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    The human retina contains long [L]-wavelength, medium [M]-wavelength, and short [S]-wavelength cones, rods, and intrinsically photosensitive retinal ganglion cells expressing the blue-sensitive (λmax = ~480 nm) photopigment melanopsin. Previous animal studies have pointed to a role of melanopsin in advancing circadian phase, melatonin suppression, the pupillary light reflex (PLR), light avoidance, and brightness discrimination, often relying on genetic tools to study melanopsin in isolation in animal models. This work addresses the question of human melanopsin sensitivity and function in vivo using a spectrally tunable light source and the method of silent substitution, allowing for the selective stimulation of melanopsin in the human retina, in combination of pupillometry, psychophysics, and BOLD functional neuroimaging (fMRI). In three studies, we find (1) that the temporal transfer function of melanopsin in controlling the pupil in humans is low-pass, peaking at slow temporal frequencies (0.01 Hz), with a sharp drop off at higher frequencies (1-2 Hz); (2) that signals originating from S cones get combined in an antagonistic fashion with melanopsin signals and signals from L and M cones cones, demonstrating spectral opponency in the control of the human PLR; (3) that nominally cone-silent melanopsin-directed spectral modulations stimulate cones in the partial shadow of the retinal blood vessels (termed penumbral cones), leading to the entoptic percept of the subjective retinal vasculature; and (4) that there is no measurable signal due to melanopsin stimulation in human visual cortical areas (V1, V2/V3, MT, LOC; measured with BOLD fMRI) at temporal frequencies most relevant to spatial vision (0.5–64 Hz) while modulations directed at L+M, L–M and S photoreceptor combinations yield characteristic temporal transfer functions in these areas. This work advances to our understanding of the functional significance of melanopsin function in the human visual system, contributing to the study of human health in relation to light and color

    Advanced flight control system study

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    The architecture, requirements, and system elements of an ultrareliable, advanced flight control system are described. The basic criteria are functional reliability of 10 to the minus 10 power/hour of flight and only 6 month scheduled maintenance. A distributed system architecture is described, including a multiplexed communication system, reliable bus controller, the use of skewed sensor arrays, and actuator interfaces. Test bed and flight evaluation program are proposed

    View generated database

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    This document represents the final report for the View Generated Database (VGD) project, NAS7-1066. It documents the work done on the project up to the point at which all project work was terminated due to lack of project funds. The VGD was to provide the capability to accurately represent any real-world object or scene as a computer model. Such models include both an accurate spatial/geometric representation of surfaces of the object or scene, as well as any surface detail present on the object. Applications of such models are numerous, including acquisition and maintenance of work models for tele-autonomous systems, generation of accurate 3-D geometric/photometric models for various 3-D vision systems, and graphical models for realistic rendering of 3-D scenes via computer graphics

    Enhancing Mesh Deformation Realism: Dynamic Mesostructure Detailing and Procedural Microstructure Synthesis

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    Propomos uma solução para gerar dados de mapas de relevo dinâmicos para simular deformações em superfícies macias, com foco na pele humana. A solução incorpora a simulação de rugas ao nível mesoestrutural e utiliza texturas procedurais para adicionar detalhes de microestrutura estáticos. Oferece flexibilidade além da pele humana, permitindo a geração de padrões que imitam deformações em outros materiais macios, como couro, durante a animação. As soluções existentes para simular rugas e pistas de deformação frequentemente dependem de hardware especializado, que é dispendioso e de difícil acesso. Além disso, depender exclusivamente de dados capturados limita a direção artística e dificulta a adaptação a mudanças. Em contraste, a solução proposta permite a síntese dinâmica de texturas que se adaptam às deformações subjacentes da malha de forma fisicamente plausível. Vários métodos foram explorados para sintetizar rugas diretamente na geometria, mas sofrem de limitações como auto-interseções e maiores requisitos de armazenamento. A intervenção manual de artistas na criação de mapas de rugas e mapas de tensão permite controle, mas pode ser limitada em deformações complexas ou onde maior realismo seja necessário. O nosso trabalho destaca o potencial dos métodos procedimentais para aprimorar a geração de padrões de deformação dinâmica, incluindo rugas, com maior controle criativo e sem depender de dados capturados. A incorporação de padrões procedimentais estáticos melhora o realismo, e a abordagem pode ser estendida além da pele para outros materiais macios.We propose a solution for generating dynamic heightmap data to simulate deformations for soft surfaces, with a focus on human skin. The solution incorporates mesostructure-level wrinkles and utilizes procedural textures to add static microstructure details. It offers flexibility beyond human skin, enabling the generation of patterns mimicking deformations in other soft materials, such as leater, during animation. Existing solutions for simulating wrinkles and deformation cues often rely on specialized hardware, which is costly and not easily accessible. Moreover, relying solely on captured data limits artistic direction and hinders adaptability to changes. In contrast, our proposed solution provides dynamic texture synthesis that adapts to underlying mesh deformations. Various methods have been explored to synthesize wrinkles directly to the geometry, but they suffer from limitations such as self-intersections and increased storage requirements. Manual intervention by artists using wrinkle maps and tension maps provides control but may be limited to the physics-based simulations. Our research presents the potential of procedural methods to enhance the generation of dynamic deformation patterns, including wrinkles, with greater creative control and without reliance on captured data. Incorporating static procedural patterns improves realism, and the approach can be extended to other soft-materials beyond skin

    Human operator performance of remotely controlled tasks: Teleoperator research conducted at NASA's George C. Marshal Space Flight Center

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    The capabilities within the teleoperator laboratories to perform remote and teleoperated investigations for a wide variety of applications are described. Three major teleoperator issues are addressed: the human operator, the remote control and effecting subsystems, and the human/machine system performance results for specific teleoperated tasks

    A learning approach to swarm-based path detection and tracking

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    Dissertação para obtenção do Grau de Mestre em Engenharia Electrotécnica e de ComputadoresThis dissertation presents a set of top-down modulation mechanisms for the modulation of the swarm-based visual saliency computation process proposed by Santana et al. (2010) in context of path detection and tracking. In the original visual saliency computation process, two swarms of agents sensitive to bottom-up conspicuity information interact via pheromone-like signals so as to converge on the most likely location of the path being sought. The behaviours ruling the agents’motion are composed of a set of perception-action rules that embed top-down knowledge about the path’s overall layout. This reduces ambiguity in the face of distractors. However, distractors with a shape similar to the one of the path being sought can still misguide the system. To mitigate this issue, this dissertation proposes the use of a contrast model to modulate the conspicuity computation and the use of an appearance model to modulate the pheromone deployment. Given the heterogeneity of the paths, these models are learnt online. Using in a modulation context and not in a direct image processing, the complexity of these models can be reduced without hampering robustness. The result is a system computationally parsimonious with a work frequency of 20 Hz. Experimental results obtained from a data set encompassing 39 diverse videos show the ability of the proposed model to localise the path in 98.67 % of the 29789 evaluated frames
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