643,731 research outputs found
Ubic: Bridging the gap between digital cryptography and the physical world
Advances in computing technology increasingly blur the boundary between the
digital domain and the physical world. Although the research community has
developed a large number of cryptographic primitives and has demonstrated their
usability in all-digital communication, many of them have not yet made their
way into the real world due to usability aspects. We aim to make another step
towards a tighter integration of digital cryptography into real world
interactions. We describe Ubic, a framework that allows users to bridge the gap
between digital cryptography and the physical world. Ubic relies on
head-mounted displays, like Google Glass, resource-friendly computer vision
techniques as well as mathematically sound cryptographic primitives to provide
users with better security and privacy guarantees. The framework covers key
cryptographic primitives, such as secure identification, document verification
using a novel secure physical document format, as well as content hiding. To
make a contribution of practical value, we focused on making Ubic as simple,
easily deployable, and user friendly as possible.Comment: In ESORICS 2014, volume 8712 of Lecture Notes in Computer Science,
pp. 56-75, Wroclaw, Poland, September 7-11, 2014. Springer, Berlin, German
Exploring Maintainability Assurance Research for Service- and Microservice-Based Systems: Directions and Differences
To ensure sustainable software maintenance and evolution, a diverse set of activities and concepts like metrics, change impact analysis, or antipattern detection can be used. Special maintainability assurance techniques have been proposed for service- and microservice-based systems, but it is difficult to get a comprehensive overview of this publication landscape. We therefore conducted a systematic literature review (SLR) to collect and categorize maintainability assurance approaches for service-oriented architecture (SOA) and microservices. Our search strategy led to the selection of 223 primary studies from 2007 to 2018 which we categorized with a threefold taxonomy: a) architectural (SOA, microservices, both), b) methodical (method or contribution of the study), and c) thematic (maintainability assurance subfield). We discuss the distribution among these categories and present different research directions as well as exemplary studies per thematic category. The primary finding of our SLR is that, while very few approaches have been suggested for microservices so far (24 of 223, ?11%), we identified several thematic categories where existing SOA techniques could be adapted for the maintainability assurance of microservices
Faster Geometric Algorithms via Dynamic Determinant Computation
The computation of determinants or their signs is the core procedure in many
important geometric algorithms, such as convex hull, volume and point location.
As the dimension of the computation space grows, a higher percentage of the
total computation time is consumed by these computations. In this paper we
study the sequences of determinants that appear in geometric algorithms. The
computation of a single determinant is accelerated by using the information
from the previous computations in that sequence.
We propose two dynamic determinant algorithms with quadratic arithmetic
complexity when employed in convex hull and volume computations, and with
linear arithmetic complexity when used in point location problems. We implement
the proposed algorithms and perform an extensive experimental analysis. On one
hand, our analysis serves as a performance study of state-of-the-art
determinant algorithms and implementations. On the other hand, we demonstrate
the supremacy of our methods over state-of-the-art implementations of
determinant and geometric algorithms. Our experimental results include a 20 and
78 times speed-up in volume and point location computations in dimension 6 and
11 respectively.Comment: 29 pages, 8 figures, 3 table
Benchmarks for Parity Games (extended version)
We propose a benchmark suite for parity games that includes all benchmarks
that have been used in the literature, and make it available online. We give an
overview of the parity games, including a description of how they have been
generated. We also describe structural properties of parity games, and using
these properties we show that our benchmarks are representative. With this work
we provide a starting point for further experimentation with parity games.Comment: The corresponding tool and benchmarks are available from
https://github.com/jkeiren/paritygame-generator. This is an extended version
of the paper that has been accepted for FSEN 201
Computing Shrub-Depth Decompositions
Shrub-depth is a width measure of graphs which, roughly speaking, corresponds to the smallest depth of a tree into which a graph can be encoded. It can be thought of as a low-depth variant of clique-width (or rank-width), similarly as treedepth is a low-depth variant of treewidth. We present an fpt algorithm for computing decompositions of graphs of bounded shrub-depth. To the best of our knowledge, this is the first algorithm which computes the decomposition directly, without use of rank-width decompositions and FO or MSO logic
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