4,215 research outputs found

    Soft Sphere Detection with Bounded Search for High-Throughput MIMO Receivers

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    We propose a soft sphere detection algorithm where search-bounds are determined based on the distribution of candidates found inside the sphere for different search levels. Detection accuracy of unbounded search is preserved while significant saving of memory space and reduction of latency is achieved. This probabilistic search algorithm provides significantly better frame-error rate performance than the soft K-best solution and has comparable performance and smaller computational complexity than the bounded depth-first search method. Techniques for efficient and flexible architecture design of soft sphere detectors are also presented. The estimated hardware cost is lower than the hardware cost of other soft sphere detectors from the literature, while high detection throughput per channel use is achieved

    SWIPE: a bolometric polarimeter for the Large-Scale Polarization Explorer

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    The balloon-borne LSPE mission is optimized to measure the linear polarization of the Cosmic Microwave Background at large angular scales. The Short Wavelength Instrument for the Polarization Explorer (SWIPE) is composed of 3 arrays of multi-mode bolometers cooled at 0.3K, with optical components and filters cryogenically cooled below 4K to reduce the background on the detectors. Polarimetry is achieved by means of large rotating half-wave plates and wire-grid polarizers in front of the arrays. The polarization modulator is the first component of the optical chain, reducing significantly the effect of instrumental polarization. In SWIPE we trade angular resolution for sensitivity. The diameter of the entrance pupil of the refractive telescope is 45 cm, while the field optics is optimized to collect tens of modes for each detector, thus boosting the absorbed power. This approach results in a FWHM resolution of 1.8, 1.5, 1.2 degrees at 95, 145, 245 GHz respectively. The expected performance of the three channels is limited by photon noise, resulting in a final sensitivity around 0.1-0.2 uK per beam, for a 13 days survey covering 25% of the sky.Comment: In press. Copyright 2012 Society of Photo-Optical Instrumentation Engineers. One print or electronic copy may be made for personal use only. Systematic reproduction and distribution, duplication of any material in this paper for a fee or for commercial purposes, or modification of the content of the paper are prohibite

    The Footprint Database and Web Services of the Herschel Space Observatory

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    Data from the Herschel Space Observatory is freely available to the public but no uniformly processed catalogue of the observations has been published so far. To date, the Herschel Science Archive does not contain the exact sky coverage (footprint) of individual observations and supports search for measurements based on bounding circles only. Drawing on previous experience in implementing footprint databases, we built the Herschel Footprint Database and Web Services for the Herschel Space Observatory to provide efficient search capabilities for typical astronomical queries. The database was designed with the following main goals in mind: (a) provide a unified data model for meta-data of all instruments and observational modes, (b) quickly find observations covering a selected object and its neighbourhood, (c) quickly find every observation in a larger area of the sky, (d) allow for finding solar system objects crossing observation fields. As a first step, we developed a unified data model of observations of all three Herschel instruments for all pointing and instrument modes. Then, using telescope pointing information and observational meta-data, we compiled a database of footprints. As opposed to methods using pixellation of the sphere, we represent sky coverage in an exact geometric form allowing for precise area calculations. For easier handling of Herschel observation footprints with rather complex shapes, two algorithms were implemented to reduce the outline. Furthermore, a new visualisation tool to plot footprints with various spherical projections was developed. Indexing of the footprints using Hierarchical Triangular Mesh makes it possible to quickly find observations based on sky coverage, time and meta-data. The database is accessible via a web site (http://herschel.vo.elte.hu) and also as a set of REST web service functions.Comment: Accepted for publication in Experimental Astronom

    Advanced Wireless Digital Baseband Signal Processing Beyond 100 Gbit/s

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    International audienceThe continuing trend towards higher data rates in wireless communication systems will, in addition to a higher spectral efficiency and lowest signal processing latencies, lead to throughput requirements for the digital baseband signal processing beyond 100 Gbit/s, which is at least one order of magnitude higher than the tens of Gbit/s targeted in the 5G standardization. At the same time, advances in silicon technology due to shrinking feature sizes and increased performance parameters alone won't provide the necessary gain, especially in energy efficiency for wireless transceivers, which have tightly constrained power and energy budgets. In this paper, we highlight the challenges for wireless digital baseband signal processing beyond 100 Gbit/s and the limitations of today's architectures. Our focus lies on the channel decoding and MIMO detection, which are major sources of complexity in digital baseband signal processing. We discuss techniques on algorithmic and architectural level, which aim to close this gap. For the first time we show Turbo-Code decoding techniques towards 100 Gbit/s and a complete MIMO receiver beyond 100 Gbit/s in 28 nm technology

    Monte Carlo Particle Lists: MCPL

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    A binary format with lists of particle state information, for interchanging particles between various Monte Carlo simulation applications, is presented. Portable C code for file manipulation is made available to the scientific community, along with converters and plugins for several popular simulation packages

    Quantum Communication Uplink to a 3U CubeSat: Feasibility & Design

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    Satellites are the efficient way to achieve global scale quantum communication (Q.Com) because unavoidable losses restrict fiber based Q.Com to a few hundred kilometers. We demonstrate the feasibility of establishing a Q.Com uplink with a tiny 3U CubeSat (measuring just 10X10X32 cm^3 ) using commercial off-the-shelf components, the majority of which have space heritage. We demonstrate how to leverage the latest advancements in nano-satellite body-pointing to show that our 4kg CubeSat can provide performance comparable to much larger 600kg satellite missions. A comprehensive link budget and simulation was performed to calculate the secure key rates. We discuss design choices and trade-offs to maximize the key rate while minimizing the cost and development needed. Our detailed design and feasibility study can be readily used as a template for global scale Q.Com.Comment: 24 pages, 9 figures, 2 tables. Fixed tables and figure

    An efficient GPU implementation of fixed-complexity sphere decoders for MIMO wireless systems

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    The use of many-core processors such as general purpose Graphic Processing Units (GPUs) has recently become attractive for the efficient implementation of signal processing algorithms for communication systems. This is due to the cost-effectiveness of GPUs together with their potential capability of parallel processing. This paper presents an implementation of the widely employed fixed-complexity sphere decoder on GPUs, which allows to considerably decrease the computational time required for the data detection stage in multiple-input multiple-output systems. Both, the hard-and soft-output versions of the method have been implemented. Speedup results show the proposed GPU implementation boosts the runtime of the parallel execution of the methods in a high performance multi-core CPU. In addition, the throughput of the algorithm is evaluated and is shown to outperform other recent implementations and to fulfill the real-time requirements of several LTE configurations. ©2012-IOS Press and the authors. All rights reserved.This work was partially funded by the TEC2009-13741 project of the Spanish Ministry of Science and by the PROMETEO/2009/013 project of the Generalitat Valenciana.Roger Varea, S.; Ramiro Sánchez, C.; González Salvador, A.; Almenar Terré, V.; Vidal Maciá, AM. (2012). An efficient GPU implementation of fixed-complexity sphere decoders for MIMO wireless systems. Integrated Computer-Aided Engineering. 19(4):341-350. https://doi.org/10.3233/ICA-2012-0410S34135019
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