3,396 research outputs found
Performance Analysis of a Novel GPU Computation-to-core Mapping Scheme for Robust Facet Image Modeling
Though the GPGPU concept is well-known
in image processing, much more work remains to be done
to fully exploit GPUs as an alternative computation
engine. This paper investigates the computation-to-core
mapping strategies to probe the efficiency and scalability
of the robust facet image modeling algorithm on GPUs.
Our fine-grained computation-to-core mapping scheme
shows a significant performance gain over the standard
pixel-wise mapping scheme. With in-depth performance
comparisons across the two different mapping schemes,
we analyze the impact of the level of parallelism on
the GPU computation and suggest two principles for
optimizing future image processing applications on the
GPU platform
Fast processing of grid maps using graphical multiprocessors
Grid mapping is a very common technique used in mobile robotics to build a continuous 2D representation of the environment useful for navigation purposes. Although its computation is quite simple and fast, this algorithm uses the hypothesis of a known robot pose. In practice, this can require the re-computation of the map when the estimated robot poses change, as when a loop closure is detected. This paper presents a parallelization of a reference implementation of the grid mapping algorithm, which is suitable to be fully run on a graphics card showing huge processing speedups (up to 50×) while fully releasing the main processor, which can be very useful for many Simultaneous Localization and Mapping algorithms
GPU acceleration of brain image proccessing
Durante los últimos años se ha venido demostrando el alto poder computacional
que ofrecen las GPUs a la hora de resolver determinados problemas.
Al mismo tiempo, existen campos en los que no es posible beneficiarse completamente
de las mejoras conseguidas por los investigadores, debido principalmente
a que los tiempos de ejecución de las aplicaciones llegan a ser extremadamente
largos. Este es por ejemplo el caso del registro de imágenes en medicina.
A pesar de que se han conseguido aceleraciones sobre el registro de imágenes,
su uso en la práctica clÃnica es aún limitado. Entre otras cosas, esto se debe
al rendimiento conseguido.
Por lo tanto se plantea como objetivo de este proyecto, conseguir mejorar los
tiempos de ejecución de una aplicación dedicada al resgitro de imágenes en medicina,
con el fin de ayudar a aliviar este problema
Connected component identification and cluster update on GPU
Cluster identification tasks occur in a multitude of contexts in physics and
engineering such as, for instance, cluster algorithms for simulating spin
models, percolation simulations, segmentation problems in image processing, or
network analysis. While it has been shown that graphics processing units (GPUs)
can result in speedups of two to three orders of magnitude as compared to
serial codes on CPUs for the case of local and thus naturally parallelized
problems such as single-spin flip update simulations of spin models, the
situation is considerably more complicated for the non-local problem of cluster
or connected component identification. I discuss the suitability of different
approaches of parallelization of cluster labeling and cluster update algorithms
for calculations on GPU and compare to the performance of serial
implementations.Comment: 15 pages, 14 figures, one table, submitted to PR
CoreTSAR: Task Scheduling for Accelerator-aware Runtimes
Heterogeneous supercomputers that incorporate computational accelerators
such as GPUs are increasingly popular due to their high
peak performance, energy efficiency and comparatively low cost.
Unfortunately, the programming models and frameworks designed
to extract performance from all computational units still lack the
flexibility of their CPU-only counterparts. Accelerated OpenMP
improves this situation by supporting natural migration of OpenMP
code from CPUs to a GPU. However, these implementations currently
lose one of OpenMP’s best features, its flexibility: typical
OpenMP applications can run on any number of CPUs. GPU implementations
do not transparently employ multiple GPUs on a node
or a mix of GPUs and CPUs. To address these shortcomings, we
present CoreTSAR, our runtime library for dynamically scheduling
tasks across heterogeneous resources, and propose straightforward
extensions that incorporate this functionality into Accelerated
OpenMP. We show that our approach can provide nearly linear
speedup to four GPUs over only using CPUs or one GPU while
increasing the overall flexibility of Accelerated OpenMP
Mixing multi-core CPUs and GPUs for scientific simulation software
Recent technological and economic developments have led to widespread availability of
multi-core CPUs and specialist accelerator processors such as graphical processing units
(GPUs). The accelerated computational performance possible from these devices can be very
high for some applications paradigms. Software languages and systems such as NVIDIA's
CUDA and Khronos consortium's open compute language (OpenCL) support a number of
individual parallel application programming paradigms. To scale up the performance of some
complex systems simulations, a hybrid of multi-core CPUs for coarse-grained parallelism and
very many core GPUs for data parallelism is necessary. We describe our use of hybrid applica-
tions using threading approaches and multi-core CPUs to control independent GPU devices.
We present speed-up data and discuss multi-threading software issues for the applications
level programmer and o er some suggested areas for language development and integration
between coarse-grained and ne-grained multi-thread systems. We discuss results from three
common simulation algorithmic areas including: partial di erential equations; graph cluster
metric calculations and random number generation. We report on programming experiences
and selected performance for these algorithms on: single and multiple GPUs; multi-core CPUs;
a CellBE; and using OpenCL. We discuss programmer usability issues and the outlook and
trends in multi-core programming for scienti c applications developers
Parallel Architectures for Planetary Exploration Requirements (PAPER)
The Parallel Architectures for Planetary Exploration Requirements (PAPER) project is essentially research oriented towards technology insertion issues for NASA's unmanned planetary probes. It was initiated to complement and augment the long-term efforts for space exploration with particular reference to NASA/LaRC's (NASA Langley Research Center) research needs for planetary exploration missions of the mid and late 1990s. The requirements for space missions as given in the somewhat dated Advanced Information Processing Systems (AIPS) requirements document are contrasted with the new requirements from JPL/Caltech involving sensor data capture and scene analysis. It is shown that more stringent requirements have arisen as a result of technological advancements. Two possible architectures, the AIPS Proof of Concept (POC) configuration and the MAX Fault-tolerant dataflow multiprocessor, were evaluated. The main observation was that the AIPS design is biased towards fault tolerance and may not be an ideal architecture for planetary and deep space probes due to high cost and complexity. The MAX concepts appears to be a promising candidate, except that more detailed information is required. The feasibility for adding neural computation capability to this architecture needs to be studied. Key impact issues for architectural design of computing systems meant for planetary missions were also identified
Parallel processing and expert systems
Whether it be monitoring the thermal subsystem of Space Station Freedom, or controlling the navigation of the autonomous rover on Mars, NASA missions in the 1990s cannot enjoy an increased level of autonomy without the efficient implementation of expert systems. Merely increasing the computational speed of uniprocessors may not be able to guarantee that real-time demands are met for larger systems. Speedup via parallel processing must be pursued alongside the optimization of sequential implementations. Prototypes of parallel expert systems have been built at universities and industrial laboratories in the U.S. and Japan. The state-of-the-art research in progress related to parallel execution of expert systems is surveyed. The survey discusses multiprocessors for expert systems, parallel languages for symbolic computations, and mapping expert systems to multiprocessors. Results to date indicate that the parallelism achieved for these systems is small. The main reasons are (1) the body of knowledge applicable in any given situation and the amount of computation executed by each rule firing are small, (2) dividing the problem solving process into relatively independent partitions is difficult, and (3) implementation decisions that enable expert systems to be incrementally refined hamper compile-time optimization. In order to obtain greater speedups, data parallelism and application parallelism must be exploited
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