6 research outputs found

    ASAM : Automatic Architecture Synthesis and Application Mapping; dl. 3.2: Instruction set synthesis

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    Combined Scheduling and Instruction Selection for Processors with Reconfigurable Cell Fabric

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    International audienceThe paper presents a new method, based on constraint programming, for modeling and solving scheduling and instruction selection for processors extended with functionally reconfigurable cell fabric. Our method models parallel reconfigurable architecture, selection of application specific computational patterns and application scheduling. It takes also into account architectural constraints. The method provides efficient design space exploration that selects existing processor instructions and new instructions implementing computational patterns on a reconfigurable cell fabric. All instructions are scheduled enabling parallel instruction execution. Our method can be used directly for VLIW architectures by relaxing constraints concerning cell-processor data transfers. MediaBench and MiBench benchmarks has been used for evaluation and we obtained optimal results in many cases

    Exploring Processor and Memory Architectures for Multimedia

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    Multimedia has become one of the cornerstones of our 21st century society and, when combined with mobility, has enabled a tremendous evolution of our society. However, joining these two concepts introduces many technical challenges. These range from having sufficient performance for handling multimedia content to having the battery stamina for acceptable mobile usage. When taking a projection of where we are heading, we see these issues becoming ever more challenging by increased mobility as well as advancements in multimedia content, such as introduction of stereoscopic 3D and augmented reality. The increased performance needs for handling multimedia come not only from an ongoing step-up in resolution going from QVGA (320x240) to Full HD (1920x1080) a 27x increase in less than half a decade. On top of this, there is also codec evolution (MPEG-2 to H.264 AVC) that adds to the computational load increase. To meet these performance challenges there has been processing and memory architecture advances (SIMD, out-of-order superscalarity, multicore processing and heterogeneous multilevel memories) in the mobile domain, in conjunction with ever increasing operating frequencies (200MHz to 2GHz) and on-chip memory sizes (128KB to 2-3MB). At the same time there is an increase in requirements for mobility, placing higher demands on battery-powered systems despite the steady increase in battery capacity (500 to 2000mAh). This leaves negative net result in-terms of battery capacity versus performance advances. In order to make optimal use of these architectural advances and to meet the power limitations in mobile systems, there is a need for taking an overall approach on how to best utilize these systems. The right trade-off between performance and power is crucial. On top of these constraints, the flexibility aspects of the system need to be addressed. All this makes it very important to reach the right architectural balance in the system. The first goal for this thesis is to examine multimedia applications and propose a flexible solution that can meet the architectural requirements in a mobile system. Secondly, propose an automated methodology of optimally mapping multimedia data and instructions to a heterogeneous multilevel memory subsystem. The proposed methodology uses constraint programming for solving a multidimensional optimization problem. Results from this work indicate that using today’s most advanced mobile processor technology together with a multi-level heterogeneous on-chip memory subsystem can meet the performance requirements for handling multimedia. By utilizing the automated optimal memory mapping method presented in this thesis lower total power consumption can be achieved, whilst performance for multimedia applications is improved, by employing enhanced memory management. This is achieved through reduced external accesses and better reuse of memory objects. This automatic method shows high accuracy, up to 90%, for predicting multimedia memory accesses for a given architecture

    Survey on Instruction Selection: An Extensive and Modern Literature Review

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    Instruction selection is one of three optimisation problems involved in the code generator backend of a compiler. The instruction selector is responsible of transforming an input program from its target-independent representation into a target-specific form by making best use of the available machine instructions. Hence instruction selection is a crucial part of efficient code generation. Despite on-going research since the late 1960s, the last, comprehensive survey on the field was written more than 30 years ago. As new approaches and techniques have appeared since its publication, this brings forth a need for a new, up-to-date review of the current body of literature. This report addresses that need by performing an extensive review and categorisation of existing research. The report therefore supersedes and extends the previous surveys, and also attempts to identify where future research should be directed.Comment: Major changes: - Merged simulation chapter with macro expansion chapter - Addressed misunderstandings of several approaches - Completely rewrote many parts of the chapters; strengthened the discussion of many approaches - Revised the drawing of all trees and graphs to put the root at the top instead of at the bottom - Added appendix for listing the approaches in a table See doc for more inf
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