236 research outputs found

    Clustering Projects for eLearning Interoperability

    Get PDF
    [ES]Desde el principio de la disciplina, el eLearning ha sido un campo novedoso que ha generado nuevo software, sistemas, contenidos y herramientas con los que se está experimentando. la interoperabilidad se convierte, en este contexto, en un problema. Los sistemas consolidados y empleados regularmente tienen que ser capaces de interoperar con otros nuevos. Este artículo trata sobre cómo varias investigaciones y lproyectos de desarrollo se reunieron para encontrar una solución a este problema, proporcionando especificaciones abiertas y normas, además de ibre, implementaciones de referencia de código abierto.[EN] Since the beginning of the discipline, eLearning has been about innovation. New software, systems, contents and tools are being created and experimented with and in constant evolution. But when systems, contents and tools become successful and part of the regular infrastructure of educational institutions, interoperability becomes an issue. Systems that are consolidated and regularly used need to be able to interoperate with new ones. And the new tendencies need to fit within the current infrastructure. This paper states how several research and development projects with heterogeneous funding sources and locations worldwide, gathered together to find a solution to this common problem, providing open specifications and standards, plus Free/Libre, Open Source reference implementations

    Using learning design as a framework for supporting the design and reuse of OER

    Get PDF
    The paper will argue that adopting a learning design methodology may provide a vehicle for enabling better design and reuse of Open Educational Resources (OERs). It will describe a learning design methodology, which is being developed and implemented at the Open University in the UK. The aim is to develop a 'pick and mix' learning design toolbox of different resources and tools to help designers/teachers make informed decisions about creating new or adapting existing learning activities. The methodology is applicable for designers/teachers designing in a traditional context – such as creation of materials as part of a formal curriculum, but also has value for those wanting to create OERs or adapt and repurpose existing OERs. With the increasing range of OERs now available through initiatives as part of the Open Courseware movement, we believe that methodologies, such as the one we describe in this paper, which can help guide reuse and adaptation will become increasingly important and arguably are an important aspect of ensuring longer term sustainability and uptake of OERs. Our approach adopts an empirically based approach to understanding and representing the design process. This includes a range of evaluation studies (capturing of case studies, interviews with designers/teachers, in-depth course evaluation and focus groups/workshops), which are helping to develop our understanding of how designers/teachers go about creating new learning activities. Alongside this we are collating an extensive set of tools and resources to support the design process, as well as developing a new Learning Design tool that helps teachers articulate and represent their design ideas. The paper will describe how we have adapted a mind mapping and argumentation tool, Compendium, for this purpose and how it is being used to help designers and teachers create and share learning activities. It will consider how initial evaluation of the use of the tool for learning design has been positive; users report that the tool is easy to use and helps them organise and articulate their learning designs. Importantly the tool also enables them to share and discuss their thinking about the design process. However it is also clear that visualising the design process is only one aspect of design, which is complex and multi-faceted

    MindTheGap(p)™ Learning experience design in light of the MOOC contorversy

    Get PDF

    EdTech Decision-making in Higher Education

    Get PDF
    The study “EdTech Decision-making in Higher Education” investigates the decision-making inputs, processes, and practices around the acquisition of technology to facilitate teaching and learning at colleges and universities. A summary of findings and recommendations, a more detailed report which includes many examples and quotations from study participants, and a repository of resources for EdTech decision-makers is available at: www.edtechdecisionmakinginhighered.org
    corecore