457 research outputs found

    Open Knowledge Resources for Higher Education: Scholarly Publications, Course Materials, Academic Software

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    This paper will explain why electronic knowledge resources in academia cannot only be regarded as private commodities, but also as public goods. After sketching a concept of public goods for a postnational, global society, three types of electronic knowledge resources are distinguished: scholarly publications, course materials and academic software. With the help of practical examples, similarities between these resources are developed. Finally, it will be explained what advantages the status of public good for knowledge resources would have and how it could be achieved by the academic community

    Overview and Analysis of Practices with Open Educational Resources in Adult Education in Europe

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    OER4Adults aimed to provide an overview of Open Educational Practices in adult learning in Europe, identifying enablers and barriers to successful implementation of practices with OER. The project was conducted in 2012-2013 by a team from the Caledonian Academy, Glasgow Caledonian University, funded by The Institute for Prospective Technological Studies (IPTS). The project drew on data from four main sources: • OER4Adults inventory of over 150 OER initiatives relevant to adult learning in Europe • Responses from the leaders of 36 OER initiatives to a detailed SWOT survey • Responses from 89 lifelong learners and adult educators to a short poll • The Vision Papers on Open Education 2030: Lifelong Learning published by IPTS Interpretation was informed by interviews with OER and adult education experts, discussion at the IPTS Foresight Workshop on Open Education and Lifelong Learning 2030, and evaluation of the UKOER programme. Analysis revealed 6 tensions that drive developing practices around OER in adult learning as well 6 summary recommendations for the further development of such practices

    Clustering projects for eLearning interoperability

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    Since the beginning of the discipline, eLearning has been about innovation. New software, systems, contents and tools are being created and experimented with and in constant evolution. But when systems, contents and tools become successful and part of the regular infrastructure of educational institutions, interoperability becomes an issue. Systems that are consolidated and regularly used need to be able to interoperate with new ones. And the new tendencies need to fit within the current infrastructure. This paper states how several research and development projects with heterogeneous funding sources and locations worldwide, gathered together to find a solution to this common problem, providing open specifications and standards, plus Free/Libre, Open Source reference implementations.This work has been funded by the “Spanish Ministry of Science and Innovation” (http://micinn.es) in project LearningApps in the program INNPACTO 2010, the project MiPLE code TIN2010-21695-C02-02.8 and Google Research Award.Peer ReviewedPostprint (published version

    Clustering Projects for eLearning Interoperability

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    [ES]Desde el principio de la disciplina, el eLearning ha sido un campo novedoso que ha generado nuevo software, sistemas, contenidos y herramientas con los que se está experimentando. la interoperabilidad se convierte, en este contexto, en un problema. Los sistemas consolidados y empleados regularmente tienen que ser capaces de interoperar con otros nuevos. Este artículo trata sobre cómo varias investigaciones y lproyectos de desarrollo se reunieron para encontrar una solución a este problema, proporcionando especificaciones abiertas y normas, además de ibre, implementaciones de referencia de código abierto.[EN] Since the beginning of the discipline, eLearning has been about innovation. New software, systems, contents and tools are being created and experimented with and in constant evolution. But when systems, contents and tools become successful and part of the regular infrastructure of educational institutions, interoperability becomes an issue. Systems that are consolidated and regularly used need to be able to interoperate with new ones. And the new tendencies need to fit within the current infrastructure. This paper states how several research and development projects with heterogeneous funding sources and locations worldwide, gathered together to find a solution to this common problem, providing open specifications and standards, plus Free/Libre, Open Source reference implementations

    Step by Step Guide to Implementing LMS with Live Teaching : Case study: eVarsity(dot)Net

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    Nearly 100 percent of Finnish educational institutes offer some form of online studies from high school level to higher institutes. These platforms are given fancy names such as Wil-ma by Eira High School or Tuubi by Metropolia. Some institutes move further to offer full courses online called Virtual Open University where prospective students can accumulate credits online to prepare them towards a degree or diploma course. Degree students are also able to enroll with permission to gain some extra credits online. Using already existing LMSs students are able to access static resources in the form of recorded videos, audios or PDF files pre-uploaded as course contents to the sites. Students are able to communicate with the lecturers via chats, emails or messaging through the online Learning Management System (LMS). However, collaboration does not happen in real time therefore more students are likely to get bored along the way and drop out of the course entirely if they feel a teacher delays in responding to their questions or the course is too abstract to them and they cannot seem to get the explanation from reading the materi-als. The goal of this project is to produce a near experience to the conventional style of teach-ing by bringing live web conferencing together with LMS. Two separate LMS and a web conferencing servers shall be installed. The web conferencing server shall be integrated into the LMS. Students shall be able to watch and hear a live lecture by a lecturer who can navigate presentation files, write on a whiteboard for all the students to see in real time. Everything happens in a web browser and it is completely cloud-based. Nothing to down-load on install on the client PCs of the teacher or students

    eLearning and the revolution in the educational sector

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    Strathmore University 6th ICT Conference KICC 10th September 2005.E-Learning is any learning that uses ICT Computer aided instruction, use of ICT, Internet. Making full use of the wide range of pedagogic opportunities provided by ICT. A very wide term encompassing many different implementations.E-Learning is any learning that uses ICT Computer aided instruction, use of ICT, Internet. Making full use of the wide range of pedagogic opportunities provided by ICT. A very wide term encompassing many different implementations

    Using learning design as a framework for supporting the design and reuse of OER

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    The paper will argue that adopting a learning design methodology may provide a vehicle for enabling better design and reuse of Open Educational Resources (OERs). It will describe a learning design methodology, which is being developed and implemented at the Open University in the UK. The aim is to develop a 'pick and mix' learning design toolbox of different resources and tools to help designers/teachers make informed decisions about creating new or adapting existing learning activities. The methodology is applicable for designers/teachers designing in a traditional context – such as creation of materials as part of a formal curriculum, but also has value for those wanting to create OERs or adapt and repurpose existing OERs. With the increasing range of OERs now available through initiatives as part of the Open Courseware movement, we believe that methodologies, such as the one we describe in this paper, which can help guide reuse and adaptation will become increasingly important and arguably are an important aspect of ensuring longer term sustainability and uptake of OERs. Our approach adopts an empirically based approach to understanding and representing the design process. This includes a range of evaluation studies (capturing of case studies, interviews with designers/teachers, in-depth course evaluation and focus groups/workshops), which are helping to develop our understanding of how designers/teachers go about creating new learning activities. Alongside this we are collating an extensive set of tools and resources to support the design process, as well as developing a new Learning Design tool that helps teachers articulate and represent their design ideas. The paper will describe how we have adapted a mind mapping and argumentation tool, Compendium, for this purpose and how it is being used to help designers and teachers create and share learning activities. It will consider how initial evaluation of the use of the tool for learning design has been positive; users report that the tool is easy to use and helps them organise and articulate their learning designs. Importantly the tool also enables them to share and discuss their thinking about the design process. However it is also clear that visualising the design process is only one aspect of design, which is complex and multi-faceted

    Using learning design as a framework for supporting the design and reuse of OER

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    The paper will argue that adopting a learning design methodology may provide a vehicle for enabling better design and reuse of Open Educational Resources (OERs). It will describe a learning design methodology, which is being developed and implemented at the Open University in the UK. The aim is to develop a 'pick and mix' learning design toolbox of different resources and tools to help designers/teachers make informed decisions about creating new or adapting existing learning activities. The methodology is applicable for designers/teachers designing in a traditional context – such as creation of materials as part of a formal curriculum, but also has value for those wanting to create OERs or adapt and repurpose existing OERs. With the increasing range of OERs now available through initiatives as part of the Open Courseware movement, we believe that methodologies, such as the one we describe in this paper, which can help guide reuse and adaptation will become increasingly important and arguably are an important aspect of ensuring longer term sustainability and uptake of OERs. Our approach adopts an empirically based approach to understanding and representing the design process. This includes a range of evaluation studies (capturing of case studies, interviews with designers/teachers, in-depth course evaluation and focus groups/workshops), which are helping to develop our understanding of how designers/teachers go about creating new learning activities. Alongside this we are collating an extensive set of tools and resources to support the design process, as well as developing a new Learning Design tool that helps teachers articulate and represent their design ideas. The paper will describe how we have adapted a mind mapping and argumentation tool, Compendium, for this purpose and how it is being used to help designers and teachers create and share learning activities. It will consider how initial evaluation of the use of the tool for learning design has been positive; users report that the tool is easy to use and helps them organise and articulate their learning designs. Importantly the tool also enables them to share and discuss their thinking about the design process. However it is also clear that visualising the design process is only one aspect of design, which is complex and multi-faceted

    Report of the discussion on Free and Open Source Software (FOSS) for OER

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    Appendix: FOSS tools for OER development, management and dissemination
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