10 research outputs found

    An SDN-based device-aware live video service for inter-domain adaptive bitrate streaming

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    The emerging popularity of live streaming services poses a great challenge for the rigid and static traditional Internet architecture. The rise in adaptation of Software Defined Networking (SDN) by Internet Service Providers (ISP) and Content Delivery Networks (CDN) presents an opportunity to dynamically adapt and respond in real-time to high definition (HD) mega events or dynamic short-lived broadcast events. In this paper, we present an SDN-based system design that utilizes a communication framework between ISPs and CDNs to interact and thus enable a reliable and resource efficient live streaming service. We build and deploy an optimization model that can maximize the video quality for users while minimizing the resource utilization for both ISPs and CDNs. The model considers device capabilities, network constraints and the subscription level of users with the ISP/CDN. Our system is a network-assisted, cross-layer, approach that implements multicast at the network layer and can dynamically adapt the video bitrates that are served to each client at the application layer. We build a prototype of our proposed design and evaluate real-world scenarios with up to 500 users streaming multiple videos at different bitrates. Results show that our approach can increase average user goodput by up to 70% while almost eliminating frame drops by handling network congestion

    Improving Content Delivery Efficiency through Multi-Layer Mobile Edge Adaptation

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    This paper presents a novel architecture for optimizing the HTTP-based multimedia delivery in multi-user mobile networks. This proposal combines the usual client-driven dynamic adaptation scheme DASH-3GPP with network-assisted adaptation capabilities, in order to maximize the overall Quality of Experience. The foundation of this combined adaptation scheme is based on two state of the art technologies. On one hand, adaptive HTTP streaming with multi-layer encoding allows efficient media delivery and improves the experienced media quality in highly dynamic channels. Additionally, it enables the possibility to implement network-level adaptations for better coping with multi-user scenarios. On the other hand, mobile edge computing facilitates the deployment of mobile services close to the user. This approach brings new possibilities in modern and future mobile networks, such as close to zero delays and awareness of the radio status. The proposal in this paper introduces a novel element, denoted as Mobile Edge-DASH Adaptation Function, which combines all these advantages to support efficient media delivery in mobile multi-user scenarios. Furthermore, we evaluate the performance enhancements of this content- and user context-aware scheme through simulations of a mobile multimedia scenario.European Union H2020 programme: Grant Agreement H2020-ICT-671596. Spanish Ministerio de Economia y Competitividad (MINECO): grant TEC2013-46766-R

    Video Caching, Analytics and Delivery at the Wireless Edge: A Survey and Future Directions

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    Future wireless networks will provide high bandwidth, low-latency, and ultra-reliable Internet connectivity to meet the requirements of different applications, ranging from mobile broadband to the Internet of Things. To this aim, mobile edge caching, computing, and communication (edge-C3) have emerged to bring network resources (i.e., bandwidth, storage, and computing) closer to end users. Edge-C3 allows improving the network resource utilization as well as the quality of experience (QoE) of end users. Recently, several video-oriented mobile applications (e.g., live content sharing, gaming, and augmented reality) have leveraged edge-C3 in diverse scenarios involving video streaming in both the downlink and the uplink. Hence, a large number of recent works have studied the implications of video analysis and streaming through edge-C3. This article presents an in-depth survey on video edge-C3 challenges and state-of-the-art solutions in next-generation wireless and mobile networks. Specifically, it includes: a tutorial on video streaming in mobile networks (e.g., video encoding and adaptive bitrate streaming); an overview of mobile network architectures, enabling technologies, and applications for video edge-C3; video edge computing and analytics in uplink scenarios (e.g., architectures, analytics, and applications); and video edge caching, computing and communication methods in downlink scenarios (e.g., collaborative, popularity-based, and context-aware). A new taxonomy for video edge-C3 is proposed and the major contributions of recent studies are first highlighted and then systematically compared. Finally, several open problems and key challenges for future research are outlined

    Resource allocation model for sensor clouds under the sensing as a service paradigm

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    The Sensing as a Service is emerging as a new Internet of Things (IoT) business model for sensors and data sharing in the cloud. Under this paradigm, a resource allocation model for the assignment of both sensors and cloud resources to clients/applications is proposed. This model, contrarily to previous approaches, is adequate for emerging IoT Sensing as a Service business models supporting multi-sensing applications and mashups of Things in the cloud. A heuristic algorithm is also proposed having this model as a basis. Results show that the approach is able to incorporate strategies that lead to the allocation of fewer devices, while selecting the most adequate ones for application needs.FCT (Foundation for Science and Technology) from Portugal within CEOT (Center for Electronic, Optoelectronic and Telecommunications) UID/MULTI/00631/2019info:eu-repo/semantics/publishedVersio

    Allocation of resources in SAaaS Clouds managing thing mashups

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    The sensing and actuation as-a-service is an emerging business model to make sensors, actuators and data from the Internet of Things more attainable to everyday consumer. With the increase in the number of accessible Things, mashups can be created to combine services/data from one or multiple Things with services/data from virtual Web resources. These may involve complex tasks, with high computation requirements, and for this reason cloud infrastructures are envisaged as the most appropriate solution for storage and processing. This means that cloud-based services should be prepared to manage Thing mashups. Mashup management within the cloud allows not only the optimization of resources but also the reduction of the delay associated with data travel between client applications and the cloud. In this article, an optimization model is developed for the optimal allocation of resources in clouds under the sensing and actuation as-a-service paradigm. A heuristic algorithm is also proposed to quickly solve the problem.FCT (Foundation for Science and Technology) from Portugal within CEOT (Center for Electronic, Optoelectronic and Telecommunications) [UID/MULTI/00631/2020]info:eu-repo/semantics/publishedVersio

    Cloud-Assisted Safety Message Dissemination in VANET-Cellular Heterogeneous Wireless Network

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    Abstract-In vehicular ad-hoc networks (VANETs), efficient message dissemination is critical to road safety and traffic efficiency. Since many VANET-based schemes suffer from high transmission delay and data redundancy, integrated VANETcellular heterogeneous network has been proposed recently and attracted significant attention. However, most existing studies focus on selecting suitable gateways to deliver safety message from the source vehicle to a remote server, while rapid safety message dissemination from the remote server to a targeted area has not been well studied. In this paper, we propose a framework for rapid message dissemination that combines the advantages of diverse communication and cloud computing technologies

    Video-assisted Overtaking System enabled by V2V Communications

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    V2X (Vehicle-to-Everything) is a promising technology to diminish road hazards and increase driving safety. This thesis focuses in the transmission of video between vehicles (V2V, Vehicle-to-Vehicle) in an overtaking situation, helping drivers to be more aware and less error-prone in these situations. In the implementation, the vehicle reads from vehicle's CAN and GPS data to setup the system, streams his Line of Sight to the overtaking vehicle and uses DSRC as the communication technology

    Virtual sensor networks: collaboration and resource sharing

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    This thesis contributes to the advancement of the Sensing as a Service (SeaaS), based on cloud infrastructures, through the development of models and algorithms that make an efficient use of both sensor and cloud resources while reducing the delay associated with the data flow between cloud and client sides, which results into a better quality of experience for users. The first models and algorithms developed are suitable for the case of mashups being managed at the client side, and then models and algorithms considering mashups managed at the cloud were developed. This requires solving multiple problems: i) clustering of compatible mashup elements; ii) allocation of devices to clusters, meaning that a device will serve multiple applications/mashups; iii) reduction of the amount of data flow between workplaces, and associated delay, which depends on clustering, device allocation and placement of workplaces. The developed strategies can be adopted by cloud service providers wishing to improve the performance of their clouds. Several steps towards an efficient Se-aaS business model were performed. A mathematical model was development to assess the impact (of resource allocations) on scalability, QoE and elasticity. Regarding the clustering of mashup elements, a first mathematical model was developed for the selection of the best pre-calculated clusters of mashup elements (virtual Things), and then a second model is proposed for the best virtual Things to be built (non pre-calculated clusters). Its evaluation is done through heuristic algorithms having such model as a basis. Such models and algorithms were first developed for the case of mashups managed at the client side, and after they were extended for the case of mashups being managed at the cloud. For the improvement of these last results, a mathematical programming optimization model was developed that allows optimal clustering and resource allocation solutions to be obtained. Although this is a computationally difficult approach, the added value of this process is that the problem is rigorously outlined, and such knowledge is used as a guide in the development of better a heuristic algorithm.Esta tese contribui para o avanço tecnológico do modelo de Sensing as a Service (Se-aaS), baseado em infraestrutura cloud, através do desenvolvimento de modelos e algoritmos que resolvem o problema da alocação eficiente de recursos, melhorando os métodos e técnicas atuais e reduzindo os tempos associados `a transferência dos dados entre a cloud e os clientes, com o objetivo de melhorar a qualidade da experiência dos seus utilizadores. Os primeiros modelos e algoritmos desenvolvidos são adequados para o caso em que as mashups são geridas pela aplicação cliente, e posteriormente foram desenvolvidos modelos e algoritmos para o caso em que as mashups são geridas pela cloud. Isto implica ter de resolver múltiplos problemas: i) Construção de clusters de elementos de mashup compatíveis; ii) Atribuição de dispositivos físicos aos clusters, acabando um dispositivo físico por servir m´ múltiplas aplicações/mashups; iii) Redução da quantidade de transferência de dados entre os diversos locais da cloud, e consequentes atrasos, o que dependente dos clusters construídos, dos dispositivos atribuídos aos clusters e dos locais da cloud escolhidos para realizar o processamento necessário. As diferentes estratégias podem ser adotadas por fornecedores de serviço cloud que queiram melhorar o desempenho dos seus serviços.(…
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