125,919 research outputs found

    Psychic embedding — vision and delusion

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    The paper introduces the idea that the human brain may apply complex mathematical modules in order to process and understand the world. We speculate that the substrate of what appears outwardly as intuition, or prophetic power, may be a mathematical apparatus such as time-delay embedding. In this context, predictive accuracy may be the reflection of an appropriate choice of the embedding parameters. We further put this in the perspective of mental illness, and search for the possible differences between good intuition and delusive ideation. We speculate that the task at which delusional schizophrenic patients falter is not necessarily of perception, but rather of model selection. Failure of the psychotic patient to correctly choose the embedding parameters may readily lead to misinterpretation of an accurate perception through an altered reconstructed of the object perceived

    An Accurate EEGNet-based Motor-Imagery Brain-Computer Interface for Low-Power Edge Computing

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    This paper presents an accurate and robust embedded motor-imagery brain-computer interface (MI-BCI). The proposed novel model, based on EEGNet, matches the requirements of memory footprint and computational resources of low-power microcontroller units (MCUs), such as the ARM Cortex-M family. Furthermore, the paper presents a set of methods, including temporal downsampling, channel selection, and narrowing of the classification window, to further scale down the model to relax memory requirements with negligible accuracy degradation. Experimental results on the Physionet EEG Motor Movement/Imagery Dataset show that standard EEGNet achieves 82.43%, 75.07%, and 65.07% classification accuracy on 2-, 3-, and 4-class MI tasks in global validation, outperforming the state-of-the-art (SoA) convolutional neural network (CNN) by 2.05%, 5.25%, and 5.48%. Our novel method further scales down the standard EEGNet at a negligible accuracy loss of 0.31% with 7.6x memory footprint reduction and a small accuracy loss of 2.51% with 15x reduction. The scaled models are deployed on a commercial Cortex-M4F MCU taking 101ms and consuming 4.28mJ per inference for operating the smallest model, and on a Cortex-M7 with 44ms and 18.1mJ per inference for the medium-sized model, enabling a fully autonomous, wearable, and accurate low-power BCI

    Self-directedness, integration and higher cognition

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    In this paper I discuss connections between self-directedness, integration and higher cognition. I present a model of self-directedness as a basis for approaching higher cognition from a situated cognition perspective. According to this model increases in sensorimotor complexity create pressure for integrative higher order control and learning processes for acquiring information about the context in which action occurs. This generates complex articulated abstractive information processing, which forms the major basis for higher cognition. I present evidence that indicates that the same integrative characteristics found in lower cognitive process such as motor adaptation are present in a range of higher cognitive process, including conceptual learning. This account helps explain situated cognition phenomena in humans because the integrative processes by which the brain adapts to control interaction are relatively agnostic concerning the source of the structure participating in the process. Thus, from the perspective of the motor control system using a tool is not fundamentally different to simply controlling an arm

    Demonstrating Advantages of Neuromorphic Computation: A Pilot Study

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    Neuromorphic devices represent an attempt to mimic aspects of the brain's architecture and dynamics with the aim of replicating its hallmark functional capabilities in terms of computational power, robust learning and energy efficiency. We employ a single-chip prototype of the BrainScaleS 2 neuromorphic system to implement a proof-of-concept demonstration of reward-modulated spike-timing-dependent plasticity in a spiking network that learns to play the Pong video game by smooth pursuit. This system combines an electronic mixed-signal substrate for emulating neuron and synapse dynamics with an embedded digital processor for on-chip learning, which in this work also serves to simulate the virtual environment and learning agent. The analog emulation of neuronal membrane dynamics enables a 1000-fold acceleration with respect to biological real-time, with the entire chip operating on a power budget of 57mW. Compared to an equivalent simulation using state-of-the-art software, the on-chip emulation is at least one order of magnitude faster and three orders of magnitude more energy-efficient. We demonstrate how on-chip learning can mitigate the effects of fixed-pattern noise, which is unavoidable in analog substrates, while making use of temporal variability for action exploration. Learning compensates imperfections of the physical substrate, as manifested in neuronal parameter variability, by adapting synaptic weights to match respective excitability of individual neurons.Comment: Added measurements with noise in NEST simulation, add notice about journal publication. Frontiers in Neuromorphic Engineering (2019

    TOBE: Tangible Out-of-Body Experience

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    We propose a toolkit for creating Tangible Out-of-Body Experiences: exposing the inner states of users using physiological signals such as heart rate or brain activity. Tobe can take the form of a tangible avatar displaying live physiological readings to reflect on ourselves and others. Such a toolkit could be used by researchers and designers to create a multitude of potential tangible applications, including (but not limited to) educational tools about Science Technologies Engineering and Mathematics (STEM) and cognitive science, medical applications or entertainment and social experiences with one or several users or Tobes involved. Through a co-design approach, we investigated how everyday people picture their physiology and we validated the acceptability of Tobe in a scientific museum. We also give a practical example where two users relax together, with insights on how Tobe helped them to synchronize their signals and share a moment
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