7 research outputs found

    Using Lexical Chaining to Rank Protein-Protein Interactions in Biomedical Text

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    Abstract Biomedical information extraction is becoming an increasingly important application of Computational Linguistics research. We propose a method for analyzing full-text articles on protein interactions that takes a discourse-based approach to provide a means of ranking the biological validity of such interactions. Specifically, we use lexical chaining-strings of semantically related words-as an indicator of the validity of the protein interactions appearing in the same textual context

    Stability Analysis of Jump-Linear Systems Driven by Finite-State Machines with Markovian Inputs

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    A control system with a fault recovery mechanism in the feedback loop and with faults occurring in a non-deterministic manner can be modeled as a class of hybrid systems, i.e., a dynamical system switched by a finite-state machine or an automaton. When the plant and controller are linear, such a system can be modeled as a jump-linear system driven by a finite-state machine with a random input process. Such fault recovery mechanisms are found in flight control systems and distributed control systems with communication networks. In these critical applications, closed-loop stability of the system in the presence of fault recoveries becomes an important issue. Finite-state machines as mathematical constructs are widely used by computer scientists to model and analyze algorithms. In particular, fault recovery mechanisms that are implemented in hardware with logic based circuits and finite memory can be modeled appropriately with finite-state machines. In this thesis, mathematical tools are developed to determine the mean-square stability of a closed-loop system, modeled as a jump-linear system in series with a finite-state machine driven by a random process. The random input process is in general assumed to be any r-th order Markov process, where r ≄ 0. While stability tests for a jump-linear system with a Markovian switching rule are well known, the main contribution of the present work arises from the fact that output of a finite-state machine driven by a Markov process is in general not Markovian. Therefore, new stability analysis tools are provided for this class of systems and demonstrated through Monte Carlo simulations

    Automata & Sequential Machines, A Survey

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    Coordinated Science Laboratory was formerly known as Control Systems LaboratoryContract DA-36-039-TR US AMC 02208(E

    Calcul sur architecture non fiable

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    Although materials could be fabricated as error-free theoretically with a huge cost for worst-case design methodologies, the circuit is still susceptible to transient faults by the effects of radiation, temperature sensitivity, and etc. On the contrary, an error-resilient design enables the manufacturing process to be relieved from the variability issue so as to save material cost. Since variability and transient upsets are worsening as emerging fabrication process and size shrink are tending intense, the requirement of robust design is imminent. This thesis addresses the issue of designing on unreliable circuit. The main contributions are fourfold. Firstly a fast error-correction and low cost redundancy fault-tolerant method is presented. Moreover, we introduce judicious two-dimensional criteria to estimate the reliability and the hardware efïŹciency of a circuit. A general-purpose model offers low-redundancy error-resilience for contemporary logic systems as well as future nanoeletronic architectures. At last, a decoder against internal transient faults is designed in this work.En thĂ©orie, les circuits Ă©lectroniques conçus selon la mĂ©thode du pire-cas sont supposĂ©s garantir un fonctionnement sans erreur pourun coĂ»t d’implĂ©mentation Ă©levĂ©. Dans la pratique les circuits restent sujets aux erreurs transitoires du fait de leur sensibilitĂ© aux alĂ©astels que la radiation et la tempĂ©rature. En revanche, une conception prenant en compte la tolĂ©rance aux fautes permet de faire face Ă  detels alĂ©as comme la variabilitĂ© du processus de fabrication. De plus, les erreurs transitoires et la variabilitĂ© de fabrication s’intensiïŹentavec l’émergence de nouveaux processus de fabrication et des circuits de dimension de plus en plus rĂ©duite. La demande d’une conceptionintĂ©grant la tolĂ©rance aux fautes devient dĂ©sormais primordiale. La prĂ©sente thĂšse a pour objectif de cerner la problĂ©matique de laconception de circuits sur des puces peu ïŹables et apporte des contributions suivant quatre aspects. Dans un premier temps, nous proposonsune mĂ©thode de tolĂ©rance aux fautes, basĂ©e sur la correction d’erreurs et la redondance Ă  faible coĂ»t. Puis, nous prĂ©sentonsun critĂšre bidimensionnel judicieux permettant d’évaluer la ïŹabilitĂ© et l’efïŹcacitĂ© matĂ©rielle de circuits. Nous proposons ensuite un modĂšleuniversel qui apporte une tolĂ©rance avec fautes Ă  redondance faible pour les systĂšmes logiques d’aujourd’hui et les architecturesnanoĂ©lectroniques de demain. EnïŹn, nous dĂ©couvrons un dĂ©codeur tolĂ©rant aux fautes transitoires internes

    Space Communications: Theory and Applications. Volume 3: Information Processing and Advanced Techniques. A Bibliography, 1958 - 1963

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    Annotated bibliography on information processing and advanced communication techniques - theory and applications of space communication

    T.: Authoring scenes for adaptive, interactive performances

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    In this paper, we introduce a toolkit called SceneMaker for authoring scenes for adaptive, interactive performances. These performances are based on automatically generated and prescripted scenes which can be authored with the SceneMaker in a two-step approach: In step one, the scene flow is defined using cascaded finite state machines. In a second step, the content of each scene must be provided. This can be done either manually by using a simple scripting language, or by integrating scenes which are automatically generated at runtime based on a domain and dialogue model. Both scene types can be interweaved in our planbased, distributed platform. The system provides a context memory with access functions that can be used by the author to make scenes user-adaptive. Using CrossTalk as the target application, we describe our models and languages, and illustrate the authoring process. CrossTalk is an interactive installation with animated presentation agents which “live ” beyond the actual presentation and systematically step out of character within the presentation, both to enhance the illusion of life. The context memory enables the system to adapt to user feedback and generates data for later evaluation of user/system behavior. The SceneMaker toolkit should enable the non-expert to compose adaptive, interactive performances in a rapid prototyping approach
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