1,741 research outputs found

    Candidate selection and instance ordering for realtime algorithm configuration

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    Many modern combinatorial solvers have a variety of parameters through which a user can customise their behaviour. Algorithm configuration is the process of selecting good values for these parameters in order to improve performance. Time and again algorithm configuration has been shown to significantly improve the performance of many algorithms for solving challenging computational problems. Automated systems for tuning parameters regularly out-perform human experts, sometimes but orders of magnitude. Online algorithm configurators, such as ReACTR, are able to tune a solver online without incurring costly offline training. As such ReACTR’s main focus is on runtime minimisation while solving combinatorial problems. To do this ReACTR adopts a one-pass methodology where each instance in a stream of instances to be solved is considered only as it arrives. As such ReACTR’s performance is sensitive to the order in which instances arrive. It is still not understood which instance orderings positively or negatively effect the performance of ReACTR. This paper investigates the effect of instance ordering and grouping by empirically evaluating different instance orderings based on difficulty and feature values. Though the end use is generally unable to control the order in which instances arrive it is important to understand which orderings impact Re- ACTR’s performance and to what extent. This study also has practical benefit as such orderings can occur organically. For example as business grows the problems it may encounter, such as routing or scheduling, often grow in size and difficulty. ReACTR’s performance also depends strongly configuration selection procedure used. This component controls which configurations are selected to run in parallel from the internal configuration pool. This paper evaluates various ranking mechanisms and different ways of combining them to better understand how the candidate selection procedure affects realtime algorithm configuration. We show that certain selection procedures are superior to others and that the order which instances arrive in determines which selection procedure performs best. We find that both instance order and grouping can significantly affect the overall solving time of the online automatic algorithm configurator ReACTR. One of the more surprising discoveries is that having groupings of similar instances can actually negatively impact on the overall performance of the configurator. In particular we show that orderings based on nearly any instance feature values can lead to significant reductions in total runtime over random instance orderings. In addition, certain candidate selection procedures are more suited to certain orderings than others and selecting the correct one can show a marked improvement in solving times

    Real-time algorithm configuration

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    This dissertation presents a number of contributions to the field of algorithm configur- ation. In particular, we present an extension to the algorithm configuration problem, real-time algorithm configuration, where configuration occurs online on a stream of instances, without the need for prior training, and problem solutions are returned in the shortest time possible. We propose a framework for solving the real-time algorithm configuration problem, ReACT. With ReACT we demonstrate that by using the parallel computing architectures, commonplace in many systems today, and a robust aggregate ranking system, configuration can occur without any impact on performance from the perspective of the user. This is achieved by means of a racing procedure. We show two concrete instantiations of the framework, and show them to be on a par with or even exceed the state-of-the-art in offline algorithm configuration using empirical evaluations on a range of combinatorial problems from the literature. We discuss, assess, and provide justification for each of the components used in our framework instantiations. Specifically, we show that the TrueSkill ranking system commonly used to rank players’ skill in multiplayer games can be used to accurately es- timate the quality of an algorithm’s configuration using only censored results from races between algorithm configurations. We confirm that the order that problem instances arrive in influences the configuration performance and that the optimal selection of configurations to participate in races is dependent on the distribution of the incoming in- stance stream. We outline how to maintain a pool of quality configurations by removing underperforming configurations, and techniques to generate replacement configurations with minimal computational overhead. Finally, we show that the configuration space can be reduced using feature selection techniques from the machine learning literature, and that doing so can provide a boost in configuration performance

    Design of a digital compression technique for shuttle television

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    The determination of the performance and hardware complexity of data compression algorithms applicable to color television signals, were studied to assess the feasibility of digital compression techniques for shuttle communications applications. For return link communications, it is shown that a nonadaptive two dimensional DPCM technique compresses the bandwidth of field-sequential color TV to about 13 MBPS and requires less than 60 watts of secondary power. For forward link communications, a facsimile coding technique is recommended which provides high resolution slow scan television on a 144 KBPS channel. The onboard decoder requires about 19 watts of secondary power

    On the Configuration of More and Less Expressive Logic Programs

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    The decoupling between the representation of a certain problem, i.e., its knowledge model, and the reasoning side is one of main strong points of model-based Artificial Intelligence (AI). This allows, e.g. to focus on improving the reasoning side by having advantages on the whole solving process. Further, it is also well-known that many solvers are very sensitive to even syntactic changes in the input. In this paper, we focus on improving the reasoning side by taking advantages of such sensitivity. We consider two well-known model-based AI methodologies, SAT and ASP, define a number of syntactic features that may characterise their inputs, and use automated configuration tools to reformulate the input formula or program. Results of a wide experimental analysis involving SAT and ASP domains, taken from respective competitions, show the different advantages that can be obtained by using input reformulation and configuration. Under consideration in Theory and Practice of Logic Programming (TPLP).Comment: Under consideration in Theory and Practice of Logic Programming (TPLP

    Fast algorithm for real-time rings reconstruction

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    The GAP project is dedicated to study the application of GPU in several contexts in which real-time response is important to take decisions. The definition of real-time depends on the application under study, ranging from answer time of μs up to several hours in case of very computing intensive task. During this conference we presented our work in low level triggers [1] [2] and high level triggers [3] in high energy physics experiments, and specific application for nuclear magnetic resonance (NMR) [4] [5] and cone-beam CT [6]. Apart from the study of dedicated solution to decrease the latency due to data transport and preparation, the computing algorithms play an essential role in any GPU application. In this contribution, we show an original algorithm developed for triggers application, to accelerate the ring reconstruction in RICH detector when it is not possible to have seeds for reconstruction from external trackers

    Towards a crowdsourced solution for the authoring bottleneck in interactive narratives

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    Interactive Storytelling research has produced a wealth of technologies that can be employed to create personalised narrative experiences, in which the audience takes a participating rather than observing role. But so far this technology has not led to the production of large scale playable interactive story experiences that realise the ambitions of the field. One main reason for this state of affairs is the difficulty of authoring interactive stories, a task that requires describing a huge amount of story building blocks in a machine friendly fashion. This is not only technically and conceptually more challenging than traditional narrative authoring but also a scalability problem. This thesis examines the authoring bottleneck through a case study and a literature survey and advocates a solution based on crowdsourcing. Prior work has already shown that combining a large number of example stories collected from crowd workers with a system that merges these contributions into a single interactive story can be an effective way to reduce the authorial burden. As a refinement of such an approach, this thesis introduces the novel concept of Crowd Task Adaptation. It argues that in order to maximise the usefulness of the collected stories, a system should dynamically and intelligently analyse the corpus of collected stories and based on this analysis modify the tasks handed out to crowd workers. Two authoring systems, ENIGMA and CROSCAT, which show two radically different approaches of using the Crowd Task Adaptation paradigm have been implemented and are described in this thesis. While ENIGMA adapts tasks through a realtime dialog between crowd workers and the system that is based on what has been learned from previously collected stories, CROSCAT modifies the backstory given to crowd workers in order to optimise the distribution of branching points in the tree structure that combines all collected stories. Two experimental studies of crowdsourced authoring are also presented. They lead to guidelines on how to employ crowdsourced authoring effectively, but more importantly the results of one of the studies demonstrate the effectiveness of the Crowd Task Adaptation approach
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