764 research outputs found

    Pictorial space in relationship to beliefs and cognitive structures : the Ixion room, the Bardi chapel, the Nymphéas

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    Ma recherche consiste à examiner l'espace pictural de trois œuvres provenant de trois périodes distinctes de l'histoire de l'art afin de démontrer que l'art participe, d'une part, d'un modèle culturel spécifique et, d'autre part, de données perceptivo-spatiales universellement partagées qui relient entre eux des individus soumis à des expériences historiquement très distinctes. Le corpus se compose de la salle dédiée à Ixion datant de la fin de l'empire romain, vers le premier siècle après Jésus-Christ; des fresques de Giotto exécutées pour la chapelle Bardi au début du XIVe siècle, donc à la fin du Moyen-Âge et au début de la Renaissance; et des Nymphéas de Monet, œuvre commencée à la fin du XIXe et terminée au début du XXe siècle. La méthodologie utilisée dans la présente thèse pourrait être qualifiée d'analyse multiple niveau des éléments suivants de la perception : 1) les catégories de croyances de premier ordre, ou croyances primaires, qui sont sous-jacentes à toutes les autres croyances et jouent un rôle important dans la production de toutes les œuvres d'art. Les croyances primaires comprennent les croyances physiologiques et perceptuelles, et la sous-catégorie des croyances multi-sensorielles; 2) les catégories de croyances de second ordre ou croyances conceptuelles; les croyances philosophiques, spirituelles et religieuses, les croyances scientifiques (relativement au système optique), les croyances mathématiques et les croyances médicales (relativement au corps humain) sont des croyances conceptuelles. Les croyances conceptuelles peuvent englober un domaine de la connaissance, ce qui est le cas pour les cinq croyances qui servent ici d'arrière-plan à l'analyse des trois œuvres d'art choisies. J'avance que la production et la réception des œuvres d'art, et dans ce cas particulier de l'espace pictural, supposent non seulement un rapport multi-sensoriel, mais qu'elles sont également liées à l'acquisition de croyances qui influent sur la formation et la réception des représentations de l'espace pictural qui s'opèrent conjointement avec la navigation du corps humain dans l'espace du réel. Les représentations étudiées ici ont été intentionnellement choisies parce qu'elles étreignent de façon manifeste la structure architecturale qui les soutient, et à cause de leur intégration dans cette structure de soutien aux fins d'étendre la dimension spatiale et les processus par lesquels nous nous situons dans cette dimension. La présente thèse vise à démontrer que perception et conception sont, dans un sens, le miroir l'une de l'autre, un miroir qui existe chez l'artiste et chez le spectateur. C'est la base même de leur cohérence, ou commensurabilité, et le moyen par lequel la signification que nous pouvons attribuer à une œuvre donnée réussit à nous convaincre de son autorité. J'ai cherché à démontrer que la représentation de l'espace pictural n'est pas une simple affaire de conventions, ni une histoire quelconque de progrès, et certainement pas une question de style. Elle repose en fait sur les croyances, ces fragiles mais tenaces éléments qui s'associent à l'occasion à ce que nous considérons comme un savoir convaincant. L'artiste et le spectateur fusionnent sur l'axe de la croyance, et un acte de persuasion devient un acte d'interprétation.\ud ______________________________________________________________________________ \ud MOTS-CLÉS DE L’AUTEUR : histoire de l'art, peinture, espace pictural, perception, conception, croyances

    THE VARIETIES OF USER EXPERIENCE BRIDGING EMBODIED METHODOLOGIES FROM SOMATICS AND PERFORMANCE TO HUMAN COMPUTER INTERACTION

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    Embodied Interaction continues to gain significance within the field of Human Computer Interaction (HCI). Its growing recognition and value is evidenced in part by a remarkable increase in systems design and publication focusing on various aspects of Embodiment. The enduring need to interact through experience has spawned a variety of interdisciplinary bridging strategies in the hope of gaining deeper understanding of human experience. Along with phenomenology, cognitive science, psychology and the arts, recent interdisciplinary contributions to HCI include the knowledge-rich domains of Somatics and Performance that carry long-standing traditions of embodied practice. The common ground between HCI and the fields of Somatics and Performance is based on the need to understand and model human experience. Yet, Somatics and Performance differ from normative HCI in their epistemological frameworks of embodiment. This is particularly evident in their histories of knowledge construction and representation. The contributions of Somatics and Performance to the history of embodiment are not yet fully understood within HCI. Differing epistemologies and their resulting approaches to experience identify an under-theorized area of research and an opportunity to develop a richer knowledge and practice base. This is examined by comparing theories and practices of embodied experience between HCI and Somatics (Performance) and analyzing influences, values and assumptions underlying epistemological frameworks. The analysis results in a set of design strategies based in embodied practices within Somatics and Performance. The subsequent application of these strategies is examined through a series of interactive art installations that employ embodied interaction as a central expression of technology. Case Studies provide evidence in the form of rigorously documented design processes that illustrate these strategies. This research exemplifies 'Research through Art' applied in the context of experience design for tangible, wearable and social interaction

    The Meaning of Life: A Merleau-Pontian Investigation of How Living Bodies Make Sense

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    Thesis advisor: Jeffrey BloechlThis dissertation takes up Maurice Merleau-Ponty's unfinished project of developing an ontology of nature whose concepts are drawn from the phenomenon of life, rather than from human techne. I argue that the question of life has been hopelessly obscured by the collapse, in the Modern era, of the distinction between nature and artifice. We cannot hope to understand the difference between life and non-life until we understand the difference between the living body and the machine. Merleau-Ponty's constant aim was to show that the living body is not a blind mechanism, and that the body has its own endogenous sense which is not projected onto it by a disembodied consciousness. Central to these efforts were the phenomena of learning and development, and the concept of form or Gestalt. Development is what distinguishes the living body, which is an open-ended process of becoming, from the machine, whose possibilities are determined in advance by its creator. In order to conceptualize the phenomenon of development, Merleau-Ponty appropriated from psychology the concept of form (Gestalt): a dynamic, self-organizing whole that cannot be decomposed into independent parts. Where the conception of nature as mechanism implies that everything is determined in advance, Merleau-Ponty's conception of nature as Gestalt allows for the genesis of genuinely new phenomena through nature's own self- organizing movement. We would thus be able to understand the genesis of sense in nature as a process of morphogenesis--the genesis of form. However, Merleau-Ponty struggled to clarify the ontological status of form. He lacked the conceptual resources to explain form in its own terms, rather than by contrast with the decomposable wholes of human artifice. This dissertation attempts to locate these conceptual resources in the science of complexity that has emerged since Merleau- Ponty's death, and whose descriptions of complex systems are uncannily anticipated in Merleau-Ponty's writings. I take from this new science the conception of form as asymmetry or difference, and of morphogenesis as symmetry-breaking or self-differentiation. In order to investigate how meaning emerges out of form, I turn to recent work in biology and psychology that applies the concept of symmetry-breaking to the phenomena of anatomical growth and motor development. By studying the development of the living body and its behavior, I show how nature articulates itself into perceiver and perceived. In the movement of the living body, form folds back upon itself, giving rise to a new kind of meaning: a pre-reflective, motor significance that is neither mechanism nor mental representation. In Chapter One, I distinguish the living body from a machine or artifact by distinguishing between manufacturing and growth. This distinction, which seemed obvious to the Ancients, has been obscured by Modern science's pivotal decision to treat nature as if it were a product of human artifice. This decision has committed us to an atomistic ontology, which takes nature to be a synthetic whole composed of mutually indifferent parts. However, this ontology faces a basic problem, which I call the problem of form: how to explain the synthesis of indifferent atoms into the complex, harmonious wholes we observe in nature, without appealing to an intelligent designer. Nowhere is this problem more acute than in the phenomenon of anatomical development or embryogenesis. I argue that biology has been unable to explain this phenomenon in mechanical or atomistic terms: the Neo-Darwinist view of the living body as a synthetic whole determined in advance by a genetic blueprint or program has succeeded not by explaining development, but rather by ignoring it. In Chapter Two, I argue that the problem of form--and of living form in particular--can only be resolved by abandoning our atomistic ontology, and with it our synthetic understanding of form as a shape imposed on an indifferent material. Recent developments in the science of complexity have yielded a new definition of form as asymmetry or difference. On this view, the genesis of form in nature is not the synthesis of wholes out of pre-existing parts, but the self-differentiation of wholes into parts through symmetry-breaking. In order to understand how natural wholes become less symmetrical over time, I introduce three further concepts from the science of complexity: nonlinearity, stability, and instability. With these concepts in hand, I return to the problem of embryogenesis, in order to show how complex living forms can develop reliably and robustly without being determined in advance by a design or program. In Chapter Three, I turn from anatomical development to the development of behavior, in order to see how the genesis of form becomes a genesis of sense. I begin by criticizing three mechanistic theories of behavior--Behaviorism, Cognitivism, and Connectionism--which suffer from the same problem of form that plagues mechanistic theories of anatomical development. Behavior grows like an organ: by symmetry-breaking, not by synthesis. Learning is not a matter of association, but of differentiation: the perception of increasingly subtle asymmetries in the body's environment through increasingly asymmetrical movements. It is the world that teaches the organism how to move--but a world that is only revealed to the organism by its own movements. Thus the living body and its world grow together dialectically, each driving the other to become more determinate through its own increasing determinacy.Thesis (PhD) — Boston College, 2012.Submitted to: Boston College. Graduate School of Arts and Sciences.Discipline: Philosophy

    Skin Deep: The Elusive Aphrodite

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    Skin Deep: The Elusive Aphrodite explores women\u27s body image issues influenced by a variety of sources, with the most common culprit being mass media\u27s portrayal of beautiful women in current American culture. The artworks in this series create a dialogue with the viewer about varying definitions of women\u27s beauty by using a variety of women as models for either hand-made paper body casts, or for large-scale, emotionally-charged, representational portraits. The concept of ideal beauty is alluded to by the Venus or Aphrodite-inspired positions within the portraits, while the detrimental effect of the pursuit of an often-unattainable image of perfection are revealed through expressive paint applications or symbolic patterns that appear within the composition. Juxtaposed to the paintings and sculptural body casts is an army of uniform, golden cast paper mannequins, marching oppressively towards the viewer, their artificial bodies threatening to inevitably consume their individual, unique body types

    Landscapes of ephemeral embrace : a painter's exploration of immersive virtual space as a medium for transforming perception

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    The following text has been written to illuminate the research embodied In Ephemere, a fullyimmersive virtual environment which integrates stereoscopic 3D computer-generated images and spatialized 3D sound, with a user interface based on breathing, balance, and gaze. This artwork was begun when I entered the doctoral program at CAiNA (Centre of Advanced Inquiry Into the Interactive Arts) in 1997, and was completed in 1998. The work Ephemere is grounded in a very personal vision, developed over more than 25 years of artistic practice, including, most significantly, painting. Ephemere follows on its predecessor Osmose, and as such, Is a continuation of my efforts to: (I) explore and communicate my sensibility of what it means to be embodied, here now, in the living Rowing world; and (ii) use the medium of immersive virtual space to do so, necessarily subverting its culturally-biased conventions to achieve this goal. The contents of this text are most clearly indicated by its title: Landscapes of Ephemeral Embrace: A Painter's Exploration of the Medium of Immersive Virtual Space for Transforming Perception. And further, by its chapter headings: (I) Context: Rethinking Technology in the "Reign of King Logos ; (II) Defining Terms: Key Concepts and Concerns in the Work; (III) Origins of the Work in Prior Artistic Practice: Emergence of Key Concerns and Strategies; (IV) First Explorations in Immersive Virtual Space: Osmose; (V) Continuing Explorations In Immersive Virtual Space: Ephemere; and (VI) Strategies and Their Implications In the Immersive Experience. In this text, I have focused my discussion on artistic Intent, rather than on whether I have been successful, for this can only be evaluated with the passing of time

    As light as your footsteps: altering walking sounds to change perceived body weight, emotional state and gait

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    An ever more sedentary lifestyle is a serious problem in our society. Enhancing people’s exercise adherence through technology remains an important research challenge. We propose a novel approach for a system supporting walking that draws from basic findings in neuroscience research. Our shoe-based prototype senses a person’s footsteps and alters in real-time the frequency spectra of the sound they produce while walking. The resulting sounds are consistent with those produced by either a lighter or heavier body. Our user study showed that modified walking sounds change one’s own perceived body weight and lead to a related gait pattern. In particular, augmenting the high frequencies of the sound leads to the perception of having a thinner body and enhances the motivation for physical activity inducing a more dynamic swing and a shorter heel strike. We here discuss the opportunities and the questions our findings open

    Sign the body and ecriture in Roland Barthes

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    The Body and Japanese Cinema

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    The dissertation The Body and Japanese Cinema examines the notion of body in context of Japanese culture, specifically in a film domain. Throughout this study converging the cultural and philosophical models of both East and West, the focus is on various aspects of the body perception generated and mediated in Japan. This dissertation is the first attempt in Serbian scholarship, on Japanese cinema, to explore the corporeal perspective of Japanese identity. The first part of the dissertation features an extended analysis of the Japanese cultural outlook dealing with the questions of body and language, silence and visual space. Even though this is a study on nationally determined culture, it opposes to drawing the conclusions on the Japanese uniqueness following the Nihonjinron discourses of homogeneity. Rather, the focus is on the issues of heterogeneous taxonomy that could provide a platform for better understanding of Japanese culture as well as to offer a standpoint from which it is possible to indicate the similarities and differences of other, not necessarily national, identities. Without any intention of cultural essentialism, I argue that due to distinctive attributes and specificity of Japanese language and in addition, firmly established communicative practices that indicate intuitive understanding that goes beyond spoken words, the visceral perception is the crucial point of the Japanese film viewing. Second part of this study is a close analysis of selected movies from the filmographies of well-known Japanese cineastes. In particularly, this work proposes the taxonomy that deals with invisible aspects of the body in Japanese cinema. Chosen filmmakers whose opuses have been here reinterpreted are familiar to the audience outside Japan but their work is located on the furthest edges of mainstream, rendering them a somewhat outsider position. Here, the prominence is found in perspective that these filmmakers' attitudes resist the "official" Japan imagology which fixates the corpus of what is intended for foreigners to understand. Their body of work contrives effective communicative strategies that allow kaleidoscopic and more diverse insights of Japan

    An examination of Chinese pre-modern visual media, its influence on landscape ideology, aesthetics and relationship to landscape experience

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    In landscape history, visual media have played and are still playing very important roles in landscape design. Visual media work not only as tools in analysis, decision making and design presentation in landscape design process, but also more importantly as paradigms which influence landscape ideology and aesthetics. In contemporary landscape design and education, visual media has been gradually separated from profound landscape experience, especially via perspective-based drawing. The need to rethink perspective-based visual media, and some new insights on landscape experience became the context and motivation of this research. Through the study of three important visual media in pre-modern China landscape history (before the 20th century): map, landscape painting, and visual illustrations in prints, I attempt to highlight the influence of these visual media on Chinese landscape ideology, aesthetics and the development of landscape design profession. The strong connection between these pre-modern visual media and landscape experience is a central issue of this research. Via an exploration of spatiality, temporality and bodily experience in these pre-modern visual media, I aim to link pre-modern visual media and landscape experience to contemporary landscape theoretical discourse. Finally, through a comparative study on engaged seeing in Chinese pre-modern visual media and journey in landscape experience, I attempt to identify the performative feature of them and potential of connecting visual media and landscape experience

    Student Scholarship Day 2005

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