33 research outputs found

    Credit rating using fuzzy algorithms

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    This article is devoted to the replication of the nternal methodologies of credit rating agencies for rating lassification using fuzzy algorithms. To achieve this goal, the usage of different types of fuzzy algorithms (evolutionary and non-evolutionary fuzzy rule learning for classification) is explored, departing from historical data on credit ratings (ratings) and fourteen financial ratios used as explanatory variables. This study is a preliminary work focused on presenting the problem and the methodology used in order to lay the foundation for further improvement work

    GRASP para secuenciar modelos mixtos en una línea con sobrecarga, tiempo inerte y regularidad en la producción

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    Se presenta un algoritmo GRASP para resolver un problema de secuenciación de productos en una línea de montaje de modelos mixtos. El objetivo del problema es obtener una secuencia de fabricación de productos con máximo trabajo total completado y cumpliendo la propiedad de regularidad en la producción. El algoritmo GRASP implementado se compara con otros procedimientos de resolución, empleando para ello las instancias de un caso de estudio asociado a la planta de fabricación de motores de Nissan en Barcelona.Postprint (author's final draft

    Parallel importance sampling in conditional linear Gaussian networks

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    In this paper we analyse the problem of probabilistic inference in CLG networks when evidence comes in streams. In such situations, fast and scalable algorithms, able to provide accurate responses in a short time are required. We consider the instantiation of variational inference and importance sampling, two well known tools for probabilistic inference, to the CLG case. The experimental results over synthetic networks show how a parallel version importance sampling, and more precisely evidence weighting, is a promising scheme, as it is accurate and scales up with respect to available computing resources

    Parallelisation of the PC Algorithm

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    Developing a robot-guided interactive simon game for physical and cognitive training

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    Enveloping cognitive or physical rehabilitation into a game highly increases the patients' commitment with their treatment. Specially with children, keeping them motivated is a very time-consuming work, so therapists are demanding tools to help them with this task. NAOTherapist is a generic robotic architecture that uses Automated Planning techniques to autonomously drive noncontact upper-limb rehabilitation sessions for children with a humanoid NAO robot. Our aim is to develop more robotic games for this platform to enrich its variability and possibilities of interaction. The goal of this work is to present our first attempt to develop a different, more complex game that reuses the previous architecture. We contribute with the design description of a novel robotic Simon game that employs upper-limb poses instead of colors and could qualify as a cognitive and physical training. Statistics of evaluation tests with 14 adults and 56 children are displayed and the outcomes are analyzed in terms of human-robot interaction (HRI) quality. The results demonstrate the application-domain generalization capabilities of the NAOTherapist architecture and give an insight to further analyze the therapeutic benefits of the new developed Simon game.This work is partially funded by grant TIN2012-38079-C03-02 and TIN2015-65686- C5-1-R of Spanish Ministerio de Economía y Competitividad. We also want to thank the Joan Miró school of Leganés for their assistance with the evaluations, to the teachers and the management team for their support, and specially to all the children who kindly participated in the evaluation and enjoyed playing with our robots

    Mitigating linked data quality issues in knowledge-intense information extraction methods

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    Advances in research areas such as named entity linking and sentiment analysis have triggered the emergence of knowledge-intensive information extraction methods that combine classical information extraction with background knowledge from the Web. Despite data quality concerns, linked data sources such as DBpedia, GeoNames and Wikidata which encode facts in a standardized structured format are particularly attractive for such applications. This paper addresses the problem of data quality by introducing a framework that elaborates on linked data quality issues relevant to different stages of the background knowledge acquisition process, their impact on information extraction performance and applicable mitigation strategies. Applying this framework to named entity linking and data enrichment demonstrates the potential of the introduced mitigation strategies to lessen the impact of different kinds of data quality problems. An industrial use case that aims at the automatic generation of image metadata from image descriptions illustrates the successful deployment of knowledge-intensive information extraction in real-world applications and constraints introduced by data quality concerns

    The CORTEX Cognitive Robotics Architecture: use cases

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    CORTEX is a cognitive robotics architecture inspired by three key ideas: modularity, internal modelling and graph representations. CORTEX is also a computational framework designed to support early forms of intelligence in real world, human interacting robots, by selecting an a priori functional decomposition of the capabilities of the robot. This set of abilities was then translated to computational modules or agents, each one built as a network of software interconnected components. The nature of these agents can range from pure reactive modules connected to sensors and/or actuators, to pure deliberative ones, but they can only communicate with each other through a graph structure called Deep State Representation (DSR). DSR is a short-term dynamic representation of the space surrounding the robot, the objects and the humans in it, and the robot itself. All these entities are perceived and transformed into different levels of abstraction, ranging from geometric data to high-level symbolic relations such as "the person is talking and gazing at me". The combination of symbolic and geometric information endows the architecture with the potential to simulate and anticipate the outcome of the actions executed by the robot. In this paper we present recent advances in the CORTEX architecture and several real-world human-robot interaction scenarios in which they have been tested. We describe our interpretation of the ideas inspiring the architecture and the reasons why this specific computational framework is a promising architecture for the social robots of tomorrow
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