2,563 research outputs found

    3D Character Modeling in Virtual Reality

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    The paper presents a virtual reality modeling system based on interactive web technologies. The system's goal is to provide a user-friendly virtual environment for the development of 3D characters with an articulated structure. The interface allows the modeling of both the character's joint structure (the hierarchy) and its segment geometry (the skin). The novelty of the system consists of (1) the combination of web technologies used (VRML, Java and EAI) which provides the possibility of online modeling, (2) rules and constraints based operations and thus interface elements, (3) vertices and sets of vertices used as graphics primitives and (4) the possibility to handle and extend hierarchies based on the H-anim structure elements

    Sensing and visualizing spatial relations of mobile devices

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    Location information can be used to enhance interaction with mobile devices. While many location systems require instrumentation of the environment, we present a system that allows devices to measure their spatial relations in a true peer-to-peer fashion. The system is based on custom sensor hardware implemented as USB dongle, and computes spatial relations in real-time. In extension of this system we propose a set of spatialized widgets for incorporation of spatial relations in the user interface. The use of these widgets is illustrated in a number of applications, showing how spatial relations can be employed to support and streamline interaction with mobile devices

    An Introduction to Programming for Bioscientists: A Python-based Primer

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    Computing has revolutionized the biological sciences over the past several decades, such that virtually all contemporary research in the biosciences utilizes computer programs. The computational advances have come on many fronts, spurred by fundamental developments in hardware, software, and algorithms. These advances have influenced, and even engendered, a phenomenal array of bioscience fields, including molecular evolution and bioinformatics; genome-, proteome-, transcriptome- and metabolome-wide experimental studies; structural genomics; and atomistic simulations of cellular-scale molecular assemblies as large as ribosomes and intact viruses. In short, much of post-genomic biology is increasingly becoming a form of computational biology. The ability to design and write computer programs is among the most indispensable skills that a modern researcher can cultivate. Python has become a popular programming language in the biosciences, largely because (i) its straightforward semantics and clean syntax make it a readily accessible first language; (ii) it is expressive and well-suited to object-oriented programming, as well as other modern paradigms; and (iii) the many available libraries and third-party toolkits extend the functionality of the core language into virtually every biological domain (sequence and structure analyses, phylogenomics, workflow management systems, etc.). This primer offers a basic introduction to coding, via Python, and it includes concrete examples and exercises to illustrate the language's usage and capabilities; the main text culminates with a final project in structural bioinformatics. A suite of Supplemental Chapters is also provided. Starting with basic concepts, such as that of a 'variable', the Chapters methodically advance the reader to the point of writing a graphical user interface to compute the Hamming distance between two DNA sequences.Comment: 65 pages total, including 45 pages text, 3 figures, 4 tables, numerous exercises, and 19 pages of Supporting Information; currently in press at PLOS Computational Biolog

    A new approach to collaborative frameworks using shared objects

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    Multi-user graphical applications currently require the creation of a set of interface objects to maintain each participating display. The concept of shared objects allows a single object instance to be used in multiple contexts concurrently. This provides a novel way of reducing collaborative overheads by requiring the maintenance of only a single set of interface objects. The paper presents the concept of a shared-object collaborative framework and illustrates how the concept can be incorporated into an existing object-oriented toolkit

    Freeform User Interfaces for Graphical Computing

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    報告番号: 甲15222 ; 学位授与年月日: 2000-03-29 ; 学位の種別: 課程博士 ; 学位の種類: 博士(工学) ; 学位記番号: 博工第4717号 ; 研究科・専攻: 工学系研究科情報工学専

    Finding iteration patterns in dynamic Web page authoring

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    The final publication is available at Springer via http://dx.doi.org/10.1007/11431879_10Revised Selected Papers of the Joint Working Conferences EHCI-DSVIS 2004, Hamburg, Germany, July 11-13, 2004Most of the current WWW is made up of dynamic pages. The development of dynamic pages is a difficult and costly endeavour, out-of-reach for most users, experts, and content producers. We have developed a set of techniques to support the edition of dynamic web pages in a WYSIWYG environment. In this paper we focus on specific techniques for inferring changes to page generation procedures from users actions on examples of the pages generated by these procedures. More specifically, we propose techniques for detecting iteration patterns in users’ behavior in web page editing tasks involving page structures like lists, tables and other iterative HTML constructs. Such patterns are used in our authoring tool, DESK, where a specialized assistant, DESK-A, detects iteration patterns and generates, using Programming by Example, a programmatic representation of the user’s actions. Iteration patterns help obtain a more detailed characterization of users’ intent, based on user monitoring techniques, that is put in relation to application knowledge automatically extracted by our system from HTML pages. DESK-A relieves end-users from having to learn programming and specification languages for editing dynamic-generated web pages.The work reported in this paper is being supported by the Spanish Ministry of Science and Technology (MCyT), project number TIC2002-194

    Enhancing the Usefulness of Open Governmental Data with Linked Data Viewing Techniques

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    Open Governmental Data publishing has had mixed success. While many governmental bodies are publishing an increasing number of datasets online, the potential usefulness is rather low. This paper describes action research conducted within the context of the Dutch Cadastre’s open data platform. We start by observing contemporary (Dutch) Open Data platforms and observe that dataset reuse is not always realized. We introduce Linked Open Data, which promises to deliver solutions to the lack of Open Data reuse. In the process of implementing Linked Data in practice, we observe that users face a knowledge and skill and that contemporary Linked Open Data tooling is often unable to properly advertise the usefulness of datasets to potential users, thereby hampering reuse. We therefore develop four components for Linked Data viewing to enhance the current situation, making it easier to observe what a dataset is about and which potential use cases it could serve
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