29,898 research outputs found
A multi-agent system with application in project scheduling
The new economic and social dynamics increase project complexity and makes scheduling problems more difficult, therefore scheduling requires more versatile solutions as Multi Agent Systems (MAS). In this paper the authors analyze the implementation of a Multi-Agent System (MAS) considering two scheduling problems: TCPSP (Time-Constrained Project Scheduling), and RCPSP (Resource-Constrained Project Scheduling). The authors propose an improved BDI (Beliefs, Desires, and Intentions) model and present the first the MAS implementation results in JADE platform.multi-agent architecture, scheduling, project management, BDI architecture, JADE.
Scheduling with partial orders and a causal model
In an ongoing project at Honeywell SRC, we are constructing a prototype scheduling system for a NASA domain using the 'Time Map Manager' (TMM). The TMM representations are flexible enough to permit the representation of precedence constraints, metric constraints between activities, and constraints relative to a variety of references (e.g., Mission Elapsed Time vs. Mission Day). The TMM also supports a simple form of causal reasoning (projection), dynamic database updates, and monitoring specified database properties as changes occur over time. The greatest apparent advantage to using the TMM is the flexibility added to the scheduling process: schedules are constructed by a process of 'iterative refinement,' in which scheduling decisions correspond to constraining an activity either with respect to another activity or with respect to one time line. The schedule becomes more detailed as activities and constraints are added. Undoing a scheduling decision means removing a constraint, not removing an activity from a specified place on the time line. For example, we can move an activity around on the time line by deleting constraints and adding new ones
Introduction to clarithmetic I
"Clarithmetic" is a generic name for formal number theories similar to Peano
arithmetic, but based on computability logic (see
http://www.cis.upenn.edu/~giorgi/cl.html) instead of the more traditional
classical or intuitionistic logics. Formulas of clarithmetical theories
represent interactive computational problems, and their "truth" is understood
as existence of an algorithmic solution. Imposing various complexity
constraints on such solutions yields various versions of clarithmetic. The
present paper introduces a system of clarithmetic for polynomial time
computability, which is shown to be sound and complete. Sound in the sense that
every theorem T of the system represents an interactive number-theoretic
computational problem with a polynomial time solution and, furthermore, such a
solution can be efficiently extracted from a proof of T. And complete in the
sense that every interactive number-theoretic problem with a polynomial time
solution is represented by some theorem T of the system. The paper is written
in a semitutorial style and targets readers with no prior familiarity with
computability logic
Answer Set Planning Under Action Costs
Recently, planning based on answer set programming has been proposed as an
approach towards realizing declarative planning systems. In this paper, we
present the language Kc, which extends the declarative planning language K by
action costs. Kc provides the notion of admissible and optimal plans, which are
plans whose overall action costs are within a given limit resp. minimum over
all plans (i.e., cheapest plans). As we demonstrate, this novel language allows
for expressing some nontrivial planning tasks in a declarative way.
Furthermore, it can be utilized for representing planning problems under other
optimality criteria, such as computing ``shortest'' plans (with the least
number of steps), and refinement combinations of cheapest and fastest plans. We
study complexity aspects of the language Kc and provide a transformation to
logic programs, such that planning problems are solved via answer set
programming. Furthermore, we report experimental results on selected problems.
Our experience is encouraging that answer set planning may be a valuable
approach to expressive planning systems in which intricate planning problems
can be naturally specified and solved
Evidence for surprise minimization over value maximization in choice behavior
Classical economic models are predicated on the idea that the ultimate aim of choice is to maximize utility or reward. In contrast, an alternative perspective highlights the fact that adaptive behavior requires agents' to model their environment and minimize surprise about the states they frequent. We propose that choice behavior can be more accurately accounted for by surprise minimization compared to reward or utility maximization alone. Minimizing surprise makes a prediction at variance with expected utility models; namely, that in addition to attaining valuable states, agents attempt to maximize the entropy over outcomes and thus 'keep their options open'. We tested this prediction using a simple binary choice paradigm and show that human decision-making is better explained by surprise minimization compared to utility maximization. Furthermore, we replicated this entropy-seeking behavior in a control task with no explicit utilities. These findings highlight a limitation of purely economic motivations in explaining choice behavior and instead emphasize the importance of belief-based motivations
Extended RDF: Computability and Complexity Issues
ERDF stable model semantics is a recently proposed semantics for
ERDF ontologies and a faithful extension of RDFS semantics on RDF graphs.
In this paper, we elaborate on the computability and complexity issues of the
ERDF stable model semantics. Based on the undecidability result of ERDF
stable model semantics, decidability under this semantics cannot be achieved,
unless ERDF ontologies of restricted syntax are considered. Therefore, we
propose a slightly modified semantics for ERDF ontologies, called ERDF #n-
stable model semantics. We show that entailment under this semantics is, in
general, decidable and also extends RDFS entailment. Equivalence statements
between the two semantics are provided. Additionally, we provide algorithms
that compute the ERDF #n-stable models of syntax-restricted and general
ERDF ontologies. Further, we provide complexity results for the ERDF #nstable
model semantics on syntax-restricted and general ERDF ontologies.
Finally, we provide complexity results for the ERDF stable model semantics
on syntax-restricted ERDF ontologies
Are Individuals Fickle-Minded?
Game theory has been used to model large-scale social events — such as constitutional law, democratic stability, standard setting, gender roles, social movements, communication, markets, the selection of officials by means of elections, coalition formation, resource allocation, distribution of goods, and war — as the aggregate result of individual choices in interdependent decision-making. Game theory in this way assumes methodological individualism. The widespread observation that game theory predictions do not in general match observation has led to many attempts to repair game theory by creating behavioral game theory, which adds corrective terms to the game theoretic predictions in the hope of making predictions that better match observations. But for game theory to be useful in making predictions, we must be able to generalize from an individual’s behavior in one situation to that individual’s behavior in very closely similar situations. In other words, behavioral game theory needs individuals to be reasonably consistent in action if the theory is to have predictive power. We argue on the basis of experimental evidence that the assumption of such consistency is unwarranted. More realistic models of individual agents must be developed that acknowledge the variance in behavior for a given individual
Logic-Based Specification Languages for Intelligent Software Agents
The research field of Agent-Oriented Software Engineering (AOSE) aims to find
abstractions, languages, methodologies and toolkits for modeling, verifying,
validating and prototyping complex applications conceptualized as Multiagent
Systems (MASs). A very lively research sub-field studies how formal methods can
be used for AOSE. This paper presents a detailed survey of six logic-based
executable agent specification languages that have been chosen for their
potential to be integrated in our ARPEGGIO project, an open framework for
specifying and prototyping a MAS. The six languages are ConGoLog, Agent-0, the
IMPACT agent programming language, DyLog, Concurrent METATEM and Ehhf. For each
executable language, the logic foundations are described and an example of use
is shown. A comparison of the six languages and a survey of similar approaches
complete the paper, together with considerations of the advantages of using
logic-based languages in MAS modeling and prototyping.Comment: 67 pages, 1 table, 1 figure. Accepted for publication by the Journal
"Theory and Practice of Logic Programming", volume 4, Maurice Bruynooghe
Editor-in-Chie
- …