593 research outputs found

    Robotics Platforms Incorporating Manipulators Having Common Joint Designs

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    Manipulators in accordance with various embodiments of the invention can be utilized to implement statically stable robots capable of both dexterous manipulation and versatile mobility. Manipulators in accordance with one embodiment of the invention include: an azimuth actuator; three elbow joints that each include two actuators that are offset to allow greater than 360 degree rotation of each joint; a first connecting structure that connects the azimuth actuator and a first of the three elbow joints; a second connecting structure that connects the first elbow joint and a second of the three elbow joints; a third connecting structure that connects the second elbow joint to a third of the three elbow joints; and an end-effector interface connected to the third of the three elbow joints

    Whole-Hand Robotic Manipulation with Rolling, Sliding, and Caging

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    Traditional manipulation planning and modeling relies on strong assumptions about contact. Specifically, it is common to assume that contacts are fixed and do not slide. This assumption ensures that objects are stably grasped during every step of the manipulation, to avoid ejection. However, this assumption limits achievable manipulation to the feasible motion of the closed-loop kinematic chains formed by the object and fingers. To improve manipulation capability, it has been shown that relaxing contact constraints and allowing sliding can enhance dexterity. But in order to safely manipulate with shifting contacts, other safeguards must be used to protect against ejection. โ€œCaging manipulation,โ€ in which the object is geometrically trapped by the fingers, can be employed to guarantee that an object never leaves the hand, regardless of constantly changing contact conditions. Mechanical compliance and underactuated joint coupling, or carefully chosen design parameters, can be used to passively create a caging grasp โ€“ protecting against accidental ejection โ€“ while simultaneously manipulating with all parts of the hand. And with passive ejection avoidance, hand control schemes can be made very simple, while still accomplishing manipulation. In place of complex control, better design can be used to improve manipulation capabilityโ€”by making smart choices about parameters such as phalanx length, joint stiffness, joint coupling schemes, finger frictional properties, and actuator mode of operation. I will present an approach for modeling fully actuated and underactuated whole-hand-manipulation with shifting contacts, show results demonstrating the relationship between design parameters and manipulation metrics, and show how this can produce highly dexterous manipulators

    Design of a cybernetic hand for perception and action

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    Strong motivation for developing new prosthetic hand devices is provided by the fact that low functionality and controllabilityโ€”in addition to poor cosmetic appearanceโ€”are the most important reasons why amputees do not regularly use their prosthetic hands. This paper presents the design of the CyberHand, a cybernetic anthropomorphic hand intended to provide amputees with functional hand replacement. Its design was bio-inspired in terms of its modular architecture, its physical appearance, kinematics, sensorization, and actuation, and its multilevel control system. Its underactuated mechanisms allow separate control of each digit as well as thumbโ€“finger opposition and, accordingly, can generate a multitude of grasps. Its sensory system was designed to provide proprioceptive information as well as to emulate fundamental functional properties of human tactile mechanoreceptors of specific importance for grasp-and-hold tasks. The CyberHand control system presumes just a few efferent and afferent channels and was divided in two main layers: a high-level control that interprets the userโ€™s intention (grasp selection and required force level) and can provide pertinent sensory feedback and a low-level control responsible for actuating specific grasps and applying the desired total force by taking advantage of the intelligent mechanics. The grasps made available by the high-level controller include those fundamental for activities of daily living: cylindrical, spherical, tridigital (tripod), and lateral grasps. The modular and flexible design of the CyberHand makes it suitable for incremental development of sensorization, interfacing, and control strategies and, as such, it will be a useful tool not only for clinical research but also for addressing neuroscientific hypotheses regarding sensorimotor control

    Tactile Perception And Visuotactile Integration For Robotic Exploration

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    As the close perceptual sibling of vision, the sense of touch has historically received less than deserved attention in both human psychology and robotics. In robotics, this may be attributed to at least two reasons. First, it suffers from the vicious cycle of immature sensor technology, which causes industry demand to be low, and then there is even less incentive to make existing sensors in research labs easy to manufacture and marketable. Second, the situation stems from a fear of making contact with the environment, avoided in every way so that visually perceived states do not change before a carefully estimated and ballistically executed physical interaction. Fortunately, the latter viewpoint is starting to change. Work in interactive perception and contact-rich manipulation are on the rise. Good reasons are steering the manipulation and locomotion communitiesโ€™ attention towards deliberate physical interaction with the environment prior to, during, and after a task. We approach the problem of perception prior to manipulation, using the sense of touch, for the purpose of understanding the surroundings of an autonomous robot. The overwhelming majority of work in perception for manipulation is based on vision. While vision is a fast and global modality, it is insufficient as the sole modality, especially in environments where the ambient light or the objects therein do not lend themselves to vision, such as in darkness, smoky or dusty rooms in search and rescue, underwater, transparent and reflective objects, and retrieving items inside a bag. Even in normal lighting conditions, during a manipulation task, the target object and fingers are usually occluded from view by the gripper. Moreover, vision-based grasp planners, typically trained in simulation, often make errors that cannot be foreseen until contact. As a step towards addressing these problems, we present first a global shape-based feature descriptor for object recognition using non-prehensile tactile probing alone. Then, we investigate in making the tactile modality, local and slow by nature, more efficient for the task by predicting the most cost-effective moves using active exploration. To combine the local and physical advantages of touch and the fast and global advantages of vision, we propose and evaluate a learning-based method for visuotactile integration for grasping

    ์ธ๊ฐ„ ๊ธฐ๊ณ„ ์ƒํ˜ธ์ž‘์šฉ์„ ์œ„ํ•œ ๊ฐ•๊ฑดํ•˜๊ณ  ์ •ํ™•ํ•œ ์†๋™์ž‘ ์ถ”์  ๊ธฐ์ˆ  ์—ฐ๊ตฌ

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    ํ•™์œ„๋…ผ๋ฌธ(๋ฐ•์‚ฌ) -- ์„œ์šธ๋Œ€ํ•™๊ต๋Œ€ํ•™์› : ๊ณต๊ณผ๋Œ€ํ•™ ๊ธฐ๊ณ„ํ•ญ๊ณต๊ณตํ•™๋ถ€, 2021.8. ์ด๋™์ค€.Hand-based interface is promising for realizing intuitive, natural and accurate human machine interaction (HMI), as the human hand is main source of dexterity in our daily activities. For this, the thesis begins with the human perception study on the detection threshold of visuo-proprioceptive conflict (i.e., allowable tracking error) with or without cutantoues haptic feedback, and suggests tracking error specification for realistic and fluidic hand-based HMI. The thesis then proceeds to propose a novel wearable hand tracking module, which, to be compatible with the cutaneous haptic devices spewing magnetic noise, opportunistically employ heterogeneous sensors (IMU/compass module and soft sensor) reflecting the anatomical properties of human hand, which is suitable for specific application (i.e., finger-based interaction with finger-tip haptic devices). This hand tracking module however loses its tracking when interacting with, or being nearby, electrical machines or ferromagnetic materials. For this, the thesis presents its main contribution, a novel visual-inertial skeleton tracking (VIST) framework, that can provide accurate and robust hand (and finger) motion tracking even for many challenging real-world scenarios and environments, for which the state-of-the-art technologies are known to fail due to their respective fundamental limitations (e.g., severe occlusions for tracking purely with vision sensors; electromagnetic interference for tracking purely with IMUs (inertial measurement units) and compasses; and mechanical contacts for tracking purely with soft sensors). The proposed VIST framework comprises a sensor glove with multiple IMUs and passive visual markers as well as a head-mounted stereo camera; and a tightly-coupled filtering-based visual-inertial fusion algorithm to estimate the hand/finger motion and auto-calibrate hand/glove-related kinematic parameters simultaneously while taking into account the hand anatomical constraints. The VIST framework exhibits good tracking accuracy and robustness, affordable material cost, light hardware and software weights, and ruggedness/durability even to permit washing. Quantitative and qualitative experiments are also performed to validate the advantages and properties of our VIST framework, thereby, clearly demonstrating its potential for real-world applications.์† ๋™์ž‘์„ ๊ธฐ๋ฐ˜์œผ๋กœ ํ•œ ์ธํ„ฐํŽ˜์ด์Šค๋Š” ์ธ๊ฐ„-๊ธฐ๊ณ„ ์ƒํ˜ธ์ž‘์šฉ ๋ถ„์•ผ์—์„œ ์ง๊ด€์„ฑ, ๋ชฐ์ž…๊ฐ, ์ •๊ตํ•จ์„ ์ œ๊ณตํ•ด์ค„ ์ˆ˜ ์žˆ์–ด ๋งŽ์€ ์ฃผ๋ชฉ์„ ๋ฐ›๊ณ  ์žˆ๊ณ , ์ด๋ฅผ ์œ„ํ•ด ๊ฐ€์žฅ ํ•„์ˆ˜์ ์ธ ๊ธฐ์ˆ  ์ค‘ ํ•˜๋‚˜๊ฐ€ ์† ๋™์ž‘์˜ ๊ฐ•๊ฑดํ•˜๊ณ  ์ •ํ™•ํ•œ ์ถ”์  ๊ธฐ์ˆ  ์ด๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ๋ณธ ํ•™์œ„๋…ผ๋ฌธ์—์„œ๋Š” ๋จผ์ € ์‚ฌ๋žŒ ์ธ์ง€์˜ ๊ด€์ ์—์„œ ์† ๋™์ž‘ ์ถ”์  ์˜ค์ฐจ์˜ ์ธ์ง€ ๋ฒ”์œ„๋ฅผ ๊ทœ๋ช…ํ•œ๋‹ค. ์ด ์˜ค์ฐจ ์ธ์ง€ ๋ฒ”์œ„๋Š” ์ƒˆ๋กœ์šด ์† ๋™์ž‘ ์ถ”์  ๊ธฐ์ˆ  ๊ฐœ๋ฐœ ์‹œ ์ค‘์š”ํ•œ ์„ค๊ณ„ ๊ธฐ์ค€์ด ๋  ์ˆ˜ ์žˆ์–ด ์ด๋ฅผ ํ”ผํ—˜์ž ์‹คํ—˜์„ ํ†ตํ•ด ์ •๋Ÿ‰์ ์œผ๋กœ ๋ฐํžˆ๊ณ , ํŠนํžˆ ์†๋ ์ด‰๊ฐ ์žฅ๋น„๊ฐ€ ์žˆ์„๋•Œ ์ด ์ธ์ง€ ๋ฒ”์œ„์˜ ๋ณ€ํ™”๋„ ๋ฐํžŒ๋‹ค. ์ด๋ฅผ ํ† ๋Œ€๋กœ, ์ด‰๊ฐ ํ”ผ๋“œ๋ฐฑ์„ ์ฃผ๋Š” ๊ฒƒ์ด ๋‹ค์–‘ํ•œ ์ธ๊ฐ„-๊ธฐ๊ณ„ ์ƒํ˜ธ์ž‘์šฉ ๋ถ„์•ผ์—์„œ ๋„๋ฆฌ ์—ฐ๊ตฌ๋˜์–ด ์™”์œผ๋ฏ€๋กœ, ๋จผ์ € ์†๋ ์ด‰๊ฐ ์žฅ๋น„์™€ ํ•จ๊ป˜ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ๋Š” ์† ๋™์ž‘ ์ถ”์  ๋ชจ๋“ˆ์„ ๊ฐœ๋ฐœํ•œ๋‹ค. ์ด ์†๋ ์ด‰๊ฐ ์žฅ๋น„๋Š” ์ž๊ธฐ์žฅ ์™ธ๋ž€์„ ์ผ์œผ์ผœ ์ฐฉ์šฉํ˜• ๊ธฐ์ˆ ์—์„œ ํ”ํžˆ ์‚ฌ์šฉ๋˜๋Š” ์ง€์ž๊ธฐ ์„ผ์„œ๋ฅผ ๊ต๋ž€ํ•˜๋Š”๋ฐ, ์ด๋ฅผ ์ ์ ˆํ•œ ์‚ฌ๋žŒ ์†์˜ ํ•ด๋ถ€ํ•™์  ํŠน์„ฑ๊ณผ ๊ด€์„ฑ ์„ผ์„œ/์ง€์ž๊ธฐ ์„ผ์„œ/์†Œํ”„ํŠธ ์„ผ์„œ์˜ ์ ์ ˆํ•œ ํ™œ์šฉ์„ ํ†ตํ•ด ํ•ด๊ฒฐํ•œ๋‹ค. ์ด๋ฅผ ํ™•์žฅํ•˜์—ฌ ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š”, ์ด‰๊ฐ ์žฅ๋น„ ์ฐฉ์šฉ ์‹œ ๋ฟ ์•„๋‹ˆ๋ผ ๋ชจ๋“  ์žฅ๋น„ ์ฐฉ์šฉ / ํ™˜๊ฒฝ / ๋ฌผ์ฒด์™€์˜ ์ƒํ˜ธ์ž‘์šฉ ์‹œ์—๋„ ์‚ฌ์šฉ ๊ฐ€๋Šฅํ•œ ์ƒˆ๋กœ์šด ์† ๋™์ž‘ ์ถ”์  ๊ธฐ์ˆ ์„ ์ œ์•ˆํ•œ๋‹ค. ๊ธฐ์กด์˜ ์† ๋™์ž‘ ์ถ”์  ๊ธฐ์ˆ ๋“ค์€ ๊ฐ€๋ฆผ ํ˜„์ƒ (์˜์ƒ ๊ธฐ๋ฐ˜ ๊ธฐ์ˆ ), ์ง€์ž๊ธฐ ์™ธ๋ž€ (๊ด€์„ฑ/์ง€์ž๊ธฐ ์„ผ์„œ ๊ธฐ๋ฐ˜ ๊ธฐ์ˆ ), ๋ฌผ์ฒด์™€์˜ ์ ‘์ด‰ (์†Œํ”„ํŠธ ์„ผ์„œ ๊ธฐ๋ฐ˜ ๊ธฐ์ˆ ) ๋“ฑ์œผ๋กœ ์ธํ•ด ์ œํ•œ๋œ ํ™˜๊ฒฝ์—์„œ ๋ฐ–์— ์‚ฌ์šฉํ•˜์ง€ ๋ชปํ•œ๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ๋งŽ์€ ๋ฌธ์ œ๋ฅผ ์ผ์œผํ‚ค๋Š” ์ง€์ž๊ธฐ ์„ผ์„œ ์—†์ด ์ƒ๋ณด์ ์ธ ํŠน์„ฑ์„ ์ง€๋‹ˆ๋Š” ๊ด€์„ฑ ์„ผ์„œ์™€ ์˜์ƒ ์„ผ์„œ๋ฅผ ์œตํ•ฉํ•˜๊ณ , ์ด๋•Œ ์ž‘์€ ๊ณต๊ฐ„์— ๋‹ค ์ž์œ ๋„์˜ ์›€์ง์ž„์„ ๊ฐ–๋Š” ์† ๋™์ž‘์„ ์ถ”์ ํ•˜๊ธฐ ์œ„ํ•ด ๋‹ค์ˆ˜์˜ ๊ตฌ๋ถ„๋˜์ง€ ์•Š๋Š” ๋งˆ์ปค๋“ค์„ ์‚ฌ์šฉํ•œ๋‹ค. ์ด ๋งˆ์ปค์˜ ๊ตฌ๋ถ„ ๊ณผ์ • (correspondence search)๋ฅผ ์œ„ํ•ด ๊ธฐ์กด์˜ ์•ฝ๊ฒฐํ•ฉ (loosely-coupled) ๊ธฐ๋ฐ˜์ด ์•„๋‹Œ ๊ฐ•๊ฒฐํ•ฉ (tightly-coupled ๊ธฐ๋ฐ˜ ์„ผ์„œ ์œตํ•ฉ ๊ธฐ์ˆ ์„ ์ œ์•ˆํ•˜๊ณ , ์ด๋ฅผ ํ†ตํ•ด ์ง€์ž๊ธฐ ์„ผ์„œ ์—†์ด ์ •ํ™•ํ•œ ์† ๋™์ž‘์ด ๊ฐ€๋Šฅํ•  ๋ฟ ์•„๋‹ˆ๋ผ ์ฐฉ์šฉํ˜• ์„ผ์„œ๋“ค์˜ ์ •ํ™•์„ฑ/ํŽธ์˜์„ฑ์— ๋ฌธ์ œ๋ฅผ ์ผ์œผํ‚ค๋˜ ์„ผ์„œ ๋ถ€์ฐฉ ์˜ค์ฐจ / ์‚ฌ์šฉ์ž์˜ ์† ๋ชจ์–‘ ๋“ฑ์„ ์ž๋™์œผ๋กœ ์ •ํ™•ํžˆ ๋ณด์ •ํ•œ๋‹ค. ์ด ์ œ์•ˆ๋œ ์˜์ƒ-๊ด€์„ฑ ์„ผ์„œ ์œตํ•ฉ ๊ธฐ์ˆ  (Visual-Inertial Skeleton Tracking (VIST)) ์˜ ๋›ฐ์–ด๋‚œ ์„ฑ๋Šฅ๊ณผ ๊ฐ•๊ฑด์„ฑ์ด ๋‹ค์–‘ํ•œ ์ •๋Ÿ‰/์ •์„ฑ ์‹คํ—˜์„ ํ†ตํ•ด ๊ฒ€์ฆ๋˜์—ˆ๊ณ , ์ด๋Š” VIST์˜ ๋‹ค์–‘ํ•œ ์ผ์ƒํ™˜๊ฒฝ์—์„œ ๊ธฐ์กด ์‹œ์Šคํ…œ์ด ๊ตฌํ˜„ํ•˜์ง€ ๋ชปํ•˜๋˜ ์† ๋™์ž‘ ์ถ”์ ์„ ๊ฐ€๋Šฅ์ผ€ ํ•จ์œผ๋กœ์จ, ๋งŽ์€ ์ธ๊ฐ„-๊ธฐ๊ณ„ ์ƒํ˜ธ์ž‘์šฉ ๋ถ„์•ผ์—์„œ์˜ ๊ฐ€๋Šฅ์„ฑ์„ ๋ณด์—ฌ์ค€๋‹ค.1 Introduction 1 1.1. Motivation 1 1.2. Related Work 5 1.3. Contribution 12 2 Detection Threshold of Hand Tracking Error 16 2.1. Motivation 16 2.2. Experimental Environment 20 2.2.1. Hardware Setup 21 2.2.2. Virtual Environment Rendering 23 2.2.3. HMD Calibration 23 2.3. Identifying the Detection Threshold of Tracking Error 26 2.3.1. Experimental Setup 27 2.3.2. Procedure 27 2.3.3. Experimental Result 31 2.4. Enlarging the Detection Threshold of Tracking Error by Haptic Feedback 31 2.4.1. Experimental Setup 31 2.4.2. Procedure 32 2.4.3. Experimental Result 34 2.5. Discussion 34 3 Wearable Finger Tracking Module for Haptic Interaction 38 3.1. Motivation 38 3.2. Development of Finger Tracking Module 42 3.2.1. Hardware Setup 42 3.2.2. Tracking algorithm 45 3.2.3. Calibration method 48 3.3. Evaluation for VR Haptic Interaction Task 50 3.3.1. Quantitative evaluation of FTM 50 3.3.2. Implementation of Wearable Cutaneous Haptic Interface 51 3.3.3. Usability evaluation for VR peg-in-hole task 53 3.4. Discussion 57 4 Visual-Inertial Skeleton Tracking for Human Hand 59 4.1. Motivation 59 4.2. Hardware Setup and Hand Models 62 4.2.1. Human Hand Model 62 4.2.2. Wearable Sensor Glove 62 4.2.3. Stereo Camera 66 4.3. Visual Information Extraction 66 4.3.1. Marker Detection in Raw Images 68 4.3.2. Cost Function for Point Matching 68 4.3.3. Left-Right Stereo Matching 69 4.4. IMU-Aided Correspondence Search 72 4.5. Filtering-based Visual-Inertial Sensor Fusion 76 4.5.1. EKF States for Hand Tracking and Auto-Calibration 78 4.5.2. Prediction with IMU Information 79 4.5.3. Correction with Visual Information 82 4.5.4. Correction with Anatomical Constraints 84 4.6. Quantitative Evaluation for Free Hand Motion 87 4.6.1. Experimental Setup 87 4.6.2. Procedure 88 4.6.3. Experimental Result 90 4.7. Quantitative and Comparative Evaluation for Challenging Hand Motion 95 4.7.1. Experimental Setup 95 4.7.2. Procedure 96 4.7.3. Experimental Result 98 4.7.4. Performance Comparison with Existing Methods for Challenging Hand Motion 101 4.8. Qualitative Evaluation for Real-World Scenarios 105 4.8.1. Visually Complex Background 105 4.8.2. Object Interaction 106 4.8.3. Wearing Fingertip Cutaneous Haptic Devices 109 4.8.4. Outdoor Environment 111 4.9. Discussion 112 5 Conclusion 116 References 124 Abstract (in Korean) 139 Acknowledgment 141๋ฐ•

    Grasping and Assembling with Modular Robots

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    A wide variety of problems, from manufacturing to disaster response and space exploration, can benefit from robotic systems that can firmly grasp objects or assemble various structures, particularly in difficult, dangerous environments. In this thesis, we study the two problems, robotic grasping and assembly, with a modular robotic approach that can facilitate the problems with versatility and robustness. First, this thesis develops a theoretical framework for grasping objects with customized effectors that have curved contact surfaces, with applications to modular robots. We present a collection of grasps and cages that can effectively restrain the mobility of a wide range of objects including polyhedra. Each of the grasps or cages is formed by at most three effectors. A stable grasp is obtained by simple motion planning and control. Based on the theory, we create a robotic system comprised of a modular manipulator equipped with customized end-effectors and a software suite for planning and control of the manipulator. Second, this thesis presents efficient assembly planning algorithms for constructing planar target structures collectively with a collection of homogeneous mobile modular robots. The algorithms are provably correct and address arbitrary target structures that may include internal holes. The resultant assembly plan supports parallel assembly and guarantees easy accessibility in the sense that a robot does not have to pass through a narrow gap while approaching its target position. Finally, we extend the algorithms to address various symmetric patterns formed by a collection of congruent rectangles on the plane. The basic ideas in this thesis have broad applications to manufacturing (restraint), humanitarian missions (forming airfields on the high seas), and service robotics (grasping and manipulation)
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