5 research outputs found

    DEVELOPMENT OF AN AUTONOMOUS NAVIGATION SYSTEM FOR THE SHUTTLE CAR IN UNDERGROUND ROOM & PILLAR COAL MINES

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    In recent years, autonomous solutions in the multi-disciplinary field of the mining engineering have been an extremely popular applied research topic. The growing demand for mineral supplies combined with the steady decline in the available surface reserves has driven the mining industry to mine deeper underground deposits. These deposits are difficult to access, and the environment may be hazardous to mine personnel (e.g., increased heat, difficult ventilation conditions, etc.). Moreover, current mining methods expose the miners to numerous occupational hazards such as working in the proximity of heavy mining equipment, possible roof falls, as well as noise and dust. As a result, the mining industry, in its efforts to modernize and advance its methods and techniques, is one of the many industries that has turned to autonomous systems. Vehicle automation in such complex working environments can play a critical role in improving worker safety and mine productivity. One of the most time-consuming tasks of the mining cycle is the transportation of the extracted ore from the face to the main haulage facility or to surface processing facilities. Although conveyor belts have long been the autonomous transportation means of choice, there are still many cases where a discrete transportation system is needed to transport materials from the face to the main haulage system. The current dissertation presents the development of a navigation system for an autonomous shuttle car (ASC) in underground room and pillar coal mines. By introducing autonomous shuttle cars, the operator can be relocated from the dusty, noisy, and potentially dangerous environment of the underground mine to the safer location of a control room. This dissertation focuses on the development and testing of an autonomous navigation system for an underground room and pillar coal mine. A simplified relative localization system which determines the location of the vehicle relatively to salient features derived from on-board 2D LiDAR scans was developed for a semi-autonomous laboratory-scale shuttle car prototype. This simplified relative localization system is heavily dependent on and at the same time leverages the room and pillar geometry. Instead of keeping track of a global position of the vehicle relatively to a fixed coordinates frame, the proposed custom localization technique requires information regarding only the immediate surroundings. The followed approach enables the prototype to navigate around the pillars in real-time using a deterministic Finite-State Machine which models the behavior of the vehicle in the room and pillar mine with only a few states. Also, a user centered GUI has been developed that allows for a human user to control and monitor the autonomous vehicle by implementing the proposed navigation system. Experimental tests have been conducted in a mock mine in order to evaluate the performance of the developed system. A number of different scenarios simulating common missions that a shuttle car needs to undertake in a room and pillar mine. The results show a minimum success ratio of 70%

    Sensors Utilisation and Data Collection of Underground Mining

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    This study reviews IMU significance and performance for underground mine drone localisation. This research has designed a Kalman filter which extracts reliable information from raw data. Kalman filter for INS combines different measurements considering estimated errors to produce a trajectory including time, position and attitude. To evaluate the feasibility of the proposed method, a prototype has been designed and evaluated. Experimental results indicate that the designed Kalman filter estimates the internal states of a system

    Access Mars: Assessing Cave Capabilities Establishing Specific Solutions: Final Report

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    The human race has evolved, grown and expanded through the exploration of Earth. After initial steps on the Moon, our next challenge is to explore the solar system. Mars shows potential for both scientific discovery and future human settlement, and so is a prime candidate for the next leap of human exploration. Such a bold endeavor will be a driver for an unprecedented worldwide cooperative effort and the catalyst for a new era of international, intercultural and interdisciplinary human relations. Scientific and technological progress will also accelerate as mankind is ushered into a new era of space exploration. Currently proposed Mars missions have identified a number of challenges such as high levels of radiation, harsh climate and limited launch windows. Recently discovered lava tubes on Mars present potential solutions to some of these issues, but raise a variety of intriguing new challenges. These encompass not only technological and engineering considerations, but also legal, ethical and societal issues such as planetary protection and crew safety. This report assesses the feasibility of overcoming such challenges through the exploitation of Mars caves. This report reviews existing reference missions and identifies areas of further research essential for adapting mission architectures to utilize caves. Cave suitability is considered with respect to size, type, location and their potential to mitigate hazards. They are also assessed with respect to their potential for scientific work adhering to astrobiology guidelines and the search for extra-terrestrial life. This report compares surface and subsurface habitat options. Engineering challenges arising from the use of caves are addressed along with proposals for alternate architecture solutions. Mission analysis is conducted to determine the transit trajectory and define two possible mission scenarios with surface crews of 6 and 12 crew members. Different types of habitat are described and evaluated. An architecture for precursor missions is provided utilizing surface rovers, cargo delivery rovers and pressurized human transport vehicles. The implications of sub-surface operations on thermal control, communications and power systems are investigated with recommendations given. Crew selection, training methods and life support system solutions are also addressed. Literature suggests a low radiation environment within Martian caves, allowing for extended duration missions. The ACCESS Mars Team concludes that using lava tubes as human habitats is not merely a viable habitat solution for a Mars expedition, but also potentially more beneficial than proposed surface solutions

    Mapping and Semantic Perception for Service Robotics

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    Para realizar una tarea, los robots deben ser capaces de ubicarse en el entorno. Si un robot no sabe dónde se encuentra, es imposible que sea capaz de desplazarse para alcanzar el objetivo de su tarea. La localización y construcción de mapas simultánea, llamado SLAM, es un problema estudiado en la literatura que ofrece una solución a este problema. El objetivo de esta tesis es desarrollar técnicas que permitan a un robot comprender el entorno mediante la incorporación de información semántica. Esta información también proporcionará una mejora en la localización y navegación de las plataformas robóticas. Además, también demostramos cómo un robot con capacidades limitadas puede construir de forma fiable y eficiente los mapas semánticos necesarios para realizar sus tareas cotidianas.El sistema de construcción de mapas presentado tiene las siguientes características: En el lado de la construcción de mapas proponemos la externalización de cálculos costosos a un servidor en nube. Además, proponemos métodos para registrar información semántica relevante con respecto a los mapas geométricos estimados. En cuanto a la reutilización de los mapas construidos, proponemos un método que combina la construcción de mapas con la navegación de un robot para explorar mejor un entorno y disponer de un mapa semántico con los objetos relevantes para una misión determinada.En primer lugar, desarrollamos un algoritmo semántico de SLAM visual que se fusiona los puntos estimados en el mapa, carentes de sentido, con objetos conocidos. Utilizamos un sistema monocular de SLAM basado en un EKF (Filtro Extendido de Kalman) centrado principalmente en la construcción de mapas geométricos compuestos únicamente por puntos o bordes; pero sin ningún significado o contenido semántico asociado. El mapa no anotado se construye utilizando sólo la información extraída de una secuencia de imágenes monoculares. La parte semántica o anotada del mapa -los objetos- se estiman utilizando la información de la secuencia de imágenes y los modelos de objetos precalculados. Como segundo paso, mejoramos el método de SLAM presentado anteriormente mediante el diseño y la implementación de un método distribuido. La optimización de mapas y el almacenamiento se realiza como un servicio en la nube, mientras que el cliente con poca necesidad de computo, se ejecuta en un equipo local ubicado en el robot y realiza el cálculo de la trayectoria de la cámara. Los ordenadores con los que está equipado el robot se liberan de la mayor parte de los cálculos y el único requisito adicional es una conexión a Internet.El siguiente paso es explotar la información semántica que somos capaces de generar para ver cómo mejorar la navegación de un robot. La contribución en esta tesis se centra en la detección 3D y en el diseño e implementación de un sistema de construcción de mapas semántico.A continuación, diseñamos e implementamos un sistema de SLAM visual capaz de funcionar con robustez en entornos poblados debido a que los robots de servicio trabajan en espacios compartidos con personas. El sistema presentado es capaz de enmascarar las zonas de imagen ocupadas por las personas, lo que aumenta la robustez, la reubicación, la precisión y la reutilización del mapa geométrico. Además, calcula la trayectoria completa de cada persona detectada con respecto al mapa global de la escena, independientemente de la ubicación de la cámara cuando la persona fue detectada.Por último, centramos nuestra investigación en aplicaciones de rescate y seguridad. Desplegamos un equipo de robots en entornos que plantean múltiples retos que implican la planificación de tareas, la planificación del movimiento, la localización y construcción de mapas, la navegación segura, la coordinación y las comunicaciones entre todos los robots. La arquitectura propuesta integra todas las funcionalidades mencionadas, asi como varios aspectos de investigación novedosos para lograr una exploración real, como son: localización basada en características semánticas-topológicas, planificación de despliegue en términos de las características semánticas aprendidas y reconocidas, y construcción de mapas.In order to perform a task, robots need to be able to locate themselves in the environment. If a robot does not know where it is, it is impossible for it to move, reach its goal and complete the task. Simultaneous Localization and Mapping, known as SLAM, is a problem extensively studied in the literature for enabling robots to locate themselves in unknown environments. The goal of this thesis is to develop and describe techniques to allow a service robot to understand the environment by incorporating semantic information. This information will also provide an improvement in the localization and navigation of robotic platforms. In addition, we also demonstrate how a simple robot can reliably and efficiently build the semantic maps needed to perform its quotidian tasks. The mapping system as built has the following features. On the map building side we propose the externalization of expensive computations to a cloud server. Additionally, we propose methods to register relevant semantic information with respect to the estimated geometrical maps. Regarding the reuse of the maps built, we propose a method that combines map building with robot navigation to better explore a room in order to obtain a semantic map with the relevant objects for a given mission. Firstly, we develop a semantic Visual SLAM algorithm that merges traditional with known objects in the estimated map. We use a monocular EKF (Extended Kalman Filter) SLAM system that has mainly been focused on producing geometric maps composed simply of points or edges but without any associated meaning or semantic content. The non-annotated map is built using only the information extracted from an image sequence. The semantic or annotated parts of the map –the objects– are estimated using the information in the image sequence and the precomputed object models. As a second step we improve the EKF SLAM presented previously by designing and implementing a visual SLAM system based on a distributed framework. The expensive map optimization and storage is allocated as a service in the Cloud, while a light camera tracking client runs on a local computer. The robot’s onboard computers are freed from most of the computation, the only extra requirement being an internet connection. The next step is to exploit the semantic information that we are able to generate to see how to improve the navigation of a robot. The contribution of this thesis is focused on 3D sensing which we use to design and implement a semantic mapping system. We then design and implement a visual SLAM system able to perform robustly in populated environments due to service robots work in environments where people are present. The system is able to mask the image regions occupied by people out of the rigid SLAM pipeline, which boosts the robustness, the relocation, the accuracy and the reusability of the geometrical map. In addition, it estimates the full trajectory of each detected person with respect to the scene global map, irrespective of the location of the moving camera at the point when the people were imaged. Finally, we focus our research on rescue and security applications. The deployment of a multirobot team in confined environments poses multiple challenges that involve task planning, motion planning, localization and mapping, safe navigation, coordination and communications among all the robots. The architecture integrates, jointly with all the above-mentioned functionalities, several novel features to achieve real exploration: localization based on semantic-topological features, deployment planning in terms of the semantic features learned and recognized, and map building.<br /
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