5 research outputs found

    Contributions to Localization, Mapping and Navigation in Mobile Robotics

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    This thesis focuses on the problem of enabling mobile robots to autonomously build world models of their environments and to employ them as a reference to self–localization and navigation. For mobile robots to become truly autonomous and useful, they must be able of reliably moving towards the locations required by their tasks. This simple requirement gives raise to countless problems that have populated research in the mobile robotics community for the last two decades. Among these issues, two of the most relevant are: (i) secure autonomous navigation, that is, moving to a target avoiding collisions and (ii) the employment of an adequate world model for robot self-referencing within the environment and also for locating places of interest. The present thesis introduces several contributions to both research fields. Among the contributions of this thesis we find a novel approach to extend SLAM to large-scale scenarios by means of a seamless integration of geometric and topological map building in a probabilistic framework that estimates the hybrid metric-topological (HMT) state space of the robot path. The proposed framework unifies the research areas of topological mapping, reasoning on topological maps and metric SLAM, providing also a natural integration of SLAM and the “robot awakening” problem. Other contributions of this thesis cover a wide variety of topics, such as optimal estimation in particle filters, a new probabilistic observation model for laser scanners based on consensus theory, a novel measure of the uncertainty in grid mapping, an efficient method for range-only SLAM, a grounded method for partitioning large maps into submaps, a multi-hypotheses approach to grid map matching, and a mathematical framework for extending simple obstacle avoidance methods to realistic robots

    Proceedings of the 2010 Joint Workshop of Fraunhofer IOSB and Institute for Anthropomatics, Vision and Fusion Laboratory

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    On the annual Joint Workshop of the Fraunhofer IOSB and the Karlsruhe Institute of Technology (KIT), Vision and Fusion Laboratory, the students of both institutions present their latest research findings on image processing, visual inspection, pattern recognition, tracking, SLAM, information fusion, non-myopic planning, world modeling, security in surveillance, interoperability, and human-computer interaction. This book is a collection of 16 reviewed technical reports of the 2010 Joint Workshop

    Enhancing 3D Autonomous Navigation Through Obstacle Fields: Homogeneous Localisation and Mapping, with Obstacle-Aware Trajectory Optimisation

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    Small flying robots have numerous potential applications, from quadrotors for search and rescue, infrastructure inspection and package delivery to free-flying satellites for assistance activities inside a space station. To enable these applications, a key challenge is autonomous navigation in 3D, near obstacles on a power, mass and computation constrained platform. This challenge requires a robot to perform localisation, mapping, dynamics-aware trajectory planning and control. The current state-of-the-art uses separate algorithms for each component. Here, the aim is for a more homogeneous approach in the search for improved efficiencies and capabilities. First, an algorithm is described to perform Simultaneous Localisation And Mapping (SLAM) with physical, 3D map representation that can also be used to represent obstacles for trajectory planning: Non-Uniform Rational B-Spline (NURBS) surfaces. Termed NURBSLAM, this algorithm is shown to combine the typically separate tasks of localisation and obstacle mapping. Second, a trajectory optimisation algorithm is presented that produces dynamically-optimal trajectories with direct consideration of obstacles, providing a middle ground between path planners and trajectory smoothers. Called the Admissible Subspace TRajectory Optimiser (ASTRO), the algorithm can produce trajectories that are easier to track than the state-of-the-art for flight near obstacles, as shown in flight tests with quadrotors. For quadrotors to track trajectories, a critical component is the differential flatness transformation that links position and attitude controllers. Existing singularities in this transformation are analysed, solutions are proposed and are then demonstrated in flight tests. Finally, a combined system of NURBSLAM and ASTRO are brought together and tested against the state-of-the-art in a novel simulation environment to prove the concept that a single 3D representation can be used for localisation, mapping, and planning

    Patterns and Pattern Languages for Mobile Augmented Reality

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    Mixed Reality is a relatively new field in computer science which uses technology as a medium to provide modified or enhanced views of reality or to virtually generate a new reality. Augmented Reality is a branch of Mixed Reality which blends the real-world as viewed through a computer interface with virtual objects generated by a computer. The 21st century commodification of mobile devices with multi-core Central Processing Units, Graphics Processing Units, high definition displays and multiple sensors controlled by capable Operating Systems such as Android and iOS means that Mobile Augmented Reality applications have become increasingly feasible. Mobile Augmented Reality is a multi-disciplinary field requiring a synthesis of many technologies such as computer graphics, computer vision, machine learning and mobile device programming while also requiring theoretical knowledge of diverse fields such as Linear Algebra, Projective and Differential Geometry, Probability and Optimisation. This multi-disciplinary nature has led to a fragmentation of knowledge into various specialisations, making it difficult to integrate different solution components into a coherent architecture. Software design patterns provide a solution space of tried and tested best practices for a specified problem within a given context. The solution space is non-prescriptive and is described in terms of relationships between roles that can be assigned to software components. Architectural patterns are used to specify high level designs of complete systems, as opposed to domain or tactical level patterns that address specific lower level problem areas. Pattern Languages comprise multiple software patterns combining in multiple possible sequences to form a language with the individual patterns forming the language vocabulary while the valid sequences through the patterns define the grammar. Pattern Languages provide flexible generalised solutions within a particular domain that can be customised to solve problems of differing characteristics and levels of iii complexity within the domain. The specification of one or more Pattern Languages tailored to the Mobile Augmented Reality domain can therefore provide a generalised guide for the design and architecture of Mobile Augmented Reality applications from an architectural level down to the ”nuts-and-bolts” implementation level. While there is a large body of research into the technical specialisations pertaining to Mobile Augmented Reality, there is a dearth of up-to-date literature covering Mobile Augmented Reality design. This thesis fills this vacuum by: 1. Providing architectural patterns that provide the spine on which the design of Mobile Augmented Reality artefacts can be based; 2. Documenting existing patterns within the context of Mobile Augmented Reality; 3. Identifying new patterns specific to Mobile Augmented Reality; and 4. Combining the patterns into Pattern Languages for Detection & Tracking, Rendering & Interaction and Data Access for Mobile Augmented Reality. The resulting Pattern Languages support design at multiple levels of complexity from an object-oriented framework down to specific one-off Augmented Reality applications. The practical contribution of this thesis is the specification of architectural patterns and Pattern Language that provide a unified design approach for both the overall architecture and the detailed design of Mobile Augmented Reality artefacts. The theoretical contribution is a design theory for Mobile Augmented Reality gleaned from the extraction of patterns and creation of a pattern language or languages

    Autonomous mobile robot positioning using Unscented HybridSLAM

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