6,930 research outputs found
Single-picture reconstruction and rendering of trees for plausible vegetation synthesis
State-of-the-art approaches for tree reconstruction either put limiting constraints on the input side (requiring multiple photographs, a scanned point cloud or intensive user input) or provide a representation only suitable for front views of the tree. In this paper we present a complete pipeline for synthesizing and rendering detailed trees from a single photograph with minimal user effort. Since the overall shape and appearance of each tree is recovered from a single photograph of the tree crown, artists can benefit from georeferenced images to populate landscapes with native tree species. A key element of our approach is a compact representation of dense tree crowns through a radial distance map. Our first contribution is an automatic algorithm for generating such representations from a single exemplar image of a tree. We create a rough estimate of the crown shape by solving a thin-plate energy minimization problem, and then add detail through a simplified shape-from-shading approach. The use of seamless texture synthesis results in an image-based representation that can be rendered from arbitrary view directions at different levels of detail. Distant trees benefit from an output-sensitive algorithm inspired on relief mapping. For close-up trees we use a billboard cloud where leaflets are distributed inside the crown shape through a space colonization algorithm. In both cases our representation ensures efficient preservation of the crown shape. Major benefits of our approach include: it recovers the overall shape from a single tree image, involves no tree modeling knowledge and minimal authoring effort, and the associated image-based representation is easy to compress and thus suitable for network streaming.Peer ReviewedPostprint (author's final draft
Large-Scale Automatic Reconstruction of Neuronal Processes from Electron Microscopy Images
Automated sample preparation and electron microscopy enables acquisition of
very large image data sets. These technical advances are of special importance
to the field of neuroanatomy, as 3D reconstructions of neuronal processes at
the nm scale can provide new insight into the fine grained structure of the
brain. Segmentation of large-scale electron microscopy data is the main
bottleneck in the analysis of these data sets. In this paper we present a
pipeline that provides state-of-the art reconstruction performance while
scaling to data sets in the GB-TB range. First, we train a random forest
classifier on interactive sparse user annotations. The classifier output is
combined with an anisotropic smoothing prior in a Conditional Random Field
framework to generate multiple segmentation hypotheses per image. These
segmentations are then combined into geometrically consistent 3D objects by
segmentation fusion. We provide qualitative and quantitative evaluation of the
automatic segmentation and demonstrate large-scale 3D reconstructions of
neuronal processes from a volume of brain
tissue over a cube of in each dimension corresponding to
1000 consecutive image sections. We also introduce Mojo, a proofreading tool
including semi-automated correction of merge errors based on sparse user
scribbles
Mapping Forest Regeneration from Terrestrial Laser Scans
Az erdei Ășjulati foltok helye, kiterjedĂ©se, borĂtottsĂĄga Ă©s
törzsszĂĄma kulcsfontossĂĄgĂș tĂ©nyezĆk az erdĆdinamikai folyamatok
feltĂĄrĂĄsĂĄban Ă©s a többkorĂș faĂĄllomĂĄnyok kezelĂ©sĂ©ben. A fatermĂ©si
modellek elĆĂĄllĂtĂĄsa, az ĂŒzemi gyakorlatban vĂ©gzett erdĆmƱvelĂ©s
valamint erdĆfeltĂĄrĂĄs pontos Ă©s objektĂv mĂłdszereket kĂvĂĄn az
Ășjulat helyĂ©nek meghatĂĄrozĂĄsĂĄra. A földi lĂ©zeres letapogatĂĄs
kivĂĄlĂłan alkalmas törzstĂ©rkĂ©pek elĆĂĄllĂtĂĄsĂĄra, ĂĄm az adatok
feldolgozĂĄsĂĄhoz szĂŒksĂ©ges eljĂĄrĂĄsokat eddig csak szĂĄlerdĆkre
fejlesztettek ki. A tanulmĂĄny olyan automatikus eljĂĄrĂĄst mutat
be, ami 3â6 mĂ©ter magassĂĄgĂș faegyedek lĂ©zeres letapogatĂĄs
adataibĂłl törtĂ©nĆ azonosĂtĂĄsĂĄt teszi lehetĆvĂ©. HĂĄrom, kĂŒlönbözĆ
jellegƱ Ășjulati foltban lĂ©tesĂtett mintaterĂŒleten a ponthalmaz
vizuĂĄlis interpretĂĄciĂłjĂĄval azonosĂtott törzsek 79â90%-ĂĄt
sikerĂŒlt automatikus Ășton felismerni. Az eljĂĄrĂĄs teljesĂtmĂ©nyĂ©t
a vizsgĂĄlt ĂĄllomĂĄnyjellemzĆk közĂŒl elsĆsorban a törzsszĂĄm
befolyĂĄsolta, mĂg az ĂĄgak mennyisĂ©gĂ©nek hatĂĄsa elenyĂ©szĆ. Az
elért eredmények råmutatnak, hogy a földi lézeres letapogatås
alkalmas az Ășjulat mennyisĂ©gĂ©nek felmĂ©rĂ©sĂ©re, Ăgy a folyamatos
borĂtĂĄsĂș erdĆk leĂrĂĄsĂĄnak ĂgĂ©retes eszköze lehet
Semi-Automated Reconstruction of Neural Processes from Large Numbers of Fluorescence Images
We introduce a method for large scale reconstruction of complex bundles of neural processes from fluorescent image stacks. We imaged yellow fluorescent protein labeled axons that innervated a whole muscle, as well as dendrites in cerebral cortex, in transgenic mice, at the diffraction limit with a confocal microscope. Each image stack was digitally re-sampled along an orientation such that the majority of axons appeared in cross-section. A region growing algorithm was implemented in the open-source Reconstruct software and applied to the semi-automatic tracing of individual axons in three dimensions. The progression of region growing is constrained by user-specified criteria based on pixel values and object sizes, and the user has full control over the segmentation process. A full montage of reconstructed axons was assembled from the âŒ200 individually reconstructed stacks. Average reconstruction speed is âŒ0.5 mm per hour. We found an error rate in the automatic tracing mode of âŒ1 error per 250 um of axonal length. We demonstrated the capacity of the program by reconstructing the connectome of motor axons in a small mouse muscle
Extraction of Unfoliaged Trees from Terrestrial Image Sequences
This thesis presents a generative statistical approach for the fully automatic three-dimensional (3D) extraction and reconstruction of unfoliaged deciduous trees from wide-baseline image sequences. Tree models improve the realism of 3D Geoinformation systems (GIS) by adding a natural touch. Unfoliaged trees are, however, difficult to reconstruct from images due to partially weak contrast, background clutter, occlusions, and particularly the possibly varying order of branches in images from different viewpoints. The proposed approach combines generative modeling by L-systems and statistical maximum a posteriori (MAP) estimation for the extraction of the 3D branching structure of trees. Background estimation is conducted by means of mathematical (gray scale) morphology as basis for generative
modeling. A Gaussian likelihood function based on intensity differences is employed to evaluate the hypotheses. A mechanism has been devised to control the sampling sequence of multiple parameters in the Markov Chain considering their characteristics and the performance in the previous step. A tree is classified into three typical branching types after the extraction of the first level of branches and more specific Production Rules of L-systems are used accordingly. Generic prior distributions for parameters are refined based on already extracted branches in a Bayesian framework and integrated into the MAP estimation. By these means most of the branching structure besides tiny twigs can be reconstructed. Results are presented in the form of VRML (Virtual Reality Modeling Language) models demonstrating the potential of the approach as well as its current shortcomings.Diese Dissertationsschrift stellt einen generativen statistischen Ansatz fĂŒr die vollautomatische drei-dimensionale (3D) Extraktion und Rekonstruktion unbelaubter LaubbĂ€ume aus Bildsequenzen mit groĂer Basis vor. Modelle fĂŒr BĂ€ume verbessern den Realismus von 3D Geoinformationssystemen (GIS), indem sie Letzteren eine natĂŒrliche Note geben. Wegen z.T. schwachem Kontrast, Störobjekten im Hintergrund, Verdeckungen und insbesondere der möglicherweise unterschiedlichen Ordnung der Ăste in Bildern von verschiedenen Blickpunkten sind unbelaubte BĂ€ume aber schwierig zu rekonstruieren. Der vorliegende Ansatz kombiniert generative Modellierung mittels L-Systemen und statistische Maximum A Posteriori (MAP) SchĂ€tzung fĂŒr die Extraktion der 3D Verzweigungsstruktur von BĂ€umen. Hintergrund-SchĂ€tzung wird auf Grundlage von mathematischer (Grauwert) Morphologie als Basis fĂŒr die generative Modellierung durchgefĂŒhrt. FĂŒr die Bewertung der Hypothesen wird eine GauĂsche Likelihood-Funktion basierend auf IntensitĂ€tsunterschieden benutzt. Es wurde ein Mechanismus entworfen, der die Reihenfolge der Verwendung mehrerer Parameter fĂŒr die Markoff-Kette basierend auf deren Charakteristik und Performance im letzten Schritt kontrolliert. Ein Baum wird nach der Extraktion der ersten Stufe von Ăsten in drei typische Verzweigungstypen klassifiziert und es werden entsprechend Produktionsregeln von spezifischen L-Systemen verwendet. Basierend auf bereits extrahierten Ăsten werden generische Prior-Verteilungen fĂŒr die Parameter in einem Bayesâschen Rahmen verfeinert und in die MAP SchĂ€tzung integriert. Damit kann ein groĂer Teil der Verzweigungsstruktur auĂer kleinen Ăsten extrahiert werden. Die Ergebnisse werden als VRML (Virtual Reality Modeling Language) Modelle dargestellt. Sie zeigen das Potenzial aber auch die noch vorhandenen Defizite des Ansatzes
Reconstructing Plants in 3D from a Single Image Using Analysis-by-Synthesis
International audienceMature computer vision techniques allow the reconstruction of challenging 3D objects from images. However, due to high complexity of plant topology, dedicated methods for generating 3D plant models must be devised. We propose to generate a 3D model of a plant, using an analysis-by-synthesis method mixing information from a single image and a priori knowledge of the plant species. First, our dedicated skeletonisation algorithm generates a possible branch- ing structure from the foliage segmentation. Then, a 3D generative model, based on a parametric model of branching systems that takes into ac- count botanical knowledge is built. The resulting skeleton follows the hierarchical organisation of natural branching structures. An instance of a 3D model can be generated. Moreover, varying parameter values of the generative model (main branching structure of the plant and foliage), we produce a series of candidate models. The reconstruction is improved by selecting the model among these proposals based on a matching criterion with the image. Realistic results obtained on di erent species of plants illustrate the performance of the proposed method
Accurate geometry modeling of vasculatures using implicit fitting with 2D radial basis functions
Accurate vascular geometry modeling is an essential task in computer assisted vascular surgery and therapy. This paper presents a vessel cross-section based implicit vascular modeling technique, which represents a vascular surface as a set of locally fitted implicit surfaces. In the proposed method, a cross-section based technique is employed to extract from each cross-section of the vascular surface a set of points, which are then fitted with an implicit curve represented as 2D radial basis functions. All these implicitly represented cross-section curves are then being considered as 3D cylindrical objects and combined together using a certain partial shape-preserving spline to build a complete vessel branch; different vessel branches are then blended using a extended smooth maximum function to construct the complete vascular tree. Experimental results show that the proposed method can correctly represent the morphology and topology of vascular structures with high level of smoothness. Both qualitative comparison with other methods and quantitative validations to the proposed method have been performed to verify the accuracy and smoothness of the generated vascular geometric models
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