428 research outputs found

    FRBR, Facets, and Moving Images: A Literature Review

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    Annotated bibliography on resources related to FBRB, facets and moving images

    Organizational transformation through knowledge management : an internship at Luxembourg-slovenian business club

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    Internship Report presented as the partial requirement for obtaining a Master's degree in Information Management, specialization in Knowledge Management and Business IntelligenceThe purpose of this report is to describe a five month internship that the student did at the Slovenian non-profit organization Luxembourg-Slovenian Business Club (LSBC). This internship report stands as partial requirement for obtaining the Master Degree in Information Management with specialization in Knowledge Management and Business Intelligence. Methodologies and the framework followed were largely based on knowledge acquired through the guidance of Nova IMS Information Management Master. The main objective of this internship was to better understand the impact of information on a business context and how to foment a knowledge-based environment. In-depth, the aim was determining the information flow as it stands, identify bottlenecks and help growing a knowledge creation culture while shortening the gap inside the organization and between the organization and its members (both individuals and organizations). The main areas affected by this internship were Knowledge Management, Information Systems and Enterprise 2.0. This report starts by giving an introduction to context and goals where the internship is inserted upon, followed by a detailed description of the background of the organization itself. After this section, it follows literature background focused on Knowledge Management areas - all subjects that were relevant for the internship practical work. Subsequently, an explanation of the of internship objectives and the path to achieve them is further discussed. Also, a presentation of the completed tasks results, followed by a critical opinion about them. Finally, possible future work endeavours that can follow up this project are then present as well as a pragmatic reflexion of the internship. As a result of this report, improvements in information handling and some applied methodologies regarding Knowledge Management will be integrated in the organization. Hopefully, it will also bring to this organization new opportunities to develop business, to establish new partnerships while simultaneously expanding LSBC network of contacts

    Discourse and Digital Practices

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    Discourse and Digital Practices shows how tools from discourse analysis can be used to help us understand new communication practices associated with digital media, from video gaming and social networking to apps and photo sharing. This cutting-edge book: draws together fourteen eminent scholars in the field including James Paul Gee, David Barton, Ilana Snyder, Phil Benson, Victoria Carrington, Guy Merchant, Camilla Vasquez, Neil Selwyn and Rodney Jones answers the central question: "How does discourse analysis enable us to understand digital practices?" addresses a different type of digital media in each chapter demonstrates how digital practices and the associated new technologies challenge discourse analysts to adapt traditional analytic tools and formulate new theories and methodologies examines digital practices from a wide variety of approaches including textual analysis, conversation analysis, interactional sociolinguistics, multimodal discourse analysis, object ethnography, geosemiotics, and critical discourse analysis. Discourse and Digital Practices will be of interest to advanced students studying courses on digital literacies or language and digital practices

    Generation of Classificatory Metadata for Web Resources using Social Tags

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    With the increasing popularity of social tagging systems, the potential for using social tags as a source of metadata is being explored. Social tagging systems can simplify the involvement of a large number of users and improve the metadata generation process, especially for semantic metadata. This research aims to find a method to categorize web resources using social tags as metadata. In this research, social tagging systems are a mechanism to allow non-professional catalogers to participate in metadata generation. Because social tags are not from a controlled vocabulary, there are issues that have to be addressed in finding quality terms to represent the content of a resource. This research examines ways to deal with those issues to obtain a set of tags representing the resource from the tags provided by users.Two measurements that measure the importance of a tag are introduced. Annotation Dominance (AD) is a measurement of how much a tag term is agreed to by users. Another is Cross Resources Annotation Discrimination (CRAD), a measurement to discriminate tags in the collection. It is designed to remove tags that are used broadly or narrowly in the collection. Further, the study suggests a process to identify and to manage compound tags. The research aims to select important annotations (meta-terms) and remove meaningless ones (noise) from the tag set. This study, therefore, suggests two main measurements for getting a subset of tags with classification potential. To evaluate the proposed approach to find classificatory metadata candidates, we rely on users' relevance judgments comparing suggested tag terms and expert metadata terms. Human judges rate how relevant each term is on an n-point scale based on the relevance of each of the terms for the given resource

    a tumblr book

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    "This book takes an extensive look at the many different types of users and cultures that comprise the popular social media platform Tumblr. Though it does not receive nearly as much attention as other social media such as Twitter or Facebook, Tumblr and its users have been hugely influential in creating and shifting popular culture, especially progressive youth culture, with the New York Times referring to 2014 as the dawning of the “age of Tumblr activism.”   Perfect for those unfamiliar with the platform as well as those who grew up on it, this volume contains essays and artwork that span many different topics: fandom; platform structure and design; race, gender and sexuality, including queer and trans identities; aesthetics; disability and mental health; and social media privacy and ethics. An entire generation of young people that is now beginning to influence mass culture and politics came of age on Tumblr, and this volume is an indispensable guide to the many ways this platform works.

    Discourse and Digital Practices

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    Discourse and Digital Practices shows how tools from discourse analysis can be used to help us understand new communication practices associated with digital media, from video gaming and social networking to apps and photo sharing. This cutting-edge book: draws together fourteen eminent scholars in the field including James Paul Gee, David Barton, Ilana Snyder, Phil Benson, Victoria Carrington, Guy Merchant, Camilla Vasquez, Neil Selwyn and Rodney Jones answers the central question: "How does discourse analysis enable us to understand digital practices?" addresses a different type of digital media in each chapter demonstrates how digital practices and the associated new technologies challenge discourse analysts to adapt traditional analytic tools and formulate new theories and methodologies examines digital practices from a wide variety of approaches including textual analysis, conversation analysis, interactional sociolinguistics, multimodal discourse analysis, object ethnography, geosemiotics, and critical discourse analysis. Discourse and Digital Practices will be of interest to advanced students studying courses on digital literacies or language and digital practices

    Practical, appropriate, empirically-validated guidelines for designing educational games

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    There has recently been a great deal of interest in the potential of computer games to function as innovative educational tools. However, there is very little evidence of games fulfilling that potential. Indeed, the process of merging the disparate goals of education and games design appears problematic, and there are currently no practical guidelines for how to do so in a coherent manner. In this paper, we describe the successful, empirically validated teaching methods developed by behavioural psychologists and point out how they are uniquely suited to take advantage of the benefits that games offer to education. We conclude by proposing some practical steps for designing educational games, based on the techniques of Applied Behaviour Analysis. It is intended that this paper can both focus educational games designers on the features of games that are genuinely useful for education, and also introduce a successful form of teaching that this audience may not yet be familiar with

    THE SOCIAL MEDIA IMAGE: MODES OF VISUAL ORDERING ON SOCIAL MEDIA

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    My dissertation considers the organization of large sets of user-generated photographs across social media platforms, and delineates the ways in which time and place are mediated through their presentation and analyses. Addressing the unprecedented scale of social media visual expressions, together with their implementation, structure and presentation within specific media platforms, I examine how visual social media data is processed, structured, and presented, and theorize the consequences of these forms for the ways we culturally understand and experience contemporary visual information. Taking an integrated approach, this work offers a qualitative and quantitative analysis, and draws on methodologies from media theory, information science, software studies, art history, cultural studies, and computer science. I combine distant critical reading of larger organizational patterns and their cultural meanings (studying visual arrangement in exiting platforms, experimental computational research, and artistic works) with a close analytical reading of groups of photos, using computational and visualization tools. This twin process allows me to develop my theoretical understanding based on particular results, but also illustrates the problem that is the focus of this dissertation: how to understand new visual production scales, their organizations, and their interpretation
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