4,715 research outputs found

    Automatic Query Refining Based on Eye-Tracking Feedback

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    This paper presents a new method named AQueReBET, which automatically refines a query set by an information seeker searching on the web. A revelation of the intention of an information seeker who is running a search can bring a significant improvement to the search process, and to browsing as well. It is practically impossible to acquire such intention by the explicit indication (feedback) due to the fact that web browsing takes place in real time. Therefore the intention must be determined in some other way. We hypothesize that it can be approximated by means of the implicit feedback preferably in the form of data from an eye tracker and mouse. We propose a method which automatically refines a seeker’s search query and thus we can offer documents with higher relevance, decrease the number of query reformulations and increase the seeker’s satisfaction. The query refinement is based on an analysis of gaze data from an eye tracker and also on groupization. In the proposed method, we calculate word-level importance based on term frequency, term uniqueness (tf-idf) and total fixation duration within the subdocument (word's snippet in search results)

    Query Chains: Learning to Rank from Implicit Feedback

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    This paper presents a novel approach for using clickthrough data to learn ranked retrieval functions for web search results. We observe that users searching the web often perform a sequence, or chain, of queries with a similar information need. Using query chains, we generate new types of preference judgments from search engine logs, thus taking advantage of user intelligence in reformulating queries. To validate our method we perform a controlled user study comparing generated preference judgments to explicit relevance judgments. We also implemented a real-world search engine to test our approach, using a modified ranking SVM to learn an improved ranking function from preference data. Our results demonstrate significant improvements in the ranking given by the search engine. The learned rankings outperform both a static ranking function, as well as one trained without considering query chains.Comment: 10 page

    A review of technology-enhanced Chinese character teaching and learning in a digital context

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    The acquisition of Chinese characters has been widely acknowledged as challenging for learners of Chinese as a foreign language (CFL) due to their unique logographic nature and the time and effort involved. However, recent advancements in instructional technologies demonstrate a promising role in facilitating the teaching and learning of Chinese characters. This paper examines studies exploring technology-enhanced character teaching and learning (TECTL) through a systematic literature review of relevant publications produced between 2010 and 2021. The synthesized findings shed insights on the research undertaken in the TECTL field, identifying a focus on characters’ component disassembling, re-assembling, and associations among orthography, semantics, and phonology. In addition, learners’ perceptions toward the use of technology and the benefits of various types of technological tools are also discussed in detail. Implications for TECTL are also put forward for future pedagogical practice and exploration

    Proceedings of the 2nd IUI Workshop on Interacting with Smart Objects

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    These are the Proceedings of the 2nd IUI Workshop on Interacting with Smart Objects. Objects that we use in our everyday life are expanding their restricted interaction capabilities and provide functionalities that go far beyond their original functionality. They feature computing capabilities and are thus able to capture information, process and store it and interact with their environments, turning them into smart objects

    Grand Challenges of Traceability: The Next Ten Years

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    In 2007, the software and systems traceability community met at the first Natural Bridge symposium on the Grand Challenges of Traceability to establish and address research goals for achieving effective, trustworthy, and ubiquitous traceability. Ten years later, in 2017, the community came together to evaluate a decade of progress towards achieving these goals. These proceedings document some of that progress. They include a series of short position papers, representing current work in the community organized across four process axes of traceability practice. The sessions covered topics from Trace Strategizing, Trace Link Creation and Evolution, Trace Link Usage, real-world applications of Traceability, and Traceability Datasets and benchmarks. Two breakout groups focused on the importance of creating and sharing traceability datasets within the research community, and discussed challenges related to the adoption of tracing techniques in industrial practice. Members of the research community are engaged in many active, ongoing, and impactful research projects. Our hope is that ten years from now we will be able to look back at a productive decade of research and claim that we have achieved the overarching Grand Challenge of Traceability, which seeks for traceability to be always present, built into the engineering process, and for it to have "effectively disappeared without a trace". We hope that others will see the potential that traceability has for empowering software and systems engineers to develop higher-quality products at increasing levels of complexity and scale, and that they will join the active community of Software and Systems traceability researchers as we move forward into the next decade of research

    Grand Challenges of Traceability: The Next Ten Years

    Full text link
    In 2007, the software and systems traceability community met at the first Natural Bridge symposium on the Grand Challenges of Traceability to establish and address research goals for achieving effective, trustworthy, and ubiquitous traceability. Ten years later, in 2017, the community came together to evaluate a decade of progress towards achieving these goals. These proceedings document some of that progress. They include a series of short position papers, representing current work in the community organized across four process axes of traceability practice. The sessions covered topics from Trace Strategizing, Trace Link Creation and Evolution, Trace Link Usage, real-world applications of Traceability, and Traceability Datasets and benchmarks. Two breakout groups focused on the importance of creating and sharing traceability datasets within the research community, and discussed challenges related to the adoption of tracing techniques in industrial practice. Members of the research community are engaged in many active, ongoing, and impactful research projects. Our hope is that ten years from now we will be able to look back at a productive decade of research and claim that we have achieved the overarching Grand Challenge of Traceability, which seeks for traceability to be always present, built into the engineering process, and for it to have "effectively disappeared without a trace". We hope that others will see the potential that traceability has for empowering software and systems engineers to develop higher-quality products at increasing levels of complexity and scale, and that they will join the active community of Software and Systems traceability researchers as we move forward into the next decade of research

    Asservissement d'un bras robotique d'assistance à l'aide d'un système de stéréo vision artificielle et d'un suiveur de regard

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    RÉSUMÉ L’utilisation récente de bras robotiques sériels dans le but d’assister des personnes ayant des problèmes de motricités sévères des membres supérieurs soulève une nouvelle problématique au niveau de l’interaction humain-machine (IHM). En effet, jusqu’à maintenant le « joystick » est utilisé pour contrôler un bras robotiques d’assistance (BRA). Pour les utilisateurs ayant des problèmes de motricité sévères des membres supérieurs, ce type de contrôle n’est pas une option adéquate. Ce mémoire présente une autre option afin de pallier cette problématique. La solution présentée est composée de deux composantes principales. La première est une caméra de stéréo vision utilisée afin d’informer le BRA des objets présents dans son espace de travail. Il est important qu’un BRA soit conscient de ce qui est présent dans son espace de travail puisqu’il doit être en mesure d’éviter les objets non voulus lorsqu’il parcourt un trajet afin d’atteindre l’objet d’intérêt pour l'utilisateur. La deuxième composante est l’IHM qui est dans ce travail représentée par un suiveur de regard à bas coût. Effectivement, le suiveur de regard a été choisi puisque, généralement, les yeux d’un patient ayant des problèmes sévères de motricités au niveau des membres supérieurs restent toujours fonctionnels. Le suiveur de regard est généralement utilisé avec un écran pour des applications en 2D ce qui n’est pas intuitif pour l’utilisateur puisque celui-ci doit constamment regarder une reproduction 2D de la scène sur un écran. En d’autres mots, il faut rendre le suiveur de regard viable dans un environnement 3D sans l’utilisation d’un écran, ce qui a été fait dans ce mémoire. Un système de stéréo vision, un suiveur de regard ainsi qu’un BRA sont les composantes principales du système présenté qui se nomme PoGARA qui est une abréviation pour Point of Gaze Assistive Robotic Arm. En utilisant PoGARA, l’utilisateur a été capable d’atteindre et de prendre un objet pour 80% des essais avec un temps moyen de 13.7 secondes sans obstacles, 15.3 secondes avec un obstacle et 16.3 secondes avec deux obstacles.----------ABSTRACT The recent increased interest in the use of serial robots to assist individuals with severe upper limb disability brought-up an important issue which is the design of the right human computer interaction (HCI). Indeed, so far, the control of assistive robotic arms (ARA) is often done using a joystick. For the users who have a severe upper limb disability, this type of control is not a suitable option. In this master’s thesis, a novel solution is presented to overcome this issue. The developed solution is composed of two main components. The first one is a stereo vision system which is used to inform the ARA of the content of its workspace. It is important for the ARA to be aware of what is present in its workspace since it needs to avoid the unwanted objects while it is on its way to grasp the object of interest. The second component is the actual HCI, where an eye tracker is used. Indeed, the eye tracker was chosen since the eyes, often, remain functional even for patients with severe upper limb disability. However, usually, low-cost, commercially available eye trackers are mainly designed for 2D applications with a screen which is not intuitive for the user since he needs to constantly watch a reproduction of the scene on a 2D screen instead of the 3D scene itself. In other words, the eye tracker needs to be made viable for usage in a 3D environment without the use of a screen. This was achieved in this master thesis work. A stereo vision system, an eye tracker as well as an ARA are the main components of the developed system named PoGARA which is short for Point of Gaze Assistive Robotic Arm. Using PoGARA, during the tests, the user was able to reach and grasp an object for 80% of the trials with an average time of 13.7 seconds without obstacles, 15.3 seconds with one obstacles and 16.3 seconds with two obstacles
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