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Multimedia broadcast and internet satellite system design and user trial results
The EU funded project, System for Advanced Multimedia Broadcast
and IT Services (SAMBITS), has created an enhanced and synchronised,
multimedia terminal for merging satellite broadcast and internet
telecommunication services in a way that efficiently combines the large
bandwidth of the broadcast channel and the interactivity of the internet.
This paper proposes a novel broadcast and internet service concept, illustrates
this concept with two service scenarios and develops a system architecture to
demonstrate the range of key benefits provided by these new technologies.
It then describes the interactive multimedia terminal that was used for
consuming this new service concept. Finally, the results of the user trials on the
terminal are presented and discussed
Design of multimedia processor based on metric computation
Media-processing applications, such as signal processing, 2D and 3D graphics
rendering, and image compression, are the dominant workloads in many embedded
systems today. The real-time constraints of those media applications have
taxing demands on today's processor performances with low cost, low power and
reduced design delay. To satisfy those challenges, a fast and efficient
strategy consists in upgrading a low cost general purpose processor core. This
approach is based on the personalization of a general RISC processor core
according the target multimedia application requirements. Thus, if the extra
cost is justified, the general purpose processor GPP core can be enforced with
instruction level coprocessors, coarse grain dedicated hardware, ad hoc
memories or new GPP cores. In this way the final design solution is tailored to
the application requirements. The proposed approach is based on three main
steps: the first one is the analysis of the targeted application using
efficient metrics. The second step is the selection of the appropriate
architecture template according to the first step results and recommendations.
The third step is the architecture generation. This approach is experimented
using various image and video algorithms showing its feasibility
Enhancing a Neurosurgical Imaging System with a PC-based Video Processing Solution
This work presents a PC-based prototype video processing application developed to be used with a specific neurosurgical imaging device, the OPMI® PenteroTM operating microscope, in the Department of Neurosurgery of Helsinki University Central Hospital at Töölö, Helsinki. The motivation for implementing the software was the lack of some clinically important features in the imaging system provided by the microscope.
The imaging system is used as an online diagnostic aid during surgery. The microscope has two internal video cameras; one for regular white light imaging and one for near-infrared fluorescence imaging, used for indocyanine green videoangiography. The footage of the microscope’s current imaging mode is accessed via the composite auxiliary output of the device. The microscope also has an external high resolution white light video camera, accessed via a composite output of a separate video hub.
The PC was chosen as the video processing platform for its unparalleled combination of prototyping and high-throughput video processing capabilities. A thorough analysis of the platform and efficient video processing methods was conducted in the thesis and the results were used in the design of the imaging station. The features found feasible during the project were incorporated into a video processing application running on a GNU/Linux distribution Ubuntu. The clinical usefulness of the implemented features was ensured beforehand by consulting the neurosurgeons using the original system.
The most significant shortcomings of the original imaging system were mended in this work. The key features of the developed application include: live streaming, simultaneous streaming and recording, and playing back of upto two video streams. The playback mode provides full media player controls, with a frame-by-frame precision rewinding, in an intuitive and responsive interface. A single view and a side-by-side comparison mode are provided for the streams. The former gives more detail, while the latter can be used, for example, for before-after and anatomic-angiographic comparisons.fi=Opinnäytetyö kokotekstinä PDF-muodossa.|en=Thesis fulltext in PDF format.|sv=Lärdomsprov tillgängligt som fulltext i PDF-format
A Benchmark for Image Retrieval using Distributed Systems over the Internet: BIRDS-I
The performance of CBIR algorithms is usually measured on an isolated
workstation. In a real-world environment the algorithms would only constitute a
minor component among the many interacting components. The Internet
dramati-cally changes many of the usual assumptions about measuring CBIR
performance. Any CBIR benchmark should be designed from a networked systems
standpoint. These benchmarks typically introduce communication overhead because
the real systems they model are distributed applications. We present our
implementation of a client/server benchmark called BIRDS-I to measure image
retrieval performance over the Internet. It has been designed with the trend
toward the use of small personalized wireless systems in mind. Web-based CBIR
implies the use of heteroge-neous image sets, imposing certain constraints on
how the images are organized and the type of performance metrics applicable.
BIRDS-I only requires controlled human intervention for the compilation of the
image collection and none for the generation of ground truth in the measurement
of retrieval accuracy. Benchmark image collections need to be evolved
incrementally toward the storage of millions of images and that scaleup can
only be achieved through the use of computer-aided compilation. Finally, our
scoring metric introduces a tightly optimized image-ranking window.Comment: 24 pages, To appear in the Proc. SPIE Internet Imaging Conference
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A survey of techniques and technologies for web-based real-time interactive rendering
When exploring a virtual environment, realism depends mainly on two factors: realistic images and
real-time feedback (motions, behaviour etc.). In this context, photo realism and physical validity of
computer generated images required by emerging applications, such as advanced e-commerce, still
impose major challenges in the area of rendering research whereas the complexity of lighting
phenomena further requires powerful and predictable computing if time constraints must be attained.
In this technical report we address the state-of-the-art on rendering, trying to put the focus on
approaches, techniques and technologies that might enable real-time interactive web-based clientserver
rendering systems. The focus is on the end-systems and not the networking technologies used
to interconnect client(s) and server(s).Siemens; Bertelsmann mediaSystems GmbH; Eptron Multimedia; Instituto Politécnico do Porto - ISEP-IPP; Institute Laboratory for Mixed Realities at the Academy of Media Arts Cologne, LMR; Mälardalen Real-Time Research Centre (MRTC) at Mälardalen University in Västerås; Q-Systems
VLSI architecture design approaches for real-time video processing
This paper discusses the programmable and dedicated approaches for real-time video processing applications. Various VLSI architecture including the design examples of both approaches are reviewed. Finally, discussions of several practical designs in real-time video processing applications are then considered in VLSI architectures to provide significant guidelines to VLSI designers for any further real-time video processing design works
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