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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Overview of evolved Multimedia Broadcast Multicast Services (eMBMS)
MBMS was introduced as a service to optimize the dissemination of common interest multimedia content. Recently, it evolved to eMBMS based on LTE-centered flexibilities. However, launch of eMBMS over LTE may support new services e.g. pushed content for M2M services and delivery of premium content to the users enjoying secured QoS. This document primarily focusses on the rules, procedures and architecture supporting MBMS based data exchanges, which have not seen any major changes since Release 9
A Review of Error Resilience Techniques in Video Streaming
Abstract-Delivering video data of satisfactory quality over unreliable networks -such as the internet or wireless networks -is a demanding area which has received significant attention of the research community over the past few years. Given the fact that packet loss is inevitable and therefore the presence of errors granted, the effort is directed towards limiting the effect of these errors. A number of techniques have been developed to address this issue. This paper aims to summarize the most significant approaches for: error resilience, error concealment and joint encoder-decoder error control techniques, and to provide a thorough discussion of the benefits and drawbacks of these error control methods. Furthermore, two case studies of error resilience utilization are presented, namely Ad-hoc networks and Multimedia Broadcast Multiple Services (MBMS)
5G New Radio for Terrestrial Broadcast: A Forward-Looking Approach for NR-MBMS
"© 2019 IEEE. Personal use of this material is permitted. PermissĂon from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertisĂng or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works."[EN] 3GPP LTE eMBMS release (Rel-) 14, also referred to as further evolved multimedia broadcast multicast service (FeMBMS) or enhanced TV (EnTV), is the first mobile broadband technology standard to incorporate a transmission mode designed to deliver terrestrial broadcast services from conventional high power high tower (HPHT) broadcast infrastructure. With respect to the physical layer, the main improvements in FeMBMS are the support of larger inter-site distance for single frequency networks (SFNs) and the ability to allocate 100% of a carrier's resources to the broadcast payload, with self-contained signaling in the downlink. From the system architecture perspective, a receive-only mode enables free-to-air (FTA) reception with no need for an uplink or SIM card, thus receiving content without user equipment registration with a network. These functionalities are only available in the LTE advanced pro specifications as 5G new radio (NR), standardized in 3GPP from Rel-15, has so far focused entirely on unicast. This paper outlines a physical layer design for NR-MBMS, a system derived, with minor modifications, from the 5G-NR specifications, and suitable for the transmission of linear TV and radio services in either single-cell or SFN operation. This paper evaluates the NR-MBMS proposition and compares it to LTE-based FeMBMS in terms of flexibility, performance, capacity, and coverage.This work was supported in part by the European Commission through the 5G-PPP Project 5G-Xcast (H2020-ICT-2016-2 call) under Grant 761498.Gimenez, JJ.; Carcel, JL.; Fuentes, M.; Garro, E.; Elliott, S.; Vargas, D.; Menzel, C.... (2019). 5G New Radio for Terrestrial Broadcast: A Forward-Looking Approach for NR-MBMS. IEEE Transactions on Broadcasting. 65(2):356-368. https://doi.org/10.1109/TBC.2019.291211735636865
Physical Layer Performance Evaluation of LTE-Advanced Pro Broadcast and ATSC 3.0 Systems
This work provides a detailed performance analysis of the physical layer of two state-of-the-art point-to-multipoint (PTM) technologies: evolved Multimedia Broadcast Multicast Services (eMBMS) and Advanced Television Systems Committee - Third Generation (ATSC 3.0). The performance of these technologies is evaluated and compared using link-level simulations, considering relevant identified scenarios. A selection of Key Performance Indicators (KPI) for the International Mobile Telecommunications 2020 (IMT-2020) evaluation process has been considered. Representative use cases are also aligned to the test environments as defined in the IMT-2020 evaluation guidelines. It is observed that ATSC 3.0 outperforms both eMBMS solutions, i.e. MBMS over Single Frequency Networks (MBSFN) and Single-Cell PTM (SC-PTM) in terms of spectral efficiency, peak data rate and mobility, among others. This performance evaluation serves as a benchmark for comparison with a potential 5G PTM solution
Structured Random Linear Codes (SRLC): Bridging the Gap between Block and Convolutional Codes
Several types of AL-FEC (Application-Level FEC) codes for the Packet Erasure
Channel exist. Random Linear Codes (RLC), where redundancy packets consist of
random linear combinations of source packets over a certain finite field, are a
simple yet efficient coding technique, for instance massively used for Network
Coding applications. However the price to pay is a high encoding and decoding
complexity, especially when working on , which seriously limits the
number of packets in the encoding window. On the opposite, structured block
codes have been designed for situations where the set of source packets is
known in advance, for instance with file transfer applications. Here the
encoding and decoding complexity is controlled, even for huge block sizes,
thanks to the sparse nature of the code and advanced decoding techniques that
exploit this sparseness (e.g., Structured Gaussian Elimination). But their
design also prevents their use in convolutional use-cases featuring an encoding
window that slides over a continuous set of incoming packets.
In this work we try to bridge the gap between these two code classes,
bringing some structure to RLC codes in order to enlarge the use-cases where
they can be efficiently used: in convolutional mode (as any RLC code), but also
in block mode with either tiny, medium or large block sizes. We also
demonstrate how to design compact signaling for these codes (for
encoder/decoder synchronization), which is an essential practical aspect.Comment: 7 pages, 12 figure
Reliable and Low-Latency Fronthaul for Tactile Internet Applications
With the emergence of Cloud-RAN as one of the dominant architectural
solutions for next-generation mobile networks, the reliability and latency on
the fronthaul (FH) segment become critical performance metrics for applications
such as the Tactile Internet. Ensuring FH performance is further complicated by
the switch from point-to-point dedicated FH links to packet-based multi-hop FH
networks. This change is largely justified by the fact that packet-based
fronthauling allows the deployment of FH networks on the existing Ethernet
infrastructure. This paper proposes to improve reliability and latency of
packet-based fronthauling by means of multi-path diversity and erasure coding
of the MAC frames transported by the FH network. Under a probabilistic model
that assumes a single service, the average latency required to obtain reliable
FH transport and the reliability-latency trade-off are first investigated. The
analytical results are then validated and complemented by a numerical study
that accounts for the coexistence of enhanced Mobile BroadBand (eMBB) and
Ultra-Reliable Low-Latency (URLLC) services in 5G networks by comparing
orthogonal and non-orthogonal sharing of FH resources.Comment: 11pages, 13 figures, 3 bio photo
Network coding meets multimedia: a review
While every network node only relays messages in a traditional communication system, the recent network coding (NC) paradigm proposes to implement simple in-network processing with packet combinations in the nodes. NC extends the concept of "encoding" a message beyond source coding (for compression) and channel coding (for protection against errors and losses). It has been shown to increase network throughput compared to traditional networks implementation, to reduce delay and to provide robustness to transmission errors and network dynamics. These features are so appealing for multimedia applications that they have spurred a large research effort towards the development of multimedia-specific NC techniques. This paper reviews the recent work in NC for multimedia applications and focuses on the techniques that fill the gap between NC theory and practical applications. It outlines the benefits of NC and presents the open challenges in this area. The paper initially focuses on multimedia-specific aspects of network coding, in particular delay, in-network error control, and mediaspecific error control. These aspects permit to handle varying network conditions as well as client heterogeneity, which are critical to the design and deployment of multimedia systems. After introducing these general concepts, the paper reviews in detail two applications that lend themselves naturally to NC via the cooperation and broadcast models, namely peer-to-peer multimedia streaming and wireless networkin
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