70 research outputs found

    Overview of evolved Multimedia Broadcast Multicast Services (eMBMS)

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    MBMS was introduced as a service to optimize the dissemination of common interest multimedia content. Recently, it evolved to eMBMS based on LTE-centered flexibilities. However, launch of eMBMS over LTE may support new services e.g. pushed content for M2M services and delivery of premium content to the users enjoying secured QoS. This document primarily focusses on the rules, procedures and architecture supporting MBMS based data exchanges, which have not seen any major changes since Release 9

    A Review of Error Resilience Techniques in Video Streaming

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    Abstract-Delivering video data of satisfactory quality over unreliable networks -such as the internet or wireless networks -is a demanding area which has received significant attention of the research community over the past few years. Given the fact that packet loss is inevitable and therefore the presence of errors granted, the effort is directed towards limiting the effect of these errors. A number of techniques have been developed to address this issue. This paper aims to summarize the most significant approaches for: error resilience, error concealment and joint encoder-decoder error control techniques, and to provide a thorough discussion of the benefits and drawbacks of these error control methods. Furthermore, two case studies of error resilience utilization are presented, namely Ad-hoc networks and Multimedia Broadcast Multiple Services (MBMS)

    5G New Radio for Terrestrial Broadcast: A Forward-Looking Approach for NR-MBMS

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    "© 2019 IEEE. Personal use of this material is permitted. Permissíon from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertisíng or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works."[EN] 3GPP LTE eMBMS release (Rel-) 14, also referred to as further evolved multimedia broadcast multicast service (FeMBMS) or enhanced TV (EnTV), is the first mobile broadband technology standard to incorporate a transmission mode designed to deliver terrestrial broadcast services from conventional high power high tower (HPHT) broadcast infrastructure. With respect to the physical layer, the main improvements in FeMBMS are the support of larger inter-site distance for single frequency networks (SFNs) and the ability to allocate 100% of a carrier's resources to the broadcast payload, with self-contained signaling in the downlink. From the system architecture perspective, a receive-only mode enables free-to-air (FTA) reception with no need for an uplink or SIM card, thus receiving content without user equipment registration with a network. These functionalities are only available in the LTE advanced pro specifications as 5G new radio (NR), standardized in 3GPP from Rel-15, has so far focused entirely on unicast. This paper outlines a physical layer design for NR-MBMS, a system derived, with minor modifications, from the 5G-NR specifications, and suitable for the transmission of linear TV and radio services in either single-cell or SFN operation. This paper evaluates the NR-MBMS proposition and compares it to LTE-based FeMBMS in terms of flexibility, performance, capacity, and coverage.This work was supported in part by the European Commission through the 5G-PPP Project 5G-Xcast (H2020-ICT-2016-2 call) under Grant 761498.Gimenez, JJ.; Carcel, JL.; Fuentes, M.; Garro, E.; Elliott, S.; Vargas, D.; Menzel, C.... (2019). 5G New Radio for Terrestrial Broadcast: A Forward-Looking Approach for NR-MBMS. IEEE Transactions on Broadcasting. 65(2):356-368. https://doi.org/10.1109/TBC.2019.291211735636865

    Physical Layer Performance Evaluation of LTE-Advanced Pro Broadcast and ATSC 3.0 Systems

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    This work provides a detailed performance analysis of the physical layer of two state-of-the-art point-to-multipoint (PTM) technologies: evolved Multimedia Broadcast Multicast Services (eMBMS) and Advanced Television Systems Committee - Third Generation (ATSC 3.0). The performance of these technologies is evaluated and compared using link-level simulations, considering relevant identified scenarios. A selection of Key Performance Indicators (KPI) for the International Mobile Telecommunications 2020 (IMT-2020) evaluation process has been considered. Representative use cases are also aligned to the test environments as defined in the IMT-2020 evaluation guidelines. It is observed that ATSC 3.0 outperforms both eMBMS solutions, i.e. MBMS over Single Frequency Networks (MBSFN) and Single-Cell PTM (SC-PTM) in terms of spectral efficiency, peak data rate and mobility, among others. This performance evaluation serves as a benchmark for comparison with a potential 5G PTM solution

    Structured Random Linear Codes (SRLC): Bridging the Gap between Block and Convolutional Codes

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    Several types of AL-FEC (Application-Level FEC) codes for the Packet Erasure Channel exist. Random Linear Codes (RLC), where redundancy packets consist of random linear combinations of source packets over a certain finite field, are a simple yet efficient coding technique, for instance massively used for Network Coding applications. However the price to pay is a high encoding and decoding complexity, especially when working on GF(28)GF(2^8), which seriously limits the number of packets in the encoding window. On the opposite, structured block codes have been designed for situations where the set of source packets is known in advance, for instance with file transfer applications. Here the encoding and decoding complexity is controlled, even for huge block sizes, thanks to the sparse nature of the code and advanced decoding techniques that exploit this sparseness (e.g., Structured Gaussian Elimination). But their design also prevents their use in convolutional use-cases featuring an encoding window that slides over a continuous set of incoming packets. In this work we try to bridge the gap between these two code classes, bringing some structure to RLC codes in order to enlarge the use-cases where they can be efficiently used: in convolutional mode (as any RLC code), but also in block mode with either tiny, medium or large block sizes. We also demonstrate how to design compact signaling for these codes (for encoder/decoder synchronization), which is an essential practical aspect.Comment: 7 pages, 12 figure

    Reliable and Low-Latency Fronthaul for Tactile Internet Applications

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    With the emergence of Cloud-RAN as one of the dominant architectural solutions for next-generation mobile networks, the reliability and latency on the fronthaul (FH) segment become critical performance metrics for applications such as the Tactile Internet. Ensuring FH performance is further complicated by the switch from point-to-point dedicated FH links to packet-based multi-hop FH networks. This change is largely justified by the fact that packet-based fronthauling allows the deployment of FH networks on the existing Ethernet infrastructure. This paper proposes to improve reliability and latency of packet-based fronthauling by means of multi-path diversity and erasure coding of the MAC frames transported by the FH network. Under a probabilistic model that assumes a single service, the average latency required to obtain reliable FH transport and the reliability-latency trade-off are first investigated. The analytical results are then validated and complemented by a numerical study that accounts for the coexistence of enhanced Mobile BroadBand (eMBB) and Ultra-Reliable Low-Latency (URLLC) services in 5G networks by comparing orthogonal and non-orthogonal sharing of FH resources.Comment: 11pages, 13 figures, 3 bio photo

    Network coding meets multimedia: a review

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    While every network node only relays messages in a traditional communication system, the recent network coding (NC) paradigm proposes to implement simple in-network processing with packet combinations in the nodes. NC extends the concept of "encoding" a message beyond source coding (for compression) and channel coding (for protection against errors and losses). It has been shown to increase network throughput compared to traditional networks implementation, to reduce delay and to provide robustness to transmission errors and network dynamics. These features are so appealing for multimedia applications that they have spurred a large research effort towards the development of multimedia-specific NC techniques. This paper reviews the recent work in NC for multimedia applications and focuses on the techniques that fill the gap between NC theory and practical applications. It outlines the benefits of NC and presents the open challenges in this area. The paper initially focuses on multimedia-specific aspects of network coding, in particular delay, in-network error control, and mediaspecific error control. These aspects permit to handle varying network conditions as well as client heterogeneity, which are critical to the design and deployment of multimedia systems. After introducing these general concepts, the paper reviews in detail two applications that lend themselves naturally to NC via the cooperation and broadcast models, namely peer-to-peer multimedia streaming and wireless networkin
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