1,629 research outputs found

    From measured physical parameters to the haptic feeling of fabric

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    Abstract real-time cloth simulation involves the solution of many computational challenges, particularly in the context of haptic applications, where high frame rates are necessary for obtaining a satisfactory tactile experience. In this paper, we present a real-time cloth simulation system that offers a compromise between a realistic physically-based simulation of fabrics and a haptic application with high requirements in terms of computation speed. We place emphasis on architecture and algorithmic choices for obtaining the best compromise in the context of haptic applications. A first implementation using a haptic device demonstrates the features of the proposed system and leads to the development of new approaches for haptic rendering using the proposed approac

    Modelling and Visualisation of the Optical Properties of Cloth

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    Cloth and garment visualisations are widely used in fashion and interior design, entertaining, automotive and nautical industry and are indispensable elements of visual communication. Modern appearance models attempt to offer a complete solution for the visualisation of complex cloth properties. In the review part of the chapter, advanced methods that enable visualisation at micron resolution, methods used in three-dimensional (3D) visualisation workflow and methods used for research purposes are presented. Within the review, those methods offering a comprehensive approach and experiments on explicit clothes attributes that present specific optical phenomenon are analysed. The review of appearance models includes surface and image-based models, volumetric and explicit models. Each group is presented with the representative authors’ research group and the application and limitations of the methods. In the final part of the chapter, the visualisation of cloth specularity and porosity with an uneven surface is studied. The study and visualisation was performed using image data obtained with photography. The acquisition of structure information on a large scale namely enables the recording of structure irregularities that are very common on historical textiles, laces and also on artistic and experimental pieces of cloth. The contribution ends with the presentation of cloth visualised with the use of specular and alpha maps, which is the result of the image processing workflow

    A System for Programming Anisotropic Physical Behaviour in Cloth Fabric

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    We propose a method to alter the tensile properties of cloth in a user defined and purposeful manner with the help of computer controlled embroidery. Our system is capable of infusing non-uniform stiffening in local regions of the cloth. This has numerous applications in the manufacturing of high performance smart textiles for the medical industry, sports goods, comfort-wear, etc where pressure needs to be redistributed and the cloth needs to deform correctly under a given load. We make three contributions to accomplish this: a decomposition scheme that expresses user-desired stiffness as a density map and a directional map, a novel stitch planning algorithm that produces a series of stitches adhering to the input stiffness maps and an inverse design based optimization driven by a cloth simulator that automatically computes stiffness maps based on user specified performance criteria. We perform multiple tests on physically manufactured cloth samples to show how embroidery affects the resultant fabric to demonstrate the efficacy of our approach

    From early draping to haute couture models: 20 years of research

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    Simulating the complex fashion garments of haute couture can only be reached through an optimal combination of modeling techniques and numerical methods that combines high computation efficiency with the versatility required for simulating intricate garment designs. Here we describe optimal choices illustrated by their integration into a design and simulation tool that allow interactive prototyping of garments along drape motion and comfortability tests on animated postures. These techniques have been successfully used to bring haute couture garments from early draping of fashion designers, to be simulated and visualized in the virtual worl

    BxDF material acquisition, representation, and rendering for VR and design

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    Photorealistic and physically-based rendering of real-world environments with high fidelity materials is important to a range of applications, including special effects, architectural modelling, cultural heritage, computer games, automotive design, and virtual reality (VR). Our perception of the world depends on lighting and surface material characteristics, which determine how the light is reflected, scattered, and absorbed. In order to reproduce appearance, we must therefore understand all the ways objects interact with light, and the acquisition and representation of materials has thus been an important part of computer graphics from early days. Nevertheless, no material model nor acquisition setup is without limitations in terms of the variety of materials represented, and different approaches vary widely in terms of compatibility and ease of use. In this course, we describe the state of the art in material appearance acquisition and modelling, ranging from mathematical BSDFs to data-driven capture and representation of anisotropic materials, and volumetric/thread models for patterned fabrics. We further address the problem of material appearance constancy across different rendering platforms. We present two case studies in architectural and interior design. The first study demonstrates Yulio, a new platform for the creation, delivery, and visualization of acquired material models and reverse engineered cloth models in immersive VR experiences. The second study shows an end-to-end process of capture and data-driven BSDF representation using the physically-based Radiance system for lighting simulation and rendering

    An inextensible model for the robotic manipulation of textiles

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    We introduce a new isometric strain model for the study of the dynamics of cloth garments in a moderate stress environment, such as robotic manipulation in the neighborhood of humans. This model treats textiles as surfaces that are inextensible, admitting only isometric motions. Inextensibility is derived in a continuous setting, prior to any discretization, which gives consistency with respect to remeshing and prevents the problem of locking even with coarse meshes. The simulations of robotic manipulation using the model are compared to the actual manipulation in the real world, finding that the difference between the simulated and the real position of each point in the garment is lower than 1cm in average even when a coarse mesh is used. Aerodynamic contributions to motion are incorporated to the model through the virtual uncoupling of the inertial and gravitational mass of the garment. This approach results in an accurate, when compared to the recorded dynamics of real textiles, description of cloth motion incorporating aerodynamic effects by using only two parameters.Peer ReviewedPostprint (published version

    Prediction of Elastic Properties of Plain Weave Fabric Using Geometrical Modeling

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