128 research outputs found

    A discovery and analysis of influencing factors of pair programming

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    The exploration into the underlying psychosocial links of pair programming. a new and unorthodox programming paradigm in which two programmers share one keyboard and monitor during real-time programming sessions, is undertaken. These complex psychosocial relationships, along with cognitive process exchanges, ultimately mold the programming output as well as determine the level of communication, satisfaction. confidence and compatibility. Laying the framework for this research, a through review of traditional and contemporary paradigms with a special focus on their limitations and a list of current software development problems are presented. Next, a detailed summary of pair programming and related agile software paradigms, such as extreme programming, which lists pair programming as one of its twelve principles, is given. From earlier pair programming studies, a number of programming benefits have been unveiled and these are listed and discussed. However, a lack of formal studies pertaining to the psychosocial aspects of pair programming exists. Given this void, a field survey is administered to a group of professional programmers and a resulting list of influencing factors on pair programming emerges. From the list, the most popular factor, personality, and two other factors, communication and gender, have been selected in order to study their impact on pair programming product outcome and the level of communication, satisfaction, confidence and compatibility. An experiment focusing on these factors is designed and implemented. From the experimental findings, the personality of the two partners in pair programming is found to have a significant impact on the pair programming output. Also, it is discovered that same gender pairs exhibited an unusually high level of communication, satisfaction and compatibility between each other, especially among female-female pairs. A detailed statistical experiment result based on research hypotheses is reported

    Extensible graphical game generator

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    Thesis (Ph.D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2000.Vita.Includes bibliographical references (leaves 162-167).An ontology of games was developed, and the similarities between games were analyzed and codified into reusable software components in a system called EGGG, the Extensible Graphical Game Generator. By exploiting the similarities between games, EGGG makes it possible for someone to create a fully functional computer game with a minimum of programming effort. The thesis behind the dissertation is that there exist sufficient commonalities between games that such a software system can be constructed. In plain English, the thesis is that games are really a lot more alike than most people imagine, and that these similarities can be used to create a generic game engine: you tell it the rules of your game, and the engine renders it into an actual computer game that everyone can play.by Jon Orwant.Ph.D

    Aeronautical Engineering: A continuing bibliography with indexes, supplement 155, December 1982

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    This bibliography lists 272 reports, articles and other documents introduced into the NASA scientific and technical information system in November 1982

    Framework and API for assessing quality of documents and their sources

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    Geometric reasoning for process planning

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    Foundations of Empirical Software Engineering: The Legacy of Victor R. Basili

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    This book captures the main scientific contributions of Victor R. Basili, who has significantly shaped the field of empirical software engineering from its very start. He was the first to claim that software engineering needed to follow the model of other physical sciences and develop an experimental paradigm. By working on this postulate, he developed concepts that today are well known and widely used, including the Goal-Question-Metric method, the Quality-Improvement paradigm, and the Experience Factory. He is one of the few software pioneers who can aver that their research results are not just scientifically acclaimed but are also used as industry standards. On the occasion of his 65th birthday, celebrated with a symposium in his honor at the International Conference on Software Engineering in St. Louis, MO, USA in May 2005, Barry Boehm, Hans Dieter Rombach, and Marvin V. Zelkowitz, each a long-time collaborator of Victor R. Basili, selected the 20 most important research papers of their friend, and arranged these according to subject field. They then invited renowned researchers to write topical introductions. The result is this commented collection of timeless cornerstones of software engineering, hitherto available only in scattered publications
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