5,686 research outputs found

    The Development of the Use of Expert Testimony

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    The steadily increasing performance of modern computer systems is having a large influence on simulation technologies. It enables increasingly detailed simulations of larger and more comprehensive simulation models. Increasingly large amounts of numerical data are produced by these simulations. This thesis presents several contributions in the field of mechanical system simulation and visualisation. The work described in the thesis is of practical relevance and results have been tested and implemented in tools that are used daily in the industry i.e., the BEAST (BEAring Simulation Tool) tool box. BEAST is a multibody system (MBS) simulation software with special focus on detailed contact calculations. Our work is primarily focusing on these types of systems. focusing on these types of systems. Research in the field of simulation modelling typically focuses on one or several specific topics around the modelling and simulation work process. The work presented here is novel in the sense that it provides a complete analysis and tool chain for the whole work process for simulation modelling and analysis of multibody systems with detailed contact models. The focus is on detecting and dealing with possible problems and bottlenecks in the work process, with respect to multibody systems with detailed contact models. The following primary research questions have been formulated: How to utilise object-oriented techniques for modelling of multibody systems with special reference tocontact modelling? How to integrate visualisation with the modelling and simulation process of multibody systems withdetailed contacts. How to reuse and combine existing simulation models to simulate large mechanical systems consistingof several sub-systems by means of co-simulation modelling? Unique in this work is the focus on detailed contact models. Most modelling approaches for multibody systems focus on modelling of bodies and boundary conditions of such bodies, e.g., springs, dampers, and possibly simple contacts. Here an object oriented modelling approach for multibody simulation and modelling is presented that, in comparison to common approaches, puts emphasis on integrated contact modelling and visualisation. The visualisation techniques are commonly used to verify the system model visually and to analyse simulation results. Data visualisation covers a broad spectrum within research and development. The focus is often on detailed solutions covering a fraction of the whole visualisation process. The novel visualisation aspect of the work presented here is that it presents techniques covering the entire visualisation process integrated with modeling and simulation. This includes a novel data structure for efficient storage and visualisation of multidimensional transient surface related data from detailed contact calculations. Different mechanical system simulation models typically focus on different parts (sub-systems) of a system. To fully understand a complete mechanical system it is often necessary to investigate several or all parts simultaneously. One solution for a more complete system analysis is to couple different simulation models into one coherent simulation. Part of this work is concerned with such co-simulation modelling. Co-simulation modelling typically focuses on data handling, connection modelling, and numerical stability. This work puts all emphasis on ease of use, i.e., making mechanical system co-simulation modelling applicable for a larger group of people. A novel meta-model based approach for mechanical system co-simulation modelling is presented. The meta-modelling process has been defined and tools and techniques been created to fully support the complete process. A component integrator and modelling environment are presented that support automated interface detection, interface alignment with automated three-dimensional coordinate translations, and three dimensional visual co-simulation modelling. The integrated simulator is based on a general framework for mechanical system co-simulations that guarantees numerical stability

    Detection of Communities within the Multibody System Dynamics Network and Analysis of Their Relations

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    Multibody system dynamics is already a well developed branch of theoretical, computational and applied mechanics. Thousands of documents can be found in any of the well-known scientific databases. In this work it is demonstrated that multibody system dynamics is built of many thematic communities. Using the Elsevier’s abstract and citation database SCOPUS, a massive amount of data is collected and analyzed with the use of the open source visualization tool Gephi. The information is represented as a large set of nodes with connections to study their graphical distribution and explore geometry and symmetries. A randomized radial symmetry is found in the graphical representation of the collected information. Furthermore, the concept of modularity is used to demonstrate that community structures are present in the field of multibody system dynamics. In particular, twenty-four different thematic communities have been identified. The scientific production of each community is analyzed, which allows to predict its growing rate in the next years. The journals and conference proceedings mainly used by the authors belonging to the community as well as the cooperation between them by country are also analyzed

    Motion Planning of Uncertain Ordinary Differential Equation Systems

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    This work presents a novel motion planning framework, rooted in nonlinear programming theory, that treats uncertain fully and under-actuated dynamical systems described by ordinary differential equations. Uncertainty in multibody dynamical systems comes from various sources, such as: system parameters, initial conditions, sensor and actuator noise, and external forcing. Treatment of uncertainty in design is of paramount practical importance because all real-life systems are affected by it, and poor robustness and suboptimal performance result if it’s not accounted for in a given design. In this work uncertainties are modeled using Generalized Polynomial Chaos and are solved quantitatively using a least-square collocation method. The computational efficiency of this approach enables the inclusion of uncertainty statistics in the nonlinear programming optimization process. As such, the proposed framework allows the user to pose, and answer, new design questions related to uncertain dynamical systems. Specifically, the new framework is explained in the context of forward, inverse, and hybrid dynamics formulations. The forward dynamics formulation, applicable to both fully and under-actuated systems, prescribes deterministic actuator inputs which yield uncertain state trajectories. The inverse dynamics formulation is the dual to the forward dynamic, and is only applicable to fully-actuated systems; deterministic state trajectories are prescribed and yield uncertain actuator inputs. The inverse dynamics formulation is more computationally efficient as it requires only algebraic evaluations and completely avoids numerical integration. Finally, the hybrid dynamics formulation is applicable to under-actuated systems where it leverages the benefits of inverse dynamics for actuated joints and forward dynamics for unactuated joints; it prescribes actuated state and unactuated input trajectories which yield uncertain unactuated states and actuated inputs. The benefits of the ability to quantify uncertainty when planning the motion of multibody dynamic systems are illustrated through several case-studies. The resulting designs determine optimal motion plans—subject to deterministic and statistical constraints—for all possible systems within the probability space

    Approaches and possible improvements in the area of multibody dynamics modeling

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    A wide ranging look is taken at issues involved in the dynamic modeling of complex, multibodied orbiting space systems. Capabilities and limitations of two major codes (DISCOS, TREETOPS) are assessed and possible extensions to the CONTOPS software are outlined. In addition, recommendations are made concerning the direction future development should take in order to achieve higher fidelity, more computationally efficient multibody software solutions

    Real-time Simulation of Cable Pay-Out and Reel-In with Towed Fishing Gears

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    [Abstract] Achieving real-time simulation of fast cable pay-out and reel-in manoeuvres with towed fishing gears is a challenging task. This work presents two new simulation methods based on simplified cable models for this kind of application. First, three numerical techniques are proposed to enhance a classical spring-based cable model, increasing its computational efficiency in manoeuvres that involve reeling the cable around a winch drum. Second, the development of an efficient multibody modelling approach based on natural coordinates is reported. The performance of these methods was assessed with two realistic examples. The numerical experiments involved different values of cable axial stiffness and spatial discretization levels, since these parameters were found to have a major impact on computational efficiency. The proposed methods achieved real-time performance in the simulation of systems modelled with up to a few thousand variables. Each modelling approach has advantages and limitations that must be considered when addressing a given application.MINECO; JCI-2012-1237

    Exploiting hybrid parallelism in the kinematic analysis of multibody systems based on group equations

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    Computational kinematics is a fundamental tool for the design, simulation, control, optimization and dynamic analysis of multibody systems. The analysis of complex multibody systems and the need for real time solutions requires the development of kinematic and dynamic formulations that reduces computational cost, the selection and efficient use of the most appropriated solvers and the exploiting of all the computer resources using parallel computing techniques. The topological approach based on group equations and natural coordinates reduces the computation time in comparison with well-known global formulations and enables the use of parallelism techniques which can be applied at different levels: simultaneous solution of equations, use of multithreading routines, or a combination of both. This paper studies and compares these topological formulation and parallel techniques to ascertain which combination performs better in two applications. The first application uses dedicated systems for the real time control of small multibody systems, defined by a few number of equations and small linear systems, so shared-memory parallelism in combination with linear algebra routines is analyzed in a small multicore and in Raspberry Pi. The control of a Stewart platform is used as a case study. The second application studies large multibody systems in which the kinematic analysis must be performed several times during the design of multibody systems. A simulator which allows us to control the formulation, the solver, the parallel techniques and size of the problem has been developed and tested in more powerful computational systems with larger multicores and GPU.This work was supported by the Spanish MINECO, as well as European Commission FEDER funds, under grant TIN2015-66972-C5-3-

    Systematic generation of multibody equations of motion suitable for recursive and parallel manipulation

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    The formulation of a method known as the joint coordinate method for automatic generation of the equations of motion for multibody systems is summarized. For systems containing open or closed kinematic loops, the equations of motion can be reduced systematically to a minimum number of second order differential equations. The application of recursive and nonrecursive algorithms to this formulation, computational considerations and the feasibility of implementing this formulation on multiprocessor computers are discussed

    Recursive linearization of multibody dynamics equations of motion

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    The equations of motion of a multibody system are nonlinear in nature, and thus pose a difficult problem in linear control design. One approach is to have a first-order approximation through the numerical perturbations at a given configuration, and to design a control law based on the linearized model. Here, a linearized model is generated analytically by following the footsteps of the recursive derivation of the equations of motion. The equations of motion are first written in a Newton-Euler form, which is systematic and easy to construct; then, they are transformed into a relative coordinate representation, which is more efficient in computation. A new computational method for linearization is obtained by applying a series of first-order analytical approximations to the recursive kinematic relationships. The method has proved to be computationally more efficient because of its recursive nature. It has also turned out to be more accurate because of the fact that analytical perturbation circumvents numerical differentiation and other associated numerical operations that may accumulate computational error, thus requiring only analytical operations of matrices and vectors. The power of the proposed linearization algorithm is demonstrated, in comparison to a numerical perturbation method, with a two-link manipulator and a seven degrees of freedom robotic manipulator. Its application to control design is also demonstrated
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