1,842 research outputs found
Discretization-Based Solution Approaches for the Circle Packing Problem
The problem of packing a set of circles into the smallest surrounding
container is considered. This problem arises in different application areas
such as automobile, textile, food, and chemical industries. The so-called
circle packing problem can be cast as a nonconvex quadratically constrained
program, and is difficult to solve in general. An iterative solution approach
based on a bisection-type algorithm on the radius of the larger circle is
provided. The present algorithm discretizes the container into small cells and
solves two different integer linear programming formulations proposed for a
restricted and a relaxed version of the original problem. The present algorithm
is enhanced with solution space reduction, bound tightening and variable
elimination techniques. Then, a computational study is performed to evaluate
the performance of the algorithm. The present algorithm is compared with BARON
and Gurobi that solve the original nonlinear formulation and heuristic methods
from literature, and obtain promising results
An Evolutionary Algorithm for solving the Two-Dimensional Irregular Shape Packing Problem combined with the Knapsack Problem
This work presents an evolutionary algorithm to solve a joint problem of the Packing Problem and the Knapsack Problem, where the objective is to place items (with shape, value and weight) in a container (defined by its shape and capacity), maximizing the container's value, without intersections
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Formulation space search for two-dimensional packing problems
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.The two-dimension packing problem is concerned with the arrangement of items without overlaps inside a container. In particular we have considered the case when the items are circular objects, some of the general examples that can be found in the industry are related with packing, storing and transportation of circular objects. Although there are several approaches we want to investigate the use of formulation space search. Formulation space search is a fairly recent method that provides an easy way to escape from local optima for non-linear problems allowing to achieve better results. Despite the fact that it has been implemented to solve the packing problem with identical circles, we present an improved implementation of the formulation space search that gives better results for the case of identical and non-identical circles, also considering that they are packed inside different shaped containers, for which we provide the needed modifications for an appropriate implementation. The containers considered are: the unit circle, the unit square, two rectangles with different dimension (length 5, width 1 and length 10 width 1), a right-isosceles triangle, a semicircle and a right-circular quadrant. Results from the tests conducted shown several improvements over the best previously known for the case of identical circles inside three different containers: a right-isosceles triangle, a semicircle and a circular quadrant. In order to extend the scope of the formulation space search approach we used it to solve mixed-integer non-linear problems, in particular those with zero-one variables. Our findings suggest that our implementation provides a competitive way to solve these kind of problems.This study was funded by the Mexican National Council for Science and Technology
(CONACyT)
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Some applications of continuous variable neighbourhood search metaheuristic (mathematical modelling)
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.In the real world, many problems are continuous in nature. In some cases, finding the global solutions for these problems is di±cult. The reason is that the problem's objective function is non convex, nor concave and even not differentiable. Tackling these problems is often computationally too expensive. Although the development in computer technologies are increasing the speed of computations, this often is not adequate, particularly if the size of the problem's instance are large. Applying exact methods on some problems may necessitate their linearisation. Several new ideas using heuristic approaches have been considered particularly since they tackle the problems within reasonable computational time and give an approximate solution. In this thesis, the variable neighbourhood search (VNS) metaheuristic (the framework for building heuristic) has been considered. Two variants of variable neighbourhood search
metaheuristic have been developed, continuous variable neighbourhood search and reformulation descent variable neighbourhood search. The GLOB-VNS software (Drazic et al., 2006) hybridises the Microsoft Visual Studio C++ solver with variable neighbourhood search metaheuristics. It has been used as a starting point for this research and then adapted and modified for problems studied in this thesis. In fact, two problems have been considered, censored quantile regression and the circle packing problem. The results of this approach for censored quantile regression outperforms other methods described in the literature, and the near-optimal solutions are obtained in short running computational time. In addition, the reformulation descent variable neighbourhood search variant in solving circle packing problems is developed and the computational results are provided
改进区域划分的圆Packing变分算法
通过改进基于Power图的区域划分,提出一种收敛速度更快的圆packing算法.首先固定容器面积,将输入圆缩小一定的倍数,随机撒在容器中;之后对圆心点进行三角化,并根据相邻圆的半径比值对容器进行区域划分;再让所有圆在不超出自己区域边界的条件下尽量等比例增长至最大;最后将划分区域-长大的过程迭代下去,得到最大增长倍数.实验结果表明,该算法能够使得圆packing的过程更快地达到收敛.国家自然科学基金(61472332);;福建省自然科学基金(2018J01104
A Probability Collectives Approach with a Feasibility-Based Rule for Constrained Optimization
This paper demonstrates an attempt to incorporate a simple and generic constraint handling technique to the Probability Collectives (PC) approach for solving constrained optimization problems. The approach of PC optimizes any complex system by decomposing it into smaller subsystems and further treats them in a distributed and decentralized way. These subsystems can be viewed as a Multi-Agent System with rational and self-interested agents optimizing their local goals. However, as there is no inherent constraint handling capability in the PC approach, a real challenge is to take into account constraints and at the same time make the agents work collectively avoiding the tragedy of commons to optimize the global/system objective. At the core of the PC optimization methodology are the concepts of Deterministic Annealing in Statistical Physics, Game Theory and Nash Equilibrium. Moreover, a rule-based procedure is incorporated to handle solutions based on the number of constraints violated and drive the convergence towards feasibility. Two specially developed cases of the Circle Packing Problem with known solutions are solved and the true optimum results are obtained at reasonable computational costs. The proposed algorithm is shown to be sufficiently robust, and strengths and weaknesses of the methodology are also discussed
A New Quasi-Human Algorithm for Solving the Packing Problem of Unit Equilateral Triangles
The packing problem of unit equilateral triangles not only has the theoretical significance but also offers broad
prospects in material processing and network resource optimization. Because this problem is nondeterministic polynomial
(NP) hard and has the feature of continuity, it is necessary to limit the placements of unit equilateral triangles
before optimizing and obtaining approximate solution (e.g., the unit equilateral triangles are not allowed to be rotated).
This paper adopts a new quasi-human strategy to study the packing problem of unit equilateral triangles. Some new
concepts are put forward such as side-clinging action, and an approximation algorithm for solving the addressed problem
is designed. Time complexity analysis and the calculation results indicate that the proposed method is a polynomial
time algorithm, which provides the possibility to solve the packing problem of arbitrary triangles
A New Quasi-Human Algorithm for Solving the Packing Problem of Unit Equilateral Triangles
The packing problem of unit equilateral triangles not only has the theoretical significance but also offers broad prospects in material processing and network resource optimization. Because this problem is nondeterministic polynomial (NP) hard and has the feature of continuity, it is necessary to limit the placements of unit equilateral triangles before optimizing and obtaining approximate solution (e.g., the unit equilateral triangles are not allowed to be rotated). This paper adopts a new quasi-human strategy to study the packing problem of unit equilateral triangles. Some new concepts are put forward such as side-clinging action, and an approximation algorithm for solving the addressed problem is designed. Time complexity analysis and the calculation results indicate that the proposed method is a polynomial time algorithm, which provides the possibility to solve the packing problem of arbitrary triangles
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