4,886 research outputs found
A Tutorial on Clique Problems in Communications and Signal Processing
Since its first use by Euler on the problem of the seven bridges of
K\"onigsberg, graph theory has shown excellent abilities in solving and
unveiling the properties of multiple discrete optimization problems. The study
of the structure of some integer programs reveals equivalence with graph theory
problems making a large body of the literature readily available for solving
and characterizing the complexity of these problems. This tutorial presents a
framework for utilizing a particular graph theory problem, known as the clique
problem, for solving communications and signal processing problems. In
particular, the paper aims to illustrate the structural properties of integer
programs that can be formulated as clique problems through multiple examples in
communications and signal processing. To that end, the first part of the
tutorial provides various optimal and heuristic solutions for the maximum
clique, maximum weight clique, and -clique problems. The tutorial, further,
illustrates the use of the clique formulation through numerous contemporary
examples in communications and signal processing, mainly in maximum access for
non-orthogonal multiple access networks, throughput maximization using index
and instantly decodable network coding, collision-free radio frequency
identification networks, and resource allocation in cloud-radio access
networks. Finally, the tutorial sheds light on the recent advances of such
applications, and provides technical insights on ways of dealing with mixed
discrete-continuous optimization problems
Exploring resource/performance trade-offs for streaming applications on embedded multiprocessors
Embedded system design is challenged by the gap between the ever-increasing customer demands and the limited resource budgets. The tough competition demands ever-shortening time-to-market and product lifecycles. To solve or, at least to alleviate, the aforementioned issues, designers and manufacturers need model-based quantitative analysis techniques for early design-space exploration to study trade-offs of different implementation candidates. Moreover, modern embedded applications, especially the streaming applications addressed in this thesis, face more and more dynamic input contents, and the platforms that they are running on are more flexible and allow runtime configuration. Quantitative analysis techniques for embedded system design have to be able to handle such dynamic adaptable systems. This thesis has the following contributions: - A resource-aware extension to the Synchronous Dataflow (SDF) model of computation. - Trade-off analysis techniques, both in the time-domain and in the iterationdomain (i.e., on an SDF iteration basis), with support for resource sharing. - Bottleneck-driven design-space exploration techniques for resource-aware SDF. - A game-theoretic approach to controller synthesis, guaranteeing performance under dynamic input. As a first contribution, we propose a new model, as an extension of static synchronous dataflow graphs (SDF) that allows the explicit modeling of resources with consistency checking. The model is called resource-aware SDF (RASDF). The extension enables us to investigate resource sharing and to explore different scheduling options (ways to allocate the resources to the different tasks) using state-space exploration techniques. Consistent SDF and RASDF graphs have the property that an execution occurs in so-called iterations. An iteration typically corresponds to the processing of a meaningful piece of data, and it returns the graph to its initial state. On multiprocessor platforms, iterations may be executed in a pipelined fashion, which makes performance analysis challenging. As the second contribution, this thesis develops trade-off analysis techniques for RASDF, both in the time-domain and in the iteration-domain (i.e., on an SDF iteration basis), to dimension resources on platforms. The time-domain analysis allows interleaving of different iterations, but the size of the explored state space grows quickly. The iteration-based technique trades the potential of interleaving of iterations for a compact size of the iteration state space. An efficient bottleneck-driven designspace exploration technique for streaming applications, the third main contribution in this thesis, is derived from analysis of the critical cycle of the state space, to reveal bottleneck resources that are limiting the throughput. All techniques are based on state-based exploration. They enable system designers to tailor their platform to the required applications, based on their own specific performance requirements. Pruning techniques for efficient exploration of the state space have been developed. Pareto dominance in terms of performance and resource usage is used for exact pruning, and approximation techniques are used for heuristic pruning. Finally, the thesis investigates dynamic scheduling techniques to respond to dynamic changes in input streams. The fourth contribution in this thesis is a game-theoretic approach to tackle controller synthesis to select the appropriate schedules in response to dynamic inputs from the environment. The approach transforms the explored iteration state space of a scenario- and resource-aware SDF (SARA SDF) graph to a bipartite game graph, and maps the controller synthesis problem to the problem of finding a winning positional strategy in a classical mean payoff game. A winning strategy of the game can be used to synthesize the controller of schedules for the system that is guaranteed to satisfy the throughput requirement given by the designer
Pre-emptive resource-constrained multimode project scheduling using genetic algorithm: a dynamic forward approach
Purpose: The issue resource over-allocating is a big concern for project engineers in the process
of scheduling project activities. Resource over-allocating drawback is frequently seen after
scheduling of a project in practice which causes a schedule to be useless. Modifying an
over-allocated schedule is very complicated and needs a lot of efforts and time. In this paper, a
new and fast tracking method is proposed to schedule large scale projects which can help project
engineers to schedule the project rapidly and with more confidence.
Design/methodology/approach: In this article, a forward approach for maximizing net
present value (NPV) in multi-mode resource constrained project scheduling problem while
assuming discounted positive cash flows (MRCPSP-DCF) is proposed. The progress payment
method is used and all resources are considered as pre-emptible. The proposed approach
maximizes NPV using unscheduled resources through resource calendar in forward mode. For
this purpose, a Genetic Algorithm is applied to solve.
Findings: The findings show that the proposed method is an effective way to maximize NPV in
MRCPSP-DCF problems while activity splitting is allowed. The proposed algorithm is very fast
and can schedule experimental cases with 1000 variables and 100 resources in few seconds. The
results are then compared with branch and bound method and simulated annealing algorithm and
it is found the proposed genetic algorithm can provide results with better quality. Then algorithm
is then applied for scheduling a hospital in practice.
Originality/value: The method can be used alone or as a macro in Microsoft Office Project®
Software to schedule MRCPSP-DCF problems or to modify resource over-allocated activities
after scheduling a project. This can help project engineers to schedule project activities rapidly
with more accuracy in practice.Peer Reviewe
Algorithmic and game-theoretic perspectives on scheduling
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.Thesis (Ph. D.)--Massachusetts Institute of Technology, Sloan School of Management, Operations Research Center, 2008.Includes bibliographical references (p. 103-110).(cont.) Second, for almost all 0-1 bipartite instances, we give a lower bound on the integrality gap of various linear programming relaxations of this problem. Finally, we show that for almost all 0-1 bipartite instances, all feasible schedules are arbitrarily close to optimal. Finally, we consider the problem of minimizing the sum of weighted completion times in a concurrent open shop environment. We present some interesting properties of various linear programming relaxations for this problem, and give a combinatorial primal-dual 2-approximation algorithm.In this thesis, we study three problems related to various algorithmic and game-theoretic aspects of scheduling. First, we apply ideas from cooperative game theory to study situations in which a set of agents faces super modular costs. These situations appear in a variety of scheduling contexts, as well as in some settings related to facility location and network design. Although cooperation is unlikely when costs are super modular, in some situations, the failure to cooperate may give rise to negative externalities. We study the least core value of a cooperative game -- the minimum penalty we need to charge a coalition for acting independently that ensures the existence of an efficient and stable cost allocation -- as a means of encouraging cooperation. We show that computing the least core value of supermodular cost cooperative games is strongly NP-hard, and design an approximation framework for this problem that in the end, yields a (3 + [epsilon])-approximation algorithm. We also apply our approximation framework to obtain better results for two special cases of supermodular cost cooperative games that arise from scheduling and matroid optimization. Second, we focus on the classic precedence- constrained single-machine scheduling problem with the weighted sum of completion times objective. We focus on so-called 0-1 bipartite instances of this problem, a deceptively simple class of instances that has virtually the same approximability behavior as arbitrary instances. In the hope of improving our understanding of these instances, we use models from random graph theory to look at these instances with a probabilistic lens. First, we show that for almost all 0-1 bipartite instances, the decomposition technique of Sidney (1975) does not yield a non-trivial decomposition.by Nelson A. Uhan.Ph.D
Well-solvable special cases of the TSP : a survey
The Traveling Salesman Problem belongs to the most important and most investigated problems in combinatorial optimization. Although it is an NP-hard problem, many of its special cases can be solved efficiently. We survey these special cases with emphasis on results obtained during the decade 1985-1995. This survey complements an earlier survey from 1985 compiled by Gilmore, Lawler and Shmoys. Keywords: Traveling Salesman Problem, Combinatorial optimization, Polynomial time algorithm, Computational complexity
Modeling and Algorithmic Development for Selected Real-World Optimization Problems with Hard-to-Model Features
Mathematical optimization is a common tool for numerous real-world optimization problems.
However, in some application domains there is a scope for improvement of currently used optimization techniques.
For example, this is typically the case for applications that contain features which are difficult to model, and applications of interdisciplinary nature where no strong optimization knowledge is available.
The goal of this thesis is to demonstrate how to overcome these challenges by considering five problems from two application domains.
The first domain that we address is scheduling in Cloud computing systems, in which we investigate three selected problems.
First, we study scheduling problems where jobs are required to start immediately when they are submitted to the system.
This requirement is ubiquitous in Cloud computing but has not yet been addressed in mathematical scheduling.
Our main contributions are (a) providing the formal model, (b) the development of exact and efficient solution algorithms, and (c) proofs of correctness of the algorithms.
Second, we investigate the problem of energy-aware scheduling in Cloud data centers.
The objective is to assign computing tasks to machines such that the energy required to operate the data center, i.e., the energy required to operate computing devices plus the energy required to cool computing devices, is minimized.
Our main contributions are (a) the mathematical model, and (b) the development of efficient heuristics.
Third, we address the problem of evaluating scheduling algorithms in a realistic environment.
To this end we develop an approach that supports mathematicians to evaluate scheduling algorithms through simulation with realistic instances.
Our main contributions are the development of (a) a formal model, and (b) efficient heuristics.
The second application domain considered is powerline routing.
We are given two points on a geographic area and respective terrain characteristics.
The objective is to find a ``good'' route (which depends on the terrain), connecting both points along which a powerline should be built.
Within this application domain, we study two selected problems.
First, we study a geometric shortest path problem, an abstract and simplified version of the powerline routing problem.
We introduce the concept of the k-neighborhood and contribute various analytical results.
Second, we investigate the actual powerline routing problem.
To this end, we develop algorithms that are built upon the theoretical insights obtained in the previous study.
Our main contributions are (a) the development of exact algorithms and efficient heuristics, and (b) a comprehensive evaluation through two real-world case studies.
Some parts of the research presented in this thesis have been published in refereed publications [119], [110], [109]
A bilevel rescheduling framework for optimal inter-area train coordination
Railway dispatchers reschedule trains in real-time in order to limit the propagation of disturbances and to regulate traffic in their respective dispatching areas by minimizing the deviation from the off-line timetable. However, the decisions taken in one area may influence the quality and even the feasibility of train schedules in the other areas. Regional control centers coordinate the dispatchers\u27 work for multiple areas in order to regulate traffic at the global level and to avoid situations of global infeasibility. Differently from the dispatcher problem, the coordination activity of regional control centers is still underinvestigated, even if this activity is a key factor for effective traffic management.
This paper studies the problem of coordinating several dispatchers with the objective of driving their behavior towards globally optimal solutions. With our model, a coordinator may impose constraints at the border of each dispatching area. Each dispatcher must then schedule trains in its area by producing a locally feasible solution compliant with the border constraints imposed by the coordinator. The problem faced by the coordinator is therefore a bilevel programming problem in which the variables controlled by the coordinator are the border constraints. We demonstrate that the coordinator problem can be solved to optimality with a branch and bound procedure. The coordination algorithm has been tested on a large real railway network in the Netherlands with busy traffic conditions. Our experimental results show that a proven optimal solution is frequently found for various network divisions within computation times compatible with real-time operations
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