38 research outputs found

    An Interpolatory Subdivision Scheme for Triangular Meshes and Progressive Transmission

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    4 authors, including: chen ren Guangzhou cool-smart electronical inform

    Non-linear subdivision of univariate signals and discrete surfaces

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    During the last 20 years, the joint expansion of computing power, computer graphics, networking capabilities and multiresolution analysis have stimulated several research domains, and developed the need for new types of data such as 3D models, i.e. discrete surfaces. In the intersection between multiresolution analysis and computer graphics, subdivision methods, i.e. iterative refinement procedures of curves or surfaces, have a non-negligible place, since they are a basic component needed to adapt existing multiresolution techniques dedicated to signals and images to more complicated data such as discrete surfaces represented by polygonal meshes. Such representations are of great interest since they make polygonal meshes nearly as exible as higher level 3D model representations, such as piecewise polynomial based surfaces (e.g. NURBS, B-splines...). The generalization of subdivision methods from univariate data to polygonal meshes is relatively simple in case of a regular mesh but becomes less straightforward when handling irregularities. Moreover, in the linear univariate case, obtaining a smoother limit curve is achieved by increasing the size of the support of the subdivision scheme, which is not a trivial operation in the case of a surface subdivision scheme without a priori assumptions on the mesh. While many linear subdivision methods are available, the studies concerning more general non-linear methods are relatively sparse, whereas such techniques could be used to achieve better results without increasing the size support. The goal of this study is to propose and to analyze a binary non-linear interpolatory subdivision method. The proposed technique uses local polar coordinates to compute the positions of the newly inserted points. It is shown that the method converges toward continuous limit functions. The proposed univariate scheme is extended to triangular meshes, possibly with boundaries. In order to evaluate characteristics of the proposed scheme which are not proved analytically, numerical estimates to study convergence, regularity of the limit function and approximation order are studied and validated using known linear schemes of identical support. The convergence criterion is adapted to surface subdivision via a Hausdorff distance-based metric. The evolution of Gaussian and mean curvature of limit surfaces is also studied and compared against theoretical values when available. An application of surface subdivision to build a multiresolution representation of 3D models is also studied. In particular, the efficiency of such a representation for compression and in terms of rate-distortion of such a representation is shown. An alternate to the initial SPIHT-based encoding, based on the JPEG 2000 image compression standard method. This method makes possible partial decoding of the compressed model in both SNR-progressive and level-progressive ways, while adding only a minimal overhead when compared to SPIHT

    Time Critical Isosurface Refinement and Smoothing

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    Modelado jerárquico de objetos 3D con superficies de subdivisión

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    Las SSs (Superficies de Subdivisión) son un potente paradigma de modelado de objetos 3D (tridimensionales) que establece un puente entre los dos enfoques tradicionales a la aproximación de superficies, basados en mallas poligonales y de parches alabeados, que conllevan problemas uno y otro. Los esquemas de subdivisión permiten definir una superficie suave (a tramos), como las más frecuentes en la práctica, como el límite de un proceso recursivo de refinamiento de una malla de control burda, que puede ser descrita muy compactamente. Además, la recursividad inherente a las SSs establece naturalmente una relación de anidamiento piramidal entre las mallas / NDs (Niveles de Detalle) generadas/os sucesivamente, por lo que las SSs se prestan extraordinariamente al AMRO (Análisis Multiresolución mediante Ondículas) de superficies, que tiene aplicaciones prácticas inmediatas e interesantísimas, como la codificación y la edición jerárquicas de modelos 3D. Empezamos describiendo los vínculos entre las tres áreas que han servido de base a nuestro trabajo (SSs, extracción automática de NDs y AMRO) para explicar como encajan estas tres piezas del puzzle del modelado jerárquico de objetos de 3D con SSs. El AMRO consiste en descomponer una función en una versión burda suya y un conjunto de refinamientos aditivos anidados jerárquicamente llamados "coeficientes ondiculares". La teoría clásica de ondículas estudia las señales clásicas nD: las definidas sobre dominios paramétricos homeomorfos a R" o (0,1)n como el audio (n=1), las imágenes (n=2) o el vídeo (n=3). En topologías menos triviales, como las variedades 2D) (superficies en el espacio 3D), el AMRO no es tan obvio, pero sigue siendo posible si se enfoca desde la perspectiva de las SSs. Basta con partir de una malla burda que aproxime a un bajo ND la superficie considerada, subdividirla recursivamente y, al hacerlo, ir añadiendo los coeficientes ondiculares, que son los detalles 3D necesarios para obtener aproximaciones más y más finas a la superficie original. Pasamos después a las aplicaciones prácticas que constituyen nuestros principal desarrollo original y, en particular, presentamos una técnica de codificación jerárquica de modelos 3D basada en SSs, que actúa sobre los detalles 3D mencionados: los expresa en un referencial normal loscal; los organiza según una estructura jerárquica basada en facetas; los cuantifica dedicando menos bits a sus componentes tangenciales, menos energéticas, y los "escalariza"; y los codifica dinalmente gracias a una técnica similar al SPIHT (Set Partitioning In Hierarchical Tress) de Said y Pearlman. El resultado es un código completamente embebido y al menos dos veces más compacto, para superficies mayormente suaves, que los obtenidos con técnicas de codificación progresiva de mallas 3D publicadas previamente, en las que además los NDs no están anidados piramidalmente. Finalmente, describimos varios métodos auxiliares que hemos desarrollado, mejorando técnicas previas y creando otras propias, ya que una solución completa al modelado de objetos 3D con SSs requiere resolver otros dos problemas. El primero es la extracción de una malla base (triangular, en nuestro caso) de la superficie original, habitualmente dada por una malla triangular fina con conectividad arbitraria. El segundo es la generación de un remallado recursivo con conectividad de subdivisión de la malla original/objetivo mediante un refinamiento recursivo de la malla base, calculando así los detalles 3D necesarios para corregir las posiciones predichas por la subdivisión para nuevos vértices

    A real algebra perspective on multivariate tight wavelet frames

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    Recent results from real algebraic geometry and the theory of polynomial optimization are related in a new framework to the existence question of multivariate tight wavelet frames whose generators have at least one vanishing moment. Namely, several equivalent formulations of the so-called Unitary Extension Principle by Ron and Shen are interpreted in terms of hermitian sums of squares of certain nonnegative trigonometric polynomials and in terms of semi-definite programming. The latter together with the recent results in algebraic geometry and semi-definite programming allow us to answer affirmatively the long standing open question of the existence of such tight wavelet frames in dimension d=2d=2; we also provide numerically efficient methods for checking their existence and actual construction in any dimension. We exhibit a class of counterexamples in dimension d=3d=3 showing that, in general, the UEP property is not sufficient for the existence of tight wavelet frames. On the other hand we provide stronger sufficient conditions for the existence of tight wavelet frames in dimension d>3d > 3 and illustrate our results by several examples

    Wavelet representation of functions defined on tetrahedrical grids

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    In this paper, a method for representing scalar functions on volumes is presented. The method is based on wavelets and it can be used for representing volumetric data (geometric or scalar) defifined on non structured grids. The basic contribution is the extension of wavelets to represent scalar functions on volumetric domains of arbitrary topological type. This extension is made by constructing a wavelet basis defifined on any tetrahedrized volume. This basis construction is achieved using multiresolution analysis and the lifting schemeFacultad de Informátic

    Surface Remeshing and Applications

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    Due to the focus of popular graphic accelerators, triangle meshes remain the primary representation for 3D surfaces. They are the simplest form of interpolation between surface samples, which may have been acquired with a laser scanner, computed from a 3D scalar field resolved on a regular grid, or identified on slices of medical data. Typical methods for the generation of triangle meshes from raw data attempt to lose as less information as possible, so that the resulting surface models can be used in the widest range of scenarios. When such a general-purpose model has to be used in a particular application context, however, a pre-processing is often worth to be considered. In some cases, it is convenient to slightly modify the geometry and/or the connectivity of the mesh, so that further processing can take place more easily. Other applications may require the mesh to have a pre-defined structure, which is often different from the one of the original general-purpose mesh. The central focus of this thesis is the automatic remeshing of highly detailed surface triangulations. Besides a thorough discussion of state-of-the-art applications such as real-time rendering and simulation, new approaches are proposed which use remeshing for topological analysis, flexible mesh generation and 3D compression. Furthermore, innovative methods are introduced to post-process polygonal models in order to recover information which was lost, or hidden, by a prior remeshing process. Besides the technical contributions, this thesis aims at showing that surface remeshing is much more useful than it may seem at a first sight, as it represents a nearly fundamental step for making several applications feasible in practice

    Wavelet representation of functions defined on tetrahedrical grids

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    In this paper, a method for representing scalar functions on volumes is presented. The method is based on wavelets and it can be used for representing volumetric data (geometric or scalar) defifined on non structured grids. The basic contribution is the extension of wavelets to represent scalar functions on volumetric domains of arbitrary topological type. This extension is made by constructing a wavelet basis defifined on any tetrahedrized volume. This basis construction is achieved using multiresolution analysis and the lifting schemeFacultad de Informátic

    Subdivision Surface based One-Piece Representation

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    Subdivision surfaces are capable of modeling and representing complex shapes of arbi-trary topology. However, methods on how to build the control mesh of a complex surfaceare not studied much. Currently, most meshes of complicated objects come from trian-gulation and simplification of raster scanned data points, like the Stanford 3D ScanningRepository. This approach is costly and leads to very dense meshes.Subdivision surface based one-piece representation means to represent the final objectin a design process with only one subdivision surface, no matter how complicated theobject\u27s topology or shape. Hence the number of parts in the final representation isalways one.In this dissertation we present necessary mathematical theories and geometric algo-rithms to support subdivision surface based one-piece representation. First, an explicitparametrization method is presented for exact evaluation of Catmull-Clark subdivisionsurfaces. Based on it, two approaches are proposed for constructing the one-piece rep-resentation of a given object with arbitrary topology. One approach is to construct theone-piece representation by using the interpolation technique. Interpolation is a naturalway to build models, but the fairness of the interpolating surface is a big concern inprevious methods. With similarity based interpolation technique, we can obtain bet-ter modeling results with less undesired artifacts and undulations. Another approachis through performing Boolean operations. Up to this point, accurate Boolean oper-ations over subdivision surfaces are not approached yet in the literature. We presenta robust and error controllable Boolean operation method which results in a one-piecerepresentation. Because one-piece representations resulting from the above two methodsare usually dense, error controllable simplification of one-piece representations is needed.Two methods are presented for this purpose: adaptive tessellation and multiresolutionanalysis. Both methods can significantly reduce the complexity of a one-piece represen-tation and while having accurate error estimation.A system that performs subdivision surface based one-piece representation was im-plemented and a lot of examples have been tested. All the examples show that our ap-proaches can obtain very good subdivision based one-piece representation results. Eventhough our methods are based on Catmull-Clark subdivision scheme, we believe they canbe adapted to other subdivision schemes as well with small modifications
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