215 research outputs found
An Enhanced Structure-from-Motion Paradigm based on the Absolute Dual Quadric and Images of Circular Points
International audienceThis work aims at introducing a new unified Structure-from-Motion (SfM) paradigm in which images of circular point-pairs can be combined with images of natural points. An imaged circular point-pair encodes the 2D Euclidean structure of a world plane and can easily be derived from the image of a planar shape, especially those including circles. A classical SfM method generally runs two steps: first a projective factorization of all matched image points (into projective cameras and points) and second a camera self-calibration that updates the obtained world from projective to Euclidean. This work shows how to introduce images of circular points in these two SfM steps while its key contribution is to provide the theoretical foundations for combining “classical” linear self-calibration constraints with additional ones derived from such images. We show that the two proposed SfM steps clearly contribute to better results than the classical approach. We validate our contributions on synthetic and real images
Change blindness: eradication of gestalt strategies
Arrays of eight, texture-defined rectangles were used as stimuli in a one-shot change blindness (CB) task where there was a 50% chance that one rectangle would change orientation between two successive presentations separated by an interval. CB was eliminated by cueing the target rectangle in the first stimulus, reduced by cueing in the interval and unaffected by cueing in the second presentation. This supports the idea that a representation was formed that persisted through the interval before being 'overwritten' by the second presentation (Landman et al, 2003 Vision Research 43149–164]. Another possibility is that participants used some kind of grouping or Gestalt strategy. To test this we changed the spatial position of the rectangles in the second presentation by shifting them along imaginary spokes (by ±1 degree) emanating from the central fixation point. There was no significant difference seen in performance between this and the standard task [F(1,4)=2.565, p=0.185]. This may suggest two things: (i) Gestalt grouping is not used as a strategy in these tasks, and (ii) it gives further weight to the argument that objects may be stored and retrieved from a pre-attentional store during this task
A full photometric and geometric model for attached webcam/matte screen devices
International audienceWe present a thorough photometric and geometric study of the multimedia devices composed of both a matte screen and an attached camera, where it is shown that the light emitted by an image displayed on the monitor can be expressed in closed-form at any point facing the screen, and that the geometric calibration of the camera attached to the screen can be simplified by introducing simple geometric constraints. These theoretical contributions are experimentally validated in a photometric stereo application with extended sources, where a colored scene is reconstructed while watching a collection of graylevel images displayed on the screen, providing a cheap and entertaining way to acquire realistic 3D-representations for, e.g., augmented reality
Angular variation as a monocular cue for spatial percepcion
Monocular cues are spatial sensory inputs which are picked up exclusively from one eye. They are in majority static features that
provide depth information and are extensively used in graphic art to create realistic representations of a scene. Since the spatial
information contained in these cues is picked up from the retinal image, the existence of a link between it and the theory of direct
perception can be conveniently assumed. According to this theory, spatial information of an environment is directly contained in the
optic array. Thus, this assumption makes possible the modeling of visual perception processes through computational approaches.
In this thesis, angular variation is considered as a monocular cue, and the concept of direct perception is adopted by a computer
vision approach that considers it as a suitable principle from which innovative techniques to calculate spatial information can be
developed.
The expected spatial information to be obtained from this monocular cue is the position and orientation of an object with respect to
the observer, which in computer vision is a well known field of research called 2D-3D pose estimation. In this thesis, the attempt to
establish the angular variation as a monocular cue and thus the achievement of a computational approach to direct perception is
carried out by the development of a set of pose estimation methods. Parting from conventional strategies to solve the pose
estimation problem, a first approach imposes constraint equations to relate object and image features. In this sense, two algorithms
based on a simple line rotation motion analysis were developed. These algorithms successfully provide pose information; however,
they depend strongly on scene data conditions. To overcome this limitation, a second approach inspired in the biological processes
performed by the human visual system was developed. It is based in the proper content of the image and defines a computational
approach to direct perception.
The set of developed algorithms analyzes the visual properties provided by angular variations. The aim is to gather valuable data
from which spatial information can be obtained and used to emulate a visual perception process by establishing a 2D-3D metric
relation. Since it is considered fundamental in the visual-motor coordination and consequently essential to interact with the
environment, a significant cognitive effect is produced by the application of the developed computational approach in environments
mediated by technology. In this work, this cognitive effect is demonstrated by an experimental study where a number of participants
were asked to complete an action-perception task. The main purpose of the study was to analyze the visual guided behavior in
teleoperation and the cognitive effect caused by the addition of 3D information. The results presented a significant influence of the
3D aid in the skill improvement, which showed an enhancement of the sense of presence.Las señales monoculares son entradas sensoriales capturadas exclusivamente por un
solo ojo que ayudan a la percepción de distancia o espacio. Son en su mayoría
características estáticas que proveen información de profundidad y son muy
utilizadas en arte gráfico para crear apariencias reales de una escena. Dado que la
información espacial contenida en dichas señales son extraídas de la retina, la
existencia de una relación entre esta extracción de información y la teoría de
percepción directa puede ser convenientemente asumida. De acuerdo a esta teoría, la
información espacial de todo le que vemos está directamente contenido en el arreglo
óptico. Por lo tanto, esta suposición hace posible el modelado de procesos de
percepción visual a través de enfoques computacionales. En esta tesis doctoral, la
variación angular es considerada como una señal monocular, y el concepto de
percepción directa adoptado por un enfoque basado en algoritmos de visión por
computador que lo consideran un principio apropiado para el desarrollo de nuevas
técnicas de cálculo de información espacial.
La información espacial esperada a obtener de esta señal monocular es la posición y
orientación de un objeto con respecto al observador, lo cual en visión por computador
es un conocido campo de investigación llamado estimación de la pose 2D-3D. En esta
tesis doctoral, establecer la variación angular como señal monocular y conseguir un
modelo matemático que describa la percepción directa, se lleva a cabo mediante el
desarrollo de un grupo de métodos de estimación de la pose. Partiendo de estrategias
convencionales, un primer enfoque implanta restricciones geométricas en ecuaciones
para relacionar características del objeto y la imagen. En este caso, dos algoritmos
basados en el análisis de movimientos de rotación de una línea recta fueron
desarrollados. Estos algoritmos exitosamente proveen información de la pose. Sin
embargo, dependen fuertemente de condiciones de la escena. Para superar esta
limitación, un segundo enfoque inspirado en los procesos biológicos ejecutados por el
sistema visual humano fue desarrollado. Está basado en el propio contenido de la
imagen y define un enfoque computacional a la percepción directa.
El grupo de algoritmos desarrollados analiza las propiedades visuales suministradas
por variaciones angulares. El propósito principal es el de reunir datos de importancia
con los cuales la información espacial pueda ser obtenida y utilizada para emular
procesos de percepción visual mediante el establecimiento de relaciones métricas 2D-
3D. Debido a que dicha relación es considerada fundamental en la coordinación
visuomotora y consecuentemente esencial para interactuar con lo que nos rodea, un
efecto cognitivo significativo puede ser producido por la aplicación de métodos de
L
estimación de pose en entornos mediados tecnológicamente. En esta tesis doctoral, este
efecto cognitivo ha sido demostrado por un estudio experimental en el cual un número
de participantes fueron invitados a ejecutar una tarea de acción-percepción. El
propósito principal de este estudio fue el análisis de la conducta guiada visualmente en
teleoperación y el efecto cognitivo causado por la inclusión de información 3D. Los
resultados han presentado una influencia notable de la ayuda 3D en la mejora de la
habilidad, así como un aumento de la sensación de presencia
Robust surface modelling of visual hull from multiple silhouettes
Reconstructing depth information from images is one of the actively researched themes
in computer vision and its application involves most vision research areas from object
recognition to realistic visualisation. Amongst other useful vision-based reconstruction
techniques, this thesis extensively investigates the visual hull (VH) concept for volume
approximation and its robust surface modelling when various views of an object are
available. Assuming that multiple images are captured from a circular motion, projection
matrices are generally parameterised in terms of a rotation angle from a reference position
in order to facilitate the multi-camera calibration. However, this assumption is often
violated in practice, i.e., a pure rotation in a planar motion with accurate rotation angle
is hardly realisable. To address this problem, at first, this thesis proposes a calibration
method associated with the approximate circular motion.
With these modified projection matrices, a resulting VH is represented by a hierarchical
tree structure of voxels from which surfaces are extracted by the Marching
cubes (MC) algorithm. However, the surfaces may have unexpected artefacts caused by
a coarser volume reconstruction, the topological ambiguity of the MC algorithm, and
imperfect image processing or calibration result. To avoid this sensitivity, this thesis
proposes a robust surface construction algorithm which initially classifies local convex
regions from imperfect MC vertices and then aggregates local surfaces constructed by the
3D convex hull algorithm. Furthermore, this thesis also explores the use of wide baseline
images to refine a coarse VH using an affine invariant region descriptor. This improves
the quality of VH when a small number of initial views is given.
In conclusion, the proposed methods achieve a 3D model with enhanced accuracy.
Also, robust surface modelling is retained when silhouette images are degraded by
practical noise
3D object reconstruction using computer vision : reconstruction and characterization applications for external human anatomical structures
Tese de doutoramento. Engenharia Informática. Faculdade de Engenharia. Universidade do Porto. 201
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Development and evaluation of a multiscale keypoint detector based on complex wavelets
This thesis develops a multiscale keypoint detector and descriptor based on the Dual-Tree Complex Wavelet Transform (DTCWT). First, we develop a scale-space framework called the 4S-DTCWT that uses the dyadic decomposition of the DTCWT but achieves denser sampling in scale by interleaving several DTCWT trees, leading to reduced scale-related aliasing. This forms the foundation for the rest of our work. Then, we present a new DTCWT based keypoint detector (BTK), which exhibits improved spatial localisation owing to the use of a more selective cornerness measure and keypoint localisation in individual levels in the 4S-DTCWT. A number of scale refinement approaches are investigated.
The improved keypoint position and scale localisation directly leads to more robust image characterisation using DTCWT based visual descriptors. We also present some ways of speeding up both the descriptor and the matching computations. These changes make it possible to use the system in practical scenarios.
We develop a novel, fully automated framework for the evaluation of keypoint detectors and descriptors. This includes a new dataset containing 3978 calibrated images from 2 cameras of 39 different toy cars on a turntable. The dataset, calibration images, inter-camera calibration, rotational calibration and test scripts are publicly available. We establish ground truth correspondences using a three-image setup, with fixed angular separation between two of the three views, thus reducing the dependency on angular separation when compared to conventional epipolar line search.
Various keypoint detectors and descriptors were compared with DTCWT based methods using this framework. To the extent possible, we separated the evaluation of the keypoint detectors from that of the descriptors. The main conclusions were that DTCWT based methods can achieve a performance comparable, if not superior, to that of established methods. We also showed that, although repeatability of keypoint detections falls off reasonably steeply with change in viewing angle, conditioned on an associated keypoint being detected at a reasonably correct corresponding location, descriptor similarity is hardly affected by viewpoint variation.
Finally, we show how an evaluation that is based purely on the prior knowledge of the geometry of the scene can be useful in eliminating the inaccuracies involved in appearance based evaluations. This uses an enhanced epipolar constraint that exploits both positions and scales of keypoints to constrain the range of possible matches
Robust surface modelling of visual hull from multiple silhouettes
Reconstructing depth information from images is one of the actively researched themes
in computer vision and its application involves most vision research areas from object
recognition to realistic visualisation. Amongst other useful vision-based reconstruction
techniques, this thesis extensively investigates the visual hull (VH) concept for volume
approximation and its robust surface modelling when various views of an object are
available. Assuming that multiple images are captured from a circular motion, projection
matrices are generally parameterised in terms of a rotation angle from a reference position
in order to facilitate the multi-camera calibration. However, this assumption is often
violated in practice, i.e., a pure rotation in a planar motion with accurate rotation angle
is hardly realisable. To address this problem, at first, this thesis proposes a calibration
method associated with the approximate circular motion.
With these modified projection matrices, a resulting VH is represented by a hierarchical
tree structure of voxels from which surfaces are extracted by the Marching
cubes (MC) algorithm. However, the surfaces may have unexpected artefacts caused by
a coarser volume reconstruction, the topological ambiguity of the MC algorithm, and
imperfect image processing or calibration result. To avoid this sensitivity, this thesis
proposes a robust surface construction algorithm which initially classifies local convex
regions from imperfect MC vertices and then aggregates local surfaces constructed by the
3D convex hull algorithm. Furthermore, this thesis also explores the use of wide baseline
images to refine a coarse VH using an affine invariant region descriptor. This improves
the quality of VH when a small number of initial views is given.
In conclusion, the proposed methods achieve a 3D model with enhanced accuracy.
Also, robust surface modelling is retained when silhouette images are degraded by
practical noise
Image-based 3-D reconstruction of constrained environments
Nuclear power plays a important role to the United Kingdom electricity generation infrastructure, providing a reliable baseload of low carbon electricity. The Advanced Gas-cooled Reactor (AGR) design makes up approximately 50% of the existing fleet, however, many of the operating reactors have exceeding their original design lifetimes.To ensure safe reactor operation, engineers perform periodic in-core visual inspections of reactor components to monitor the structural health of the core as it ages. However, current inspection mechanisms deployed provide limited structural information about the fuel channel or defects.;This thesis investigates the suitability of image-based 3-D reconstruction techniques to acquire 3-D structural geometry to enable improved diagnostic and prognostic abilities for inspection engineers. The application of image-based 3-D reconstruction to in-core inspection footage highlights significant challenges, most predominantly that the image saliency proves insuffcient for general reconstruction frameworks. The contribution of the thesis is threefold. Firstly, a novel semi-dense matching scheme which exploits sparse and dense image correspondence in combination with a novel intra-image region strength approach to improve the stability of the correspondence between images.;This results in a percentage increase of 138.53% of correct feature matches over similar state-of-the-art image matching paradigms. Secondly, a bespoke incremental Structure-from-Motion (SfM) framework called the Constrained Homogeneous SfM (CH-SfM) which is able to derive structure from deficient feature spaces and constrained environments. Thirdly, the application of the CH-SfM framework to remote visual inspection footage gathered within AGR fuel channels, outperforming other state-of-the-art reconstruction approaches and extracting representative 3-D structural geometry of orientational scans and fully circumferential reconstructions.;This is demonstrated on in-core and laboratory footage, achieving an approximate 3-D point density of 2.785 - 23.8025NX/cm² for real in-core inspection footage and high quality laboratory footage respectively. The demonstrated novelties have applicability to other constrained or feature-poor environments, with future work looking to producing fully dense, photo-realistic 3-D reconstructions.Nuclear power plays a important role to the United Kingdom electricity generation infrastructure, providing a reliable baseload of low carbon electricity. The Advanced Gas-cooled Reactor (AGR) design makes up approximately 50% of the existing fleet, however, many of the operating reactors have exceeding their original design lifetimes.To ensure safe reactor operation, engineers perform periodic in-core visual inspections of reactor components to monitor the structural health of the core as it ages. However, current inspection mechanisms deployed provide limited structural information about the fuel channel or defects.;This thesis investigates the suitability of image-based 3-D reconstruction techniques to acquire 3-D structural geometry to enable improved diagnostic and prognostic abilities for inspection engineers. The application of image-based 3-D reconstruction to in-core inspection footage highlights significant challenges, most predominantly that the image saliency proves insuffcient for general reconstruction frameworks. The contribution of the thesis is threefold. Firstly, a novel semi-dense matching scheme which exploits sparse and dense image correspondence in combination with a novel intra-image region strength approach to improve the stability of the correspondence between images.;This results in a percentage increase of 138.53% of correct feature matches over similar state-of-the-art image matching paradigms. Secondly, a bespoke incremental Structure-from-Motion (SfM) framework called the Constrained Homogeneous SfM (CH-SfM) which is able to derive structure from deficient feature spaces and constrained environments. Thirdly, the application of the CH-SfM framework to remote visual inspection footage gathered within AGR fuel channels, outperforming other state-of-the-art reconstruction approaches and extracting representative 3-D structural geometry of orientational scans and fully circumferential reconstructions.;This is demonstrated on in-core and laboratory footage, achieving an approximate 3-D point density of 2.785 - 23.8025NX/cm² for real in-core inspection footage and high quality laboratory footage respectively. The demonstrated novelties have applicability to other constrained or feature-poor environments, with future work looking to producing fully dense, photo-realistic 3-D reconstructions
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