194 research outputs found

    Coarse-grained reconfigurable array architectures

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    Coarse-Grained Reconfigurable Array (CGRA) architectures accelerate the same inner loops that benefit from the high ILP support in VLIW architectures. By executing non-loop code on other cores, however, CGRAs can focus on such loops to execute them more efficiently. This chapter discusses the basic principles of CGRAs, and the wide range of design options available to a CGRA designer, covering a large number of existing CGRA designs. The impact of different options on flexibility, performance, and power-efficiency is discussed, as well as the need for compiler support. The ADRES CGRA design template is studied in more detail as a use case to illustrate the need for design space exploration, for compiler support and for the manual fine-tuning of source code

    An Advanced Compiler Designed for a VLIW DSP for Sensors-Based Systems

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    The VLIW architecture can be exploited to greatly enhance instruction level parallelism, thus it can provide computation power and energy efficiency advantages, which satisfies the requirements of future sensor-based systems. However, as VLIW codes are mainly compiled statically, the performance of a VLIW processor is dominated by the behavior of its compiler. In this paper, we present an advanced compiler designed for a VLIW DSP named Magnolia, which will be used in sensor-based systems. This compiler is based on the Open64 compiler. We have implemented several advanced optimization techniques in the compiler, and fulfilled the O3 level optimization. Benchmarks from the DSPstone test suite are used to verify the compiler. Results show that the code generated by our compiler can make the performance of Magnolia match that of the current state-of-the-art DSP processors

    Fast thread communication and synchronization mechanisms for a scalable single chip multiprocessor

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1998.Includes bibliographical references (p. 159-163).by Stephen William Keckler.Ph.D

    Sovelluskohtainen käskykantaprosessori tulevaisuuden radiomikropiireihin

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    Licensed Assisted Access is a 3GPP specified feature, for using the unlicensed frequen-cy band as a supplemental transmission medium to the licensed band. LAA uses clear channel assessment, for discovering the channel state and accessing the medium. LAA provides a contention based algorithm, featuring a conservative listen-before-talk scheme, and random back-off. This CCA scheme is thought to increase co-existence with existing technologies in the unlicensed band, namely, WLAN and Bluetooth. Application-specific instruction-set processors can be tailored to fit most applications, and offer increased flexibility to hardware design through, programmable solutions. ASIP architecture is defined by the designer, while the ASIP tools provide retargetable compiler generation and automatic hardware description generation, for faster design exploration. In this thesis, we explore the 3GPP LAA downlink requirements, and identify the key processing challenges as FFT, energy detection and carrier state maintenance. To design an efficient ASIP for LAA, we explore the different architectural choices we have available and arrive at a statically scheduled, multi-issue architecture. We evaluate dif-ferent design approaches, and choose a Nokia internal ASIP design as the basis for our solution. We modify the design, to meet our requirements and conclude that the pro-posed solution should fit the LAA use case well

    Exploring Processor and Memory Architectures for Multimedia

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    Multimedia has become one of the cornerstones of our 21st century society and, when combined with mobility, has enabled a tremendous evolution of our society. However, joining these two concepts introduces many technical challenges. These range from having sufficient performance for handling multimedia content to having the battery stamina for acceptable mobile usage. When taking a projection of where we are heading, we see these issues becoming ever more challenging by increased mobility as well as advancements in multimedia content, such as introduction of stereoscopic 3D and augmented reality. The increased performance needs for handling multimedia come not only from an ongoing step-up in resolution going from QVGA (320x240) to Full HD (1920x1080) a 27x increase in less than half a decade. On top of this, there is also codec evolution (MPEG-2 to H.264 AVC) that adds to the computational load increase. To meet these performance challenges there has been processing and memory architecture advances (SIMD, out-of-order superscalarity, multicore processing and heterogeneous multilevel memories) in the mobile domain, in conjunction with ever increasing operating frequencies (200MHz to 2GHz) and on-chip memory sizes (128KB to 2-3MB). At the same time there is an increase in requirements for mobility, placing higher demands on battery-powered systems despite the steady increase in battery capacity (500 to 2000mAh). This leaves negative net result in-terms of battery capacity versus performance advances. In order to make optimal use of these architectural advances and to meet the power limitations in mobile systems, there is a need for taking an overall approach on how to best utilize these systems. The right trade-off between performance and power is crucial. On top of these constraints, the flexibility aspects of the system need to be addressed. All this makes it very important to reach the right architectural balance in the system. The first goal for this thesis is to examine multimedia applications and propose a flexible solution that can meet the architectural requirements in a mobile system. Secondly, propose an automated methodology of optimally mapping multimedia data and instructions to a heterogeneous multilevel memory subsystem. The proposed methodology uses constraint programming for solving a multidimensional optimization problem. Results from this work indicate that using today’s most advanced mobile processor technology together with a multi-level heterogeneous on-chip memory subsystem can meet the performance requirements for handling multimedia. By utilizing the automated optimal memory mapping method presented in this thesis lower total power consumption can be achieved, whilst performance for multimedia applications is improved, by employing enhanced memory management. This is achieved through reduced external accesses and better reuse of memory objects. This automatic method shows high accuracy, up to 90%, for predicting multimedia memory accesses for a given architecture

    Huffman-based Code Compression Techniques for Embedded Systems

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