7,511 research outputs found

    Automatic Software Repair: a Bibliography

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    This article presents a survey on automatic software repair. Automatic software repair consists of automatically finding a solution to software bugs without human intervention. This article considers all kinds of repairs. First, it discusses behavioral repair where test suites, contracts, models, and crashing inputs are taken as oracle. Second, it discusses state repair, also known as runtime repair or runtime recovery, with techniques such as checkpoint and restart, reconfiguration, and invariant restoration. The uniqueness of this article is that it spans the research communities that contribute to this body of knowledge: software engineering, dependability, operating systems, programming languages, and security. It provides a novel and structured overview of the diversity of bug oracles and repair operators used in the literature

    Adversarial Patch Generation for Automatic Program Repair

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    Automatic program repair (APR) has seen a growing interest in recent years with numerous techniques proposed. One notable line of research work in APR is search-based techniques which generate repair candidates via syntactic analyses and search for valid repairs in the generated search space. In this work, we explore an alternative approach which is inspired by the adversarial notion of bugs and repairs. Our approach leverages the deep learning Generative Adversarial Networks (GANs) architecture to suggest repairs that are as close as possible to human generated repairs. Preliminary evaluations demonstrate promising results of our approach (generating repairs exactly the same as human fixes for 21.2% of 500 bugs).Comment: Submitted to IEEE Software's special issue on Automatic Program Repair. Added reference

    Software testing or the bugs’ nightmare

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    Software development is not error-free. For decades, bugs –including physical ones– have become a significant development problem requiring major maintenance efforts. Even in some cases, solving bugs led to increment them. One of the main reasons for bug’s prominence is their ability to hide. Finding them is difficult and costly in terms of time and resources. However, software testing made significant progress identifying them by using different strategies that combine knowledge from every single part of the program. This paper humbly reviews some different approaches from software testing that discover bugs automatically and presents some different state-of-the-art methods and tools currently used in this area. It covers three testing strategies: search-based methods, symbolic execution, and fuzzers. It also provides some income about the application of diversity in these areas, and common and future challenges on automatic test generation that still need to be addressed

    Exploring Automated Code Evaluation Systems and Resources for Code Analysis: A Comprehensive Survey

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    The automated code evaluation system (AES) is mainly designed to reliably assess user-submitted code. Due to their extensive range of applications and the accumulation of valuable resources, AESs are becoming increasingly popular. Research on the application of AES and their real-world resource exploration for diverse coding tasks is still lacking. In this study, we conducted a comprehensive survey on AESs and their resources. This survey explores the application areas of AESs, available resources, and resource utilization for coding tasks. AESs are categorized into programming contests, programming learning and education, recruitment, online compilers, and additional modules, depending on their application. We explore the available datasets and other resources of these systems for research, analysis, and coding tasks. Moreover, we provide an overview of machine learning-driven coding tasks, such as bug detection, code review, comprehension, refactoring, search, representation, and repair. These tasks are performed using real-life datasets. In addition, we briefly discuss the Aizu Online Judge platform as a real example of an AES from the perspectives of system design (hardware and software), operation (competition and education), and research. This is due to the scalability of the AOJ platform (programming education, competitions, and practice), open internal features (hardware and software), attention from the research community, open source data (e.g., solution codes and submission documents), and transparency. We also analyze the overall performance of this system and the perceived challenges over the years

    Zero Shot Learning for Code Education: Rubric Sampling with Deep Learning Inference

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    In modern computer science education, massive open online courses (MOOCs) log thousands of hours of data about how students solve coding challenges. Being so rich in data, these platforms have garnered the interest of the machine learning community, with many new algorithms attempting to autonomously provide feedback to help future students learn. But what about those first hundred thousand students? In most educational contexts (i.e. classrooms), assignments do not have enough historical data for supervised learning. In this paper, we introduce a human-in-the-loop "rubric sampling" approach to tackle the "zero shot" feedback challenge. We are able to provide autonomous feedback for the first students working on an introductory programming assignment with accuracy that substantially outperforms data-hungry algorithms and approaches human level fidelity. Rubric sampling requires minimal teacher effort, can associate feedback with specific parts of a student's solution and can articulate a student's misconceptions in the language of the instructor. Deep learning inference enables rubric sampling to further improve as more assignment specific student data is acquired. We demonstrate our results on a novel dataset from Code.org, the world's largest programming education platform.Comment: To appear at AAAI 2019; 9 page

    Genetic Improvement of Software: a Comprehensive Survey

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    Genetic improvement (GI) uses automated search to find improved versions of existing software. We present a comprehensive survey of this nascent field of research with a focus on the core papers in the area published between 1995 and 2015. We identified core publications including empirical studies, 96% of which use evolutionary algorithms (genetic programming in particular). Although we can trace the foundations of GI back to the origins of computer science itself, our analysis reveals a significant upsurge in activity since 2012. GI has resulted in dramatic performance improvements for a diverse set of properties such as execution time, energy and memory consumption, as well as results for fixing and extending existing system functionality. Moreover, we present examples of research work that lies on the boundary between GI and other areas, such as program transformation, approximate computing, and software repair, with the intention of encouraging further exchange of ideas between researchers in these fields
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