171 research outputs found

    Using remote vision: The effects of video image frame rate on visual object recognition performance

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    This is the author's accepted manuscript. The final published article is available from the link below. Copyright @ 2010 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.The process of using remote vision was simulated in order to determine the effects of video image frame rate on the performance in visual recognition of stationary environmental hazards in the dynamic video footage of the pedestrian travel environment. The recognition performance was assessed against two different video image frame rate variations: 25 and 2 fps. The assessment included a range of objective and subjective criteria. The obtained results show that the effects of the frame rate variations on the performance are statistically insignificant. This paper belongs to the process of development of a novel system for navigation of visually impaired pedestrians. The navigation system includes a remote vision facility, and the visual recognition of the environmental hazards by the sighted human guide is a basic activity in aiding the visually impaired user of the system in mobility

    Interface design for a remote guidance system for the blind : using dual-screen displays

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    The mobility for the visually impaired people is one of the main challenges that researchers are still facing around the world. Although some projects have been conducted to improve the mobility of visually impaired people, further research is still needed. One of these projects is Brunel Remote Guidance System (BRGS). BRGS is aimed to assist visually impaired users in avoiding obstacles and reaching their destinations safely by providing online instructions via a remote sighted guide. This study comes as continuation of the development process of BRGS; the main aim that has been achieved of this research is the optimisation of the interface design for the system guide terminal. This helps the sighted guide to assist the VIUs to avoid obstacles safely and comfortably in the micro-navigation, as well as to keep them on the right track to reach their destination in the macro-navigation. After using the content analysis, the performance factors and their assessments method were identified in each BRGS‘ element, which concluded that there is a lack of research on the guide terminal setup and the assessment method for the sighted guide performance. Furthermore, there are no model to assist the sighted guide performance and two-screen displays used in the literature review and similar projects. A model was designed as a platform to conduct the evaluation on sighted guide performance. Based on this model, the computer-based simulation was established and tested, which made the simulation is ready for next task; the evaluation of the sighted guide performance. The conducted study determined the effects of the two-screen displays on the recognition performance of the 80 participants in the guide terminal. The performance was measured with the context of four different resolution conditions. The study was based on a simulation technique, which is consisted of two key performance elements in order to examine the sighted guide performance; the macro-navigation element and the micro-navigation element. The results show that the two-screen displays have an effect on the performance of the sighted guide. The optimum setup for the two-screen displays for the guide terminal consisted of a big digital map screen display (4CIF [704p x 576p]) and a small video image screen display (CIF [352p x 288p]), which one of the four different resolutions. This interface design has been recommended as a final setup in the guide terminal.EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    Revisión de la literatura de modelos matemáticos para el tránsito de personas con discapacidad visual a través de rutas accesibles y seguras

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    Esta investigación parte del análisis de los problemas de accesibilidad que tienen las personas con discapacidad para transitar a través de la ciudad. En particular, para las personas con discapacidad visual transitar, navegar y orientarse resulta un reto particularmente difícil porque sus sentidos no perciben la misma información que un peatón sin discapacidad visual. En el Perú un 61.7% de las personas con discapacidad visual no utiliza ningún elemento de apoyo para movilizarse, además presentan dificultades para adquirirlos por su elevado costo. El principal elemento de apoyo para el tránsito de personas con discapacidad visual es el bastón blanco; sin embargo, ese objeto tiene un rango limitado de acción. Por esta razón se han desarrollado soluciones que permitan que dichas personas transiten de manera segura a través de la ciudad. Entre estas soluciones se encuentran los dispositivos electrónicos que sirven para detectar obstáculos, los dispositivos para navegación mediante radio señales, algoritmos de optimización para encontrar rutas seguras y accesibles y los sistemas de apoyo para navegación que incluye tecnología de inteligencia artificial, Big Data e Internet of Things (IoT). La revisión de la literatura de este trabajo de investigación revela que la solución que utiliza el IoT es la que cubre la mayoría de aspectos de la problemática de tránsito para personas invidentes (detección de obstáculos, navegación y accesibilidad). Asimismo, que en dicha solución también se utilizan algoritmos de optimización que permiten a los usuarios acceder a distintos destinos y que han presentado indicadores de rendimiento que sugieren que estas herramientas de optimización benefician a las personas con discapacidad visual en su movilidad e independencia. Por último, se debe considerar que estas herramientas de optimización deben utilizarse considerando las limitaciones o preferencias de las personas con discapacidad visual, no solo consiste en encontrar la ruta más corta, sino en la medida de los posible encontrar la ruta más segura y accesible.Trabajo de investigació

    Final report : wayfinding in the built environment – stage 2 & 3

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    ASSISTIVE TECHNOLOGIES ON MOBILE DEVICES FOR PEOPLE WITH VISUAL IMPAIRMENTS

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    Spatial understanding and cognitive mapping are challenging tasks for people with visual impairments. The goal of this work is to leverage computer vision and spatial understanding techniques along with audio-haptic proprioceptive interaction paradigms for assisting people with visual impairments in spatial comprehension and memorization. Abstract space exploration in the field of assistive didactics is tackled through tactile exploration and audio feedback resulting in two solutions. The first one focuses on math learning in primary education while the second one focuses on function graph tactile exploration and sonification. In the field of spatial comprehension during way-finding for people with visual impairments, computer vision and spatial reasoning techniques are used for detecting visual cues such as zebra pedestrian crossings and for safely guiding the user with respect to the detected elements. Suitable interaction paradigms based on sonification and haptic feedback are designed to assist the user efficiently and quickly during the navigation

    Engaging older adults with age-related macular degeneration in the design and evaluation of mobile assistive technologies

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    Ongoing advances in technology are undoubtedly increasing the scope for enhancing and supporting older adults’ daily living. The digital divide between older and younger adults, however, raises concerns about the suitability of technological solutions for older adults, especially for those with impairments. Taking older adults with Age-Related Macular Degeneration (AMD) – a progressive and degenerative disease of the eye – as a case study, the research reported in this dissertation considers how best to engage older adults in the design and evaluation of mobile assistive technologies to achieve sympathetic design of such technologies. Recognising the importance of good nutrition and the challenges involved in designing for people with AMD, this research followed a participatory and user-centred design (UCD) approach to develop a proof–of–concept diet diary application for people with AMD. Findings from initial knowledge elicitation activities contribute to the growing debate surrounding the issues on how older adults’ participation is initiated, planned and managed. Reflections on the application of the participatory design method highlighted a number of key strategies that can be applied to maintain empathic participatory design rapport with older adults and, subsequently, lead to the formulation of participatory design guidelines for effectively engaging older adults in design activities. Taking a novel approach, the final evaluation study contributed to the gap in the knowledge on how to bring closure to the participatory process in as positive a way as possible, cognisant of the potential negative effect that withdrawal of the participatory process may have on individuals. Based on the results of this study, we ascertain that (a) sympathetic design of technology with older adults will maximise technology acceptance and shows strong indicators for affecting behaviour change; and (b) being involved in the design and development of such technologies has the capacity to significantly improve the quality of life of older adults (with AMD)
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