98 research outputs found

    Extreme Simplification and Rendering of Point Sets using Algebraic Multigrid

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    B-splajn dijelovi koji pristaju na plohe i triangularne mreže

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    In this paper a technique for the construction of quartic polynomial B-spline patches fitting on analytical surfaces and triangle meshes is presented.The input data are curvature values and principal directions at a given surface point which can be computed directly, if the surface is represented by a vector function. In the case of discrete surface representation, i.e. on a triangle mesh the required input data are computed from a circular neighborhood of a specified triangle face. Such a surface patch may replace a well defined region of the mesh, and can be used e.g. in re-triangulation, mesh-simplification and rendering algorithms.U ovom se radu prikazuje metoda za konstrukciju kvartnog polinoma B-splajn dijela podesnog za analitičke plohe i mreže trokuta. Ulazni podaci su vrijednosti zakrivljenosti i glavni smjerovi u danoj točki plohe, koji se mogu izravno računati za plohu zadanu vektorskom funkcijom. Za slučaj diskretne reprezentacije plohe, tj. za triangularnu mrežu, odgovarajući ulazni podaci računaju se iz kružne okoline određ-enog trokuta mreže. Takvi dijelovi mogu zamijeniti dobro definirano područje mreže, i mogu se upotrijebiti npr. u retriangulaciji, simplifikaciji mreže i renderiranju

    Meshless Mechanics and Point-Based Visualization Methods for Surgical Simulations

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    Computer-based modeling and simulation practices have become an integral part of the medical education field. For surgical simulation applications, realistic constitutive modeling of soft tissue is considered to be one of the most challenging aspects of the problem, because biomechanical soft-tissue models need to reflect the correct elastic response, have to be efficient in order to run at interactive simulation rates, and be able to support operations such as cuts and sutures. Mesh-based solutions, where the connections between the individual degrees of freedom (DoF) are defined explicitly, have been the traditional choice to approach these problems. However, when the problem under investigation contains a discontinuity that disrupts the connectivity between the DoFs, the underlying mesh structure has to be reconfigured in order to handle the newly introduced discontinuity correctly. This reconfiguration for mesh-based techniques is typically called dynamic remeshing, and most of the time it causes the performance bottleneck in the simulation. In this dissertation, the efficiency of point-based meshless methods is investigated for both constitutive modeling of elastic soft tissues and visualization of simulation objects, where arbitrary discontinuities/cuts are applied to the objects in the context of surgical simulation. The point-based deformable object modeling problem is examined in three functional aspects: modeling continuous elastic deformations with, handling discontinuities in, and visualizing a point-based object. Algorithmic and implementation details of the presented techniques are discussed in the dissertation. The presented point-based techniques are implemented as separate components and integrated into the open-source software framework SOFA. The presented meshless continuum mechanics model of elastic tissue were verified by comparing it to the Hertzian non-adhesive frictionless contact theory. Virtual experiments were setup with a point-based deformable block and a rigid indenter, and force-displacement curves obtained from the virtual experiments were compared to the theoretical solutions. The meshless mechanics model of soft tissue and the integrated novel discontinuity treatment technique discussed in this dissertation allows handling cuts of arbitrary shape. The implemented enrichment technique not only modifies the internal mechanics of the soft tissue model, but also updates the point-based visual representation in an efficient way preventing the use of costly dynamic remeshing operations

    NeRFs: The Search for the Best 3D Representation

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    Neural Radiance Fields or NeRFs have become the representation of choice for problems in view synthesis or image-based rendering, as well as in many other applications across computer graphics and vision, and beyond. At their core, NeRFs describe a new representation of 3D scenes or 3D geometry. Instead of meshes, disparity maps, multiplane images or even voxel grids, they represent the scene as a continuous volume, with volumetric parameters like view-dependent radiance and volume density obtained by querying a neural network. The NeRF representation has now been widely used, with thousands of papers extending or building on it every year, multiple authors and websites providing overviews and surveys, and numerous industrial applications and startup companies. In this article, we briefly review the NeRF representation, and describe the three decades-long quest to find the best 3D representation for view synthesis and related problems, culminating in the NeRF papers. We then describe new developments in terms of NeRF representations and make some observations and insights regarding the future of 3D representations.Comment: Updated based on feedback in-person and via e-mail at SIGGRAPH 2023. In particular, I have added references and discussion of seminal SIGGRAPH image-based rendering papers, and better put the recent Kerbl et al. work in context, with more reference

    Error-aware construction and rendering of multi-scan panoramas from massive point clouds

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    Obtaining 3D realistic models of urban scenes from accurate range data is nowadays an important research topic, with applications in a variety of fields ranging from Cultural Heritage and digital 3D archiving to monitoring of public works. Processing massive point clouds acquired from laser scanners involves a number of challenges, from data management to noise removal, model compression and interactive visualization and inspection. In this paper, we present a new methodology for the reconstruction of 3D scenes from massive point clouds coming from range lidar sensors. Our proposal includes a panorama-based compact reconstruction where colors and normals are estimated robustly through an error-aware algorithm that takes into account the variance of expected errors in depth measurements. Our representation supports efficient, GPU-based visualization with advanced lighting effects. We discuss the proposed algorithms in a practical application on urban and historical preservation, described by a massive point cloud of 3.5 billion points. We show that we can achieve compression rates higher than 97% with good visual quality during interactive inspections.Peer ReviewedPostprint (author's final draft

    Algorithms for the reconstruction, analysis, repairing and enhancement of 3D urban models from multiple data sources

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    Over the last few years, there has been a notorious growth in the field of digitization of 3D buildings and urban environments. The substantial improvement of both scanning hardware and reconstruction algorithms has led to the development of representations of buildings and cities that can be remotely transmitted and inspected in real-time. Among the applications that implement these technologies are several GPS navigators and virtual globes such as Google Earth or the tools provided by the Institut Cartogràfic i Geològic de Catalunya. In particular, in this thesis, we conceptualize cities as a collection of individual buildings. Hence, we focus on the individual processing of one structure at a time, rather than on the larger-scale processing of urban environments. Nowadays, there is a wide diversity of digitization technologies, and the choice of the appropriate one is key for each particular application. Roughly, these techniques can be grouped around three main families: - Time-of-flight (terrestrial and aerial LiDAR). - Photogrammetry (street-level, satellite, and aerial imagery). - Human-edited vector data (cadastre and other map sources). Each of these has its advantages in terms of covered area, data quality, economic cost, and processing effort. Plane and car-mounted LiDAR devices are optimal for sweeping huge areas, but acquiring and calibrating such devices is not a trivial task. Moreover, the capturing process is done by scan lines, which need to be registered using GPS and inertial data. As an alternative, terrestrial LiDAR devices are more accessible but cover smaller areas, and their sampling strategy usually produces massive point clouds with over-represented plain regions. A more inexpensive option is street-level imagery. A dense set of images captured with a commodity camera can be fed to state-of-the-art multi-view stereo algorithms to produce realistic-enough reconstructions. One other advantage of this approach is capturing high-quality color data, whereas the geometric information is usually lacking. In this thesis, we analyze in-depth some of the shortcomings of these data-acquisition methods and propose new ways to overcome them. Mainly, we focus on the technologies that allow high-quality digitization of individual buildings. These are terrestrial LiDAR for geometric information and street-level imagery for color information. Our main goal is the processing and completion of detailed 3D urban representations. For this, we will work with multiple data sources and combine them when possible to produce models that can be inspected in real-time. Our research has focused on the following contributions: - Effective and feature-preserving simplification of massive point clouds. - Developing normal estimation algorithms explicitly designed for LiDAR data. - Low-stretch panoramic representation for point clouds. - Semantic analysis of street-level imagery for improved multi-view stereo reconstruction. - Color improvement through heuristic techniques and the registration of LiDAR and imagery data. - Efficient and faithful visualization of massive point clouds using image-based techniques.Durant els darrers anys, hi ha hagut un creixement notori en el camp de la digitalització d'edificis en 3D i entorns urbans. La millora substancial tant del maquinari d'escaneig com dels algorismes de reconstrucció ha portat al desenvolupament de representacions d'edificis i ciutats que es poden transmetre i inspeccionar remotament en temps real. Entre les aplicacions que implementen aquestes tecnologies hi ha diversos navegadors GPS i globus virtuals com Google Earth o les eines proporcionades per l'Institut Cartogràfic i Geològic de Catalunya. En particular, en aquesta tesi, conceptualitzem les ciutats com una col·lecció d'edificis individuals. Per tant, ens centrem en el processament individual d'una estructura a la vegada, en lloc del processament a gran escala d'entorns urbans. Avui en dia, hi ha una àmplia diversitat de tecnologies de digitalització i la selecció de l'adequada és clau per a cada aplicació particular. Aproximadament, aquestes tècniques es poden agrupar en tres famílies principals: - Temps de vol (LiDAR terrestre i aeri). - Fotogrametria (imatges a escala de carrer, de satèl·lit i aèries). - Dades vectorials editades per humans (cadastre i altres fonts de mapes). Cadascun d'ells presenta els seus avantatges en termes d'àrea coberta, qualitat de les dades, cost econòmic i esforç de processament. Els dispositius LiDAR muntats en avió i en cotxe són òptims per escombrar àrees enormes, però adquirir i calibrar aquests dispositius no és una tasca trivial. A més, el procés de captura es realitza mitjançant línies d'escaneig, que cal registrar mitjançant GPS i dades inercials. Com a alternativa, els dispositius terrestres de LiDAR són més accessibles, però cobreixen àrees més petites, i la seva estratègia de mostreig sol produir núvols de punts massius amb regions planes sobrerepresentades. Una opció més barata són les imatges a escala de carrer. Es pot fer servir un conjunt dens d'imatges capturades amb una càmera de qualitat mitjana per obtenir reconstruccions prou realistes mitjançant algorismes estèreo d'última generació per produir. Un altre avantatge d'aquest mètode és la captura de dades de color d'alta qualitat. Tanmateix, la informació geomètrica resultant sol ser de baixa qualitat. En aquesta tesi, analitzem en profunditat algunes de les mancances d'aquests mètodes d'adquisició de dades i proposem noves maneres de superar-les. Principalment, ens centrem en les tecnologies que permeten una digitalització d'alta qualitat d'edificis individuals. Es tracta de LiDAR terrestre per obtenir informació geomètrica i imatges a escala de carrer per obtenir informació sobre colors. El nostre objectiu principal és el processament i la millora de representacions urbanes 3D amb molt detall. Per a això, treballarem amb diverses fonts de dades i les combinarem quan sigui possible per produir models que es puguin inspeccionar en temps real. La nostra investigació s'ha centrat en les següents contribucions: - Simplificació eficaç de núvols de punts massius, preservant detalls d'alta resolució. - Desenvolupament d'algoritmes d'estimació normal dissenyats explícitament per a dades LiDAR. - Representació panoràmica de baixa distorsió per a núvols de punts. - Anàlisi semàntica d'imatges a escala de carrer per millorar la reconstrucció estèreo de façanes. - Millora del color mitjançant tècniques heurístiques i el registre de dades LiDAR i imatge. - Visualització eficient i fidel de núvols de punts massius mitjançant tècniques basades en imatges

    Fabrication and property study of plasma sprayed alumina coatings and magnetron sputtered multilayers

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    In this study, air or atmospheric plasma spraying (APS), one of thermal spraying processes, was used to produce alumina coatings and single splats. Nanoindentation technique was used to measure the mechanical properties, such as hardness and elastic modulus, of APS alumina coatings and single splats. The detailed procedures to calculate elastic modulus and hardness, and testing parameters for nanoindentation have been provided. This study revealed that the phase combination of α-Al2O3 and γ-Al2O3 played an important role in the scattering distribution of nanoindentation results on APS alumina coatings. In addition, nanoindentation technique was used to predict the phase information of the APS coatings in this study by elastic modulus comparison. Nanoindentation result confirmed disc-shaped alumina splats were γ phase, which was also consistent with the XRD result that the bottom surface of APS alumina coating was almost pure γ-Al2O3. An analytical model of nanoindentation on multilayered thin films was provided. Then, this analytical model was used to study nanoindentation response with APS alumina coatings. The analytical results were compared with experimental data and used to guide nanoindentation experimental parameters setup. Reactive Al/Ni multilayered thin films were deposited by DC magnetron sputtering. Reactive Al/Ni multilayer foils can be used as local heat sources to melt solder or braze layers and thus bond different components. Performance of reactive Al/Ni multilayered thin films was studied under 1D, 2D and 3D configurations using multiphysics based numerical simulations. Temperature evolution during the reaction process was simulated. The simulation result showed both localized heating and rapid cooling during reaction. Alumina thin films were fabricated by DC reactive magnetron sputtering. The hysteresis experiment has been carried out to find the suitable oxygen flow rate. The XRD analyses showed that the deposited aluminum oxide thin films were amorphous since no reflections of crystallized oxide could be observed. The stoichiometry of the aluminum oxide thin films was measured by XPS. The XPS analyses gave the O/Al ratio of 1.59, while the exact ratio is 1.50 corresponding to the stoichiometric Al2O3

    MLS reconstruction from noisy point sets

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    For digital preservation of cultural heritage sites in Africa, laser range scanning has been used to produce point clouds. The literature contains extensive work on reconstructing surface models from such point clouds, but often this prior work does not account for artefacts in the data such as vegetation. We have assessed several variations on a specific moving-least-squares (MLS) technique to determine the impact on the quality of the reconstructed surfaces. We found that correct feature size detection and explicit detection of boundaries is important, while a single iteration of almost orthogonal projection is sufficient to give good results

    Characterization and surface reconstruction of objects in tomographic images of composite materials

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    Dissertação para obtenção do Grau de Mestre em Engenharia InformáticaIn the scope of the project Tomo-GPU supported by FCT / MCTES the aim is to build an interactive graphical environment that allows a Materials specialist to define their own programs for analysis of 3D tomographic images. This project aims to build a tool to characterize and investigate the identified objects, where the user can define search criteria such as size, orientation, bounding boxes, among others. All this processing will be done on a desktop computer equipped with a graphics card with some processing power. On the proposed solution the modules for characterizing objects, received from the identification phase, will be implemented using some existing software libraries, most notably the CGAL library. The characterization modules with bigger execution times will be implemented using OpenCL and GPUs. With this work the characterization and reconstruction of objects and their research can now be done on conventional machines, using GPUs to accelerate the most time-consuming computations. After the conclusion of this thesis, new tools that will help to improve the current development cycle of new materials will be available for Materials Science specialists
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