119,431 research outputs found

    Epidemic Control on a Large-Scale-Agent-Based Epidemiology Model using Deep Deterministic Policy Gradient

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    To mitigate the impact of the pandemic, several measures include lockdowns, rapid vaccination programs, school closures, and economic stimulus. These interventions can have positive or unintended negative consequences. Current research to model and determine an optimal intervention automatically through round-tripping is limited by the simulation objectives, scale (a few thousand individuals), model types that are not suited for intervention studies, and the number of intervention strategies they can explore (discrete vs continuous). We address these challenges using a Deep Deterministic Policy Gradient (DDPG) based policy optimization framework on a large-scale (100,000 individual) epidemiological agent-based simulation where we perform multi-objective optimization. We determine the optimal policy for lockdown and vaccination in a minimalist age-stratified multi-vaccine scenario with a basic simulation for economic activity. With no lockdown and vaccination (mid-age and elderly), results show optimal economy (individuals below the poverty line) with balanced health objectives (infection, and hospitalization). An in-depth simulation is needed to further validate our results and open-source our framework

    An individual-based evolving predator-prey ecosystem simulation using a fuzzy cognitive map as the behavior model

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    This paper presents an individual-based predator-prey model with, for the first time, each agent behavior being modeled by a Fuzzy Cognitive Map (FCM), allowing the evolution of the agent behavior through the epochs of the simulation. The FCM enables the agent to evaluate its environment (e.g., distance to predator/prey, distance to potential breeding partner, distance to food, energy level), its internal state (e.g., fear, hunger, curiosity) with memory and choosing several possible actions such as evasion, eating or breeding. The FCM of each individual is unique and is the outcome of the evolution process throughout the simulation. The notion of species is also implemented in a way that species emerge from the evolving population of agents. To our knowledge, our system is the only one that allows modeling the links between behavior patterns and speciation. The simulation produces a lot of data including: number of individuals, level of energy by individual, choice of action, age of the individuals, average FCM associated to each species, number of species. This study investigates patterns of macroevolutionary processes such as the emergence of species in a simulated ecosystem and proposes a general framework for the study of specific ecological problems such as invasive species and species diversity patterns. We present promising results showing coherent behaviors of the whole simulation with the emergence of strong correlation patterns also observed in existing ecosystems

    Modelling Social Care Provision in An Agent-Based Framework with Kinship Networks

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    Current demographic trends in the UK include a fast-growing elderly population and dropping birth rates, and demand for social care amongst the aged is rising. The UK depends on informal social care -- family members or friends providing care -- for some 50\% of care provision. However, lower birth rates and a graying population mean that care availability is becoming a significant problem, causing concern amongst policy-makers that substantial public investment in formal care will be required in decades to come. In this paper we present an agent-based simulation of care provision in the UK, in which individual agents can decide to provide informal care, or pay for private care, for their loved ones. Agents base these decisions on factors including their own health, employment status, financial resources, relationship to the individual in need, and geographical location. Results demonstrate that the model can produce similar patterns of care need and availability as is observed in the real world, despite the model containing minimal empirical data. We propose that our model better captures the complexities of social care provision than other methods, due to the socioeconomic details present and the use of kinship networks to distribute care amongst family members.Comment: 15 pages, 12 figure

    A framework and simulation engine for studying artificial life

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    The area of computer-generated artificial life-forms is a relatively recent field of inter-disciplinary study that involves mathematical modelling, physical intuition and ideas from chemistry and biology and computational science. Although the attribution of “life” to non biological systems is still controversial, several groups agree that certain emergent properties can be ascribed to computer simulated systems that can be constructed to “live” in a simulated environment. In this paper we discuss some of the issues and infrastructure necessary to construct a simulation laboratory for the study of computer generated artificial life-forms. We review possible technologies and present some preliminary studies based around simple models

    Can geocomputation save urban simulation? Throw some agents into the mixture, simmer and wait ...

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    There are indications that the current generation of simulation models in practical, operational uses has reached the limits of its usefulness under existing specifications. The relative stasis in operational urban modeling contrasts with simulation efforts in other disciplines, where techniques, theories, and ideas drawn from computation and complexity studies are revitalizing the ways in which we conceptualize, understand, and model real-world phenomena. Many of these concepts and methodologies are applicable to operational urban systems simulation. Indeed, in many cases, ideas from computation and complexity studies—often clustered under the collective term of geocomputation, as they apply to geography—are ideally suited to the simulation of urban dynamics. However, there exist several obstructions to their successful use in operational urban geographic simulation, particularly as regards the capacity of these methodologies to handle top-down dynamics in urban systems. This paper presents a framework for developing a hybrid model for urban geographic simulation and discusses some of the imposing barriers against innovation in this field. The framework infuses approaches derived from geocomputation and complexity with standard techniques that have been tried and tested in operational land-use and transport simulation. Macro-scale dynamics that operate from the topdown are handled by traditional land-use and transport models, while micro-scale dynamics that work from the bottom-up are delegated to agent-based models and cellular automata. The two methodologies are fused in a modular fashion using a system of feedback mechanisms. As a proof-of-concept exercise, a micro-model of residential location has been developed with a view to hybridization. The model mixes cellular automata and multi-agent approaches and is formulated so as to interface with meso-models at a higher scale

    Methods and Tools for the Microsimulation and Forecasting of Household Expenditure

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    This paper reviews potential methods and tools for the microsimulation and forecasting of household expenditure. It begins with a discussion of a range of approaches to the forecasting of household populations via agent-based modelling tools. Then it evaluates approaches to the modelling of household expenditure. A prototype implementation is described and the paper concludes with an outline of an approach to be pursued in future work

    Methods and Tools for the Microsimulation and Forecasting of Household Expenditure - A Review

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    This paper reviews potential methods and tools for the microsimulation and forecasting of household expenditure. It begins with a discussion of a range of approaches to the forecasting of household populations via agent-based modelling tools. Then it evaluates approaches to the modelling of household expenditure. A prototype implementation is described and the paper concludes with an outline of an approach to be pursued in future work

    An Individual-based Probabilistic Model for Fish Stock Simulation

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    We define an individual-based probabilistic model of a sole (Solea solea) behaviour. The individual model is given in terms of an Extended Probabilistic Discrete Timed Automaton (EPDTA), a new formalism that is introduced in the paper and that is shown to be interpretable as a Markov decision process. A given EPDTA model can be probabilistically model-checked by giving a suitable translation into syntax accepted by existing model-checkers. In order to simulate the dynamics of a given population of soles in different environmental scenarios, an agent-based simulation environment is defined in which each agent implements the behaviour of the given EPDTA model. By varying the probabilities and the characteristic functions embedded in the EPDTA model it is possible to represent different scenarios and to tune the model itself by comparing the results of the simulations with real data about the sole stock in the North Adriatic sea, available from the recent project SoleMon. The simulator is presented and made available for its adaptation to other species.Comment: In Proceedings AMCA-POP 2010, arXiv:1008.314

    Modelling of Multi-Agent Systems: Experiences with Membrane Computing and Future Challenges

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    Formal modelling of Multi-Agent Systems (MAS) is a challenging task due to high complexity, interaction, parallelism and continuous change of roles and organisation between agents. In this paper we record our research experience on formal modelling of MAS. We review our research throughout the last decade, by describing the problems we have encountered and the decisions we have made towards resolving them and providing solutions. Much of this work involved membrane computing and classes of P Systems, such as Tissue and Population P Systems, targeted to the modelling of MAS whose dynamic structure is a prominent characteristic. More particularly, social insects (such as colonies of ants, bees, etc.), biology inspired swarms and systems with emergent behaviour are indicative examples for which we developed formal MAS models. Here, we aim to review our work and disseminate our findings to fellow researchers who might face similar challenges and, furthermore, to discuss important issues for advancing research on the application of membrane computing in MAS modelling.Comment: In Proceedings AMCA-POP 2010, arXiv:1008.314
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