24,337 research outputs found

    Enabling pervasive computing with smart phones

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    The authors discuss their experience with a number of mobile telephony projects carried out in the context of the European Union Information Society Technologies research program, which aims to develop mobile information services. They identify areas where use of smart phones can enable pervasive computing and offer practical advice in terms of lessons learned. To this end, they first look at the mobile telephone as * the end point of a mobile information service,* the control device for ubiquitous systems management and configuration,* the networking hub for personal and body area networks, and* identification tokens.They conclude with a discussion of business and practical issues that play a significant role in deploying research systems in realistic situations

    Correlating Pedestrian Flows and Search Engine Queries

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    An important challenge for ubiquitous computing is the development of techniques that can characterize a location vis-a-vis the richness and diversity of urban settings. In this paper we report our work on correlating urban pedestrian flows with Google search queries. Using longitudinal data we show pedestrian flows at particular locations can be correlated with the frequency of Google search terms that are semantically relevant to those locations. Our approach can identify relevant content, media, and advertisements for particular locations.Comment: 4 pages, 1 figure, 1 tabl

    The SATIN component system - a metamodel for engineering adaptable mobile systems

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    Mobile computing devices, such as personal digital assistants and mobile phones, are becoming increasingly popular, smaller, and more capable. We argue that mobile systems should be able to adapt to changing requirements and execution environments. Adaptation requires the ability-to reconfigure the deployed code base on a mobile device. Such reconfiguration is considerably simplified if mobile applications are component-oriented rather than monolithic blocks of code. We present the SATIN (system adaptation targeting integrated networks) component metamodel, a lightweight local component metamodel that offers the flexible use of logical mobility primitives to reconfigure the software system by dynamically transferring code. The metamodel is implemented in the SATIN middleware system, a component-based mobile computing middleware that uses the mobility primitives defined in the metamodel to reconfigure both itself and applications that it hosts. We demonstrate the suitability of SATIN in terms of lightweightedness, flexibility, and reusability for the creation of adaptable mobile systems by using it to implement, port, and evaluate a number of existing and new applications, including an active network platform developed for satellite communication at the European space agency. These applications exhibit different aspects of adaptation and demonstrate the flexibility of the approach and the advantages gaine

    Modeling and Analyzing Adaptive User-Centric Systems in Real-Time Maude

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    Pervasive user-centric applications are systems which are meant to sense the presence, mood, and intentions of users in order to optimize user comfort and performance. Building such applications requires not only state-of-the art techniques from artificial intelligence but also sound software engineering methods for facilitating modular design, runtime adaptation and verification of critical system requirements. In this paper we focus on high-level design and analysis, and use the algebraic rewriting language Real-Time Maude for specifying applications in a real-time setting. We propose a generic component-based approach for modeling pervasive user-centric systems and we show how to analyze and prove crucial properties of the system architecture through model checking and simulation. For proving time-dependent properties we use Metric Temporal Logic (MTL) and present analysis algorithms for model checking two subclasses of MTL formulas: time-bounded response and time-bounded safety MTL formulas. The underlying idea is to extend the Real-Time Maude model with suitable clocks, to transform the MTL formulas into LTL formulas over the extended specification, and then to use the LTL model checker of Maude. It is shown that these analyses are sound and complete for maximal time sampling. The approach is illustrated by a simple adaptive advertising scenario in which an adaptive advertisement display can react to actions of the users in front of the display.Comment: In Proceedings RTRTS 2010, arXiv:1009.398

    HotMobile 2008: Postconference Report

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    HotMobile 2008 presented a two-day program on mobile computing systems and applications. The authors focuses on the sessions on sensors, modularity, wireless, security, systems, and screens. The mobile device is the most amazing invention in history and that it has had the largest impact on human kind. Because mobile phones combine mobile devices with ongoing developments in software and communication technologies, they have the potential to change the way people think and act

    Persuasive design of a mobile energy conservation game with direct feedback and social cues

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    Pervasive gaming has the potential of transforming the home into a persuasive environment in which the user can learn about appliances and their electricity consumption. Power Explorer is a mobile game with a special sensing approach that provides real-time electricity measurements and feedback when the user switches on and off devices in the home. The game was developed based on persuasive principles to provide an engaging means to learn about energy with positive and negative feedback and social feedback from peers on real energy actions in the home. We present the design and rationale of this game and discuss how pervasive games can be viewed from a persuasive and learning point of view

    Rewiring strategies for changing environments

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    A typical pervasive application executes in a changing environment: people, computing resources, software services and network connections come and go continuously. A robust pervasive application needs adapt to this changing context as long as there is an appropriate rewiring strategy that guarantees correct behavior. We combine the MERODE modeling methodology with the ReWiRe framework for creating interactive pervasive applications that can cope with changing environments. The core of our approach is a consistent environment model, which is essential to create (re)configurable context-aware pervasive applications. We aggregate different ontologies that provide the required semantics to describe almost any target environment. We present a case study that shows a interactive pervasive application for media access that incorporates parental control on media content and can migrate between devices. The application builds upon models of the run-time environment represented as system states for dedicated rewiring strategies

    Mediating exposure in public interactions

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    Mobile computing and public interactions together open up a new range of challenges in interaction design. To date a very gregarious model of interaction has been assumed. However, the public setting will invoke feelings of shyness and a desire to control the personal exposure associated with interactions. In this paper we discuss these issues and our initial tests of a system which affords a control beyond "engage or don't engage"

    In Things We Trust? Towards trustability in the Internet of Things

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    This essay discusses the main privacy, security and trustability issues with the Internet of Things

    Are You in the Line? RSSI-based Queue Detection in Crowds

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    Crowd behaviour analytics focuses on behavioural characteristics of groups of people instead of individuals' activities. This work considers human queuing behaviour which is a specific crowd behavior of groups. We design a plug-and-play system solution to the queue detection problem based on Wi-Fi/Bluetooth Low Energy (BLE) received signal strength indicators (RSSIs) captured by multiple signal sniffers. The goal of this work is to determine if a device is in the queue based on only RSSIs. The key idea is to extract features not only from individual device's data but also mobility similarity between data from multiple devices and mobility correlation observed by multiple sniffers. Thus, we propose single-device feature extraction, cross-device feature extraction, and cross-sniffer feature extraction for model training and classification. We systematically conduct experiments with simulated queue movements to study the detection accuracy. Finally, we compare our signal-based approach against camera-based face detection approach in a real-world social event with a real human queue. The experimental results indicate that our approach can reach minimum accuracy of 77% and it significantly outperforms the camera-based face detection because people block each other's visibility whereas wireless signals can be detected without blocking.Comment: This work has been partially funded by the European Union's Horizon 2020 research and innovation programme within the project "Worldwide Interoperability for SEmantics IoT" under grant agreement Number 72315
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