623 research outputs found

    A survey of localization in wireless sensor network

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    Localization is one of the key techniques in wireless sensor network. The location estimation methods can be classified into target/source localization and node self-localization. In target localization, we mainly introduce the energy-based method. Then we investigate the node self-localization methods. Since the widespread adoption of the wireless sensor network, the localization methods are different in various applications. And there are several challenges in some special scenarios. In this paper, we present a comprehensive survey of these challenges: localization in non-line-of-sight, node selection criteria for localization in energy-constrained network, scheduling the sensor node to optimize the tradeoff between localization performance and energy consumption, cooperative node localization, and localization algorithm in heterogeneous network. Finally, we introduce the evaluation criteria for localization in wireless sensor network

    Target Tracking in Confined Environments with Uncertain Sensor Positions

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    To ensure safety in confined environments such as mines or subway tunnels, a (wireless) sensor network can be deployed to monitor various environmental conditions. One of its most important applications is to track personnel, mobile equipment and vehicles. However, the state-of-the-art algorithms assume that the positions of the sensors are perfectly known, which is not necessarily true due to imprecise placement and/or dropping of sensors. Therefore, we propose an automatic approach for simultaneous refinement of sensors' positions and target tracking. We divide the considered area in a finite number of cells, define dynamic and measurement models, and apply a discrete variant of belief propagation which can efficiently solve this high-dimensional problem, and handle all non-Gaussian uncertainties expected in this kind of environments. Finally, we use ray-tracing simulation to generate an artificial mine-like environment and generate synthetic measurement data. According to our extensive simulation study, the proposed approach performs significantly better than standard Bayesian target tracking and localization algorithms, and provides robustness against outliers.Comment: IEEE Transactions on Vehicular Technology, 201

    Experimental evaluation of UWB indoor positioning for indoor track cycling

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    Accurate radio frequency (RF)-based indoor localization systems are more and more applied during sports. The most accurate RF-based localization systems use ultra-wideband (UWB) technology; this is why this technology is the most prevalent. UWB positioning systems allow for an in-depth analysis of the performance of athletes during training and competition. There is no research available that investigates the feasibility of UWB technology for indoor track cycling. In this paper, we investigate the optimal position to mount the UWB hardware for that specific use case. Different positions on the bicycle and cyclist were evaluated based on accuracy, received power level, line-of-sight, maximum communication range, and comfort. Next to this, the energy consumption of our UWB system was evaluated. We found that the optimal hardware position was the lower back, with a median ranging error of 22 cm (infrastructure hardware placed at 2.3 m). The energy consumption of our UWB system is also taken into account. Applied to our setup with the hardware mounted at the lower back, the maximum communication range varies between 32.6 m and 43.8 m. This shows that UWB localization systems are suitable for indoor positioning of track cyclists

    A survey on wireless indoor localization from the device perspective

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    With the marvelous development of wireless techniques and ubiquitous deployment of wireless systems indoors, myriad indoor location-based services (ILBSs) have permeated into numerous aspects of modern life. The most fundamental functionality is to pinpoint the location of the target via wireless devices. According to how wireless devices interact with the target, wireless indoor localization schemes roughly fall into two categories: device based and device free. In device-based localization, a wireless device (e.g., a smartphone) is attached to the target and computes its location through cooperation with other deployed wireless devices. In device-free localization, the target carries no wireless devices, while the wireless infrastructure deployed in the environment determines the target’s location by analyzing its impact on wireless signals. This article is intended to offer a comprehensive state-of-the-art survey on wireless indoor localization from the device perspective. In this survey, we review the recent advances in both modes by elaborating on the underlying wireless modalities, basic localization principles, and data fusion techniques, with special emphasis on emerging trends in (1) leveraging smartphones to integrate wireless and sensor capabilities and extend to the social context for device-based localization, and (2) extracting specific wireless features to trigger novel human-centric device-free localization. We comprehensively compare each scheme in terms of accuracy, cost, scalability, and energy efficiency. Furthermore, we take a first look at intrinsic technical challenges in both categories and identify several open research issues associated with these new challenges.</jats:p

    Optimization of positioning capabilities in wireless sensor networks : from power efficiency to medium access

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    In Wireless Sensor Networks (WSN), the ability of sensor nodes to know its position is an enabler for a wide variety of applications for monitoring, control, and automation. Often, sensor data is meaningful only if its position can be determined. Many WSN are deployed indoors or in areas where Global Navigation Satellite System (GNSS) signal coverage is not available, and thus GNSS positioning cannot be guaranteed. In these scenarios, WSN may be relied upon to achieve a satisfactory degree of positioning accuracy. Typically, batteries power sensor nodes in WSN. These batteries are costly to replace. Therefore, power consumption is an important aspect, being performance and lifetime of WSN strongly relying on the ability to reduce it. It is crucial to design effective strategies to maximize battery lifetime. Optimization of power consumption can be made at different layers. For example, at the physical layer, power control and resource optimization may play an important role, as well as at higher layers through network topology and MAC protocols. The objective of this Thesis is to study the optimization of resources in WSN that are employed for positioning purposes, with the ultimate goal being the minimization of power consumption. We focus on anchor-based positioning, where a subset of the WSN nodes know their location (anchors) and send ranging signals to nodes with unknown position (targets) to assist them in estimating it through distance-related measurements. Two well known of such measurements are received signal strength (RSS) and time of arrival (TOA), in which this Thesis focuses. In order to minimize power consumption while providing a certain quality of positioning service, in this dissertation we research on the problems of power control and node selection. Aiming at a distributed implementation of the proposed techniques, we resort to the tools of non-cooperative game theory. First, transmit power allocation is addressed for RSS based ranging. Using game theory formulation, we develop a potential game leading to an iterated best response algorithm with sure convergence. As a performance metric, we introduce the geometric dilution of precision (GDOP), which is shown to help achieving a suitable geometry of the selected anchor nodes. The proposed scheme and relative distributed algorithms provide good equilibrium performance in both static and dynamic scenarios. Moreover, we present a distributed, low complexity implementation and analyze it in terms of computational complexity. Results show that performance close to that of exhaustive search is possible. We then address the transmit power allocation problem for TOA based ranging, also resorting to a game theoretic formulation. In this setup, and also considering GDOP as performance metric, a supermodular game formulation is proposed, along with a distributed algorithm with guaranteed convergence to a unique solution, based on iterated best response. We analyze the proposed algorithm in terms of the price of anarchy (PoA), that is, compared to a centralized optimum solution, and shown to have a moderate performance loss. Finally, this dissertation addresses the effect of different MAC protocols and topologies in the positioning performance. In this direction, we study the performance of mesh and cluster-tree topologies defined in WSN standards. Different topologies place different constraints in network connectivity, having a substantial impact on the performance of positioning algorithms. While mesh topology allows high connectivity with large energy consumption, cluster-tree topologies are more energy efficient but suffer from reduced connectivity and poor positioning performance. In order to improve the performance of cluster-tree topologies, we propose a cluster formation algorithm. It significantly improves connectivity with anchor nodes, achieving vastly improved positioning performance.En les xarxes de sensors sense fils (WSN), l'habilitat dels nodes sensors per conèixer la seva posició facilita una gran varietat d'aplicacions per la monitorització, el control i l'automatització. Així, les dades que proporciona un sensor tenen sentit només si la posició pot ésser determinada. Moltes WSN són desplegades en interiors o en àrees on la senyal de sistemes globals de navegació per satèl.lit (GNSS) no té prou cobertura, i per tant, el posicionament basat en GNSS no pot ésser garantitzat. En aquests escenaris, les WSN poden proporcionar una bona precisió en posicionament. Normalment, en WSN els nodes són alimentats amb bateries. Aquestes bateries són difícils de reemplaçar. Per tant, el consum de potència és un aspecte important i és crucial dissenyar estratègies efectives per maximitzar el temps de vida de la bateria. L'optimització del consum de potència pot ser fet a diferents capes del protocol. Per exemple, en la capa física, el control de potència i l'optimització dels recursos juguen un rol important, igualment que la topologia de xarxa i els protocols MAC en les capes més altes. L'objectiu d'aquesta tesi és estudiar l¿optimització de recursos en WSN que s'utilitzen per fer posicionament, amb el propòsit de minimitzar el consum de potència. Ens focalitzem en el posicionament basat en àncora, en el qual un conjunt de nodes coneixen la seva localització (nodes àncora) i envien missatges als nodes que no saben la seva posició per ajudar-los a estimar les seves coordenades amb mesures de distància. Dues classes de mesures són la potència de la senyal rebuda (RSS) i el temps d'arribada (TOA) en les quals aquesta tesi està focalitzada. Per minimitzar el consum de potència mentre que es proporciona suficient qualitat en el posicionament, en aquesta tesi estudiem els problemes de control de potència i selecció de nodes. Tenint en compte una implementació distribuïda de les tècniques proposades, utilitzem eïnes de teoria de jocs no cooperatius. Primer, l'assignació de potència transmesa és abordada pel càlcul de la distància amb RSS. Utilitzant la teoria de jocs, desenvolupem un joc potencial que convergeix amb un algoritme iteratiu basat en millor resposta (best response). Com a mètrica d'error, introduïm la dilució de la precisió geomètrica (GDOP) que mostra quant d'apropiada és la geometria dels nodes àncora seleccionats. L'esquema proposat i els algoritmes distribuïts proporcionen una bona resolució de l'equilibri en l'escenari estàtic i dinàmic. Altrament, presentem una implementació distribuïda i analitzem la seva complexitat computacional. Els resultats obtinguts són similars als obtinguts amb un algoritme de cerca exhaustiva. El problema d'assignació de la potència transmesa en el càlcul de la distància basat en TOA, també és tractat amb teoria de jocs. En aquest cas, considerant el GDOP com a mètrica d'error, proposem un joc supermodular juntament amb un algoritme distribuït basat en millor resposta amb convergència garantida cap a una única solució. Analitzem la solució proposada amb el preu de l'anarquia (PoA), és a dir, es compara la nostra solució amb una solució òptima centralitzada mostrant que les pèrdues són moderades. Finalment, aquesta tesi tracta l'efecte que causen diferents protocols MAC i topologies en el posicionament. En aquesta direcció, estudiem les topologies de malla i arbre formant clusters (cluster-tree) que estan definides als estàndards de les WSN. La diferència entre les topologies crea diferents restriccions en la connectivitat de la xarxa, afectant els resultats de posicionament. La topologia de malla permet una elevada connectivitat entre els nodes amb gran consum d'energia, mentre que les topologies d'arbre són més energèticament eficients però amb baixa connectivitat entre els nodes i baix rendiment pel posicionament. Per millorar la qualitat del posicionament en les topologies d'arbre, proposem un algoritme de formació de clústers.Postprint (published version

    Wi-Fi Finger-Printing Based Indoor Localization Using Nano-Scale Unmanned Aerial Vehicles

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    Explosive growth in the number of mobile devices like smartphones, tablets, and smartwatches has escalated the demand for localization-based services, spurring development of numerous indoor localization techniques. Especially, widespread deployment of wireless LANs prompted ever increasing interests in WiFi-based indoor localization mechanisms. However, a critical shortcoming of such localization schemes is the intensive time and labor requirements for collecting and building the WiFi fingerprinting database, especially when the system needs to cover a large space. In this thesis, we propose to automate the WiFi fingerprint survey process using a group of nano-scale unmanned aerial vehicles (NAVs). The proposed system significantly reduces the efforts for collecting WiFi fingerprints. Furthermore, since these NAVs explore a 3D space, the WiFi fingerprints of a 3D space can be obtained increasing the localization accuracy. The proposed system is implemented on a commercially available miniature open-source quadcopter platform by integrating a contemporary WiFi - fingerprint - based localization system. Experimental results demonstrate that the localization error is about 2m, which exhibits only about 20cm of accuracy degradation compared with the manual WiFi fingerprint survey methods
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