970 research outputs found

    Tahap penguasaan, sikap dan minat pelajar Kolej Kemahiran Tinggi MARA terhadap mata pelajaran Bahasa Inggeris

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    Kajian ini dilakukan untuk mengenal pasti tahap penguasaan, sikap dan minat pelajar Kolej Kemahiran Tinggi Mara Sri Gading terhadap Bahasa Inggeris. Kajian yang dijalankan ini berbentuk deskriptif atau lebih dikenali sebagai kaedah tinjauan. Seramai 325 orang pelajar Diploma in Construction Technology dari Kolej Kemahiran Tinggi Mara di daerah Batu Pahat telah dipilih sebagai sampel dalam kajian ini. Data yang diperoleh melalui instrument soal selidik telah dianalisis untuk mendapatkan pengukuran min, sisihan piawai, dan Pekali Korelasi Pearson untuk melihat hubungan hasil dapatan data. Manakala, frekuensi dan peratusan digunakan bagi mengukur penguasaan pelajar. Hasil dapatan kajian menunjukkan bahawa tahap penguasaan Bahasa Inggeris pelajar adalah berada pada tahap sederhana manakala faktor utama yang mempengaruhi penguasaan Bahasa Inggeris tersebut adalah minat diikuti oleh sikap. Hasil dapatan menggunakan pekali Korelasi Pearson juga menunjukkan bahawa terdapat hubungan yang signifikan antara sikap dengan penguasaan Bahasa Inggeris dan antara minat dengan penguasaan Bahasa Inggeris. Kajian menunjukkan bahawa semakin positif sikap dan minat pelajar terhadap pengajaran dan pembelajaran Bahasa Inggeris semakin tinggi pencapaian mereka. Hasil daripada kajian ini diharapkan dapat membantu pelajar dalam meningkatkan penguasaan Bahasa Inggeris dengan memupuk sikap positif dalam diri serta meningkatkan minat mereka terhadap Bahasa Inggeris dengan lebih baik. Oleh itu, diharap kajian ini dapat memberi panduan kepada pihak-pihak yang terlibat dalam membuat kajian yang akan datang

    An indoor navigation architecture using variable data sources for blind and visually impaired persons

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    Contrary to outdoor positioning and navigation systems, there isn’t a counterpart global solution for indoor environments. Usually, the deployment of an indoor positioning system must be adapted case by case, according to the infrastructure and the objective of the localization. A particularly delicate case is related with persons who are blind or visually impaired. A robust and easy to use indoor navigation solution would be extremely useful, but this would also be particularly difficult to develop, given the special requirements of the system that would have to be more accurate and user friendly than a general solution. This paper presents a contribute to this subject, by proposing a hybrid indoor positioning system adaptable to the surrounding indoor structure, and dealing with different types of signals to increase accuracy. This would permit lower the deployment costs, since it could be done gradually, beginning with the likely existing Wi-Fi infrastructure to get a fairy accuracy up to a high accuracy using visual tags and NFC tags when necessary and possible.info:eu-repo/semantics/publishedVersio

    A Wearable RFID-Based Navigation System for the Visually Impaired

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    Recent studies have focused on developing advanced assistive devices to help blind or visually impaired people. Navigation is challenging for this community; however, developing a simple yet reliable navigation system is still an unmet need. This study targets the navigation problem and proposes a wearable assistive system. We developed a smart glove and shoe set based on radio-frequency identification technology to assist visually impaired people with navigation and orientation in indoor environments. The system enables the user to find the directions through audio feedback. To evaluate the device's performance, we designed a simple experimental setup. The proposed system has a simple structure and can be personalized according to the user's requirements. The results identified that the platform is reliable, power efficient, and accurate enough for indoor navigation.Comment: 6 pages, 6 figures, 3 table

    Indoor navigation for the visually impaired : enhancements through utilisation of the Internet of Things and deep learning

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    Wayfinding and navigation are essential aspects of independent living that heavily rely on the sense of vision. Walking in a complex building requires knowing exact location to find a suitable path to the desired destination, avoiding obstacles and monitoring orientation and movement along the route. People who do not have access to sight-dependent information, such as that provided by signage, maps and environmental cues, can encounter challenges in achieving these tasks independently. They can rely on assistance from others or maintain their independence by using assistive technologies and the resources provided by smart environments. Several solutions have adapted technological innovations to combat navigation in an indoor environment over the last few years. However, there remains a significant lack of a complete solution to aid the navigation requirements of visually impaired (VI) people. The use of a single technology cannot provide a solution to fulfil all the navigation difficulties faced. A hybrid solution using Internet of Things (IoT) devices and deep learning techniques to discern the patterns of an indoor environment may help VI people gain confidence to travel independently. This thesis aims to improve the independence and enhance the journey of VI people in an indoor setting with the proposed framework, using a smartphone. The thesis proposes a novel framework, Indoor-Nav, to provide a VI-friendly path to avoid obstacles and predict the user s position. The components include Ortho-PATH, Blue Dot for VI People (BVIP), and a deep learning-based indoor positioning model. The work establishes a novel collision-free pathfinding algorithm, Orth-PATH, to generate a VI-friendly path via sensing a grid-based indoor space. Further, to ensure correct movement, with the use of beacons and a smartphone, BVIP monitors the movements and relative position of the moving user. In dark areas without external devices, the research tests the feasibility of using sensory information from a smartphone with a pre-trained regression-based deep learning model to predict the user s absolute position. The work accomplishes a diverse range of simulations and experiments to confirm the performance and effectiveness of the proposed framework and its components. The results show that Indoor-Nav is the first type of pathfinding algorithm to provide a novel path to reflect the needs of VI people. The approach designs a path alongside walls, avoiding obstacles, and this research benchmarks the approach with other popular pathfinding algorithms. Further, this research develops a smartphone-based application to test the trajectories of a moving user in an indoor environment

    Review of Machine Vision-Based Electronic Travel Aids

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    Visual impaired people have navigation and mobility problems on the road. Up to now, many approaches have been conducted to help them navigate around using different sensing techniques. This paper reviews several machine vision- based Electronic Travel Aids (ETAs) and compares them with those using other sensing techniques. The functionalities of machine vision-based ETAs are classified from low-level image processing such as detecting the road regions and obstacles to high-level functionalities such as recognizing the digital tags and texts. In addition, the characteristics of the ETA systems for blind people are particularly discussed

    Comparative analysis of computer-vision and BLE technology based indoor navigation systems for people with visual impairments

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    Background: Considerable number of indoor navigation systems has been proposed to augment people with visual impairments (VI) about their surroundings. These systems leverage several technologies, such as computer-vision, Bluetooth low energy (BLE), and other techniques to estimate the position of a user in indoor areas. Computer-vision based systems use several techniques including matching pictures, classifying captured images, recognizing visual objects or visual markers. BLE based system utilizes BLE beacons attached in the indoor areas as the source of the radio frequency signal to localize the position of the user. Methods: In this paper, we examine the performance and usability of two computer-vision based systems and BLE-based system. The first system is computer-vision based system, called CamNav that uses a trained deep learning model to recognize locations, and the second system, called QRNav, that utilizes visual markers (QR codes) to determine locations. A field test with 10 blindfolded users has been conducted while using the three navigation systems. Results: The obtained results from navigation experiment and feedback from blindfolded users show that QRNav and CamNav system is more efficient than BLE based system in terms of accuracy and usability. The error occurred in BLE based application is more than 30% compared to computer vision based systems including CamNav and QRNav. Conclusions: The developed navigation systems are able to provide reliable assistance for the participants during real time experiments. Some of the participants took minimal external assistance while moving through the junctions in the corridor areas. Computer vision technology demonstrated its superiority over BLE technology in assistive systems for people with visual impairments. - 2019 The Author(s).Scopu

    On supporting university communities in indoor wayfinding: An inclusive design approach

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    Mobility can be defined as the ability of people to move, live and interact with the space. In this context, indoor mobility, in terms of indoor localization and wayfinding, is a relevant topic due to the challenges it presents, in comparison with outdoor mobility, where GPS is hardly exploited. Knowing how to move in an indoor environment can be crucial for people with disabilities, and in particular for blind users, but it can provide several advantages also to any person who is moving in an unfamiliar place. Following this line of thought, we employed an inclusive by design approach to implement and deploy a system that comprises an Internet of Things infrastructure and an accessible mobile application to provide wayfinding functions, targeting the University community. As a real word case study, we considered the University of Bologna, designing a system able to be deployed in buildings with different configurations and settings, considering also historical buildings. The final system has been evaluated in three different scenarios, considering three different target audiences (18 users in total): i. students with disabilities (i.e., visual and mobility impairments); ii. campus students; and iii. visitors and tourists. Results reveal that all the participants enjoyed the provided functions and the indoor localization strategy was fine enough to provide a good wayfinding experience

    Indoor localization systems-tracking objects and personnel with sensors, wireless networks and RFID

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    Advances in ubiquitous mobile computing and rapid spread of information systems have fostered a growing interest in indoor location-aware or location-based technologies. In this paper we will introduce the primary technologies used in indoor localization systems by classifying them in three categories: Non-RF technologies, Active-RF technologies and Passive-RF technologies. Both commercialized products and research prototypes in all categories are involved in our discussion. The Passive-RF technologies are further divided into “Mobile tag” and “Mobile reader” systems. We expect such classification can cover most of the indoor localization systems. Features of these systems are briefly compared at the end of this paper
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