13 research outputs found

    Catching Lightning in a Bottle: Surveying Plagiarism Futures

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    The digitization of higher education is evolving academic misconduct, posing both new challenges to and opportunities for academic integrity and its research. The digital evidence inherent to online-based academic misconduct produces new avenues of replicable, aggregate, and data-driven (RAD) research not previously available. In a digital mutation of the misuse of unoriginal material, students are increasingly leveraging online learning platforms like CourseHero.com to exchange completed coursework. This study leverages a novel dataset recorded by the upload of academic materials on CourseHero.com to measure how at-risk sample courses are to potential academic misconduct. This study’s survey of exchanged coursework reveals that students are sharing a significant amount of academic material online that poses a direct danger to their courses’ academic integrity. This study’s approach to observing what academic material students are sharing online demonstrates a novel means of leveraging digitized academic misconduct to develop valuable insights for planning the mitigation of academic dishonesty and maintaining course academic integrity

    Close Reading with Computers

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    Rather than working at the usual scales of distant reading, this book shows what happens when we bring techniques from the digital humanities to bear on a single novel for close readings

    Close Reading with Computers: Textual Scholarship, Computational Formalism, and David Mitchell's Cloud Atlas

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    This book is the first full-length monograph to bring a range of computational methods to bear in a sustained fashion, on a single novel, at the micro-level. While most contemporary digital studies are interested in distant-reading paradigms for large-scale literary history – using their digital methods as a telescope – following calls by Alan Liu and Tanya E. Clement, Close Reading with Computers instead asks what happens when such techniques function as a microscope

    Close Reading with Computers

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    Rather than working at the usual scales of distant reading, this book shows what happens when we bring techniques from the digital humanities to bear on a single novel for close readings

    AIUCD 2021 - Book of Extended Abstracts

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    Il decimo convegno annuale dell'Associazione per l’Informatica Umanistica e la Cultura Digitale ha nell’edizione 2021 un titolo peculiare e importante: "DH per la società: e-guaglianza, partecipazione, diritti e valori nell’era digitale". Questo volume raccoglie gli abstract estesi e sottoposti a review per la conferenza di AIUCD2021 tenutasi in forma virtuale a Pisa

    The Object of Platform Studies: Relational Materialities and the Social Platform (the case of the Nintendo Wii)

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    Racing the Beam: The Atari Video Computer System,by Ian Bogost and Nick Montfort, inaugurated thePlatform Studies series at MIT Press in 2009.We’ve coauthored a new book in the series, Codename: Revolution: the Nintendo Wii Video Game Console. Platform studies is a quintessentially Digital Humanities approach, since it’s explicitly focused on the interrelationship of computing and cultural expression. According to the series preface, the goal of platform studies is “to consider the lowest level of computing systems and to understand how these systems relate to culture and creativity.”In practice, this involves paying close attentionto specific hardware and software interactions--to the vertical relationships between a platform’s multilayered materialities (Hayles; Kirschenbaum),from transistors to code to cultural reception. Any given act of platform-studies analysis may focus for example on the relationship between the chipset and the OS, or between the graphics processor and display parameters or game developers’ designs.In computing terms, platform is an abstraction(Bogost and Montfort), a pragmatic frame placed around whatever hardware-and-software configuration is required in order to build or run certain specificapplications (including creative works). The object of platform studies is thus a shifting series of possibility spaces, any number of dynamic thresholds between discrete levels of a system

    Early Modern Theatre People and Their Social Networks

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    This thesis contributes new knowledge to an understanding of how people's social networks in the early modern theatre shaped the drama they created. By studying the lives of people working in the theatre, attending to biographical details not hitherto fully considered, it recasts received narratives of theatre history. Where theatre historians often tell stories of competition and combat, it finds evidence too for considerable amity across webs of relationships that are here called 'social networks'. This thesis offers new biographical facts about life events for the actor Richard Bradshaw and the actor-writer William Rowley. In addition, it endeavours to change the way historians think about collaborative playwriting in the period. Based on quantitative analysis, this thesis shows the rates of collaboration to be about half the rate of heretofore accepted estimates. Chapter One considers in detail the narratives that historians construct about the early modern theatre and the problems associated with them. It reviews the various classes of evidence used in later chapters and the uses to which such evidence can reasonably be put. Chapter Two explores an industry in expansion in the 1590s, re-examining the well-known duopoly narrative and reconsidering the various professional pursuits and diverse residences of actors and playwrights in the period. Chapter Three looks at the following decade, the 1600s, and the re-emergence of troupes of boy actors into an expanding and stabilising industry. Chapter Four shows how collaborative writing, though prevalent, was not as frequent as is usually thought; it also shows stark differences in rates of staging collaborative drama between companies. Each chapter closes with a biographical case study of a theatre person whose life is considered in terms of their social network. An examination of such networks is then used to reshape the way we understand events in their life and broader currents that involve the entire early modern theatre industry. Thinking about who interacted with whom and why adds a new layer of complexity to our collective model of how this entertainment industry produced the period's extraordinary proliferation of highly valued plays

    Beyond Narrative: Exploring Narrative Liminality and Its Cultural Work

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    This book calls for an investigation of the 'borderlands of narrativity' - the complex and culturally productive area where the symbolic form of narrative meets other symbolic logics, such as data(base), play, spectacle, or ritual. It opens up a conversation about the 'beyond' of narrative, about the myriad constellations in which narrativity interlaces with, rubs against, or morphs into the principles of other forms. To conceptualize these borderlands, the book introduces the notion of "narrative liminality," which the 16 articles utilize to engage literature, popular culture, digital technology, historical artifacts, and other kinds of texts from a time span of close to 200 years

    Beyond Narrative

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    This book calls for an investigation of the ›borderlands of narrativity‹ — the complex and culturally productive area where the symbolic form of narrative meets other symbolic logics, such as data(base), play, spectacle, or ritual. It opens up a conversation about the ›beyond‹ of narrative, about the myriad constellations in which narrativity interlaces with, rubs against, or morphs into the principles of other forms. To conceptualize these borderlands, the book introduces the notion of »narrative liminality,« which the 16 articles utilize to engage literature, popular culture, digital technology, historical artifacts, and other kinds of texts from a time span of close to 200 years
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