24,698 research outputs found

    Enhanced visualization of the flat landscape of the Cambridgeshire Fenlands

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    The Fenlands of East Anglia, England, represent a subtle landscape, where topographic highs rarely exceed 30 m above sea level. However, the fens represent an almost full sequence of Quaternary deposits which, together with islands of Cretaceous and Jurassic outcrops, make the area of geological importance. This feature discusses the advantages of using 3D visualization coupled with high-resolution topographical data, over traditional 2D techniques, when undertaking an analysis of the landscape. Conclusions suggest that the use of 3D visualization will result in a higher level of engagement, particularly when communicating geological information to a wider public

    Analysis and evaluation of uncertainty for conducted and radiated emissions tests

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    Whenever an EMC measurement is made, there are numerous uncertainties in different parts of the measurement system and even in the EMC performance of the equipment under test (EUT) which is being measured. It is important to be able to estimate the overall uncertainty, in particular, the test setup and measurement equipment uncertainty. However, making repetitive measurements can reduce the measurement uncertainty, but often economics of time do not permit that. Therefore, a practical process, which is used to evaluate uncertainty in EMC measurement a, according to the principle of uncertainty and conditions in EMC measurement is presented. In this study, an efficient analysis of uncertainty for both radiated and conducted emissions tests is performed. The uncertainty of each contributor had been calculated and evaluating the reported expanded uncertainty of measurement is stated as the standard uncertainty of measurement. This standard uncertainty is multiplied by the coverage factor k=2, which for a normal distribution corresponds to a coverage probability of approximately 95%. The result of calculating the uncertainty for both conducted and radiated emission tests showed that the overall uncertainty of the system is high and it must be lowered by reducing the expanded uncertainty for the dominant contributors for both tests. In addition, the result of applying the concept of CISPR uncertainty for both conducted and radiated emission tests showed that non-compliance is deemed to occur for both EUT of both tests. This is due to the result that the measured disturbances increased by ( ), above the disturbance limit

    Visual Execution and Data Visualisation in Natural Language Processing

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    We describe GGI, a visual system that allows the user to execute an automatically generated data flow graph containing code modules that perform natural language processing tasks. These code modules operate on text documents. GGI has a suite of text visualisation tools that allows the user useful views of the annotation data that is produced by the modules in the executable graph. GGI forms part of the GATE natural language engineering system

    Design Process and Organisational Strategy: A Storytelling Perspective

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    This paper explores the relationship between design process and organisational strategy through a storytelling perspective by providing a literature review; firstly, in relation to society in general; establishing a contextual background to the research. Secondly, by relating this to a) how designers and design researchers examine storytelling within design process, and b) how organisational strategists theorise storytelling. Then finally, through comparing and contrasting the literature, unearth the relevancies of using a storytelling perspective and uncover opportunities for understanding how design process impacts organisational strategy. It is apparent that certain underlying principles in adopting a storytelling perspective when employing organisational strategy and design process coexist. Foremost are the human centred focuses; in particular building relationships and constructing identities. Concerning the approaches to storytelling, a shared desire to elicit emotional resonance with audiences exists in the use of characterisation. During collaboration between designers and organisations, stories resulting from the design process will incontrovertibly have the potential to impact that company’s peoples. Examining collaborations between designers and organisations from the perspective of storytelling could lead to a deeper understanding of the impact design can have in an organisation, particularly along the themes of a sense of community, constructing meaning and affecting change within organisations

    Effects of environmental colour on mood: a wearable life colour capture device

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    Colour is everywhere in our daily lives and impacts things like our mood, yet we rarely take notice of it. One method of capturing and analysing the predominant colours that we encounter is through visual lifelogging devices such as the SenseCam. However an issue related to these devices is the privacy concerns of capturing image level detail. Therefore in this work we demonstrate a hardware prototype wearable camera that captures only one pixel - of the dominant colour prevelant in front of the user, thus circumnavigating the privacy concerns raised in relation to lifelogging. To simulate whether the capture of dominant colour would be sufficient we report on a simulation carried out on 1.2 million SenseCam images captured by a group of 20 individuals. We compare the dominant colours that different groups of people are exposed to and show that useful inferences can be made from this data. We believe our prototype may be valuable in future experiments to capture colour correlated associated with an individual's mood

    Using Augmented Reality as a Medium to Assist Teaching in Higher Education

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    In this paper we describe the use of a high-level augmented reality (AR) interface for the construction of collaborative educational applications that can be used in practice to enhance current teaching methods. A combination of multimedia information including spatial three-dimensional models, images, textual information, video, animations and sound, can be superimposed in a student-friendly manner into the learning environment. In several case studies different learning scenarios have been carefully designed based on human-computer interaction principles so that meaningful virtual information is presented in an interactive and compelling way. Collaboration between the participants is achieved through use of a tangible AR interface that uses marker cards as well as an immersive AR environment which is based on software user interfaces (UIs) and hardware devices. The interactive AR interface has been piloted in the classroom at two UK universities in departments of Informatics and Information Science

    Greenstone as a music digital library toolkit

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    Greenstone is an open source digital library system that has developed and matured since its inception in 1995. Today it is used in over 60 countries, with a strong emphasis on humanitarian aid. The software is also used as a framework for research in other fields such has human computer interaction, text-mining, and ethnography. This article provides a summary of Greenstone's uses to date with music documents. First we discuss incorporating musical formats into the Greenstone system; then we describe provision for searching and browsing in a music collection

    A virtual environment for the design and simulated construction of prefabricated buildings

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    The construction industry has acknowledged that its current working practices are in need of substantial improvements in quality and efficiency and has identified that computer modelling techniques and the use of prefabricated components can help reduce times, costs, and minimise defects and problems of on-site construction. This paper describes a virtual environment to support the design and construction processes of buildings from prefabricated components and the simulation of their construction sequence according to a project schedule. The design environment can import a library of 3-D models of prefabricated modules that can be used to interactively design a building. Using Microsoft Project, the construction schedule of the designed building can be altered, with this information feeding back to the construction simulation environment. Within this environment the order of construction can be visualised using virtual machines. Novel aspects of the system are that it provides a single 3-D environment where the user can construct their design with minimal user interaction through automatic constraint recognition and view the real-time simulation of the construction process within the environment. This takes this area of research a step forward from other systems that only allow the planner to view the construction at certain stages, and do not provide an animated view of the construction process
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