1,220 research outputs found

    PyCARL: A PyNN Interface for Hardware-Software Co-Simulation of Spiking Neural Network

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    We present PyCARL, a PyNN-based common Python programming interface for hardware-software co-simulation of spiking neural network (SNN). Through PyCARL, we make the following two key contributions. First, we provide an interface of PyNN to CARLsim, a computationally-efficient, GPU-accelerated and biophysically-detailed SNN simulator. PyCARL facilitates joint development of machine learning models and code sharing between CARLsim and PyNN users, promoting an integrated and larger neuromorphic community. Second, we integrate cycle-accurate models of state-of-the-art neuromorphic hardware such as TrueNorth, Loihi, and DynapSE in PyCARL, to accurately model hardware latencies that delay spikes between communicating neurons and degrade performance. PyCARL allows users to analyze and optimize the performance difference between software-only simulation and hardware-software co-simulation of their machine learning models. We show that system designers can also use PyCARL to perform design-space exploration early in the product development stage, facilitating faster time-to-deployment of neuromorphic products. We evaluate the memory usage and simulation time of PyCARL using functionality tests, synthetic SNNs, and realistic applications. Our results demonstrate that for large SNNs, PyCARL does not lead to any significant overhead compared to CARLsim. We also use PyCARL to analyze these SNNs for a state-of-the-art neuromorphic hardware and demonstrate a significant performance deviation from software-only simulations. PyCARL allows to evaluate and minimize such differences early during model development.Comment: 10 pages, 25 figures. Accepted for publication at International Joint Conference on Neural Networks (IJCNN) 202

    Doctor of Philosophy

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    dissertationPortable electronic devices will be limited to available energy of existing battery chemistries for the foreseeable future. However, system-on-chips (SoCs) used in these devices are under a demand to offer more functionality and increased battery life. A difficult problem in SoC design is providing energy-efficient communication between its components while maintaining the required performance. This dissertation introduces a novel energy-efficient network-on-chip (NoC) communication architecture. A NoC is used within complex SoCs due it its superior performance, energy usage, modularity, and scalability over traditional bus and point-to-point methods of connecting SoC components. This is the first academic research that combines asynchronous NoC circuits, a focus on energy-efficient design, and a software framework to customize a NoC for a particular SoC. Its key contribution is demonstrating that a simple, asynchronous NoC concept is a good match for low-power devices, and is a fruitful area for additional investigation. The proposed NoC is energy-efficient in several ways: simple switch and arbitration logic, low port radix, latch-based router buffering, a topology with the minimum number of 3-port routers, and the asynchronous advantages of zero dynamic power consumption while idle and the lack of a clock tree. The tool framework developed for this work uses novel methods to optimize the topology and router oorplan based on simulated annealing and force-directed movement. It studies link pipelining techniques that yield improved throughput in an energy-efficient manner. A simulator is automatically generated for each customized NoC, and its traffic generators use a self-similar message distribution, as opposed to Poisson, to better match application behavior. Compared to a conventional synchronous NoC, this design is superior by achieving comparable message latency with half the energy

    Compiling Mechanical Nanocomputer Components

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    Performance Aspects of Synthesizable Computing Systems

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    Gbit/second lossless data compression hardware

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    This thesis investigates how to improve the performance of lossless data compression hardware as a tool to reduce the cost per bit stored in a computer system or transmitted over a communication network. Lossless data compression allows the exact reconstruction of the original data after decompression. Its deployment in some high-bandwidth applications has been hampered due to performance limitations in the compressing hardware that needs to match the performance of the original system to avoid becoming a bottleneck. Advancing the area of lossless data compression hardware, hence, offers a valid motivation with the potential of doubling the performance of the system that incorporates it with minimum investment. This work starts by presenting an analysis of current compression methods with the objective of identifying the factors that limit performance and also the factors that increase it. [Continues.

    An accurate analysis for guaranteed performance of multiprocessor streaming applications

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    Already for more than a decade, consumer electronic devices have been available for entertainment, educational, or telecommunication tasks based on multimedia streaming applications, i.e., applications that process streams of audio and video samples in digital form. Multimedia capabilities are expected to become more and more commonplace in portable devices. This leads to challenges with respect to cost efficiency and quality. This thesis contributes models and analysis techniques for improving the cost efficiency, and therefore also the quality, of multimedia devices. Portable consumer electronic devices should feature flexible functionality on the one hand and low power consumption on the other hand. Those two requirements are conflicting. Therefore, we focus on a class of hardware that represents a good trade-off between those two requirements, namely on domain-specific multiprocessor systems-on-chip (MP-SoC). Our research work contributes to dynamic (i.e., run-time) optimization of MP-SoC system metrics. The central question in this area is how to ensure that real-time constraints are satisfied and the metric of interest such as perceived multimedia quality or power consumption is optimized. In these cases, we speak of quality-of-service (QoS) and power management, respectively. In this thesis, we pursue real-time constraint satisfaction that is guaranteed by the system by construction and proven mainly based on analytical reasoning. That approach is often taken in real-time systems to ensure reliable performance. Therefore the performance analysis has to be conservative, i.e. it has to use pessimistic assumptions on the unknown conditions that can negatively influence the system performance. We adopt this hypothesis as the foundation of this work. Therefore, the subject of this thesis is the analysis of guaranteed performance for multimedia applications running on multiprocessors. It is very important to note that our conservative approach is essentially different from considering only the worst-case state of the system. Unlike the worst-case approach, our approach is dynamic, i.e. it makes use of run-time characteristics of the input data and the environment of the application. The main purpose of our performance analysis method is to guide the run-time optimization. Typically, a resource or quality manager predicts the execution time, i.e., the time it takes the system to process a certain number of input data samples. When the execution times get smaller, due to dependency of the execution time on the input data, the manager can switch the control parameter for the metric of interest such that the metric improves but the system gets slower. For power optimization, that means switching to a low-power mode. If execution times grow, the manager can set parameters so that the system gets faster. For QoS management, for example, the application can be switched to a different quality mode with some degradation in perceived quality. The real-time constraints are then never violated and the metrics of interest are kept as good as possible. Unfortunately, maintaining system metrics such as power and quality at the optimal level contradicts with our main requirement, i.e., providing performance guarantees, because for this one has to give up some quality or power consumption. Therefore, the performance analysis approach developed in this thesis is not only conservative, but also accurate, so that the optimization of the metric of interest does not suffer too much from conservativity. This is not trivial to realize when two factors are combined: parallel execution on multiple processors and dynamic variation of the data-dependent execution delays. We achieve the goal of conservative and accurate performance estimation for an important class of multiprocessor platforms and multimedia applications. Our performance analysis technique is realizable in practice in QoS or power management setups. We consider a generic MP-SoC platform that runs a dynamic set of applications, each application possibly using multiple processors. We assume that the applications are independent, although it is possible to relax this requirement in the future. To support real-time constraints, we require that the platform can provide guaranteed computation, communication and memory budgets for applications. Following important trends in system-on-chip communication, we support both global buses and networks-on-chip. We represent every application as a homogeneous synchronous dataflow (HSDF) graph, where the application tasks are modeled as graph nodes, called actors. We allow dynamic datadependent actor execution delays, which makes HSDF graphs very useful to express modern streaming applications. Our reason to consider HSDF graphs is that they provide a good basic foundation for analytical performance estimation. In this setup, this thesis provides three major contributions: 1. Given an application mapped to an MP-SoC platform, given the performance guarantees for the individual computation units (the processors) and the communication unit (the network-on-chip), and given constant actor execution delays, we derive the throughput and the execution time of the system as a whole. 2. Given a mapped application and platform performance guarantees as in the previous item, we extend our approach for constant actor execution delays to dynamic datadependent actor delays. 3. We propose a global implementation trajectory that starts from the application specification and goes through design-time and run-time phases. It uses an extension of the HSDF model of computation to reflect the design decisions made along the trajectory. We present our model and trajectory not only to put the first two contributions into the right context, but also to present our vision on different parts of the trajectory, to make a complete and consistent story. Our first contribution uses the idea of so-called IPC (inter-processor communication) graphs known from the literature, whereby a single model of computation (i.e., HSDF graphs) are used to model not only the computation units, but also the communication unit (the global bus or the network-on-chip) and the FIFO (first-in-first-out) buffers that form a ‘glue’ between the computation and communication units. We were the first to propose HSDF graph structures for modeling bounded FIFO buffers and guaranteed throughput network connections for the network-on-chip communication in MP-SoCs. As a result, our HSDF models enable the formalization of the on-chip FIFO buffer capacity minimization problem under a throughput constraint as a graph-theoretic problem. Using HSDF graphs to formalize that problem helps to find the performance bottlenecks in a given solution to this problem and to improve this solution. To demonstrate this, we use the JPEG decoder application case study. Also, we show that, assuming constant – worst-case for the given JPEG image – actor delays, we can predict execution times of JPEG decoding on two processors with an accuracy of 21%. Our second contribution is based on an extension of the scenario approach. This approach is based on the observation that the dynamic behavior of an application is typically composed of a limited number of sub-behaviors, i.e., scenarios, that have similar resource requirements, i.e., similar actor execution delays in the context of this thesis. The previous work on scenarios treats only single-processor applications or multiprocessor applications that do not exploit all the flexibility of the HSDF model of computation. We develop new scenario-based techniques in the context of HSDF graphs, to derive the timing overlap between different scenarios, which is very important to achieve good accuracy for general HSDF graphs executing on multiprocessors. We exploit this idea in an application case study – the MPEG-4 arbitrarily-shaped video decoder, and demonstrate execution time prediction with an average accuracy of 11%. To the best of our knowledge, for the given setup, no other existing performance technique can provide a comparable accuracy and at the same time performance guarantees

    Faster inference from state space models via GPU computing

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    Funding: C.F.-J. is funded via a doctoral scholarship from the University of St Andrews, School of Mathematics and Statistics.Inexpensive Graphics Processing Units (GPUs) offer the potential to greatly speed up computation by employing their massively parallel architecture to perform arithmetic operations more efficiently. Population dynamics models are important tools in ecology and conservation. Modern Bayesian approaches allow biologically realistic models to be constructed and fitted to multiple data sources in an integrated modelling framework based on a class of statistical models called state space models. However, model fitting is often slow, requiring hours to weeks of computation. We demonstrate the benefits of GPU computing using a model for the population dynamics of British grey seals, fitted with a particle Markov chain Monte Carlo algorithm. Speed-ups of two orders of magnitude were obtained for estimations of the log-likelihood, compared to a traditional ‘CPU-only’ implementation, allowing for an accurate method of inference to be used where this was previously too computationally expensive to be viable. GPU computing has enormous potential, but one barrier to further adoption is a steep learning curve, due to GPUs' unique hardware architecture. We provide a detailed description of hardware and software setup, and our case study provides a template for other similar applications. We also provide a detailed tutorial-style description of GPU hardware architectures, and examples of important GPU-specific programming practices.Publisher PDFPeer reviewe
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